• 제목/요약/키워드: Eye Tracking

검색결과 453건 처리시간 0.031초

도시가로환경 구성요소의 우선순위에 관한 연구 - 아이트래킹 실험을 통한 관심영역설정 분석을 중심으로 - (A Study on the Priorities of Urban Street Environment Components - Focusing on An Analysis of AOI (Area of Interest) Setup through An Eye-tracking Experiment -)

  • 이선화;이창노
    • 한국실내디자인학회논문집
    • /
    • 제25권1호
    • /
    • pp.73-80
    • /
    • 2016
  • Street is the most fundamental component of city and place to promote diverse actions of people. Pedestrians gaze at various street environments. A visual gaze means that there are interesting elements and these elements need to be preferentially improved in the street environment improvement project. Therefore, this study aims to set up the priorities of street environment components by analyzing eye movements from a pedestrian perspective. In this study, street environment components were classified into road, street facility, building(facade) and sky and as street environment images, three "Streets of Youth" situated in Gwangbok-ro, Seomyeon and Busan University of Busan were selected. The experiment targeted 30 males and females in their twenties to forties. After setting the angle of sight through a calibration test, an eye-tracking experiment regarding the three images was conducted. Lastly, the subjects were asked to fill in questionnaires. The following three conclusions were obtained from the results of the eye-tracking experiment and the survey. First, building was the top priority of street environment components and it was followed by street facility, road and sky. Second, as components to be regarded as important, fast 'Sequence', many 'Fixation Counts' and 'Visit Counts', short 'Time to First Fixation' and long 'Fixation Duration' and 'Visit Duration' were preferred. Third, after voluntary eye movements, the subjects recognized the objects with the highest gaze frequency and the lowest gaze frequency.

Real Time System Realization for Binocular Eyeball Tracking Screen Cursor

  • Ryu Kwang-Ryol;Chai Duck-Hyun;Sclabassi Robert J.
    • 한국정보통신학회:학술대회논문집
    • /
    • 한국해양정보통신학회 2006년도 춘계종합학술대회
    • /
    • pp.841-846
    • /
    • 2006
  • A real time system realization for binocular eyeball tracking cursor on the computer monitor screen is presented in the paper. The processing for searching iris and tracking the cursor are that a facial is acquired by the small CCD camera, convert it into binary image, search for the eye two using the five region mask method in the eye surroundings and the side four points diagonal positioning method is searched the each iris. The tracking cursor is matched by measuring the iris central moving position, The cursor controlling is achieved by comparing two related distances between the iris maximum moving and the cursor moving to calculate the moving stance from gazing position and screen. The experimental result are obtained by examining some adults person on the system.

  • PDF

Elimination of the Red-Eye Area using Skin Color Information

  • Kim, Kwang-Baek;Song, Doo-Heon
    • Journal of information and communication convergence engineering
    • /
    • 제7권2호
    • /
    • pp.131-134
    • /
    • 2009
  • The red-eye effect in photography occurs when using a photographic flash very close to the camera lens, in ambient low light due to in experience. Once occurred, the photographer needs to remove it with image tool that requires time consuming, skillful process. In this paper, we propose a new method to extract and remove such red-eye area automatically. Our method starts with transforming ROB space to YCbCr and HSI space and it extracts the face area by using skin color information. The target red-eye area is then extracted by applying 8-direction contour tracking algorithm and removed. The experiment shows our method's effectiveness.

3차원 시선 추적에 의한 시각 제어 마우스 구현 연구 (Implementation of eye-controlled mouse by real-time tracking of the three dimensional eye-gazing point)

  • 김재한
    • 한국정보통신학회:학술대회논문집
    • /
    • 한국해양정보통신학회 2006년도 춘계종합학술대회
    • /
    • pp.209-212
    • /
    • 2006
  • This paper presents design and implementation methods of the eye-controlled mouse using the real-time tracking of the three dimensional gazing point. The proposed method is based on three dimensional data processing of eye images in the 3D world coordinates. The system hardware consists of two conventional CCD cameras for acquisition of stereoscopic image and computer for processing. And in this paper, the advantages of the proposed algorithm and test results are described.

  • PDF

과학 교과서의 표를 해석하는 초등교사들의 안구 운동 추적 (Eye-Tracking on Inservice Elementary Teachers' Interpreting of Science Textbook Tables)

  • 최현동;신동훈
    • 한국초등과학교육학회지:초등과학교육
    • /
    • 제31권3호
    • /
    • pp.358-371
    • /
    • 2012
  • The main purpose of this study was to examine elementary teachers' visual attention that appears in science textbook tables. This paper proposed that teachers' cognitive effectiveness can be different by the presence or absence of the title of tables. The eye fixation data of participants are collected by the eye tracker apparatus. Participants in this study were 10 elementary school teachers and the table on the 2007 revised science textbooks were selected as experimental stimuli. Information about eye-fixations are recorded when subjects are given 4 tables by eye tracker. Eye-fixation time as well as the ratio and the number of fixation can be obtained by using the eye tracker but also we can acquire a significant conclusion through these outcomes. As the result of the experiment, it took less time to interpret in the presence of the title than in the absence of it. However, this result is only effective only for the interpretation of simple stimulus; the presence of title does not influence on fixation time in the analysis of complicated stimulation. This study showed that it is better to insult the title in the tables because it helps teachers to recognize contents of the tables effectively.

