• 제목/요약/키워드: Experience value

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Analysis of visit attributes among rural experience program participants and impact on revisit intention - Based on the case of Cheong-Ho region

  • Yu, Chan Ju;Cha, Ji Eun;Jang, Dong Heon
    • 농업과학연구
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    • 제43권4호
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    • pp.678-687
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    • 2016
  • Rural area development projects are being carried out in a strategy to create new value in agriculture and farm villages and to change the public perception. This study targeted rural experience participants visiting Cheong-Ho region, where the Rural Village Comprehensive Development Project was carried out. They were surveyed about attributes of visits to farm villages to determine which attributes of the experience could influence their revisits. This study was conducted under an umbrella project conducted as per the Special Act on Life Improvement and Regional Improvement for Farmers and Fishermen. Cheong-Ho region in Buan-gun produces mulberry, organic wheat, and rice grown using environmentally-friendly agricultural practices. This region as held events offering visitors the chance to experience rural villages and mulberry farms. Survey results showed that the natural landscape of villages, village experience, and the services provided by residents had a positive relationship with the probability of revisiting the village. Also, village facilities, harmony of natural landscape, hospitality of village residents, amusement value of rural experience, and the cost for rural experience were significant attributes. Therefore, it is necessary to revitalize the rural experience program targeting rural experience participants in Cheong-Ho region through continuous and monitoring of key visit attributes and revisit factors.

계획되지 않은 햅틱 경험이 상품의 가치 평가에 미치는 영향 (Effect of Unplanned Haptic Experience on Product Evaluation)

  • 박용배;박주화;조광수
    • 디자인융복합연구
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    • 제14권5호
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    • pp.47-56
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    • 2015
  • 사람들은 상품에 대한 선호 결정과 가치 평가를 위해 제품을 직접 만져보기를 원한다. 일반적으로 사람들은 경험되는 햅틱 경험이 제품의 속성에 의해 이루어지고 있음을 가정하고, 계획적으로 선호와 판단의 근거로 사용한다. 하지만 경험되는 햅틱 경험이 제품의 속성에 의해 이루어지지 않았음에도, 즉 비계획적인 햅틱 경험이 제품의 선호와 가치 평가에 영향을 줄 수 있음을 시사하는 연구가 제안되고 있다 (Ackerman, Nocera, & Bargh, 2010). 본 연구는 이러한 비계획적/우연적 햅틱 경험이 (1) 사용자의 인지적 경향성을 변화시키는지 (2) 햅틱 경험의 원인에 대한 오귀인을 일으키는지, 두 가설을 제안하고 경험적으로 검증하였다. 실험 참여자는 태블릿 컴퓨터 화면에 제시되는 상품을 보고 부드러운 소재의 제품군과 딱딱한 소재의 제품군의 최대 지불 용이 가격을 책정하였다. 실험 결과 비계획적 햅틱 경험은 사용자의 인지적 경향성을 변화시킴으로서 상품의 가치 평가에 영향을 주었다. 모바일 디바이스의 커버, 오프라인 커머스 환경에서 제품의 포장재, 판촉물, 메뉴판 등 사용자들과 직접적으로 접촉하는 다양한 상황에서 발생하는 비계획적 햅틱 경험의 활용가능성을 논의하였다.

Elementary, Middle and High School Parents' Awareness of School Garden Education Service

