• Title/Summary/Keyword: Eye tracking

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Effect Analysis of Virtual-reality Vestibular Rehabilitation based on Eye-tracking

  • Lee, Sungjin;Hong, Min;Kim, Sungyeup;Choi, Seong Jun
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.14 no.2
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    • pp.826-840
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    • 2020
  • Vertigo is one of the most common complaints encountered by physicians and the patients are steadily increasing. These patients are exposed to the risk of secondary accidents such as falls due to vertigo. There are two ways to improve this symptom: medication and rehabilitation. Although temporary symptomatic improvement may be expected in patients treated with medication, vertigo may recur and medication can delay central compensation. In contrast vestibular rehabilitation exploits central mechanisms of neuroplasticity to increase postural stability and enhance visual-vestibular interactions in situations that generate conflicting sensory information. However, vestibular rehabilitation may be compromised by incorrect performance of exercises, and there is a need for active effort and interest from the patient during rehabilitation. To solve these problems, we decided to apply FOVE HMD for eye-tracking and Unity3D to create virtual reality. The proposed eye-tracking based algorithm calculates the concentration of users with eye tracking data and calculates the motion width of the patient with nystagmus, thus the severity of the patient according to the score can be determined. According to our experimental test against healty group and patients group, this result showed the meaningful data to use define the contents result.

Development of Eye-Tracking System Using Dual Machine Learning Structure (이중 기계학습 구조를 이용한 안구이동추적 기술개발)

  • Gang, Gyeong Woo;Min, Chul Hong;Kim, Tae Seon
    • The Transactions of The Korean Institute of Electrical Engineers
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    • v.66 no.7
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    • pp.1111-1116
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    • 2017
  • In this paper, we developed bio-signal based eye tracking system using electrooculogram (EOG) and electromyogram (EMG) which measured simultaneously from same electrodes. In this system, eye gazing position can be estimated using EOG signal and we can use EMG signal at the same time for additional command control interface. For EOG signal processing, PLA algorithms are applied to reduce processing complexity but still it can guarantee less than 0.2 seconds of reaction delay time. Also, we developed dual machine learning structure and it showed robust and enhanced tracking performances. Compare to conventional EOG based eye tracking system, developed system requires relatively light hardware system specification with only two skin contact electrodes on both sides of temples and it has advantages on application to mobile equipments or wearable devices. Developed system can provide a different UX for consumers and especially it would be helpful to disabled persons with application to orthotics for those of quadriplegia or communication tools for those of intellectual disabilities.

A Study on Eye-Tracking by Speed & Direction Changes of Graphic Images (그래픽 이미지의 움직임 속도와 방향 변화에 따른 시선 이동 추적 연구)

  • Kim, Sehwa;Seong, Cheekyong
    • Journal of Communication Design
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    • v.38
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    • pp.80-90
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    • 2012
  • The purpose of this study is to determine the differences in eye-tracking, which is one of the emotional reactions of the autonomic nervous system, against various experimental stimuli that vary in terms of the movement attributes of graphic image. This experiment conducted an analysis of variance of the movement factors(n) in each movement attribute(speed, horizontality movement, verticality movement, diagonal movement). Dependent variables were the fixation starting time, the fixation dwell time, the whole fixation time from stimulus appearance, and the eye-tracking length. The result of eye-tracking against movement speed showed nonsignificant differences for each movement attribute. In the horizontality movement, the → movement was higher than the ← movement. In the verticality movement, the ↑ movement was higher than the ↓ movement. In the diagonal movement, there was not significant differences for each movement attributes.

Center Position Tracking Enhancement of Eyes and Iris on the Facial Image

  • Chai Duck-hyun;Ryu Kwang-ryol
    • Journal of information and communication convergence engineering
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    • v.3 no.2
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    • pp.110-113
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    • 2005
  • An enhancement of tracking capacity for the centering position of eye and iris on the facial image is presented. A facial image is acquisitioned with a CCD camera to be converted into a binary image. The eye region to be a specified brightness and shapes is used the FRM method using the neighboring five mask areas, and the iris on the eye is tracked with FPDP method. The experimental result shows that the proposed methods lead the centering position tracking capability to be enhanced than the pixel average coordinate values method.

Eye detection on Rotated face using Principal Component Analysis (주성분 분석을 이용한 기울어진 얼굴에서의 눈동자 검출)

  • Choi, Yeon-Seok;Mun, Won-Ho;Cha, Eui-Young
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2011.05a
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    • pp.61-64
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    • 2011
  • There are many applications that require robust and accurate eye tracking, such as human-computer interface(HCI). In this paper, a novel approach for eye tracking with a principal component analysis on rotated face. In the process of iris detection, intensity information is used. First, for select eye region using principal component analysis. Finally, for eye detection using eye region's intensity. The experimental results show good performance in detecting eye from FERET image include rotate face.

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Improving Eye-gaze Mouse System Using Mouth Open Detection and Pop Up Menu (입 벌림 인식과 팝업 메뉴를 이용한 시선추적 마우스 시스템 성능 개선)

  • Byeon, Ju Yeong;Jung, Keechul
    • Journal of Korea Multimedia Society
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    • v.23 no.12
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    • pp.1454-1463
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    • 2020
  • An important factor in eye-tracking PC interface for general paralyzed patients is the implementation of the mouse interface, for manipulating the GUI. With a successfully implemented mouse interface, users can generate mouse events exactly at the point of their choosing. However, it is difficult to define this interaction in the eye-tracking interface. This problem has been defined as the Midas touch problem and has been a major focus of eye-tracking research. There have been many attempts to solve this problem using blink, voice input, etc. However, it was not suitable for general paralyzed patients because some of them cannot wink or speak. In this paper, we propose a mouth-pop-up, eye-tracking mouse interface that solves the Midas touch problem as well as becoming a suitable interface for general paralyzed patients using a common RGB camera. The interface presented in this paper implements a mouse interface that detects the opening and closing of the mouth to activate a pop-up menu that the user can select the mouse event. After implementation, a performance experiment was conducted. As a result, we found that the number of malfunctions and the time to perform tasks were reduced compared to the existing method.

