• 제목/요약/키워드: Experience value

검색결과 2,016건 처리시간 0.028초

관광쇼핑가치가 쇼핑제품 유형 및 만족도에 미치는 영향 - 탈출-추구동기의 조절효과를 중심으로 - (The Effect of Tourist Shopping Value on Product Types and Satisfaction - The Moderating Role of Escaping-Seeking Motivation -)

  • 허희진;서용구
    • 한국의류산업학회지
    • /
    • 제22권6호
    • /
    • pp.752-761
    • /
    • 2020
  • This study analyzes the type of preferred shopping items based on tourism shopping value pursued by tourists through shopping at travel destinations as well as verifies their impact on satisfaction. A survey on 310 adult men and women aged 20 to 69 collected data samples representing tourism shoppers in Korea. Based on the collected data, a factor analysis and a structural model equation analysis were performed using SPSS 25.0 and AMOS. Tourism shopping value was divided into functional value, emotional value, exploratory value, and shared value. In addition, shopping items were categorized as physical materials and experience materials to identify the difference in preferred item types according to the value that tourists perceive. It also confirmed the adjustment effect of tourism motivation that affects tourism shopping behavior. According to the analysis results, the more tourists perceive functional and emotional values when shopping, the more physical material they prefer, and the more they perceive exploratory values, the higher the preference for experience goods. However, the shared value affected both physical materials and experience materials. Based on escape-seeking motivation, the adjustment effect of tourism motivation (a major variable to understand the behavior of tourists) on tourism shopping behavior was confirmed. Based on the academic and practical implications of this study, we hope to broaden our understanding of tourism shopping and revitalize research on tourism shopping.

증강현실 광고의 사용자경험에 대한 탐색적 연구 (An Exploratory Study on User Experience of Augmented Reality Advertising)

  • 성정연;조재욱
    • 디지털융복합연구
    • /
    • 제14권8호
    • /
    • pp.177-183
    • /
    • 2016
  • 증강현실은 인공지능과 더불어 빅데이터, 사물인터넷(IoT)과의 초연결성을 통해 더욱 발전되고 있고 광고의 영역에서도 증강현실광고에 대한 관심이 나날이 확대되고 있어, 기술적인 측면에 대한 연구와 더불어 사용자 경험에 기반 한 증강현실광고의 활용에 대해 살펴볼 필요가 있겠다. 본 연구에서는 증강현실을 활용한 분야 중, 특히 증강 현실 광고를 통해 사용자경험을 살펴보고, 앞으로의 광고 활용에 있어 가이드라인을 제공하기 위한 탐색적 연구라는 점에 의의가 있다. 특히 증강현실 광고를 통해 사용자가 어떤 생각을 가지고 접근하는지, 실제 증강현실 광고를 직접 경험한 후, 평가와 개선할 점에 대해 정성조사를 실시하였다. 또한, 정량조사를 통해 사용자가 평가하는 증강현실의 실용적, 경험적 가치가 소비자태도 중 하나인 브랜드 태도에 미치는 영향에 대해 검증함으로서 탐색적 연구의 타당성을 높였다. 본 연구를 통해 사용자경험에 기반 한 증강현실 광고의 장점과 단점, 개선방안을 살펴봄으로써 증강 현실 광고 활용에 가이드라인을 제공할 것이며, 더 나아가 교육, 전시와 같은 다양한 분야에 증강현실 기술을 활용한 융합콘텐츠를 개발 및 적용하는 데 있어 실질적 가치를 제공하고자 한다.

The Impacts of Positive Festival Memory on Traveler's Experience Sharing: An Online Friendship Moderation Model

  • Kim, Hyeon-Cheol;Zhu, Zong-Yi
    • International Journal of Internet, Broadcasting and Communication
    • /
    • 제13권4호
    • /
    • pp.176-184
    • /
    • 2021
  • This study aims to examine 1) the influence of festival emotional and function values on travelers' positive festival memory, festival attachment, and experience sharing behavior, and (2) the moderation effect of online friendship among the path. In the present study, the proposed model was developed based on the MTS from 340 collected participants who have experienced the festival held in Guangdong Province in China. The SPSS and AMOS were used for statistical analysis. The results revealed that emotional and function festival values are positively related to the positive festival memory of travelers; positive festival memory significantly influences festival attachment and experience sharing behavior of travelers. Meanwhile, festival attachment also has a significantly positive effect on the experience-sharing behavior of travelers. Moreover, the presented differential experience sharing behavior of travelers follows the level of their online friendship. Travelers with high online friendships presented higher sharing behavior than travelers with low online friendships. Depending on the results of this study, we could provide some theoretical implications for future festival research and online communication research. These results could provide some practical implications for festival managers to develop more communication strategies.

