• Title/Summary/Keyword: FAST software

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Software Development for Fan Flow and Noise

  • 이덕주;이성규;전원주;이진욱;김영남
    • Proceedings of the Korean Society for Noise and Vibration Engineering Conference
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    • 2004.05a
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    • pp.1064-1067
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    • 2004
  • The aim of this paper is to develop a GUI based software that can predict the flow and noise generated by fan. This user-friendly software is designed for the usual fan user in the various industrial companies as well as researcher related to rotating blade:;. Software consists of 3-modules; (1) concept design and performance prediction module using simple and fast methods, (2) preliminary design and flow/noise prediction module using free-wake potential solver and acoustic analogy and (3) detail design module using accurate CFD-software and acoustic formula. Some validations and applications in various fields are described.

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An Efficient System Software of Flash Translation Layer for Large Block Flash Memory (대용량 플래시 메모리를 위한 효율적인 플래시 변환 계층 시스템 소프트웨어)

  • Chung Tae-Sun;Park Dong-Joo;Cho Sehyeong
    • The KIPS Transactions:PartA
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    • v.12A no.7 s.97
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    • pp.621-626
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    • 2005
  • Recently, flash memory is widely used in various embedded applications since it has many advantages in terms of non-volatility, fast access speed, shock resistance, and low power consumption. However, it requires a software layer called FTL(Flash Translation Layer) due to its hardware characteristics. We present a new FTL algorithm named LSTAFF(Large State Transition Applied Fast flash Translation Layer) which is designed for large block flash memory The presented LSTAFF is adjusted to flash memory with pages which are larger than operating system data sector sizes and we provide performance results based on our implementation of LSTAFF and previous FTL algorithms using a flash simulator.

Practical and Verifiable C++ Dynamic Cast for Hard Real-Time Systems

  • Dechev, Damian;Mahapatra, Rabi;Stroustrup, Bjarne
    • Journal of Computing Science and Engineering
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    • v.2 no.4
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    • pp.375-393
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    • 2008
  • The dynamic cast operation allows flexibility in the design and use of data management facilities in object-oriented programs. Dynamic cast has an important role in the implementation of the Data Management Services (DMS) of the Mission Data System Project (MDS), the Jet Propulsion Laboratory's experimental work for providing a state-based and goal-oriented unified architecture for testing and development of mission software. DMS is responsible for the storage and transport of control and scientific data in a remote autonomous spacecraft. Like similar operators in other languages, the C++ dynamic cast operator does not provide the timing guarantees needed for hard real-time embedded systems. In a recent study, Gibbs and Stroustrup (G&S) devised a dynamic cast implementation strategy that guarantees fast constant-time performance. This paper presents the definition and application of a cosimulation framework to formally verify and evaluate the G&S fast dynamic casting scheme and its applicability in the Mission Data System DMS application. We describe the systematic process of model-based simulation and analysis that has led to performance improvement of the G&S algorithm's heuristics by about a factor of 2. In this work we introduce and apply a library for extracting semantic information from C++ source code that helps us deliver a practical and verifiable implementation of the fast dynamic casting algorithm.

Congestion Aware Fast Link Failure Recovery of SDN Network Based on Source Routing

  • Huang, Liaoruo;Shen, Qingguo;Shao, Wenjuan
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.11 no.11
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    • pp.5200-5222
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    • 2017
  • The separation of control plane and data plane in Software Defined Network (SDN) makes it flexible to control the network behavior, while also causes some inconveniences to the link failure recovery due to the delay between fail point and the controller. To avoid delay and packet loss, pre-defined backup paths are used to reroute the disrupted flows when failure occurs. However, it may introduce large overhead to build and maintain these backup paths and is hard to dynamically construct backup paths according to the network status so as to avoid congestion during rerouting process. In order to realize congestion aware fast link failure recovery, this paper proposes a novel method which installs multi backup paths for every link via source routing and per-hop-tags and spread flows into different paths at fail point to avoid congestion. We carry out experiments and simulations to evaluate the performance of the method and the results demonstrate that our method can achieve congestion aware fast link failure recovery in SDN with a very low overhead.

The software configuration management system for Multimedia software development environment (멀티미디어 소프트웨어 개발환경을 위한 소프트웨어형상관리시스템)

  • 이정헌;채옥삼
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.41 no.6
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    • pp.137-145
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    • 2004
  • The general software configuration management system shows lack of the properties and features of software development environment for multimedia due to its wide range to be covered. Multimedia software development environment has properties like repetitive analysis and simulation using visual programming environment where, beside support of elementary development functions, component or library can be combined and tested interactively. Moreover, the method to look fast and effective for component having similar function is required. In this paper, we present the system which supports the software configuration management method for a simulation tool and the system for the properties in the multimedia software development environment. And we relate our system to real simulation tool so as to check its ability as the software configuration management system for multimedia software development environment.

