• Title/Summary/Keyword: FPS

Search Result 514, Processing Time 0.032 seconds

A 3D FPS Game based on Virtual Reality (가상현실 기반의 3D FPS 게임)

  • Woo, Young Woon;Baek, Soon Ho;Cha, Young Ho;Kim, Geun Ho;Heo, Jong Hoon;Kim, Da-In
    • Proceedings of the Korean Society of Computer Information Conference
    • /
    • 2016.07a
    • /
    • pp.205-206
    • /
    • 2016
  • 본 논문에서는 가상현실을 이용해 청소체험을 3D 게임에 접목하여 재미와 교육을 함께 접목한 전 연령층을 대상으로 한 체감형 게임 콘텐츠를 개발하였다. 이 가상현실 3D 게임은 제한시간동안 맵에서 돌아다니는 몬스터 처치, 오염물질 정화를 하면서 점수를 획득 할 수 있다. 사용자는 전용 컨트롤러를 스마트폰과 블루투스 페어링을 하고 구글 카드보드를 장착하여 1인칭시점을 통해 게임을 조작할 수 있다. 이 가상현실 3D 게임 개발과 같이 향후 가상현실은 여행/군사/의료 등 다양한 분야에 적용이 되어, 사용자들은 보다 현실적인 체험을 할 수 있다.

  • PDF

Optimal Die Profile Design in Tube Drawing Process for Prevention of Material Fracture (파단방지를 위한 튜브인발공정 최적 금형형상 설계에 관한 연구)

  • Lee, Sang-Kon;Kim, Sang-Woo;Lee, Young-Seon;Lee, Jung-Hwan;Kim, Byung-Min
    • Journal of the Korean Society for Precision Engineering
    • /
    • v.23 no.11 s.188
    • /
    • pp.78-84
    • /
    • 2006
  • The objective of this study is to design the optimal die profile that can prevent material fracture in the tube drawing process for automobile steering input shaft. First, the CDV(Critical Damage Value) of material is obtained by the compression test and FE-analysis. The occurrence of fracture is estimated by the FE-analysis considering the CDV. In order to achieve the objective of this study, optimization technique and FE-analysis are applied. FPS(Flexible Polyhedron Search) method, which is one of the non-gradient optimization techniques often used in engineering, is used to search optimal die profile. The drawing die profile is represented by Bezier-curve to generate all the possible die profile. Using FPS method and FE-analysis the optimal drawing die profile is determined. To verify tile effectiveness of the redesigned optimal die, the tube drawing experiment is performed. In the experimental result, it is possible to produce sound product without material fracture using the redesigned optimal die.

A Study on a Compensation of Decoded Video Quality and an Enhancement of Encoding Speed

  • Sir, Jaechul;Yoon, Sungkyu;Lim, Younghwan
    • Journal of the Korea Computer Graphics Society
    • /
    • v.6 no.3
    • /
    • pp.35-40
    • /
    • 2000
  • There are two problems in H.26X compression technique. One is compressing time in encoding process and the other is degradation of the decoded video quality due to high compression rate. For transferring moving pictures in real-time, it is required to adopt massively high compression. In this case, there are a lot of losses of an original video data and that results in degradation of quality. Especially degradation called by blocking artifact may be produced. The blocking artifact effect is produced by DCT-based coding techniques because they operate without considering correlation between pixels in block boundaries. So it represents discontinuity between adjacent blocks. This paper describes methods of quality compensation for H.26x decoded data and enhancing encoding speed for real-time operation. Our goal of the quality compensation is not to make the decoded video identical to a original video but to make it perceived better through human eyes. We suggest an algorithm that reduces block artifact and clears decoded video in decoder. To enhance encoding speed, we adopt new four-step search algorithm. As shown in the experimental result, the quality compensation provides better video quality because of reducing blocking artifact. And then new four-step search algorithm with $MMX^{TM}$ implementation improves encoding speed from 2.5 fps to 17 fps.

