• 제목/요약/키워드: Facade Pattern

검색결과 31건 처리시간 0.028초

르 꼬르뷔제의 재료 질감 사용 및 색채 표현 - 롱샹성당의 입면과 디테일을 중심으로 - (The Expression of Color and Texture Usage of Finish Material from the Le Corbuisier's Work - Focused on the Elevation and Detail in the Chapel Ronchamp -)

  • 김소희
    • 한국실내디자인학회논문집
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    • 제23권6호
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    • pp.70-77
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    • 2014
  • The purpose of this study is providing a usage of exterior, interior finish materials and color scheme for architectural design and the actual texture and pattern plans of finish materials from Le Corbuisier's work, Chapel Ronchamp. Chapel Ronchamp was analyzed to support the study for the interaction between texture usage and color expression. As a powerful design tool, texture, pattern and color of finish materials are very effective to alter the perception of the facade in the building. Most of architectural buildings, shapes and materials of elevations are monotonous and uniform. This study should be considered by details in the elevation of Chapel Ronchamp. As the part for developing and planning of architectural design, researching color plans and finish material is very important on real expression in the architectural space. As a result, this study will benefit in planning both the exterior and interior environments of color and finish material with texture and pattern.

공동주택 외부디자인 선호경향에 관한 연구 (A Study on the Exterior Design Preference of Apartment)

  • 황연숙
    • 한국실내디자인학회논문집
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    • 제21호
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    • pp.121-128
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    • 1999
  • The purpose of this study is to provide practical guide for the Preference of exterior design in Apartment. The data is collected through questionnaire survey including observations and interviews. The sample consists of 229. The data is analyzed by using SPSS-PC. The major findings are as follows. (1) Most of residents recognize the importance of exterior design of apartments. (2) Most of residents are satisfied with the exterior design such as building form, color, and material and not satisfies with environment of apartments. (3) The most preferred color of Apartment is white as primary color and green as secondary color. (4) The most preferred color pattern is vertical type as facade, horizontal type as the back wall, super graphic and geometrical type as the side wall. (5) The preferred exterior images are modern, simple, and unique style.

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The Relationship of Complexity and Order in Determining Aesthetic Preference in Architectural Form

  • Whang, Hee-Joon
    • Architectural research
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    • 제13권4호
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    • pp.19-30
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    • 2011
  • This investigation, based on empirical research, examined the role of complexity and order in the aesthetic experience of architectural forms. The basic assumption of this study was that perception in architectural form is a process of interpreting a pattern in a reductive way. Thus, perceptual arousal is not determined by the absolute complexity of a configuration. Rather, the actual perceived complexity is a function of the organization of the system (order). In addition, complexity and order were defined and categorized into four variables according to their significant characteristics; simple order, complex order, random complexity, and lawful complexity. The series of experiments confirmed that there is a point on the psychological complexity dimension which is optimal. By demonstrating that consensual and individual aesthetic preference can be measured to have a unimodal function of relationship with complexity, the results of the experiments indicated that complexity and orderliness are effective design factors for enhancing aesthetics of a building facade. This investigation offered a conceptual framework that relates the physical (architectural form) and psychological factors (complexity and order) operating in the aesthetic experience of building facades.

엔터프라이즈 환경에서 효율적인 EJB기반 컴포넌트 개발을 위한 디자인 패턴의 적용 (Application of Design Pattern for Efficient EJB-Based Component Development in Enterprise Environment)

  • 최성만;김정옥;이정열;유철중;장옥배
    • 한국정보처리학회:학술대회논문집
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    • 한국정보처리학회 2001년도 춘계학술발표논문집 (상)
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    • pp.201-204
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    • 2001
  • 엔터프라이즈 환경에서 효율적인 EJB 컴포넌트 개발을 위하여 전표등록 패키지를 선정하여 설계시에 Factory Method 패턴과 Facade 패턴을 적용해보았다. 이 디자인 패턴의 적용에 EJB 기반 컴포넌트의 무상태 세션 빈과 상태유지 세션 빈 및 엔티티 빈을 사용하였다. 그 결과 설계시간과 재사용성 및 시스템의 안정성 측면에서 향상가능성을 확인할 수 있었다.