Consumers' Abductive Inference Error as Cognitive Impairment

  • HAN, Woong-Hee
    • The Journal of Asian Finance, Economics and Business
    • /
    • 제7권8호
    • /
    • pp.747-752
    • /
    • 2020
  • This study examines cognitive impairment, which is one of the results from social exclusion and leads to logical reasoning disorders. This study also investigate how cognitive errors called abductive inference error occur due to cognitive impairment. Present study was performed with 81 college students. Participants were randomly assigned to the group who has experienced social exclusion or to the group who has not experience the social exclusion. We analyzed how the degree of error of abductive inference differs according to the social exclusion experience. The group who has experienced social exclusion showed a higher level of abductive inference error than the group who has not experience. The abductive condition inference value of the group who has experienced social exclusion was higher in the group with the deduction condition inference value of 90% than in the group with the deduction condition inference value of 10%, and the difference was also significant. This study extended the concepts of cognitive impairments, escape theory, cognitive narrowing which are used to explain addiction behavior to human cognitive bias. Also this study confirmed that social exclusion experience increased cognitive impairment and abductive inference error. Future research directions and implications were discussed and suggested.

증강현실 패션플랫폼에 대한 경험적 가치가 플랫폼 선호도에 미치는 영향 (The Effect of Experiential Value of AR Fashion Platform on Platform Preference)

  • 이하경;허희진
    • 한국의류학회지
    • /
    • 제46권6호
    • /
    • pp.987-1003
    • /
    • 2022
  • This study explores the effect of experiential value of AR fashion platform on platform preference. Based on the SOR theory, the effects of visual appeals, entertainment, service excellence, and efficiency on platform attitudes, mediated by intrinsic enjoyment and escapism, are tested. The participants respond to the questions after watching the video clip, using an AR fashion platform. A total of 252 data is analyzed using SPSS 26.0 for descriptive statistics and reliability analysis and AMOS 26.0 for confirmatory factor analysis and structural equation modeling. The results show visual appeals, entertainment, and efficiency influence platform preference, mediated by intrinsic enjoyment. Entertainment also influences platform preference, mediated by escapism. The moderating effect of the AR service pre-experience is also explored. For the group with the AR service experience, entertainment and efficiency has a positive effect on intrinsic enjoyment, leading to AR platform preference. For the group without an AR service experience, only entertainment influences the AR platform preference, mediated by intrinsic enjoyment; however, there are no factors which increase escapism. The findings of this study contribute to find the marketing directions for the AR service users, by offering appropriate experiential values based on their prior AR experience.

Research on value-added services of Chinese online music platforms

  • Yuan, Yuxuan
    • 한국컴퓨터정보학회논문지
    • /
    • 제27권11호
    • /
    • pp.287-294
    • /
    • 2022
  • 이 연구의 목적은 온라인 음악 플랫폼에서 부가가치서비스의 개념을 정의하고 온라인 음악 플랫폼에서 부가가치서비스를 사용하려는 사용자의 의향 모델을 제시하고 영향요인이 사용자의 의지에 미치는 영향을 탐색하는 것이다. 본 연구는 정보가치, 사회적 가치, 오락가치를 독립변수로, 플로우경험을 매개변수로, 자기인식을 매개변수로 하여 온라인 음악 서비스 플랫폼의 특성과 결합된 자극-반응 모델을 기반으로 하였다. 종속변수는 소비자의 사용의향으로 사용하였다. 본 연구에서는 SPSS와 AMOS 통계분석 도구를 이용하여 실증분석을 수행하였다. 결과는 온라인 음악 플랫폼의 부가가치서비스가 소비자의 플로우경험과 소비자의 사용의향에 긍정적인 영향을 미친다는 것을 보였다. 본 연구는 온라인 음악 플랫폼 서비스의 이론적 결함을 채울 수 있으며, 이는 음악 플랫폼 사업자의 서비스 역량 향상 및 소득 향상에 긍정적이고 중요한 의미를 갖는다.

AHP를 이용한 지역브랜드의 경쟁력 분석 (An Analysis of the Value of Regional Brand Index by Using AHP)

  • 김관수;오상훈;안동환
    • 농촌계획
    • /
    • 제19권4호
    • /
    • pp.95-104
    • /
    • 2013
  • This study developed three indices for evaluating regional brand value, i.e. awareness index, experience index, and attractiveness index. We used an AHP approach to estimate these indices for 151 rural regions (151 administrative jurisdictions in Korea). Our estimation results show that regional brand index varies considerably across regions by the individual characteristics of interviewee. First, the value of regional brand of local jurisdiction is higher than that of more integrated administrative jurisdiction. Second, the brand value of Gangwon and Jeolla region is higher than that of other regions. Third, the interviewees with school children in the age of 40-50 are likely to have higher regional brand value. The estimation results also show a need for different strategies to develop and improve regional brand.

