• Title/Summary/Keyword: Experience of Learning

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A self-learning rule-based assembly algorithm (자기학습 규칙베이스 조립알고리즘)

  • 박용길;조형석
    • 제어로봇시스템학회:학술대회논문집
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    • 1992.10a
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    • pp.1072-1077
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    • 1992
  • In ths paper a new active assembly algorithm for chamferless precision parts mating, is considered. The successful assembly task requires an extremely high position accuracy and a good knowledge of mating parts. However, conventional assembly mehtod alone makes it difficult to achieve satisfactory assembly performance because of the complexity and the uncertainties of the process and its environments such as imperfect knowledge of the parts being assembled as well as the limitation of the devices performing the assebled as well as the limitation of the devices performing the assembly. To cope with these problems, a self-learning rule-based assembly algorithm is proposed by intergaring fuzzy set theory and neural network. In this algortihm, fuzzy set theory copes with the complexity and the uncertainties of the assembly process, while neural network enhances the assembly schemen so as to learn fuzzy rules form experience and adapt to changes in environment of uncertainty and imprecision. The performance of the proposed assembly algorithm is evaluated through a series of experiments. The results show that the self-learning fuzzy assembly scheme can be effecitively applied to chamferless precision parts mating.

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Comparison of Learning Immersion Experiences According to Cognitive Style in Online Edu-games (온라인 교육용 게임에서의 인지양식에 따른 학습 몰입경험 비교)

  • Kang, Eun-Kyougn;Kim, Han-Il
    • The Journal of Korean Association of Computer Education
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    • v.13 no.4
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    • pp.61-68
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    • 2010
  • One often thinks that those doing any activity on the Internet are likely to be addicted to it so that they tend to rather restrain the educational use of what the Internet can provide. However, the online edu-games deserve a good learning material which can not only provoke learners' interest but also draw out a smoother interaction between teachers and learners. Even the preliminary study on immersion verified that the Internet could work positively for the learners. Considering that online edu-games can be a useful tool for individual learning, more studies on immersion should be conducted focusing on the individualization in the future. This paper shows the differences among the components of learning immersion depending on the different individual cognitive styles in the online edu-games.

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General Purpose Operation Unit Using Modular Hierarchical Structure of Expert Network (Expert Network의 모듈형 계층구조를 이용한 범용 연산회로 설계)

  • 양정모;홍광진;조현찬;서재용;전홍태
    • Proceedings of the Korean Institute of Intelligent Systems Conference
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    • 2003.09b
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    • pp.122-125
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    • 2003
  • By advent of NNC(Neural Network Chip), it is possible that process in parallel and discern the importance of signal with learning oneself by experience in external signal. So, the design of general purpose operation unit using VHDL(VHSIC Hardware Description Language) on the existing FPGA(Field Programmable Gate Array) can replaced EN(Expert Network) and learning algorithm. Also, neural network operation unit is possible various operation using learning of NN(Neural Network). This paper present general purpose operation unit using hierarchical structure of EN EN of presented structure learn from logical gate which constitute a operation unit, it relocated several layer The overall structure is hierarchical using a module, it has generality more than FPGA operation unit.

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A Study on Integrating Digital Application into Foreign Language Education

  • An, Jeong-Whan;Lee, Su-Chul
    • International Journal of Contents
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    • v.12 no.1
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    • pp.54-59
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    • 2016
  • The purpose of this paper is to discover how the use of digital applications can affect students' attitudes toward positive classroom participation and performance in learning a foreign language. Participants of this study were 128 students who took a foreign language class at a high school in central Korea. To find out students' perceptions and attitudes toward the effect of using a digital application for their foreign language study, online questionnaire and focus-group interview were conducted. Our research findings revealed that these students could engage in active language learning and experience learning improvement while studying a foreign language with digital applications. The improvement was possible by creating more interactive activities and quizzes. In addition, the digital application provided students immediate feedback. It gave students and teachers various motivations beyond the traditional 'chalk and talk' format of text-only-classes. This study provides an overview of the usefulness of digital application. In addition, it provides understanding for students' perceptions and involvement using digital application in a foreign language classroom.

Performance analysis and comparison of various machine learning algorithms for early stroke prediction

  • Vinay Padimi;Venkata Sravan Telu;Devarani Devi Ningombam
    • ETRI Journal
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    • v.45 no.6
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    • pp.1007-1021
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    • 2023
  • Stroke is the leading cause of permanent disability in adults, and it can cause permanent brain damage. According to the World Health Organization, 795 000 Americans experience a new or recurrent stroke each year. Early detection of medical disorders, for example, strokes, can minimize the disabling effects. Thus, in this paper, we consider various risk factors that contribute to the occurrence of stoke and machine learning algorithms, for example, the decision tree, random forest, and naive Bayes algorithms, on patient characteristics survey data to achieve high prediction accuracy. We also consider the semisupervised self-training technique to predict the risk of stroke. We then consider the near-miss undersampling technique, which can select only instances in larger classes with the smaller class instances. Experimental results demonstrate that the proposed method obtains an accuracy of approximately 98.83% at low cost, which is significantly higher and more reliable compared with the compared techniques.

