• 제목/요약/키워드: F-I characteristics

검색결과 725건 처리시간 0.023초

고려의 원시영역 유목초지, 그 부르칸(불함)이즘과 한국축산의 비전 (Burqanism from the Origin of the Pastoral Nomadic Koryo Region and the Vision of Korean Livestock Farming)

  • 주채혁
    • 한국초지조사료학회지
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    • 제25권1호
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    • pp.71-82
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    • 2005
  • Khori(高麗) refers to the Chaabog(reindeer) that live on lichens(蘚) on Mt. Soyon(鮮) in which pastures are the cold and dry plateau of North Eurasia. Thus, the origin region of the Khori or Koguryo that are the ancestors of the reindeer-herding pastoral nomads(馴鹿 遊牧民) can be said to be the Steppe-Taiga-Tundra pastoral areas of North Eurasia and North America. When the pastoral nomads moved on to the great mountain(大山) zone of the Jangbaek(長白) to the Baekdu(白頭) Mountains, they could have been in contact with pastoral farmers or agricultural farmers living there and they became the farmers remaining on agricultural farms. They were the Koryo people, the ancestors of Korea. Staying in one place, they gradually forgot the origin of their reindeer-herding pastoral nomadic history in the Northwest area of Mt. Soyon, the small mountain(小山) zone of the Steppe-Taiga-Tundra pastoral areas. In other words, they lost their identity as reindeer-herding pastoral nomads when they entered the agricultural area after leaving the pastoral area. However, since their basic genes had already formed when they lived on the cold and dry plateau of North Eurasia, it is possible to study their pastoral nomadic history focusing on 'the minority living in the broad area(廣域少數)', by utilizing highly advanced biotechnological science and focusing on genes and information technology innovation, and removing various past hindrances in research. Therefore, it is not so difficult to restore the reindeerherding pastoral nomadic history of the Koguryo(高句麗) people and secure their pastoral nomadic identity, of which the first steps have already been taken into their historical stages. The Eurasian continent and the Korean peninsula, especially the cold and dry plateau of North Eurasia and the Korean peninsula have been closely related to each other ecologically and historically. They can never be a separate space at all. The Eurasian continent lies horizontally east to west and thus, the continent forms an isothermal zone. Also, since the time of producing their own foods, it was relatively easy for people with their technology to move to other places owing to the pastoral nomadic characteristic of mobility. Unlike the Chungyen(中原) region, western Asia and the regions covering the Siberia-Manchu-Korean peninsula where food production revolution was first made were connected to the Mongolian lichens route(蘚苔之路: Ni, ukinii jam) and steppe roads. Although the ecological conditions of nature have changed a bit throughout a long history, it was natural for the many tribes in North Asia living on the largest Steppe-Taiga-Tundra area in the world to have believed 'the legends related to animals in relation to their founders and ancestors(獸祖傳說)'. Assuming that Siberian tigers and the tigers living on Mt. Baekdu were connected ecologically and genetically because of the ecological characteristics of the animals, and their migration from plateau to plateau, we would suspect that the Chosun(朝鮮) tribe living on Mt. Baekdu were ethnically and culturally more closely connected to the farther removed Ural-Altai tribes that lived on the cold and dry plateau region than to the Han(i14;) tribe who lived in Chungyen(中原) that was close to Mt. Baekdu. More evidence is the structure of the Korean language which has the form of 'Subject + Object + Verb', which is assumed to have originated from the speedy lifestyle of the reindeer-herding pastoral nomads. The structure is quite different from that of the Han(漢) language, which is based on agricultural life. Also, it is natural for reindeer riding reindeerherding pastoral nomads or horse-riding sheep-herding pastoral nomads(騎馬, 羊遊牧民) to have held military and political power over the region and eventually to have established an ancient pastoral nomadic empire in the process of their conquest of agricultural regions. The stages for founding global empires in the history of mankind maybe largely divided into two, in terms of ecological conditions and occupations. They are the steppes and the oceans. Of course, the steppe-based empires were established based on the skills to deal with horses and the ability to shoot arrows while riding horses, along with the use of iron ware in the 8th century BC. The steppe-based empires became the foundation for an oceanic empire, which could have been established by the use of warships and warship guns since the 15th Century. Based on those facts, we know that Chosun, Puyo(夫餘), and Koguryo are the products of a developmental process of pastoral nomadic empires on the steppes. Maybe we can easily find the pastoral