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Field measurement and CFD simulation of wind pressures on rectangular attic

  • Peng, Yongbo;Zhao, Weijie;Ai, Xiaoqiu
    • Wind and Structures
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    • 제29권6호
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    • pp.471-488
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    • 2019
  • Wind pressure is a critical argument for the wind-resistant design of structures. The attempt, however, to explore the wind pressure field on buildings still encounters challenges though a large body of researches utilizing wind tunnel tests and wind field simulations were carried out, due to the difficulty in logical treatments on the scale effect and the modeling error. The full-scale measurement has not yet received sufficient attention. By performing a field measurement, the present paper systematically addresses wind pressures on the rectangular attic of a double-tower building. The spatial and temporal correlations among wind speed and wind pressures at measured points are discussed. In order to better understand the wind pressure distribution on the attic facades and its relationship against the approaching flow, a full-scale CFD simulation on the similar rectangular attic is conducted as well. Comparative studies between wind pressure coefficients and those provided in wind-load codes are carried out. It is revealed that in the case of wind attack angle being zero, the wind pressure coefficient of the cross-wind facades exposes remarkable variations along both horizontal and vertical directions; while the wind pressure coefficient of the windward facade remains stable along horizontal direction but exposes remarkable variations along vertical direction. The pattern of wind pressure coefficients, however, is not properly described in the existing wind-load codes.

문화재(文化財) 지정(指定) 근대기(近代期) 한옥(韓屋)의 전시용도(展示用途) 변경사례(變更事例) 연구(硏究) -"이화장"과 "최순우 옛집"을 중심으로- (A Case Study on the Exhibition Reuse of Korean Traditional Houses designated as Modern Cultural Heritage -Focused on Rhiwhachang.Choi Sunu House-)

  • 김해리;이민경;김태영
    • 한국주거학회:학술대회논문집
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    • 한국주거학회 2008년도 춘계학술발표대회 논문집
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    • pp.156-161
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    • 2008
  • The registered-properties guideline was adopted to preserve the facade of existing cultural assets with effect and alter the interior space freely. But many problems have been occurred over all the converted buildings with the passing of the years as a result of unfeasible design guidelines. Accordingly, the thesis is to propose the problem and assignment in a setting for a display through the conversion for exhibition of Korean traditional houses designated as modern cultural heritage focused on Riwhachang Choi Sunu House. The results are as follows; The exhibition circulation is continuously connected with each room, considering the previous life-style. The interior design elements are preserved according to the stand-up and sitting style. It is possible to put on one sided wall display in stand up style(Rhiwhachang), and island showcase display in sitting style(Choi Sunu House). And also these apparatus is suitable for the existing window pattern and frame. Therefore, this study is to suggest an assignment of design guideline for exhibition reuse in Korean Traditional Houses as well as the sustainable preservation of cultural assets as modern house.

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통합 시뮬레이션을 통한 리모델링용 이중창 시스템 기류 패턴 분석 (Airflow pattern of Double window system for Remodeling by using Integrated Simulation.)

  • 김은희;남현진;육인수;김정윤;김재민
    • 대한설비공학회:학술대회논문집
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    • 대한설비공학회 2008년도 하계학술발표대회 논문집
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    • pp.1036-1041
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    • 2008
  • Double facade systems are often paid attention of as an effective energy saving measure for curtain wall buildings. However, it is not easy to install the system in existing buildings and requires substantial investment. An innovative double window system is proposed in this study which can be installed with exiting window systems in a cost effective way. the proposed system is connected to existing return ducts to make airflow between the existing window and the newly installed window. To ensure the best performance of the proposed system, simulation-based analysis was implemented in which airflow characteristics of inside double window were examined according to air pressures of return duct and window material by using computer simulation ESP-r. the overview of the proposed system and the results of the simulation-based analysis are presented in this paper.