Corpus of Eye Movements in L3 Spanish Reading: A Prediction Model

  • Hui-Chuan Lu;Li-Chi Kao;Zong-Han Li;Wen-Hsiang Lu;An-Chung Cheng
    • Asia Pacific Journal of Corpus Research
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    • v.5 no.1
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    • pp.23-36
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    • 2024
  • This research centers on the Taiwan Eye-Movement Corpus of Spanish (TECS), a specially created corpus comprising eye-tracking data from Chinese-speaking learners of Spanish as a third language in Taiwan. Its primary purpose is to explore the broad utility of TECS in understanding language learning processes, particularly the initial stages of language learning. Constructing this corpus involves gathering data on eye-tracking, reading comprehension, and language proficiency to develop a machine-learning model that predicts learner behaviors, and subsequently undergoes a predictability test for validation. The focus is on examining attention in input processing and their relationship to language learning outcomes. The TECS eye-tracking data consists of indicators derived from eye movement recordings while reading Spanish sentences with temporal references. These indicators are obtained from eye movement experiments focusing on tense verbal inflections and temporal adverbs. Chinese expresses tense using aspect markers, lexical references, and contextual cues, differing significantly from inflectional languages like Spanish. Chinese-speaking learners of Spanish face particular challenges in learning verbal morphology and tenses. The data from eye movement experiments were structured into feature vectors, with learner behaviors serving as class labels. After categorizing the collected data, we used two types of machine learning methods for classification and regression: Random Forests and the k-nearest neighbors algorithm (KNN). By leveraging these algorithms, we predicted learner behaviors and conducted performance evaluations to enhance our understanding of the nexus between learner behaviors and language learning process. Future research may further enrich TECS by gathering data from subsequent eye-movement experiments, specifically targeting various Spanish tenses and temporal lexical references during text reading. These endeavors promise to broaden and refine the corpus, advancing our understanding of language processing.

A Study on an Infrared Illumination Stabilization Method in a Head Mounted Eye Tracking System for Sport Applications (착용형 시선 추적 장치의 스포츠 분야 적용을 위한 적외선 조명 변화 최소화에 관한 연구)

  • Lee, Sang-Cheol
    • Journal of Institute of Control, Robotics and Systems
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    • v.15 no.3
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    • pp.265-272
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    • 2009
  • In this paper, a simple optical method that uses an infrared(IR) cut filter is proposed to minimize variation of eye image by external infrared(IR) sources in a video based head mounted eye tracking system that is used in the field of sports. For this, the IR cut filter is attached to a head mount of the eye tracking system, and the camera with an IR LED is located between the IR cut filter and eye. In this structure, external IR is blocked by the IR cut filter, and the IR intensity on the eye can be controlled by the IR LED. Therefore, the illumination condition of the camera to capture the eye can be stable without being affected by external IR illuminations. To verify the proposed idea, variation of the eye image and intensity of the IR with/without the IR cut filter is measured under various illumination conditions. The measured data show that the IR cut filter method can block external IR effectively, and complex pupil detection algorithms can be replaced by a simple binarized method.

Compensation for Fast Mead Movements on Non-intrusive Eye Gaze Tracking System Using Kalman Filter (Kalman 필터를 이용한 비접촉식 응시점 추정 시스템에서의 빠른 머리 이동의 보정)

  • Kim, Soo-Chan;Yoo, Jae-Ha;Nam, Ki-Chang;Kim, Deok-Won
    • Proceedings of the KIEE Conference
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    • 2005.05a
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    • pp.33-35
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    • 2005
  • We propose an eye gaze tracking system under natural head movements. The system consists of one CCD camera and two front-surface mirrors. The mirrors rotate to follow head movements in order to keep the eye within the view of the camera. However, the mirror controller cannot guarantee the fast head movements, because the frame rate is generally 30Hz. To overcome this problem, we applied Kalman predictor to estimate next eye position from the current eye image. In the results, our system allows the subjects head to move 50cm horizontally and 40cm vertically, with the speed about 10cm/sec and 6cm/sec, respectively. And spatial gaze resolutions are about 4.5 degree and 4.5 degree, respectively, and the gaze estimation accuracy is 92% under natural head movements.

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Scientific Approach to Fashion Websites Using Eye Trackers

  • Lee, Seunghee;Choi, Jung Won
    • Journal of Fashion Business
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    • v.24 no.6
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    • pp.63-79
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    • 2020
  • This study analyze consumers' unconscious visual attention to color and images of internet shopping malls by using eye-tracking method. Twenty-nine participants, including 15 females and 14 males, participated. The average ages of the male and female participants were 27.3 years and 27.7 years, respectively. Ten images of five layouts (multi-composition images, single-model images, gender-composed images, videos, and moving banner images) of internet shopping malls were shown on an eye-tracker computer screen. Quantitative analyses of the eye-tracking responses were conducted. SPSS was used to analyze the descriptive characteristics and to conduct an independent-sample t-test, along with an ANOVA. The data analysis showed that the image area generally had the shortest time to first fixation (TFF), the longest duration of fixation (DOF), the highest number of fixations (NOF), and the highest numbers of revisits(NOR).Notably, visual attention towards female models was high among various images. The results can be used to improve credibility and design online shopping layout with a scientific evidence that helps consumers through their purchase decisions.