nomadic identity of the Koguryo more than we expected when we trace the origins and history of the Korean tribe living in the pastures located in the northwest area of Mt. Jangbaek by focusing on pastoral nomadic mobility and organization just as we have investigated the historic origins of Anglo-Saxons in America by focusing on the times before the 15th Century. In the process, we should keep in mind that English culture originated from the Industrial Revolution and was directly delivered to the American continent, although America was far from England and was not an intermediate point on long sojourns either. Further, American culture came back to England in a more advanced form later. The most important thing currently to be resolved is to cause Koreans to look back on their own history in a freer way of thinking and with diverse, profound, and sharp insight, taking away the old and existing conventional recognition that is entangled with complicated interests with Korean people and other countries. The meanings of Chosun, Khori, and Solongos have been interpreted arbitrarily without any historic evidence by the scholars who followed conventional tradition of fixed-minded aristocrats in an agricultural society. If the Siberian cultural properties of the stone age, the earthenware age, the bronze age, and the iron age are analyzed in such a way, archaeological discovery will never be able to contribute to the restoration of the Koguryo's pastoral nomadic identity. One should transcend the errors that tend to interpret the cultural properties discovered in the pastoral nomadic regions as not being differentiated from those of agricultural regions and just interpret them altogether from the agricultural point of view. A more careful intention is required in the interpretation of cultural properties of ancient Korean empires that seem to have been formed due to mutual interactions of pastoral nomadic and agricultural cultures. Also, it is required that the conventional recognition chain of 'reverse-genes' be severed, which has placed more weight on agricultural properties than pastoral nomadic ones, since their settlement on agricultural farms was made after the establishment of their ancient pastoral nomadic empires. There is no reason at all to place priority on stoneware, earthenware, bronze ware, and iron ware than on wooden ware(木器) and other ware which were made of animal skins(皮器), bones and horns(骨角器), in analyzing the history in the regions of reindeer or sheep pastures. Reading ancient Korean history from the perspective of pastoral nomadic history, one feels strongly the instinctive emotions to return to the natural 'mother place'. The reindeer-herding pastoral nomadic identity of the Koguryo people that has been accumulated in volumes in their genes and hidden deep inside and have interacted organically could be reborn with Burqanism(Burqan refers to 不咸 in Chinese), which was their religion by birth and symbolized as the red willow(紅柳=不咸). The mother place of the Koguryo's people is the endless vast green pastures of North Eurasia and North America, where we anticipated the development of Korean livestock farming following the inherent properties in the genes of the reindeer-herding pastoral nomads with Korean ancestors. We anticipate that the place would be the core resource that could contribute to the development of life of living creatures following the inherent properties of their genes and biotechnological factors. In other words, biotechnology used for a search for clues on the well-being of humans could be the fruit brought by Burqanism of the Koguryo people and the fruit of the globalization of Korean livestock farming. It is the Chosun farmer in China come from the vast nomadic reindeer pastures of North Eurasia that resolved the food problem of a billion Chinese people with lowland paddy rice seeds (水稻) by transforming Heilongjiang Province(黑龍江省) into an oceanic lowland paddy rice field(水田). Even Mao Tse-tung(毛擇東) could not resolve the food problem by his revolution campaigns for tens of years. Today is the very time that requires the development of special livestock farming following the inherent properties of the ancient Korean reindeer-herding pastoral nomads that respected the dignity of life on the cold and dry plateau of North Eurasia and the America continent. I suggest that research should be started from the pastures of the Dariganga Steppe in East Mongolia that was the homeland of Hanwoo(韓牛) and the central horse-herding steppe place(牧馬場) of Chingis Khan's Mongolia. The Dariganga Steppe is awash with an affluent natural environment for pastoral nomadic living however, the quality of life of the pastoral nomads there is still low. I suggest we Koreans, the descendents of the Koguryo, should take our first steps for our livestock farming business project and develop the Northern nomadic pastures, here at the pastures of the Dariganga Steppe, which is the Mongolian core place of state-of-the-art technology for military weapons.

