• Title/Summary/Keyword: Experience of Landscape

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Analysis of Biotope Structure of Grade Classification in terms of Nature Experience and Recreation Value - In case of Gwangmyeong-Siheung Bogeumjari Housing District - (자연체험 및 휴양가치 등급 설정을 위한 비오톱 구조분석 - 광명시흥 보금자리 주택지구를 대상으로 -)

  • Ra, Jung-Hwa;Cho, Hyun-Ju;Lee, Hyun-Taek;Kim, Jin-Hyo;Park, Cheon-Jin
    • Journal of Korean Society of Rural Planning
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    • v.17 no.3
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    • pp.27-41
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    • 2011
  • This research The main focus of this research is to provide basic data for concrete recreation planning of future site by selecting Gwangmyeong-Siheung housing district, large residential development district focused on rural areas, by evaluation of recreation value and detailed biotope type classification. The main results of analysis are as follows. As a result of basic survey of the research area, total 79 family and 307 taxonomic groups are identified and also naturalization index and urbanization index were estimated 16.6 % and 17.6% respectively. Also, as a result of biotope type classification, it is divide into 12 biotope type gorups including forest biotope type group and its subordinate 53 biotop types. As a result of first value evaluation, there are total 13 biotope types such as vegetation-full artificial rivers in I grade. In addition it is analyzed as 9 types of II grade, 5 types of III grade, 8 types of IV grade, 18 types of V grade. Lastly, as a result of second evauation, it is analyzed that there are 21 special meaningful areas for recreation and natural experience(1a, 1b), and 50 meaningful areas for recreation and natural experience(2a, 2b, 2c). It is regarded that the results of biotope types classification and recreation value from this research play roles of analyzing the Suitable site for recreation area before development in terms of large residential development district, and then these results provide important basic data to secure recreational and natural experience area in development planning.

Analysis of visit attributes among rural experience program participants and impact on revisit intention - Based on the case of Cheong-Ho region

  • Yu, Chan Ju;Cha, Ji Eun;Jang, Dong Heon
    • Korean Journal of Agricultural Science
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    • v.43 no.4
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    • pp.678-687
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    • 2016
  • Rural area development projects are being carried out in a strategy to create new value in agriculture and farm villages and to change the public perception. This study targeted rural experience participants visiting Cheong-Ho region, where the Rural Village Comprehensive Development Project was carried out. They were surveyed about attributes of visits to farm villages to determine which attributes of the experience could influence their revisits. This study was conducted under an umbrella project conducted as per the Special Act on Life Improvement and Regional Improvement for Farmers and Fishermen. Cheong-Ho region in Buan-gun produces mulberry, organic wheat, and rice grown using environmentally-friendly agricultural practices. This region as held events offering visitors the chance to experience rural villages and mulberry farms. Survey results showed that the natural landscape of villages, village experience, and the services provided by residents had a positive relationship with the probability of revisiting the village. Also, village facilities, harmony of natural landscape, hospitality of village residents, amusement value of rural experience, and the cost for rural experience were significant attributes. Therefore, it is necessary to revitalize the rural experience program targeting rural experience participants in Cheong-Ho region through continuous and monitoring of key visit attributes and revisit factors.

Bear Theme Park Design ('곰' 주제공원 조경설계)

  • Woo Jung-Sang
    • Journal of the Korean Institute of Landscape Architecture
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    • v.33 no.3 s.110
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    • pp.105-113
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    • 2005
  • Human desire is required to be changed variously as time flows. A theme park which is planned to male a good memory including a variety of story, drama, and experience with one of themes is increasingly and currently broaden to be a good economic value of cultural tourism for the local autonomy institution or individual business. The plan for a theme park should be developed to give the tourist satisfaction at studious and ecology educational needs in conformity with our country's distinctive four seasons, its surrounding environment, facilities, and its contents. This design which is called 'Bear theme park' has only one theme focused on a combined effort with a landscape designer and a sculptor. It is estimated that the park must be our country's unique model of a theme park The purpose of this study is to request the designer's direct construction to participate in it by themselves, to solve any problems on the design side, to experience the real construction procedure, and to take the designer's techniques, and skills as soon as the design completed.

