• Title/Summary/Keyword: Experience of Learning

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Investigation of the Teaching Practice in Mathematics Classroom with Immigrant Students (우리나라 초.중등학교 다문화수학교실의 수업실태 분석)

  • Song, Ryoon-Jin;Noh, Sun-Sook;Ju, Mi-Kyung
    • School Mathematics
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    • v.13 no.1
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    • pp.37-63
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    • 2011
  • This research had investigated the teaching practice in the mathematics classrooms with immigrant students to describe how effectively mathematics teachers create inclusive learning environment of mathematics. The analysis of the data from the elementary schools suggests that teaching practice in the class was consistent to the criteria for 'contextualization of students' lived experience' and 'mathematical conversation'. However, while the quantitative results suggested that the teachers showed high expectation to their students in their teaching, the qualitative analysis revealed the teacher's beliefs and attitudes against providing equitable educational opportunity for every student. In the middle school classrooms, it was found that the teaching practices were not compatible to the goals of multicultural mathematics education. The analysis of the survey data regarding teachers' multicultural competence suggests that the teachers possessed rather advan]ced understanding of multicultural mathematics education but they need materials and pedagogy for classroom teaching from multicultural perspectives.

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A Study of Team Satisfaction and Associated Factors of Engineering College Freshmen (공대 신입생들의 팀 활동 만족감과 관련 요인에 관한 연구)

  • Yee, Soung Ryong
    • Journal of Digital Convergence
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    • v.13 no.2
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    • pp.315-324
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    • 2015
  • We investigated the student's satisfaction in team activities. The 64 engineering college freshmen were grouped into 13 teams, and a set of questionnaire was given and analyzed. The results showed that the overall team satisfaction positively affects the team performance. However, the team satisfaction is more correlated with the team member's participation and the relationship. The team satisfaction tends to increase when having an environment where the team members regard each other, which they felt more important than the outcome. The particular role of team members was not directly related to the team satisfaction, and the students prefer having self-control in team formation. By using the study results, we may support students to have a positive experience of team learning especially in convergence educational environment.

An Exploration on the Academic Research Areas for Service Business in the Perspective of Service Innovation Strategy and Development (서비스 혁신 전략 및 개발 관점에서의 서비스 비즈니스에 대한 학술적 연구 대상 영역의 탐색)

  • Ahn, Yeon S
    • Journal of Service Research and Studies
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    • v.1 no.1
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    • pp.123-148
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    • 2011
  • The types and characteristics of the service business are various in the service process and product. So the communication and sharing for learning about experience and knowledge are very important. But up to the present, the academic and systemic research have not been activated in this field. Recently, the demand and supply in the service business are growing rapidly, the related researches by the scientific and systemic approach are required. In this study, the some research area discussed and suggested in the perspective of service innovation by the Ostrom's research(2010)'s category and suggestions mainly. In the service planning area, some research theme candidates, research trends, and examples are introduced in the categories of the fostering service infusion and growth, the improving well-being through transformative service, and the creating and maintaining a service culture. Also, in the service development area, various research theme candidates, trends, and suggestions are described in the categories of the stimulating service innovation, the enhancing service design, and the optimizing service networks and value chains.

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An Exploratory Study with Grounded Theory on Secondary Mathematics Teachers' Difficulties of Technology in Geometry Class (기하 수업에서 중등 수학교사가 경험한 공학도구 사용의 어려움에 대한 근거이론적 탐색)

  • Jeon, Soo Kyung;Cho, Cheong-Soo
    • Journal of Educational Research in Mathematics
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    • v.24 no.3
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    • pp.387-407
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    • 2014
  • This study investigeted secondary math teachers' difficulties of technology in geometry class with grounded theory by Strauss and Corbin. 178 secondary math teachers attending the professional development program on technology-based geometry teaching at eight locations in January 2014, participated in this study with informed consents. Data was collected with an open-ended questionnaire survey. In line with grounded theory, open, axial and selective coding were applied to data analysis. According to the results of this study, teachers were found to experience resistance in using technology due to new learning and changes, with knowledge and awareness of technology effectively interacting to lessen such resistance. In using technology, teachers were found to go through the 'access-resistance-unaccepted use-acceptance' stages. Teachers having difficulties in using technology included the following four types: 'inaccessible, denial of acceptance, discontinuation of use, and acceptance 'These findings suggest novel perspectives towards teachers having difficulties in using technology, providing implications for teachers' professional development.