초산모의 분만유형별 분만경험에 대한 지각과 모아상호작용 과정에 관한 연구 (Primiparas만 Perceptions of Their Delivery Experience and Their Maternal-Infant Interaction : Compared According to Delivery Method)

  • 조미영
    • 대한간호학회지
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    • 제20권2호
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    • pp.153-173
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    • 1990
  • One of the important tasks for new parents. especially mothers, is to establish warm, mutually affirming interpersonal relationships with the new baby in the family, with the purpose of promoting the healthy development of the child and the wellbeing of the whole family. Nurses assess the quality of the behavioral characteristics of the maternal-infant interaction. This study examined the relationships between primiparas pereptions of their delivery experience and their maternal infant interaction. It compared to delivery experience of mothers having a normal vaginal delivery with those having a casearean section. The purpose was to explore the relationships between the mother's perceptions of her delivery experience with her maternal infant interaction. The aim was to contribute to the development of theoretical understanding on which to base care toward promoting the quality of maternal-infant interaction. Data were collected directly by the investigator and a trained associate from Dec. 1, 1987 to March 8, 1988. Subjects were 3 random sample of 62 mothers, 32 who had a normal vaginal delivery and 30 who had a non-elective cesarean section (but without other perinatal complications) at three general hospitals in Seoul. Instruments used were the Stainton Parent -infant Interaction Scale(1981) and the Marut and Mercer Perception of Birth Scale(1979). The first observations were made in the delivery room (for vaginally delivered mothers only), followed by day 1, day 2, day 3, and 2 weeks, 4 weeks, 6 weeks and 8 weeks after birth, for a total of 7-8 contacts(Cesarean section mothers were observed on days 4 and 5 but the data not used for analysis). Observations in the hospital were made during the hour prior to scheduled feedings. The infant was placed beside the mother. Later contacts were made at home. Data analysis was done by computer using as SPSS program and indulded X² test, paired t-test, t-test, and Pearson Correlation coefficient ; the results were as follows. 1. Mothers who had a normal vaginal delivery tended to perceive the delivery experience more positively than cesarean section mothers(p=0.002). The finding supported the hypothesis I that perception of delivery would vary according to the method of delivery. Mothers' perceptions of birth were classified into three dimensions, labor, delivery and the bady. There was a significantly different and positive perception by the vaginally delivered mothers to the delivery experience(p=0.000) but no differences for labor or the bady according to the delivery method(p=0.096, p=0.389), 2. Mothers who had a normal vaginal delivery had higher average maternal-infant interaction scores(p=0.029) than mothers who had a cesarean section. There were similar higher scores for the 1st day(p=0.042), 2nd day (p=0.009), and the 3rd day(p=0.006) after delivery but not for later times. The findings supported the hypothesis Ⅱ that there would be differences in maternal-infant interaction for mothers having vaginal and cesarean section deliveries. However these differences deccreased section deliveries. However these differences decreased over time . by eight weeks the scores for vaginal delivery mothers averaged 8.1 and for cesarean section mothers, 7.9. 3. The more highly positive the pereption of the delivery experience, the higher the maternal-infant interaction score for all subjects(F=.3206, p=.006). The findings supported the hypothesis Ⅲ that there would be correlations between perceptions of delivery and maternal-infant interaction. The maternal infant interaction was highest when the perception of the bady and deliery was positive(r=.4363, p=.000, r=.2881, p=.012). No correlations between perceptions of labor and maternal-infant interaction were found(p=0.062). 4. The daily maternal-infant interaction score for the initial contact after birth to 8 weeks postpartum had the lowest average score 5.20 and the highest 7.98(in a range of 0-10). This subjects group of mothers needed nursing intervention to promote their maternal- infant interaction. The daily scores for the maternal-infant over the period of eight weeks. However, there were significantly different increases in maternal-infant interaction only from the first to second day(p=0.000) and from the fourth to sixth weeks after birth(P=0.000). 5. When the eight items of maternal-infant interaction were evaluated separately, “Expresses feelings about her role as mother” had the highest average score, 1.64(ina range of 0-3)and “Speaks to baby” the lowest, 0.9. All items, with the possible exception of “Expresses feelings about her role as mother”, suggested the subjects' need of nursing intervention to promote maternal-infant interaction. 6. There were positive correlations between certain general charateristis, namely, both a higher economic status(p=0.002) and breast feeding(p=0.202) and maternal - infant interaction. There were positive correlations between a mother's confidence in her role as a mother and the perception of the birth experience(p=0.004). For mothers who had a cesarean section, a positive perception of the birth experience was related to the duration of her marriage(p=0.010), a wanted pregnancy (P=0.030) and her confidence in her role as a mother(p=0.000). Pereptions of birth for mothers who had a normal vaginal delivery were positive than those for mothers who had a cesarean section. The level of maternalinfant interaction for mothers delivered vaginally was higher than for cesarean section mothers. The relationship between perception of birth and materanalinfant interaction was confirmed. Cesarean section has an impact on the mother's perceived experience of birth which, in turn, is positively related to maternal-infant in turn, is positively related to maternal-infant interaction. Nursing intervention to enhance maternal-infant interaction should begin in prenatal classes with an exploration of the potential impact of cesarean section on the perceptions of the birth experience and continue throughout the perinatal and post-natal periods to promote the mother's ability to control with this crisis experience and to mobilize social support. Nursing should help transform a relatively negatively perceived experience into an accepted, positively perceived and self affirming experience which enhances the maternal-infant relationship.