Development of Criteria for Evaluating Projects through Running of Basic Projet Courses in Computer Science & Information Engineering (기초프로젝트 과목 운영을 통한 컴퓨터.정보공학 분야의 프로젝트 평가 기준 개발)

  • Cho, Soosun
    • Journal of Engineering Education Research
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    • v.17 no.6
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    • pp.77-83
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    • 2014
  • This paper deals with the practical experience and lessons to develop the criteria for evaluating projects in Computer Science & Information Engineering. In engineering education, project-based learning is different from problem-based learning. Project tasks are closer to professional reality. And self-direction is stronger in project work. In this paper, the development of project evaluation criteria is introduced with consideration of these differences. It is explained through running examples of basic project courses in Computer Science & Information Engineering.

A Study on the Initial Stage of Extensive Reading Process through College Students' Journal Writing

  • Heo, Sunyoung
    • English Language & Literature Teaching
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    • v.18 no.3
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    • pp.77-92
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    • 2012
  • This paper explores the learners' experience process and features in the initial stage of extensive reading process through college students' daily based journal writings. The subjects of this study were 10 volunteer students and they kept their journals from 30 minutes to 2 hours daily based for two weeks. The participants took pre and post tests in order to find out how their reading comprehension ability improved. Four of them improved it while the rest of them did not. After writing journals for two weeks, all students agreed on the potential power of extensive reading. In addition, they realized their learning problems and tried to overcome them on their own ways. Although the research period was only two weeks, the students showed the potential of extensive reading in learning English. From the results of the study, extensive reading encouraged the students to read more and they were convinced that extensive reading will lead to successful learning English. It can be meaningful outcome from the 2-week period research. Thus, a longer period scheme could provide more detail information to the extensive reading.

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The Learning and Teaching of Transcendental Functions through Sound and Music

  • Choi, Jong-Sool;Kim, Hyang-Sook
    • Research in Mathematical Education
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    • v.7 no.3
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    • pp.191-209
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    • 2003
  • In this paper, we present a new environment of learning and teaching of trigonometric, exponential and logarithmic functions, the most difficult parts for students to learn among functions, through sound and music, students like the most. First, by using sound and music, we try to arouse student's interest. Second, we let students see and hear properties of transcendental functions so that students can understand and remember them easily. Finally we encourage students to compose their favorite song using transcendental functions so that they can experience the practicality of transcendental functions.

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Profile Analysis of Elementary School Students' Smart Device Usage

  • SUK, Youmi;CHO, Young Hoan;JEONG, Dae Hong
    • Educational Technology International
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    • v.18 no.1
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    • pp.27-47
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    • 2017
  • Smart devices have a variety of affordances to foster meaningful learning in elementary school. For the design of smart learning environments, more research is needed to understand students' smart device usage and their perception of learning with smart devices. In order to capture smart device usage profiles among elementary school students in South Korea, this study carried out Latent Profile Analysis with three constructs: information search, communication, and study. Participants (n=253), who ranged from the fourth to the sixth grade students, were classified into three profiles of smart device usage: low-activity, communication, and high-activity groups. The smart device usage profiles varied depending on smartphone usage experience, and the profiles were significantly related with smart device addiction, not with smart device usage ability. Perceptions of smart education were also significantly associated with the profiles. The high-activity group showed more positive attitudes toward smart education than the others, but no significant difference was found in regard to negative attitudes. Based on the findings, this study discussed implications for the use of smart devices in elementary school.

Effects of Mobile Phone Use on Aviation Students' English Learning (모바일폰 사용이 항공대학 학생들의 영어 학습에 미치는 영향)

  • Kim, Na-Young
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.20 no.5
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    • pp.213-221
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    • 2019
  • The present study aims to investigate the effects of mobile phone use on aviation students' English language learning. Considering that affective factors have impacts on English language learning, this study focuses on confidence, motivation, and anxiety in English learning. For the current study, 46 college students were recruited. The participants were divided into one experimental group (n = 24) and one control group (n = 22) at random. During 16 weeks, the experimental group joined in chat via mobile phone while the control group did not. To understand the participants' experience of mobile phone use and to compare the attitudes towards English language learning, a survey was performed. Major findings are as follows: The experimental group showed more positive attitudes towards English learning than the control group did. Specifically, the participants who engaged in chat via mobile phone became more confident and motivated to learn English but less anxious about English learning. These results provide insights into the engagement in chat via mobile phone for aviation students' English learning. This study also suggests ways how CTL at universities can support their students' English language learning using mobile phones.