  • PDF

A Study on Housing Value Orientation of Model Steel House Visitors (모델 스틸하우스 방문자의 주거가치관 분석)

  • 홍형옥
    • Journal of the Korean Home Economics Association
    • /
    • v.36 no.11
    • /
    • pp.119-128
    • /
    • 1998
  • This study was designed to find tendencies of housing value orientation of the model steel house visitors. Questionnaires were collected in June, 1997, 1,550 in total, 508 cases from Seoul, 456 cases from Pohang, and 486 cases from Kwangyang. Data were analyzed in terms of housing value orientation, using statistical methods including frequencies, mean, percentages, chi-square test and multiple regression. The major findings are as follows; 1. The subjects were highly educated(64% of them were college graduates) with the monthly income over 2,000,000won(approximately $1,540). The average monthy income of the subjects in Seoul, about 4,000,000won($3,070), was much higher than that of other areas. Most of the subjects were condominium owners(72%), who preferred single detatched houses or town houses located in suburban areas. 2. Differences in general tendencies among the three regional groups were statistically significant. Most significantly, subjects living in Pohang regarded the reputation of the building construction company most importnat. Subjects of all three regional areas, especially in Pohang, emphasized investment value. The price of the steel house was regarded as very important by all the groups tested. The housing value orientation was analyzed in 3 aspects; (1) Facility.Plumbing.Structure(FPS), (2) Interior space formation.Design(ID) and (3) Developmental complex.Near Environment(DN). Interior environment level, stability of house structure, and finighing state of interiors were identified as the important factors in the area of FPS(p<.05). The Interior plan organization was the most important factor among ID. As for DN, rated importantly were educational facilities, green areas, convenience of commercial facilities within the developmental complex were rated importantly.

  • PDF

A real-time robust body-part tracking system for intelligent environment (지능형 환경을 위한 실시간 신체 부위 추적 시스템 -조명 및 복장 변화에 강인한 신체 부위 추적 시스템-)

  • Jung, Jin-Ki;Cho, Kyu-Sung;Choi, Jin;Yang, Hyun S.
    • 한국HCI학회:학술대회논문집
    • /
    • 2009.02a
    • /
    • pp.411-417
    • /
    • 2009
  • We proposed a robust body part tracking system for intelligent environment that will not limit freedom of users. Unlike any previous gesture recognizer, we upgraded the generality of the system by creating the ability the ability to recognize details, such as, the ability to detect the difference between long sleeves and short sleeves. For the precise each body part tracking, we obtained the image of hands, head, and feet separately from a single camera, and when detecting each body part, we separately chose the appropriate feature for certain parts. Using a calibrated camera, we transferred 2D detected body parts into the 3D posture. In the experimentation, this system showed advanced hand tracking performance in real time(50fps).

  • PDF

Investigations of Ferroelectric Polarization Switching in Potassium Nitrate Composite Films

  • Kumar, Neeraj;Nath, Rabinder
    • Transactions on Electrical and Electronic Materials
    • /
    • v.15 no.2
    • /
    • pp.60-65
    • /
    • 2014
  • This article explains the experimental results of ferroelectric polarization switching (FPS) of potassium nitrate ($KNO_3$) with different polymers such as polyvinylidene fluoride (PVDF) and polyvinyl fluoride (PVF) using simple melt-press techniques. To analyze the ferroelectric polarization switching in potassium nitrate ($KNO_3$) composite films at room temperature, we applied the Ishibashi and Takagi theory (based on Avrami model) to the switching current transient. To investigate the dimensionality of domain growth, the ferroelectric polarization switching current (FPS current) was observed from the square - wave bipolar signals across a resistance of $0.1k{\Omega}$ in series with the composite films. The existence of a switching current transient pulse confirmed the ferroelectricity and indicated the stability of the ferroelectric phase (phase III) of $KNO_3$ at room temperature. Polarization hysteresis (P-E) characteristics supported the prominent features of ferroelectric polarization switching in the composite films at room temperature.