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선진국(先進國)에 있어서의 임목육종연구(林木育種硏究)의 동향(動向) (The Trend and Achievements of Forest Genetics Research in Abroad)

  • 현신규
    • 한국산림과학회지
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    • 제14권1호
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    • pp.1-20
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    • 1972
  • 해외(海外) 선진국(先進國)에서의 임목육종(林木育種)의 실정(實情)과 기(其) 동향(動向)을 견개(見開)하고 금후(今後) 우리나라 임목육종(林木育種)의 취진(就進)에 있어서 반드시 고려(考慮) 또는 실시(實施)되어야할 사항(事項)들에 의하여 고찰(考察)한 결과(結果) 다음과 같은 결론(結論)을 얻었다. 1. 유전자(遺傳子) 보존(保存)을 위한 천연림(天然林)의 보존(保存) 선진제국(先進諸國)에서 천연림(天然林)의 이용개발(利用開發)이 성행(盛行)됨과 아울러 유전자(遺傳子)의 보존(保存)을 목적(目的)으로 하는 일부(一部) 천연림(天然林)의 지역별(地域別) 보존책(保存策)을 채택(採擇)하고 있는 실정(實情)에 비추어서 우리나라와 같이 천연림(天然林)이 거의 탕진(蕩盡)되고 있는 실정하(實情下)에서는 강송(剛松), 잣나무, 섬잣나무, 사시나무, 피나무 등(等) 자생수종(自生樹種)의 천연림(天然林)의 일부(一部)를 유전자보존림(遺傳子保存林)으로 확보(確保)하는 조처(措處)가 긴급(緊急)히 이루어져야할 일이다. 또한 우리나라 고유수종(固有樹種)에 대(對)한 천연림(天然林)의 구성(構成)과 기(其) 발달과정(發達過程)에 대(對)한 연구(硏究)도 근래(近來) 새 수단(手段)으로 등장(登場)한 isozyme의 연구(硏究)에 의(依)하여 수행(遂行)되어야 할 문제(問題)이다. 2. 수형목(秀型木) 수(數)의 증가(增加) 현하(現下) 우리나라의 수형목(秀型木) 수(數)는 기(其) 선발강도(選拔强度)가 지나치게 강(强)하였던 탓으로 그 수(數)가 소(小)하여 이에 의(依)한 채종원(採種園)은 일차조림용(一次造林用)으로는 가(可)하나 이대채종원(二代採種園)을 위(爲)한 모수(母樹)의 선택대상(選擇對象)으로는 중복선발(重複選拔)이 될 우려(憂慮)가 큰 고(故)로 선발강도(選拔强度)를 연화(軟化)하여서 기(其) 본수(本數)를 대폭(大幅) 증가(增加)시킬 필요(必要)가 있다. 3. 차대검정(次代檢定) 특수조합능력(特殊組合能力)을 강조(强調)해야 할 특별(特別)한 경우를 제외(除外)하고는 수형목(秀型木)의 풍매종자(風媒種子)에 의(依)한 차대검정(次代檢定)을 위주(爲主)로 함이 적당(適當)하다고 사료(思料)되나, 차대검정(次代檢定)의 연한(年限) 단축(短縮)을 위(爲)하여서 임목(林木)의 중요형질(重要形質)에 대(對)한 조기검정(早期檢定)에 관(關)한 연구(硏究)가 중요(重要)한 과제(課題)로서 다루어져야만 할것이다. 이와 관련(關聯)하여 zymography의 활용성(活用性) 연구(硏究)도 중요(重要)한 일이다. 4. 유전자형(遺傳子型)과 환경(環境)과의 교호작용(交互作用)에 관(關)한 연구(硏究) 종래(從來) 사실상(事實上) 입지조건(立地條件)이 양호(良好)한 임분(林分)에서 선발(選拔)된 수형목(秀型木)이 요박(療薄)한 임지(林地)에서도 그 우수성(優秀性)을 나타내는지의 여부(如否)를 구명(究明)하므로서 특수입지(特殊立地)를 위(爲)한 별도채종원조성(別途採種園造成)의 필요성(必要性) 유무(有無)를 하루속(速)히 구명(究明)해야하며 우리나라의 육종구(育種區)에 대(對)한 재확인(再確認)과 그 적용(適用)이 요청(要請)되는 일이다. 5. 윤엽수(潤葉樹)의 채종원(採種園) 천연림(天然林)의 구성분자(構成分子)로서 생장력(生長力)의 비교(比較)가 곤란(困難)한 윤엽수(潤葉樹)에 대(對)하여서는 외국(外國)에서 실시(實施)하는 바를 참고(參考)하여 선발목간(選拔木間)의 교잡차대(交雜次代)로서 차대검정림(次代檢定林)을 설치(設置)한후 이를 도태(陶汰) seedling seed orchard로 유도(誘導)하는 방법(方法)을 취(取)함이 가(可)하다고 사료(思料)된다. 6. 내병충성(耐病蟲性) 육종(育種) 소나무좀벌레, 솔잎흑파리 등(等) 충해(蟲害)와 낙엽송(落葉松)의 낙엽병(落葉病)과 포푸라 현병(鉉病) 등(等)은 유전자(遺傳子)에 의(依)하여 지배(支配)되는 것이 구명(究明)되고 있어 이에 대(對)한 내병충성(耐病蟲性) 육종(育種)을 계획실시(計劃實施)함을 요(要)한다. 7. 재질(材質) 특(特)히 목재비중(木材比重)에 대(對)한 육종(育種) 특(特)히 pulp 용재(用材)를 목적(目的)으로 하는 수종(樹種)에 대(對)하여서는 선진각국(先進各國)에 비추어서 목재비중(木材比重)에 대(對)한 육종(育種)의 실시(實施)가 요청(要請)된다. 8. 삼나무(Cryptomeria japonica) 및 편백(Chamaecyparis obtusa)의 도입(導入) 삼나무와 편백은 현재(現在) 남부(南部) 난대지대(暖帶地帶)에 국한(局限)하여 조림(造林)하고 있으나 일본(日本)에 있어서의 양수종(兩樹種)의 조림한계(造林限界)가 예상이상(豫想以上)으로 한냉(寒冷)한 지대(地帶)까지 실시(實施)되고 있는 실정(實定)에 비추어서 상기(上記) 양수종(兩樹種)에 대(對)한 도입시험(導入試驗)을 종래(從來)보는 한냉(寒冷)한 지대(地帶)까지 확대실시(擴大實施)할 필요(必要)가 있다고 인정(認定)되었다.

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MMORPG에서 길드 구성원들의 사회적 지지와 심리적 요인들이 플로우 및 충성도에 미치는 영향 (The Impacts of Social Support and Psychological Factors on Guild Members' Flow and Loyalty in MMORPG)

  • 강주선;고윤정;고일상
    • Asia pacific journal of information systems
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    • 제19권3호
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    • pp.69-98
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    • 2009
  • We investigated what factors motivate gamers to participate in a guild and why they continue to be engaged as members of the guild. We find that, based on the result of focus group interviews with MMORPG gamers, social support and self-esteem factors play important roles. Considering both prior research and the focus group interviews we have conducted, we define social support and character control as independent variables. Character identity, guild identity, and self-esteem are proposed as mediating variables while guild flow and game loyalty as dependent variables. Accordingly, we develop the research model and hypotheses, and verify them empirically. Based on our experiences of playing the WoW game, we proposed a research model and conducted focus-group interviews (FGIs). FGIs involve formulating a hypothesis and then collecting some relevant data. FGIs were conducted face-to-face with students of C University