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Analysis of the Emotional Effects of Agricultural Experience Program Based on Social Emotional Learning Theory in Elementary School Students (사회정서학습이론을 기반으로 한 농업체험 프로그램이 초등학생의 정서적 건강에 미치는 효과 분석)

  • Oh, Yun-Ah;Kim, Dae-Sik;Park, Sin-Ae
    • Journal of Korean Society of Rural Planning
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    • v.25 no.4
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    • pp.87-97
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    • 2019
  • 본 연구는 방과 후 농업 체험활동 프로그램이 초등학생의 정서지능과 회복탄력성 향상 및 우울감 감소에 미치는 영향을 알아보고자 실시하였다. 서울시 초등학교에 재학 중인 4-6학년(11-13세) 초등학생 총 30명이 본 연구에 참여하였다. 참여에 동의한 30명의 학생 중 농업체험 프로그램에 참여를 희망한 18명은 실험군으로, 농업체험 프로그램에 참여를 희망하지 않은 학생 12명은 대조군으로 집단화 하였다. 실험군은 2018년 4월부터 7월까지, 총 12주간(주 1회, 회기당 60분)의 방과 후 활동으로 본 프로그램에 참여하였다. 초등학생의 정서적 건강 증진을 위해 사회정서학습 이론에 기반한 농업체험 프로그램을 설계하였다. 프로그램 실시 전과 후에 자기보고식 설문지를 이용해 정서지능, 우울, 회복탄력성을 측정하였다. 그 결과, 농업 체험활동 프로그램에 참여한 초등학생의 정서지능이 향상되었고(P=0.031), 우울감이 감소된(P=0.011) 반면 대조군에서는 유의한 차이가 나타나지 않았다(P>0.05). 회복탄력성은 실험군과 대조군에서 모두 실험 전후 유의한 차이가 없었다(P>0.05). 본 농업체험 프로그램에 참여한 아동들은 프로그램에 대해 높은 만족감을 보고하였다. 따라서 본 연구에서 사회 정서학습이론을 적용한 농업체험 프로그램이 초등학교 고학년 학생의 정서지능 향상과 우울감 감소에 효과적인 것으로 나타났다. 추후, 표본수를 확대하여 농업 체험활동 프로그램의 효과 검증 연구가 추가적으로 필요할 것이라 생각되며, 다양한 지역의 초등학생들에게 확대 적용하는 연구도 필요할 것이다.

The Qualitative Analysis on Married Women's Learning Experence at Graduate School (기혼여성의 상담대학원 수학경험에 관한 질적 연구)

  • Park, Jong-Hwan;Ji, Myung-Ja
    • The Journal of the Korea Contents Association
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    • v.18 no.11
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    • pp.379-392
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    • 2018
  • The purpose of this study is to investigate the impact and significance of married women's graduate school experiences, as well as to assess the differences in the images of a model woman and that of a real life married woman, and their implications in the aspect of social policies. Results showed that the reason married women enter graduate schools are psychological conflicts, feeling of emptiness, and self motivation for self realization. It was also found that once married women are in graduate school, they are faced with many difficulties such as balancing work and family lives, dealing with academic difficulties and physical / economic obstacles as they struggle to continue their studies. After exploring how the study participants overcame their difficulties and accomplished changes in their lives with the best use of available resources such as firm willingness to continue their studies and support from family and friends, this researcher wishes to present a sound guidance resulting from this study to married women who are preparing for graduate school.

