• 제목/요약/키워드: FEEDBACK

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The Limit of Gene-Culture Co-evolutionary Theory

  • Lee, Min-seop;Jang, Dayk
    • 인지과학
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    • 제28권3호
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    • pp.173-191
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    • 2017
  • The theories of cultural evolution hold subtly or clearly different stances about definition of culture, pattern of cultural evolution, biases that affect cultural evolution, and relationship between culture and organism. However, the cultural evolution theories have a common problem to solve: As the evolutionary theory of life tries to explain the early steps and the origin of life, the cultural evolution theories also must explain the early steps of the cultural evolution and the role of the human capability that makes cultural evolution possible. Therefore, explanations of the human's unique traits including the cultural ability are related to determine which one is the most plausible among many cultural evolution theories. Theories that tried to explain human uniqueness commonly depict the coevolution of gene (organism) and culture. We will explicitly call the niche construction theory and the dual inheritance theory the 'gene-culture co-evolutionary theory'. In these theories, the most important concept is the 'concept of positive feedback'. In this paper, we distinguish between core positive feedback and marginal positive feedback, according to whether the trait that the concept of positive feedback explains is the trait of human uniqueness. Both types of positive feedback effectively explain the generality of human uniqueness and the diversity of human traits driven by cultural groups. However, this positive feedback requires an end, in contrast to negative feedback which can be continued in order to maintain homeostasis. We argue that the co-evolutionary process in the gene-culture co-evolutionary theories include only the positive feedback, not covering the cultural evolution after the positive feedback. This thesis strives to define the coevolution concept more comprehensively by suggesting the potential relationships between gene and culture after the positive feedback.

제한된 피드백 정보를 사용하는 공간 다중화를 위한 부 공간 방식 기반 Precoding 기법 (Subspace Method Based Preceding for Spatial Multiplexing with Limited Feedback)

  • 문철;서정태
    • 한국통신학회논문지
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    • 제30권10A호
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    • pp.906-911
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    • 2005
  • 본 논문에서는 제한된 피드백 정보를 사용하는 공간 다중화 기법에 사용될 수 있는 부 공간 방식 기반 preceding 기법을 제안한다. 제안된 preceding 기법은 수신기에서 다수의 공통 기저 집합(common basis sets)으로 부터 용량을 최대로 하는 기저들을 선택하고, 선택된 기저들은 feedback 정보를 통해 송신기에 전달되곤 송신기에서는 선택된 기저들로 이루처진 preceding 행렬을 구성한다. 선택된 기저들은 해당 기저들이 속한 기저 집합의 index에 대한 feedback 정보와 선택된 기저 집합에서 각 기저들의 선택 여부에 대한 feedback 정보를 통해 송신기로 feedback된다. 선택된 기저 집합 index는 송수신기가 약속한 공통 기저 집합 중에서 해당 MIMP 채널의 부 공간의 좌표(coordinate)에 가장 적합한 좌표를 나타내고, 해당 좌표에서 상당한 양의 에너지를 포함하는 기저들을 선택함으로써 적은 feedback 정보량으로 MIMO 채널을 묘사한다. 시뮬레이션을 통해 제안된 부 공간 방식 기반 preceding 기법이 적은 feedback 정보량을 사용하면서 폐루프 MIMO 용량 (closed-loop MIMO capacity)에 근접하는 용량을 제공함을 보인다.

CSMA 무선 네트워크에서 안정성 있는 신뢰적 브로드캐스트를 위한 2-폴링 피드백 방법 (2-Polling Feedback Scheme for Stable Reliable Broadcast in CSMA Wireless Networks)

  • 윤원용
    • 한국통신학회논문지
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    • 제37B권12호
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    • pp.1208-1218
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    • 2012
  • IEEE 802.11와 같은 CSMA 무선 네트워크에서 브로드캐스트 전송을 안정성 있게 신뢰적으로 수행하기 위해, 브로드캐스트 송신 노드는 복수의 수신자들에게 충돌 없는 전송을 할 수 있도록 해야 하며 복수 수신자들의 패킷 수신 상태를 유지해야 한다. 본 논문은 무선 네트워크에서 안정적이고 신뢰적인 브로드캐스트를 수행하기 위한 효율적인 피드백 방법인 2-폴링 피드백을 제안한다. 이 방법에서 송신 노드는 두 개의 수신자 노드의 채널 상태를 확인한 후 브로드캐스트 전송을 수행한다. 본 논문은 브로드캐스트 전송을 위한 피드백 방법의 클래스를 분류하고 이들에 대해 성능 분석을 수행한다. 제안한 2-폴링 피드백 방법이 기존 피드백 방법보다 패킷 전송 지연시간과 패킷 안정화 시간 측면에서 우수함을 보인다. 2-폴링 방법은 전체-폴링 방법보다 복잡도가 낮으며, 1-폴링 방법과 비교할 때는 동일한 복잡도에 패킷 안정화 시간이 반 정도 감소함을 알 수 있다.