관광객의 기후변화에 대한 인식과 태도가 만족도와 행동의도에 미치는 영향력 차이에 관한 연구 - 중국인과 한국인 관광객 비교를 중심으로 - (A Study on the Influence Differences of the Awareness and Attitude toward Climate Change on Satisfaction and Behavioral Intention - Focused on the Comparison Between the Korean and Chinese Tourists-)

  • 안성식;황정;황윤섭
    • 국제지역연구
    • /
    • 제21권2호
    • /
    • pp.45-70
    • /
    • 2017
  • 관광산업은 기후변화에 민감한 부분이 많고 저탄소녹색성장의 관점에서 새로운 기회와 위협을 제공할 수 있다는 측면에서 연구의 가치가 있다. 기후변화로 인한 소비자들의 인식 및 태도의 변화가 관광수요와 관광선택에 어떠한 영향을 미치는지에 대한 연구는 매우 중요하며, 현재도 그 영향이 진행되고 있는 상황이다. 본 연구에서는 기후변화 인식과 태도가 관광 경험, 가치, 위험요인, 만족도, 행동의도에 미치는 영향관계를 규명하여 관광활동의 주체인 관광객의 기후변화에 따른 심리적 특성에 대한 검토를 통해 관광객들의 다양한 욕구 및 변화를 파악하였다. 이를 통해 마케팅 전략을 수립하는데 필요한 시사점을 제공할 수 있었다. 본 연구의 결과는 다음과 같다. 첫째, 기후변화 인식은 관광경험, 관광가치에 유의한 영향을 미치는 반면 관광위험요인은 영향을 미치지 않는 것으로 나타났고, 둘째, 중국 관광객이 한국 관광객보다 전반적인 영향력이 더 크게 나타났다. 셋째, 기후변화 태도는 관광경험과 관광위험요인에는 유의한 영향을 미치는 반면 관광가치에는 영향을 미치지 않는 것으로 나타났고, 넷째, 관광경험, 관광가치는 관광만족도에 유의한 영향을 미치는 반면 관광위험요인은 관광만족도에 영향을 미치지 않는 것으로 나타났으며, 다섯째, 관광경험, 관광가치, 관광위험요인은 행동의도에 모두 영향을 미치지 않는 것으로 나타났다.

대도시의 비오톱 구조분석 -자연체험 및 휴양의 관점에서- (An Analysis of Biotope Structure in Metropolitan city in terms of Nature Experience and Recreation)

  • 나정화;이석철
    • 한국조경학회지
    • /
    • 제28권3호
    • /
    • pp.72-87
    • /
    • 2000
  • The purpose of this research was analysis of biotope structure focused on the evaluation for the nature experience and recreation in the case of Suseoung District in Daegu metropolitan area. The results of this study were as follows; 1) The result of biotope type classification was divided into 17 biotope type groups and 90 biotope types belonging to them. 2) In the result of the first evaluation for the nature experience and recreation, biotope types such as MA, NA, OE, PH, QB etc. possess great value. Particulary these biotope types come from forest areas and transition zone. The have not appeared in the inner of cities. 3) The biotope types such as JC, ME, OA, OE, PB, QD, QF etc. are proved to possess high value in the result of the utility evaluation. 4) There emerges 3a biotope type that has the highest value in the result of the second evaluation - such as ME, NB, NC, PD, QB etc. Most of them range widely except in the urbanized areas. Most of them were presented into the large area of site size and in the outer forest areas. But most of them were distributed in the forest areas intensively. So, it is certain that the space of nature experience connected with residential district of the urban people s scarce. Finally, the detailed plan must be made out specially continuously. It is about biotope spaces that are important for the nature experience and the recreation from the result of this research. Also, the study on the detailed index settlement of the sight green plan based on the biotope map must be continued.

  • PDF

Exploring Social Experience as Mediator of Shopping Behavior in Live Streaming Commerce

  • Kim, Hyeon-Cheol
    • International journal of advanced smart convergence
    • /
    • 제11권1호
    • /
    • pp.76-86
    • /
    • 2022
  • The purpose of this study is to provide insights into live streaming consumer purchase intention by drawing on congruence between consumer and influencer factors and live shopping contents factors during the spread of COVID-19. We surveyed 348 individuals who have watched Fresh Hema's live streaming. SPSS and AMOS were used for data analysis. We determined that only actual congruity between influencer and consumer significantly influenced the consumer social experience. On the other hand, both the informativeness and entertainment value of live shopping contents positively impacted the consumer social experience. Additionally, social experience was significantly related to consumer co-experience and purchase intention. Moreover, the significant mediation effect of social experience was found amongst congruence between consumer and influencers, live shopping contents, co-experience, and purchase intention.