  • Hong, In-Kyoung;Yun, Hyung-Kwon;Jung, Young-Bin;Lee, Sang-Mi;Lee, Choon-soo
    • 인간식물환경학회지
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    • 제24권2호
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    • pp.169-178
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    • 2021
  • Background and objective: Education based on agricultural experience in school gardens is coming to the fore as a solution to reduce the negative effect of rapid urbanization and the development of information technology (IT) on students. Accordingly, this study aimed to investigate how parents of elementary, middle, and high school students in Korea perceive the value of education service using school gardens, as well as their willingness to participate in and pay for such service, and to utilize the results in a quantitative assessment of the socioeconomic value of the education service. Methods: A contactless online survey on the perceived value of education service using school gardens was conducted on 1,010 parents of elementary, middle, and high school students in Korea's five major districts from October 22 to 26 (5 days) of 2020 by M, a Korean specialized survey agency. The data collected was analyzed using SPSS for Windows 25.0 and Excel to obtain the frequency and ratio of each measured item. Results: The respondents had an average of 1.83, of which 52.8% were male. 55.3% of the respondents were aware of the education service using school gardens, and 27.9% experienced the service. When asked if they saw the educational service using school gardens as necessary, 79% answered in the affirmative. In terms of the difference in perception of the need for the service according to experience, 91.8% of the parents who experienced the service responded that it was necessary, indicating that it is important to provide opportunities to experience this service to expand the scope of service. 54.9% of all respondents responded they were willing to pay the costs required for school gardens. When income tax was used as a payment method, the average amount parents were willing to pay was 13,193 KRW, and the tax rate was 2.02%. Based on experience, those who experienced this service had a higher need and willingness to pay for the service than those who had not experience, but the actual amount or tax rate was low as they knew how it was operated. Conclusion: As basic research on the assessment of the value of agricultural experience education using school gardens, this study determined how parents perceive this form of education service as well as their willingness to participate and pay for the service. These findings can be used to systemize the assessment indicators and promote the value of the education service using school gardens, allowing students to maintain a healthy and happy school life through agricultural experience.

듀이의 실용주의적 가치 개념 (Dewey's Pragmatic Conception of Value)

  • 국순아
    • 철학연구
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    • 제137권
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    • pp.1-31
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    • 2016
  • 이 글의 목적은 듀이의 자연주의적 가치론을 가치가 경험으로부터 발생하는 방식을 중심으로 검토하고 그 현재성을 제안하는 데 있다. 분석철학에서 가치의 문제는 논리실증주의자들이 사실과 가치의 이분법이라는 문제를 발생시키고 가치에 관한 지적인 논의의 가능성을 부인한 것에서 비롯된다. 이 상황에서 가치에 관한 논의가 해결해야 할 과제는 사실/가치의 이분법을 넘어서고 가치주장에 객관성의 위상을 부여하는 것이다. 듀이는 과학과 가치의 분리를 극복하기 위해 가치의 문제에 과학적 방법을 적용하고 '평가하기'와 '가치평가'라는 개념을 통해 가치가 완성된다고 해명한다. 이 과정에서 가치명제는 물리적 명제로 구성되고 가치는 상상적 추론과 반성적 숙고를 거쳐 발생한다. 최근 듀이 가치론의 중요성은 퍼트남과 존슨에 의해 재조명되고 있다. 퍼트남은 이분법을 극복하기 위해 듀이의 가치론을 수용하여 가치가 과학적인 탐구를 통한 비판에서 발생하므로 사실과 가치가 얽혀 있다고 주장한다. 또한 존슨은 듀이의 가치평가가 도덕적 숙고이며 그것을 인지과학적 탐구에 의해 입증함으로써 공유된 경험에 근거한 가치론은 상대주의가 아니라는 것을 보여 준다. 따라서 듀이의 가치론은 절대적인 가치가 우리에게 주어질 수 없다면 열린 탐구를 통해 가치를 만들어가는 절차를 제공한다는 점에서 가치의 본성을 탐구하는 제3의 방식을 제안한다.

21세기 소비자 문화 트렌드 특성 연구 (A Study on the Characteristics of the Costumer's Cultural Trend)

  • 양희영
    • 한국의상디자인학회지
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    • 제14권2호
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    • pp.199-214
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    • 2012
  • $21^{st}$ century customer is voluntary actor, who has hegemony of communication based on digital surrounding. They are co-creator dismantling boundary between production and spending, and digital homonarrance of digital storyteller acting on the emotion. What is more, they prove the utility of 5 sense, value, experience, and story in market. 20th century Me generation is changing into We generation, who overcomes a sense of alienation and aim at smart life style for harmonious symbiosis with earth environments. Customer cultural trends are as follow as that 1) personalization of taste and experience, 2) spreading and sharing about personal use and experience, 3) consumption centered the value, 4) retreat and healthcare, 5) counter trend comes into the reaction about the forceful major trend. Contemporary customer changes essence of the life on the ground of emotion, symbol, image, and value not a commodity, function, and logos, and demands into change about direction of business to mostly enterprises. Customer's need and desire are on the increase as various emotion and value. Therefore, change of customer cultural trend is barometers for the growth and development of new fashion industry in $21^{st}$ century.