Novel Current Compensation Technique for Harmonic Current Elimination (고조파 전류 제거를 위한 새로운 전류 보상 기법)

  • Jeong Gang-Youl
    • Proceedings of the KIPE Conference
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    • 2004.07b
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    • pp.587-591
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    • 2004
  • This paper proposes a novel current compensation technique that can eliminate the harmonic currents included in line currents without computation of harmonic current components. A current controller with fast dynamics for an active filter is described. Harmonic currents are directly controlled without the need for sensing and computing the harmonic current of the load current, thus simplifying the control system. Current compensation is done in the time domain, allowing a fast time response. The DC voltage control loop keeps the voltage across the DC capacitor constant. High power factor control by an active filter is described. All control functions are implemented in software using a single-chip microcontroller, thus simplifying the control circuit. Any current-controlled synchronous rectifier can be used as a shunt active filter through only the simple modification of the software and the addition of current sensors. It is shown through experimental results that the proposed controller gives good performance for the shunt active filter.

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Acquiring 3-dimensional data of a human face using a laser slit-ray projection method

  • Ishimatsu, T.;Taguchi, N.;Kawasue, K.;Kumon, K.
    • 제어로봇시스템학회:학술대회논문집
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    • 1988.10b
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    • pp.816-821
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    • 1988
  • This paper describes a system which enables a fast 3-dimensional measurement of a human face using a sli-ray projection method. One distinctive feature of our system is that a real-time video signal processor is employed in order to reduce the amount of image data to be processed and enable a fast measurement. Another feature of our system is that a skillful calibration software is developed. Due to this calibration software, opetators can be free from cumbersome settings of the measuring system.

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Intra-picture Block-matching Method for Codebook-based Texture Compression

  • Cui, Li;Jang, Euee S.
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.10 no.10
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    • pp.5063-5073
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    • 2016
  • In this paper, an efficient texture compression method is proposed for fast rendering, which exploits the spatial correlation among blocks through intra-picture block matching. Texture mapping is widely used to enhance the visual quality of results in real-time rendering applications. For fast texture mapping, it is necessary to identify an effective trade-off between compression efficiency and computational complexity. The conventional compression methods utilized for image processing (e.g., JPEG) provide high compression efficiency while resulting in high complexity. Thus, low complexity methods, such as ETC1, are often used in real-time rendering applications. Although these methods can achieve low complexity, the compression efficiency is still lower than that of JPEG. To solve this problem, we propose a texture compression method by reducing the spatial redundancy between blocks in order to achieve the better compression performance than ETC1 while maintaining complexity that is lower than that of JPEG. Experimental results show that the proposed method achieves better compression efficiency than ETC1, and the decoding time is significantly reduced compared to JPEG while similar to ETC1.

Fire Detection Method Using IoT and Wireless Sensor Network

  • Park, Jung Kyu;Roh, Young Hwa;Nam, Ki hun;Seo, Hyung Yoon
    • Journal of the Korea Society of Computer and Information
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    • v.24 no.8
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    • pp.131-136
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    • 2019
  • A wireless sensor network (WSN) consists of several sensor nodes and usually one base station. In this paper, we propose a method to monitor topics using a wireless sensor network. Fire threatens people, animals, and plants, and it takes a lot of recovery time when a fire occurs. For this reason, it is necessary to use a fire monitoring system that is easy to configure and fast to avoid fire. In this paper, we propose a fast and easily reliable fire detection system using WSN. The wireless node of the WSN measures the temperature and brightness around the node. The measured information is transferred to the workstation and to the base station. The workstation analyzes current and historical data records to monitor the fire and notify the manager.

High-Level Design Verification Techniques for Hardware-Software Codesign Systems (하드웨어-소프트웨어 통합 설계 시스템을 위한 상위 단계에서의 검증 기법)

  • Lee, Jong-Suk;Kim, Chung-Hee;Shin, Hyun-Chul
    • Journal of KIISE:Computing Practices and Letters
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    • v.6 no.4
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    • pp.448-456
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    • 2000
  • As the system complexity increases, it is important to develop high-level verification techniques for fast and efficient design verifications. In this research, fast verification techniques for hardware and software co-design systems have been developed by using logic emulation and algorithm-level simulation. For faster and superior functional verification, we partition the system being designed into hardware and software parts, and implement the divided parts by using interface modules. We also propose several hardware design techniques for efficient hardware emulation. Experimental results, obtained by using a Reed-Solomon decoder system, show that our new verification methodology is more than 12,000 times faster than a commercial simulation tool for the modified Euclid's algorithm block and the overall verification time is reduced by more than 50%.

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