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두레종합건설 본사사옥 설계 (Architectural and Interior Design of Doorae Engineering & Construction Head Office)

  • 박영호
    • 한국실내디자인학회:학술대회논문집
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    • 한국실내디자인학회 2005년도 춘계학술발표대회 논문집
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    • pp.271-272
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    • 2005
  • As regards of designing, I chose a simple wall design of repeating pattern of vertical windows, rather than making the building as a glamourous obzet. This kind of approach was intended to pursue strong image of construction company, interchanging and communicating with its confused surrounding. Therefore, I boldly removed parts that I considered needless from the facade, and used simple and easy words clearly implying the organization. Lobby is the face of the building, but since the space is deep and narrow and the reality of lease should be considered, there was limit to give original image to the lobby. Instead, high ceiling is the biggest feature of this space. Doorae Engineering-Construction Corp. is young and energetic company. I wanted to highlight the young and energetic image of the company by crossing tore oblique piece of boards. This doesn't just has a simple function as ceiling, but also work as a major subject in the space. In addition of this powerful space of oblique lines, indirect lighting is used to emphasize the character of territory, continuity and deepness of the space. Character of territory that divides main and supplementary function and main and supplementary moving line is expressed by flow of dimension, and continuity and deepness of space is emphasized by indirect lighting flowing linearly through the crack between the ceiling and the wall.

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Design of Network-based Game Using the GoF Design Patterns

  • Kim Jong-Soo;Kim Tai-Suk
    • 한국멀티미디어학회논문지
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    • 제9권6호
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    • pp.742-749
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    • 2006
  • In the network-based game where it uses the Internet infrastructure, the implementation is possible with the various methods. Such Applications are developed in the multi-tired architecture. There are many cases for the server to be separated from the hardware or the software. In this case, a lot of applications make the distributed process possible and are made as the multi-tiered architecture to develop the reusability of the existing software module. Especially, it is mostly general to separate for the case of a database server to a new tier. One of the important points of multi-tiered server side applications is security and because of this, it is difficult to share the related data about the design skill. Using design patterns, it gives help in reusing the existing written-code for the design of the game that needs a lot of money and time. Design Patterns are related to the software reuse. For the development of more efficient games, if well-defined design patterns are provided to the developers, then it would make more easy advanced game API and make possible the framework for the game development based on the API Through the analysis of the general network-based game currently servicing in the Internet, in this paper, we discuss how to implement a business logic tier using database system among the server side architectures. The main objective of this article is to show an efficient APIs(Application Programming Interfaces) design method which can be used to manage the data that must be saved to the database system among the packets that client/server have to be exchange.

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화장품 로드 숍 파사드의 브랜드 아이덴티티 표현요소와 브랜드 인지도의 영향관계에 관한 연구 - 명동 지역 화장품 로드 숍의 파사드 디자인을 중심으로 - (A Study on the Influence of Brand Identity Expressional Elements and Brand Awareness in Cosmetic Road Shop's Facade - Focusing on Designs of Facades of Cosmetic Road Shops in Myeongdong -)

  • 이주형;박찬일
    • 한국실내디자인학회논문집
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    • 제23권2호
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    • pp.40-50
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    • 2014
  • The purpose of this study was to investigate how brand identity expressional elements in cosmetic road shops' facades would affect the brand awareness of consumers while extracting those brand identity expressional elements observed in the facades of the cosmetic road shops. In order to achieve the research goal, the study used Q methodology, a method to measure subjectivity. The results have been summarized as follows. (1) The elements to express the brand identity found in the facades of the cosmetic road shops were observed to be two-dimensional expressional elements, and they should include a symbol, a logo, a signboard, materials to express an image (products, models) and a brand color. As for the three-dimensional expressional elements, they were a building (form, materials, pattern), decorations (lean-to roof, canopy, sculptures, lighting, screen) and a display window (focusing on products, visuality or the inside of a shop). (2) The findings of the analyses on the brand awareness using Q methodology have been presented as follows. (1) When multiple identity expressional elements which would be associated with each other are used, the brand awareness gets increased relatively efficiently. (2) In case of men, they would perceive a brand more easily through those formative expressional elements such as a form of a building. (3) In case of women, they would perceive a brand more conveniently through those visual expressional elements such as a brand color. (3) In conclusion, the study figured out that, among the brand identity expressional elements, the one which would influence the brand awareness most would be (1) the brand color, followed by (2) the building-form, (3) the lean-to roof, (4) the display window and (5) the logo. Based upon what has been learned so far, the study confirmed that when it comes to securing the brand awareness in the market, cosmetic companies should, first, realize how important it is to make good use of the two-dimensional (visual) expressional element, the brand color, and the three-dimensional expressional element, the form of the building, together before they even try to design facades of their shops on the streets.