웹카메라를 이용한 시선 추적식 졸음 방지 디바이스 (Alarm Device Using Eye-Tracking Web-camera)

  • 김성주;김유현;신은정;이강희
    • 한국컴퓨터정보학회:학술대회논문집
    • /
    • 한국컴퓨터정보학회 2013년도 제47차 동계학술대회논문집 21권1호
    • /
    • pp.321-322
    • /
    • 2013
  • 본 논문은 웹카메라를 이용하여 시선 추적식 졸음 방지 디바이스를 제안한다. 이는 하드웨어와 소프트웨어 두 부분으로 설계되었으며, 웹카메라를 이용하여 사용자의 눈을 인식하고, Arduino와 Max/msp를 기반으로 한다. Eye-Tracking 기술을 적용하여 사용자의 상태를 파악하고, 상태에 따라 적절한 졸음 방지 기능을 수행하도록 한다. 또한 졸음 방지 기능, 탁상 보조등과 같은 다양한 기능을 수행한다. 사용자는 웹카메라를 통한 시선 추적식 알람 디바이스를 이용함으로써, 새로운 경험을 제공 받는다. 세계 최초(World-First)로 시선추적 기술을 이용하여 남녀노소 누구나 업무 중 이용이 가능한 디바이스이다.

  • PDF

시선추적장치를 활용한 모바일 메신저 이모티콘의 시각적 주의집중 분석 (Analysis of Visual Attention in Mobile Messenger Emoticons using Eye-Tracking)

  • 박민희;황미경;권만우
    • 한국멀티미디어학회논문지
    • /
    • 제23권3호
    • /
    • pp.508-515
    • /
    • 2020
  • For the success of mobile messenger emoticons, it is important to grab the attentions of users or consumers and identify the influence factors that can satisfy empathy and emotional satisfaction. In this study, first, subjective evaluation of the mobile messenger emoticons of the subjects was examined through a preliminary survey, and then Eye-tracking experiments were conducted to identify the influence factors that can attention of the subject's eyes in the emoticons. The study revealed that emoticons such as Ompangi and Onaeui yeosin highlighting their characters mainly focus on characters(face). Secondly, Gyuiyomjueui and Handprinting emoticons focused on Text. Contrary to earlier studies, such results showed that people are presumed to focus on characteristic elements such as size, form, color and location of visually exposed elements rather than primarily having a keen interest in characters.

뇌파를 이용한 맞춤형 주행 제어 모델 설계 (EEG-based Customized Driving Control Model Design)

  • 이진희;박재형;김제석;권순
    • 대한임베디드공학회논문지
    • /
    • 제18권2호
    • /
    • pp.81-87
    • /
    • 2023
  • With the development of BCI devices, it is now possible to use EEG control technology to move the robot's arms or legs to help with daily life. In this paper, we propose a customized vehicle control model based on BCI. This is a model that collects BCI-based driver EEG signals, determines information according to EEG signal analysis, and then controls the direction of the vehicle based on the determinated information through EEG signal analysis. In this case, in the process of analyzing noisy EEG signals, controlling direction is supplemented by using a camera-based eye tracking method to increase the accuracy of recognized direction . By synthesizing the EEG signal that recognized the direction to be controlled and the result of eye tracking, the vehicle was controlled in five directions: left turn, right turn, forward, backward, and stop. In experimental result, the accuracy of direction recognition of our proposed model is about 75% or higher.

Product Images Attracting Attention: Eye-tracking Analysis

  • Pavel Shin;Kil-Soo Suh;Hyunjeong Kang
    • Asia pacific journal of information systems
    • /
    • 제29권4호
    • /
    • pp.731-751
    • /
    • 2019
  • This study examined the impact of various product photo features on the attention of potential consumers in online apparel retailers' environment. Recently, the method of apparel's product photo representation in online shopping stores has been changed a lot from the classic product photos in the early days. In order to investigate if this shift is effective in attracting consumers' attention, we examined the related theory and verified its effect through laboratory experiments. In particular, experiment data was collected and analyzed using eye tracking technology. According to the results of this study, it was shown that the product photos with asymmetry are more attractive than symmetrical photos, well emphasized object within a photo more attractive than partially emphasized, smiling faces are more attractive for customer than emotionless and sad, and photos with uncentered models focus more consumer's attention than photos with model in the center. These results are expected to help design internet shopping stores to gaze more customers' attention.

신경망과 Mean-shift를 이용한 눈 추적 (Eye Tracking Using Neural Network and Mean-shift)

  • 강신국;김경태;신윤희;김나연;김은이
    • 전자공학회논문지CI
    • /
    • 제44권1호
    • /
    • pp.56-63
    • /
    • 2007
  • 본 논문은 신경망 (neural network: NN)과 mean-shift알고리즘을 이용하여 복잡한 배경에서 사용자의 눈을 정확히 추출하고 추적할 수 있는 눈 추적 시스템을 제안한다. 머리의 움직임에 강건한 시스템을 개발하기 위해서 먼저 피부색 모델과 연결 성분분석을 이용하여 얼굴영역을 추출한다. 그 다음 신경망기반의 텍스처 분류기를 이용하여 얼굴 영역(face region)을 눈 영역(eye region)과 비눈 영역(non-eye region)으로 구분함으로써 눈을 찾는다. 이러한 눈 검출 방법은 안경의 착용 유무에 상관없이 사용자의 눈 영역을 정확히 검출 할 수 있게 한다. 일단 눈 영역이 찾아지면 이후 프레임에서의 눈 영역은 mean-shift알고리즘에 의해 정확하게 추적된다. 제안된 시스템의 효율성을 검증하기 위해서 제안된 시스템은 눈의 움직임을 이용한 인터페이스 시스템에 적용되었고, 이 인터페이스를 이용한 'aliens game'이 구현되었다. 25명의 사용자에 대해 실험한 결과는 제안된 시스템이 보다 편리하고 친숙한 인터페이스로 활용될 수 있다는 것을 보여주었으며, 또한 $320{\times}240$ 크기의 영상을 초당 30프레임의 빠른 속도로 처리함으로써 실시간 시스템에 적용될 수 있음을 보여주었다.