An Automated Approach for Exception Suggestion in Python-based AI Projects (Python 기반 AI 프로젝트에서 예외 제안을 위한 자동화 접근 방식)

  • Kang, Mingu;Kim, Suntae;Ryu, Duksan
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.22 no.4
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    • pp.73-79
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    • 2022
  • The Python language widely used in artificial intelligence (AI) projects is an interpreter language, and errors occur at runtime. In order to prevent project failure due to errors, it is necessary to handle exceptions in code that can cause exceptional situations in advance. In particular, in AI projects that require a lot of resources, exceptions that occur after long execution lead to a large waste of resources. However, since exception handling depends on the developer's experience, developers have difficulty determining the appropriate exception to catch. To solve this need, we propose an approach that recommends exceptions to catch to developers during development by learning the existing exception handling statements. The proposed method receives the source code of the try block as input and recommends exceptions to be handled in the except block. We evaluate our approach for a large project consisting of two frameworks. According to our evaluation results, the average AUPRC is 0.92 or higher when performing exception recommendation. The study results show that the proposed method can support the developer's exception handling with exception recommendation performance that outperforms the comparative models.

Analysis on the Effectiveness of Learner-centered Evaluation in Software Education (소프트웨어 교육에서 학습자 중심 평가의 효과 분석)

  • Sung, Jaeho;Ahn, Sung Hun
    • Journal of Creative Information Culture
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    • v.5 no.2
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    • pp.165-171
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    • 2019
  • As the interest in software education grew, the Ministry of Education was also required to provide software education for practical course of grades 5-6. In this study, learner-centered evaluation was applied to software education to analyze its effectiveness. It is hoped that many teachers will apply learner-centered evaluation to software education to become more effective software education in school. In a learner-centered evaluation, students can expect positive effects by actively participating in classes and engaging in active learning activities. Through learner-centered evaluation, we have taken into account the various background variables to see how students' three aspects, creativity, problem-solving ability and information-use ability change, and how learner-centered evaluation affects these abilities in software education. The result of research have shown that in software education, learner-centered evaluations have all had significant effects on creativity, problem-solving ability and information-use ability, as well as the existence of entry/scratch study experience.

A Study on Conative IS Use Behavior of RPA under Mandatory IS Use Environment (강제적 사용환경 하의 RPA 능동적 사용행동에 관한 연구)

  • Jungeun Lee;Hyunchul Ahn
    • Knowledge Management Research
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    • v.24 no.1
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    • pp.223-243
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    • 2023
  • RPA is implemented through management policy and enforced in mandatory environments to enhance performance and efficiency in various fields. However, the success of RPA implementation depends on the level of active engagement from organization members, even in a mandatory setting. This study identifies perceived ease of use, usefulness, accountability, perceived risk, and self-efficacy as variables that influence conative use behavior, which consists of reflective secondary factors such as immersion, reinvention, and learning. Data was collected from 207 office workers in various industries who have experience with RPA to test the proposed research model. The structural equation was verified using SPSS 20.0 and SmartPLS 4.0, and the analysis showed that all the proposed variables had a significant impact on conative use behavior. Our research findings provide theoretical and practical implications in knowledge management, enabling companies that implement RPA to recognize and address factors that encourage their members to actively use RPA.

A Study on Software and Artificial Intelligence Education Camp Operation (소프트웨어와 인공지능 교육캠프 운영에 관한 연구)

  • Keun-Ho Lee
    • Journal of Internet of Things and Convergence
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    • v.9 no.4
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    • pp.71-75
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    • 2023
  • Changes in modern society are resulting in the emergence of various service models that apply software and artificial intelligence, and all fields are rapidly changing based on software and artificial intelligence. Education on software and artificial intelligence is emerging as a major influencing factor that determines national competitiveness. Following these social changes, interest in the use of software and artificial intelligence is quite high. Starting in 2025, software and artificial intelligence-related curricula are scheduled to be introduced into public education in elementary, middle, and high schools, so many educational activities are becoming active. In this study, based on the content of operating the software and artificial intelligence experience activity program, we would like to propose the efficiency of future learning programs and operating methods for software and artificial intelligence.