불확실한 pure-feedback 비선형 계통에 대한 출력 궤환 적응 신경망 제어기 (Adaptive Output-feedback Neural Control of uncertain pure-feedback nonlinear systems)

  • 박장현;김성환;장영학;유영재
    • 한국지능시스템학회논문지
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    • 제23권6호
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    • pp.494-499
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    • 2013
  • 본 논문은 불확실한 연속시 단일입력 단일출력 pure-feedback 비선형 계통에 대해서 참고문헌 [15]에서 제안된 상태변수 궤환 적응 신경망 제어 알고리듬을 바탕으로 출력만이 측정 가능한 계통에 적용할 수 있는 출력 궤환 제어기를 제시한다. 고려하는 계통에 대한 출력 궤환 적응 신경망 제어기는 이 분야에서 아직까지 어느 문헌에서도 다루지 않은 주제이다. 제안된 출력 궤환 제어기는 백스테핑을 회피하여 상대적으로 간결한 제어 규칙과 단 하나의 신경망만이 사용된다는 [15]의 장점을 그대로 계승하며 적용되는 비선형 계통의 범주를 더 넓힌다는 의미를 가진다.

The Effect of Real-Time Individual Process Performance Feedback on Computer-based Group Idea Generation

  • Jung, J.H.
    • 한국정보시스템학회지:정보시스템연구
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    • 제23권2호
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    • pp.91-107
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    • 2014
  • In computer-mediated idea generation where contributions can be anonymous, the ability to accurately monitor performances is limited, inducing social loafing. Prior research has suggested that social loafing is likely an important factor in reducing task performance. Researchers have theorized that loafing could be minimized if clear performance feedback is provided. Our prior study evidences a substantial performance gain by the provision of real time performance information about who is contributing and who is not. However, our prior study incorporated the quantity feedback only to create a larger pool of ideas based on the long-standing assumption (i.e., quantity breeds quality), not considering the quality feedback. As a result, taking advantage of anonymity in the form of pseudonymity, individuals in almost all groups exhibited a tendency of self-presentation by capitalizing on ideas of which quality was low and even frivolous (i.e., junk comments) toward the later stages of the session. Thus, we have learned that the quantity performance feedback alone does not have enough restrictiveness to consistently control the performance behavior throughout the session. Since a process chart allows participants to monitor process variation by comparing new performance data to past performance data, we incorporated real-time visual process performance feedback to reveal performance histories by connecting the sequence of idea quality scores in a time-series format. Using this environment, a laboratory experiment was conducted with five-member groups that examined the influence of both identifiability (i.e., anonymity versus pseudonymity) and process performance feedback (i.e., yes or no) in a $2{\times}2$ factorial design. The result showed that groups in the process performance feedback treatment outperformed groups in the no feedback treatment. Additionally, process performance feedback and identifiability interacted such that groups in the process performance feedback/pseudonymity treatment had the highest performance. The implications of these findings for future research, as well as the implications for the design of group idea generation procedures are discussed.

Force Feedback을 이용한 PC Game용 체감시트 개발 (Development of Force Feedback Seat for PC-Game)

  • 최삼하;김경식
    • 게임&엔터테인먼트 논문지
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    • 제1권1호
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    • pp.15-22
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    • 2005
  • 게임개발에 적용되는 여러 가지 첨단 기술 중에서 가상현실 분야는 게임월드에서 일어나는 다양한 게임 진행상황을 사실적으로 전달하는 효과적인 기술로 주목 받고 있다. 본 논문에서는 가상현실 구현 요소 기술 중에서 운동감재현 기술과 Force-Feedback 기술을 근간으로 하는 게 임 전용 인터페이스, 즉 게임 전용 컨트롤러에 대한 기술분석과 플랫폼별 게임컨트롤러의 장단점을 분석하였다. 이를 토대로 Force-Feedback 기술적용이 가장 미흡한 PC용 게임분야에 보다 범용적이고 효과적으로 그 기능을 사용자에게 전달할 수 있는 방법을 모색하였으며, 진동을 이용하여 이에 만족시킬 수 있는 Force-Feedback Seat를 개발하였다.