in Korea. We formulated structured interview schedules, and the questions were based on our research variables and personal experiences. The questions for the interviews encompassed the following areas: (a) the demographic characteristics of the focus group; (b) the number of years for which respondents had played online games; (c) the motive for starting a game; (d) the number of game-characters assumed by each gamer; (e) the type of game played; and (f) other issues such as the reasons for involvement in the play, the willingness to reuse the game in case new versions were released, etc. On average, it took two hours to interview each of three groups. A primary set of FGIs was conducted with three groups on the premise that there would be some differences caused by character race (Horde vs. Alliance) or by playable server (Normal vs. Combat). With respect to the manner of playing, we found that guild members shared information, felt a sense of belonging, and played computer games for quite a long time through the guild; however, they did not undergo these experiences when playing alone. Gamers who belonged to a specific guild helped other players without expecting compensation for that, freely shared information about the game, gave away items for free, and more generous with other members who made mistakes. The guild members were aware of the existence other members and experienced a sense of belonging through interactions with, and evaluations from, other players. It was clear that social support was shown within the guild and that it played an important role as a major research variable. Based on the results of the first FGIs, a second set of in-depth FGIs was carried out with a focus on the psychology of the individual within the guild and the social community of the guild. The second set of FGIs also focused on the guild's offline meetings. Gamers, over all, recognize the necessity of joining a community, not only off-line but also online world of the guild. They admit that the guild is important for them to easily and conveniently enjoy playing online computer games. The active behavior and positive attitudes of existing guild members can motivate new members of the guild to adapt themselves to the guild environment. They then adopt the same behaviors and attitudes of established guild members. In this manner, the new members of the guild strengthen the bonds with other gamers while feeling a sense of belonging, and developing social identity, thereby. It was discovered that the interaction among guild members and the social support encouraged new gamers to quickly develop a sense of social identity and increase their self-esteem. The guild seemed to play the role of socializing gamers. Sometimes, even in the real world, the guild members helped one another; therefore, the features of the guild also spilled over to the offline environment. We intend to use self-esteem, which was found through the second set of FGIs, as an important research variable. To collect data, an online survey was designed with a questionnaire to be completed by WoW gamers, who belong to a guild. The survey was registered on the best three domestic game-sites: 'WoW playforum,' 'WoW gamemeca,' and 'Wow invent.' The selected items to be measured in the questionnaire were decided based on prior research and data from FGIs. To verify the content of the questionnaire, we carried out a pilot test with the same participants to point out ambiguous questions as a way to ensure maximum accuracy of the survey result. A total of 244 responses were analyzed from the 250 completed questionnaires. The SEM analysis was used to test goodness-of-fit of the model. As a result, we found important results as follows: First, according to the statistics, social support had statistically significant impacts on character control, character identity, guild identity and self-esteem. Second, character control had significant effects on character identity, guild identity and self-esteem. Third, character identity shows its clear impact on self-esteem and game loyalty. Fourth, guild identity affected self-esteem, guild flow and game loyalty. Fifth, self-esteem had a positive