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청소년소비자의 소비가치와 환경친화적 소비행동 연구 (A Study on the Consumption Value and Environment-FriendlyConsumption Behaviors of Adolescent Consumers)

  • 오진숙;김정숙
    • 대한가정학회지
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    • 제47권10호
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    • pp.13-28
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    • 2009
  • The purpose of this study is to analyze environment-friendly consumption behaviors and consumption value of adolescent consumers, and to analyze the effects of environmental knowledge, environment and experience, perception of environment, the awareness of consumption and environmental pollution, and consumption value on environment-friendly consumption behaviors of them. The data were collected by 999 adolescent consumers in Jeju Province. Data were analyzed by frequency, percentage, t-test, one-way ANOVA and Scheffe’s multiple range test using SPSS 12.0 Program . The results are as follows. Economy had the most cause and effect influence on environment-friendly purchasing behaviors, followed by experience of environmental activities, eco-friendliness, esthetic sense, enjoyment, and awareness of consumption and environmental pollution. Regarding the environmentfriendly consumer behavior, economy is the most influential factor, followed by eco-friendliness, awareness of consumption and environmental pollution, experience of environmental activities, environmental knowledge and monthly average allowance. Eco-friendliness had the most cause and effect influence on environment-friendly disposal behavior, followed by awareness of consumption and environmental pollution, economy and experience of environmental activities.

쇼핑가치가 구매의도에 미치는 영향 분석 : 인터넷 구매 경험 차이의 관점에서 (The Impact of Online Shopping Experience on Consumers Shopping Values and Purchase Intention)

  • 김미숙;유철우;최영찬
    • 농촌계획
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    • 제14권1호
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    • pp.9-21
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    • 2008
  • This study deals with shopping value and trust as the factors to influence consumer attitude and purchase intention in online shopping. Utilitarian and hedonic shopping values, trust, attitude and purchase intention are incorporated into the Value-Attitude-Behavior model to find out how differently shopping values and trust influence online shoppers attitude and purchase intention when they have different purchase experiences. Data are collected from survey of 187 subjects and divided into two groups according to their online purchase experiences : 97 shoppers with low online purchase experiences and 89 with high experiences. PLS(Partial Least Square) method is applied to estimate the research model and to test 7 hypotheses. The results show the difference of the way how shopping value and trust influence purchase intention. In the case of low experienced online shoppers, trust has the greatest influence purchase intention, followed by hedonic shopping value mediated by attitude. However utilitarian shopping values have a bigger impact on it for shoppers with high purchase experiences. In the latter, trust also has a significant impact on purchase intention at confidence level of 0.05. The results also provide useful implications for practitioners to build and manage their marketing strategies. Managers of online shopping mall should react to the different shopping value by shopper's experience.

관광SNS 러브마크경험 세분집단에 따른 이용자의 경험적 가치, 만족 및 행동의도 차이연구 (A Study on Differences of Experiential Value, Satisfaction, Behavioral Intention Based on Segmented Groups of Tourism SNS Lovemarks Experiences)

  • 이승훈
    • 디지털융복합연구
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    • 제17권4호
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    • pp.355-364
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    • 2019
  • 본 연구는 관광SNS 러브마크경험을 근간으로 이용자의 시장세분화 및 특성을 분석하여 시사점을 제시하고자 하였다. 연구의 결과는 다음과 같다. 첫째 관광SNS 러브마크경험에 대한 요인 분석 결과 신비감, 감각성, 친밀감, 신뢰, 평판의 5가지 요인을 도출하였다. 둘째, 군집분석 결과 평판/감각성중심경험집단, 고 러브마크경험집단, 친밀감중심경험집단, 저 러브마크경험집단으로 이루어지는 4개의 군집을 추출하였으며 각 군집별 특징에 대한 상세적 분석을 진행하였다. 셋째, 교차분석과 대응일치분석을 실시한 결과 군집별로 관광SNS 이용 특성에 차이가 있는 것으로 나타났다. 넷째, 관광SNS 러브마크경험을 높게 인식하는 집단일수록 경험적 가치, 만족, 행동의도를 높게 인식하는 것으로 나타났다.