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Lessons Learned from Twelve Korean Teachers of College-level EFL Writing

  • Kim, Mi-Kyung
    • 한국영어학회지:영어학
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    • 제3권2호
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    • pp.181-210
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    • 2003
  • The purpose of the study was to investigate how Korean EFL writing instructors give feedback to their students' writing and what influences their feedback. A total of 12 Korean EFL instructors in Korean universities teaching freshman English and intermediate EFL writing courses provided their feedback given on students' writing samples and participated in interviews. Interviews were analyzed qualitatively with a constant comparative approach and some data from writing samples and questionnaires produced descriptive statistics. The first lesson from the results of the study was that grammar was still the most frequent concern in giving feedback on students' writing. Contrary to the participants' report, comments on content and organization were not produced very often. The second lesson came from the interview data. Some aspects of teacher feedback seemed mostly influenced by their beliefs on L2 writing and experience in teaching L2 writing. The final and major lesson was that teachers chose how they would give comments on students' writing depending on whether they found their feedback helpful in students learning to write. EFL writing teachers can produce effective feedback by clearly communicating their beliefs about L2 writing and criteria in their feedback to students in their EFL writing classrooms.

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영상에 대한 Semantics 축적이 가능한 Relevance Feedback (Semantics Accumulation-Enabled Relevance Feedback)

  • 오상욱;설상훈;정민교
    • 한국멀티미디어학회논문지
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    • 제8권10호
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    • pp.1306-1313
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    • 2005
  • Relevance Feedback(RF)은 사용자의 인지적 피드백(perceptual feedback)을 사용하는 영상 검색 기법 중의 하나로서, 사용자 피드백을 통해 얻게 되는 적합성 정보(relevance information)를 이용하여 사용자 질의(query)를 점진적으로 구체화하게 된다. 그러나, 기존 RF 기법에서는 이러한 적합성 정보가 매우 유용한 정보임에도 불구하고, 검객이 끝나는 순간 없애버리고 만다. 그래서, 본 논문에서는 사용자의 인지적 피드백 정보를 버리지 않고, 저장하는 새로운 개념의 RF를 제안한다. 새로 제안된 RF는 시간의 흐름에 따라 축적되어 저장된 상위 레벨의 적합성 정보(high-level relevance information)를 하위 레벨의 특징벡터(low-level feature vectors)와 동적으로(dynamically) 결합하여 사용함으로써, 검색의 효율성을 크게 향상시킨다. 제안 방법의 우수성을 입증하기 위해 다양한 실험 결과도 제시한다.

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선형외란에 대응하는 인체의 자세응답 해석 (Human Postural Response to Linear Perturbation)

  • 김세영;박수경
    • 대한기계학회논문집A
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    • 제33권1호
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    • pp.27-33
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    • 2009
  • Human postural responses appeared to have stereotyped modality, such as ankle mode, knee mode and hip mode in response to various perturbations. We examined whether human postural control gain of full-state feedback could be decoupled along with the eigenvector. To verify the model, postural responses subjected to fast backward perturbation were used. Upright posture was modeled as 3-segment inverted pendulum incorporated with feedback control, and joint torques were calculated using inverse dynamics. Postural modalities such as ankle, knee and hip mode were obtained from eigenvectors of biomechanical model. As oppose to the full-state feedback control, independent eigenvector control assumes that modal control input is determined by the linear combination of corresponding modality. We used optimization method to obtain and compare the feedback gains for both independent eigenvector control and full-state feedback control. As a result, we found that simulation result of eigenvector feedback was not competitive in comparison with that of full-state feedback control. This implies that the CNS would make use of full-state body information to generate compensative joint torques.

Functional Electrical Stimulation with Augmented Feedback Training Improves Gait and Functional Performance in Individuals with Chronic Stroke: A Randomized Controlled Trial

  • Yu, Kyung-Hoon;Kang, Kwon-Young
    • The Journal of Korean Physical Therapy
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    • 제29권2호
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    • pp.74-79
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    • 2017
  • Purpose: The purpose of this study was to compare the effects of the FES-gait with augmented feedback training to the FES alone on the gait and functional performance in individuals with chronic stroke. Methods: This study used a pretest and posttest randomized control design. The subjects who signed the agreement were randomly divided into 12 experimental groups and 12 control groups. The experimental groups performed two types of augmented feedback training (knowledge of performance and knowledge of results) together with FES, and the control group performed FES on the TA and GM without augmented feedback and then walked for 30 minutes for 40 meters. Both the experimental groups and the control groups received training five times a week for four weeks. Results: The groups that received the FES with augmented feedback training significantly showed a greater improvement in single limb support (SLS) and gait velocity than the groups that received FES alone. In addition, timed up and go (TUG) test and six minute walk test (6MWT) showed a significant improvement in the groups that received FES with augmented feedback compared to the groups that received FES alone. Conclusion: Compared with the existing FES gait training, augmented feedback showed improvements in gait parameters, walking ability, and dynamic balance. The augmented feedback will be an important method that can provide motivation for motor learning to stroke patients.