influence on the guild flow. These days, the number of virtual community is rising along with its significance largely because of the nature of the online games. Accordingly, this study is designed to clarify the psychological relationship between gamers within the guild that has been generally established by gamers to play online games together. This study focuses on the relationships in which social support influences guild flow or game loyalty through character control, character identity, guild identity, and self-esteem, which are present within a guild in the MMORPG game environment. The study results are as follows. First, the effects of social support on character control, character identity, guild identity and self-esteem are proven to be statistically significant. It was found that character control improves character identity, guild identity and self-esteem. Among the seven variables, social support, which is derived from FGIs, plays an important role in this study. With the active support of other guild members, gamers can improve their ability to develop good characters and to control them. Second, character identity has a positive effect on self-esteem and game loyalty, while guild identity has a significant effect on self-esteem, guild flow and game loyalty. Self-esteem affects guild flow. It was found that the higher the character and guild identities become, the greater the self-esteem is established. Contrary to the findings of prior research, our study results indicate that the relationship between character identity and guild flow is not significant. Rather, it was found that character identity directly affects game players' loyalty. Even though the character identity had no direct effect on increasing guild flow, it has indirectly affected guild flow through self-esteem. The significant relationship between self-esteem and guild flow indicates that gamers achieve flow, i.e., a feeling of pleasure and excitement through social support. Several important implications of this study should be noted. First, both qualitative and quantitative methods were used to conduct this study. Through FGIs, it was observed that both social support and self-esteem are important variables. Second, because guilds had been rarely studied, this research is expected to play an important role in the online community. Third, according to the result, six hypotheses (H1, H5, H6, H7, H8, and H11) setup based on FGIs, were statistically significant; thus, we can suggest the corresponding relationships among the variables as a guideline for follow-up research. Our research is significant as it has following implications: first, the social support of the guild members is important when establishing character control, character identity, guildidentity and self-esteem. It is also a major variable that affects guild flow and game loyalty. Second, character control when improved by social support shows notable influence on the development of character identity, guild identity and self-esteem. Third, character identity and guild identity are major factors to help establish gamers' own self-esteem. Fourth, character identity affects guild flow through self-esteem and game loyalty. The gamers usually express themselves through characters; the higher character identity is, the more loyalty a gamer has. Fifth, guild identity, established within the guild, has clear effects on self-esteem, guild flow and game loyalty. Sixth, qualitative and quantitative methods are employed to conduct this study. Based on the results of focus group interviews and SEM analysis, we find that the social support by guild members and psychological factors are significant in strengthening the flow of guild and loyalty to the game. As such, game developers should provide some extra functions for guild community, through which gamers can play online games in collaboration with one another. Also, we suggest that positive self-esteem which is built up through social support can help gamers achieve higher level of flow and satisfaction, which will consequently contribute to minimizing the possibility for the players to develop negative attitude toward the guild they belong to.