공연장 서비스 품질이 공연 만족도에 미치는 영향 : 고객 경험가치 매개효과를 중심으로 (Effect of theater service quality on performance satisfaction : focusing on customer experience value mediation effect)

  • 김범석
    • 벤처혁신연구
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    • 제1권1호
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    • pp.181-195
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    • 2018
  • 본 연구는 공연장 서비스 품질이 고객 경험 가치와 공연 만족도에 미치는 영향을 규명하고, 변수간에 인과관계를 검정하기 위해 시도되었다. 이를 위하여 선행 연구를 검토하여 연구 모형을 도출 하였고, 공연 관람자를 대상으로 실증 조사를 실시하였다. 이번 연구에서는 직원 친절도, 시설 우수성, 편의성, 부대시설을 독립변수로 정하고, 공연 만족도를 종속변수로 선정하였으며, 두 변수 간 매개변수로는 고객 경험가치인 문화적 가치, 경제적 가치를 검토하였다. 본 연구의 결과에 따르면, 공연장 서비스 품질 중 직원 친절도, 시설 우수성, 편의성은 공연 만족도에 유의한 영향을 미치는 것으로 조사되었다. 또한, 공연장 서비스 품질과 공연 만족도 간의 고객 경험 가치 매개 효과는 편의성이 문화적 가치와 경제적 가치 변수 모두 완전매개로 나타났고, 직원의 친절도 변수는 문화적 가치에 완전매개, 경제적 가치는 부문매개로 나타났다. 시설 우수성 변수는 문화적 가치에서 부분매개, 경제적 가치에서는 완전매개로 나타났다. 부대시설의 경우 유의성 검정에 실패하였다. 연구 결과에 따르면 고객에 대한 편의 제공 서비스는 다른 무엇보다도 중요한 변수임을 확인할 수 있었다. 이와 같은 결과는 공연장 서비스 품질은 시설과 직원의 친절이 기본적으로 유지되어야 되며, 고객은 공연장으로부터 제공되는 관객 편의적 서비스를 통해 공연에 대한 만족을 더 느끼고 있다는 결론을 유추할 수 있다. 따라서, 공연장은 고객 서비스 및 응대, 티켓의 구매, 환불 방법, 직원의 교육을 철저히 해야 관객이 다시 찾는 공연장을 만들 수 있다는 것을 시사하고 있다.

예술과 테크놀러지를 활용한 유희적 공간에서의 미적 경험에 관한 연구 (A Study on the Aesthetic Experience in the Playful Space using Art and Technology)

  • 김세영
    • 한국실내디자인학회논문집
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    • 제22권3호
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    • pp.61-69
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    • 2013
  • The conventional boundaries between art and technology are being torn down by the development of science in the 21st century. It is fulfilling the convergence to emphasize two-way communication. This research is to study the aesthetic experience of the space design which appeared in the playful space of art and technology. The purpose of this study is to analyze the expression and characteristics of the art and technology applied for the playful space, to present the intrinsic value of aesthetic experience, and finally to focus on the necessity of aesthetic experience in modern society. In the Playful space of art and technology, research methods and settings of the range to study the aesthetic experience are as follows: First, establish a theoretical consideration about the concept and characteristics of the aesthetic experience, based on Philosophical theories. Second, analyze the meaning of art and the expression elements and characteristics by using technology. Third, discuss the concept of play and features of aesthetic experience in the playful space. Fourth, investigate analysis of the case studies, focused on the architecture and space design announced through the media recently. Finally, proposes the value for the applicability of aesthetic experience that appears playful space works affect us. I saw the aesthetic experience that appears playful space independent reaction and lead to behavioral changes and physical experience to maximize the effectiveness of participation. and it is to maximize a pleasurable experience, while increasing the commitment to participate in the space. Expressions using art and technology are activated by stimulation of the emotional experience, creating a new aesthetic experience. In the modern, the new environment is being created by the convergence of art and technology and it stimulates the imagination of art. Also, it has been newly regulated the meaning of human emotions and consciousness in the new space, surrounded by technology.