Study of parallelization methods for real-time HEVC encoder implementation (실시간 HEVC 인코더 구현을 위한 병렬화 기법에 관한 연구)

  • Ahn, Yongjo;Hwang, Taejin;Lee, Dongkyu;Kim, Sangmin;Oh, Seoung-Jun;Sim, Dong-Gyu
    • Proceedings of the Korean Society of Broadcast Engineers Conference
    • /
    • 2013.06a
    • /
    • pp.119-122
    • /
    • 2013
  • ITU-T VCEG 과 ISO/IEC MPEG 이 공동으로 구성한 JCT-VC (Joint Collaborative Team on Video Coding)이 표준화를 진행 중인 HEVC (High Efficiency Video Coding)은 H.264/AVC 대비 약 2 배의 압축효율을 갖는다. 하지만, 계층적 구조를 갖는 가변크기 블록의 사용과 재귀적 부호화 구조에 따른 인코더의 복잡도 증가는 개선해야 할 문제점으로 지적되고 있다. 본 논문에서는 현재 표준화가 진행 중인 HEVC 인코더의 실시간 구현을 위한 SIMD 명령어를 이용한 data-level 병렬화 기법, CPU 및 GPU 를 이용한 multi-threading 기법과 같은 다양한 병렬화 기법을 소개한다. 또한, 이러한 병렬화 기법들을 HEVC 인코더에 적용하기 위해 적합한 연산 및 기능 모듈에 대하여 소개한다. 본 연구를 통하여 HM (HEVC reference model)에 적용한 결과 $832{\times}480$ 영상의 경우 20-30fps 의 부호화 속도를 나타냈으며, $1920{\times}1080$ 영상의 경우 5-10fps 의 부호화 속도를 나타내었다.

  • PDF

Real-time Object Tracking System using Variable Searching Window (가변 탐색창을 이용한 실시간 객체 추적 시스템)

  • 지정규;김용균
    • Journal of the Korea Society of Computer and Information
    • /
    • v.7 no.4
    • /
    • pp.52-58
    • /
    • 2002
  • This Paper describes the method of real time object tracking using variable searching window. Monitoring systems require real time object tracking in video, efficiencies depend on environment of monitoring target. To get a position of object using a difference between background image and input image, the system extracts contour and centroid of the object. This method track motion of object using variable searching window from size and position of object. The background imgaes and camera are limited as fixed environment. The test result of proposed method Is 17-23FPS, this shows more fast process speed than average(10-14FPS) of existing object tracking method.

  • PDF

Design of STS304 Extrusion Die for Wear Reduction (스테인리스강 압출금형의 마멸 감소를 위한 설계)

  • Kim, T.H.;Kim, B.M.;Park, J.C.
    • Journal of the Korean Society for Precision Engineering
    • /
    • v.13 no.11
    • /
    • pp.106-113
    • /
    • 1996
  • Using stainless steel as the cold forged parts especially the outer parts of automobile is gradually increasing because it can bear up against the erosion and the wear. During cold forging of the stainless steel the working pressure acting on die surface are very high therefore the wear on die surface can be greatly increased. In cold forging processes, die failure must be considered before die design. One of the main reasons of die failure in industrial application of metal forming technologies is wear. The die wear affects the tolerances of forged parts, metal flow and costs of processes etc. The only way to to control these failures is to develop methods which allow prediction of the die wear and which are suited to be used in the desing stage in order to optimize the process. In this paper, the rigid-plastic finite element method was combined with the wear prediction routine and then the forward extrusion process using stainless steel was analysed simultaneously. To minimize the die wear the FPS algorithm was applied and the optimal conditions of die configuration are suggested.

  • PDF

An Effective Structure of Hardware Compression for Potentially Visible Set of Indoor 3D Game Scenes (실내 3D 게임 장면의 잠재적 가시 집합을 위한 효과적인 하드웨어 압축 구조)

  • Kim, Youngsik
    • Journal of Korea Game Society
    • /
    • v.14 no.6
    • /
    • pp.29-38
    • /
    • 2014
  • In the large scale indoor 3D game scenes, the data amount of potentially visible set (PVS) which pre-computes the information of occlusion culling can be huge. However, the large part of them can be represented as zero. In this paper, the effective hardware structure is designed, which compresses PVS data as the way of zero run length encoding (ZRLE) during building the scene trees of 3D games in mobile environments. The compression ratio of the proposed structure and the rendering speed (frame per second: FPS) according to both PVS culling and frustum culling are analyzed under 3D game simulations.