재배시기 이동에 의한 수도의 생태변이에 관한 연구 -I. 재배시기 이동에 의한 수도의 실용제형질의 변이- (Studies on the ecological variations of rice plant under the different seasonal cultures -I. Variations of the various agronomic characteristics of rice plant under the different seasonal cultures-)

  • 최현옥
    • 한국작물학회지
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    • 제3권
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    • pp.1-40
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    • 1965
  • 본실험은 우리 나라 중부지방에 있어서의 수도의 재배 시기를 이동함에 따르는 실용제형질의 변화를 구명하기 위하여1958~'60년의 3개년에 걸쳐 농업시험장(현 작물시험장) 답작과(수원)에서 시행한 실험으로서 공시품종은 조만성, 초형 등 생태적특성을 달리하는 연산.수원 8002.오조.팔달 및 조광의 5품종을 공시하였으며, 파종기는 3월 2일 ~7월 10일까지를 10일 간격으로 14회에 걸쳐 파종하였고, 또 각 파종기마다 각각 못자리 일수를 30일, 40일, 50일, 60일, 70일 및 8일묘로 하여 이앙하여 실험하였다. 그 결과를 요약하면 다음과 같다. 1. 출수기 : 1) 파종기가 지연됨에 따라서 출수기도 거의 일직선으로 지연되나, 그 정도는 조생종에서 크고 만생종은 작으며, 또 못자리 일수가 길어짐에 따라서 커진다. 2) 출수까지의 일수는 각 품종 모두 파종기의 지연에 따라서 거의 일직선으로 단축하나, 품종에 따라 그 정도의 차이가 있어서 조생종은 단축일수가 작고 만생종이 크다. 그리고 동일품종 내에서도 못자리 일수가 길어짐에 따라 단축일수는 작아졌다. 또 최단축일수에 도달하는 시기도 조생종은 빠르나 만생종은 늦어진다. 또 못자리 일수가 긴 구에서 그 시기는 빨라진다. 품종 및 못자리 일수에 따라 차이가 있으나 어느 시기 이후의 파종기가 되면 단축을 나타내지 않게 되고, 다시 파종기가 늦어지면 한냉한 기후의 영향을 받아 출수일수는 오히려 연장된다. 3) 파종기(X)와 출수까지의 일수(Y)와의 회귀직선식 Y=a+bX의 계수 b(출수일수단축율)와 평균일수일수와는 고도의 상관이 인정되며, 평균출수일수가 클수록, 즉 만생종일수록 파종기의 지연에 의한 출수촉진일수가 컸었다. 4) 어느 품종의 파종기가 동일역일이면 못자리 일수가 극단으로 길지 않은 범위 내에서는(파종기의 지연에 따라서 출수까지의 일수가 직선적으로 단축되는 범위내에서의) 출수일수의 년차간의 변이는 크지 않으므로 목적하는 품종에 대한 수회의 파종기에 걸쳐 출수기의 변동을 조사하여 실험식(파종기와 출수까지의 일수와의 회귀직선식)을 구해 두면 임의의 재배시기에 있어서의 출수기를 추정할 수 있다. 5) 파종기가 3월하순~6월중순, 못자리 일수가 30~50일의 범위에서는 보통기재배에 있어서의 품종의 출수기의 조만을 가지고 그 전후에 해당하는 파종기에 있어서의 각각의 품종에 대한 출수기를 추정할 수 있다. 2. 성숙기 : 6) 출수기가 지연됨에 따라서 성숙한계 출수기의 범위 내에서는 성숙기도 거의 일직선으로 지연된다. 그 정도는 품종 및 못자리 일수의 장단에 의한 차이가 크다. 평균온도의 영향을 받는 범위 내에서는 출수기(X)가 지연됨에 따라서 성숙기간 중의 평균온도(Y)는 그것에 따라서 저하하며 품종간에 차이가 있으나, 전체적으로 보아 양자의 관계를 8월 1일부터 9월 13일까지의 범위에서는 Y=25.53-0.182X의 회귀직선식으로 나타낼 수 있다. 7) 품종의 조만생에 의한 성숙기간에 있어서의 평균온도의 차이가 심하며, 조생종은 최고 28$^{\circ}C$의 고온에서 경과하나 만생종은 22$^{\circ}C$에 불과하다. 8) 성숙기간중의 평균온도(X)와 성숙일수와의 관계는 극히 높은 상관이 인정되며, 양자의 관계를 Y=82.30-1.55X의 회귀직선식으로 표시할 수 있었다. 성숙기간중의 평균기온이 18~28$^{\circ}C$의 범위 내에서는 온도가 1$^{\circ}C$ 상승함에 따라서 성숙일수는 1.55일 단축되는 결과가 되며, 품종별로는 관산이 2.24일로서 단축정도가 컸고, 수원 8002가 0.78일로서 가장 적었다. 따라서 수원지방에 있어서는 평균온도가 18~28$^{\circ}C$의 범위에서는 온도가 상승함에 따라 성숙속도가 빨라진다고 할 수 있다. 9) 각 파종기별로 본 출수까지의 일수(X)에 대한 성숙기간중의 적산온도(Y)와의 관계는 거의 완전한 정의 상관관계가 있고, 성숙기간중의 적산온도는 어느 범위 내에 있어서의 파종기의 이동에 의한 차이는 비교적 작다. 3. 간장 및 수장 : 10) 품종간의 차이는 있으나 비교적 조파가 된 구간에는 간장에 큰 변화는 없으나 계속 파종기가 지연되어 만파가 되면 공시품종 모두 간장의 감소가 뚜렷해졌다. 또 간장의 감소정도는 약묘에서 완만할 뿐만 아니라, 5월 21일~6월 10일 파종과 같이 비교적 만파를 하더라도 별로 감소되지는 않으나, 80일묘와 같은 노숙묘인 때는 보통기재배에서도 급격히 감소한다. 11) 수장의 변화도 간장과 동일한 경향을 보이나 파종기의 지연에 의한 수장의 변화는 30~40일묘에서는 거의 인정되지 않았고, 못자리 일수가 길어지면 수장의 감소가 뚜렷해진다. 4. 수수 : 12) 파종기가 지연됨에 따라서 일정한 시기까지 계속수수는 감소하다가 어느 시기 이후가 되면 새로이 고차분얼의 다량발생으로 수수가 증가한다. 그 시기는 못자리 일수에 따라 차이가 있으며, 30~40 일묘는 5월 31일~6월 10일 파종기인 만파에서 수수가 최대로 감소하며, 70~80일묘의 경우 4월 11일~4월 21일의 파종기에서 이미 수수가 최대로 감소한다. 5. 지경수 : 13) 지경수는 파종기가 지연됨에 따라서 어느 일정한 시기까지는 변화가 없으나, 그 시기가 지나면 수당지경수의 감소가 현저하다. 14) 지경수가 감소되기 시작하는 시기도 30~40 일묘에서는 5월 3일 이후의 파종기가 되나, 80일묘의 경우 5월 31일 파종에서 이미 감소될 뿐만아니라, 5월 31일 파종이 되면 지경수가 3~4개에 불과하였다. 6. 비중과 천입중 : 15) 파종기의 이동에 따라 비중은 서서히 증가하나 어느 시기를 넘으면 급격히 증가하며, 이를 2개의 상이한 회귀직선으로 표시할 수 있다. 16) 이 양직선이 교차되는 지점을 성숙가능한계기로 보면 이 시기는 못자리 일수와 밀접한 관계가 있어서 30~40일묘는 6월 10일 반중기에 해당하나, 70~80일묘에서는 5월 1일로서 못자리 일수가 길어짐에 따라 성숙한계기는 당겨진다. 17) 천입중은 보통기재배에서 가장 무겁고 극조기재배를 하거나 만기재배에서 천입중은 저하한다. 7. 고중 및 완전정조중 : 18) 품종의 조만에 큰 영향없이 III~IV 파종기까지의 조기재배 하에서는 못자리 일수의 장단에 의한 고중의 큰 변이는 없으나, 파종기가 계속 이동하여 보통기재배가 되면 못자리 일수가 길어짐에 따라 차차 고종이 감소되어 오다가 만파가 되자 그 감소정도가 급격해졌다. 19) 파종기(X)와 정조수량(Y)과의 관계는 품종ㆍ못자리 일수를 종합하여 직선에 가까운 포물선으로 나타낼 수 있었다(Y=77.28-7.44X$_1$-1.001X$_2$). 따라서 조파시에는 정조수량의 변이가 작으나 어느 시기보다 파종기가 늦어짐에 따라서 정조수량은 감소하며, 그 정도는 만파인 경우에 심하고, 또 못자리 일수가 길어짐에 따라 더욱 현저하다. 20) 출수일수(X)에 대한 정조수량(Y)의 관계는 품종ㆍ못자리 일수를 구별하지 않고 보아다 회귀직선식으로써 나타낼 수 있었으나, 출수일수가 60~110일 정도까지는 조생종이 수량이 많고 만생종은 만기재배에 해당하므로 정조중의 감소가 심하였고, 출수일수가 140일 정도 이상이 되면 정조중이 거의 증가하지 않은 경향이 뚜렷하였다.

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