Analysis of Landscape Image and Visual Characteristics of Wolseong District Using Virtual Walkthrough (가상체험을 이용한 경주 월성지구의 경관이미지 및 시각적 특성분석)

  • Deng, Bei-Jia;Heo, Sang-Hyun
    • Journal of Environmental Science International
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    • v.30 no.10
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    • pp.833-844
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    • 2021
  • A well-maintained landscape can increase the competitiveness of a city. Gyeongju which is the famous ancient capital of Korea, has numerous historical resources. However, the disharmony between the historical landscape and the surrounding landscape weakens the competitiveness of the city. At present, most landscape analysis methods mainly focus on plans, photos, and animation, which have certain limitations in the expression of landscape spatial scale and materials. This study aimed to use the virtual walkthrough method to take the Wolseong District of Gyeongju historical areas as the object in order to evaluate the landscape visually. Compared with planar landscape analysis methods, such as photos and videos, the virtual walkthrough method is more immersive and intuitive to experience the spatial scale. The study results revealed images, visual characteristics, and visual influence factors of the landscape, which provide essential data for the construction and improvement of landscapes in similar historical areas in the future.

The effect of landscape meaning on landscape assessment focused on the interaction with scenic beauty, people\\`s purpose and socio-cultural experience (경관의 의미와 경관평가에 관한 연구 - 경관의 미적 특질, 사람들의 목적 및 사회 문화적 경험과의 관련성을 중심으로 -)

  • 이영경
    • Journal of the Korean Institute of Landscape Architecture
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    • v.24 no.4
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    • pp.59-73
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    • 1997
  • Past research suggests that a landscape has a specific situational meaning that is comprized of physical, social, and functional dimensions. and that the meaning: influences person/landscape interactions. In this study. the effect of landscape meaning on three landscape assessment(scenic beauty assessment, picnic preference, living preference) was tested by manipulating landscape meaning in three ways: Korean-positive, Korean-neutral, American-positive The results showed that landscape ,meaning played an important role in determining cognitive interactions and affective experiences of landscapes. However, it should be notch that the beneficial effect of positive meaning on landscape experiences depended on people's tasks and levels of oflandscape beauty. The effect was larger for both picnic preference (than scenic beauty and living preference) and low-beauty landscape (than the high-beauty) . The results also showed that the beneficial effect of positive meaning depended on the relationship between talc nature of positive meaning and measurement context.

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A Study on the Characteristics of Revelatory Landscape Projects (현시(顯示)적 조경작품의 특성 연구)

  • Kim, Chung-Ho
    • Journal of the Korean Institute of Landscape Architecture
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    • v.35 no.2 s.121
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    • pp.37-48
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    • 2007
  • An exhibit entitled 'Revelatory Landscapes' was held at the San Francisco Museum of Modem Art from May 5 to October 14, 2001. For this Museum's rot off-site outdoor exhibition, five outstanding design teams-Kathryn Gustafson, Hargreaves Associates, Hood Design, Tom Leader Studio, and ADOBE LA-created site-specific installations in Berkeley, Oakland, San Jose, and the San Francisco Bay Area. Each project showcased a hybridization of environmental art and landscape design. The main content revealed through revelatory landscapes were the natural, cultural, and historical palimpsest of the sites-particularly as related to the history of minorities such as Native American, African Americans and Latin Americans-as well as the every day life of ordinary people. To represent these ideas, a juxtaposition of the past and the present was broadly applied. Furthermore, the use of dramatic colors, textures, and forms in consideration of materials coupled with the revelation of natural elements such as wind and sunlight accelerated the effect of this juxtaposition. Every project of the Revelatory Landscapes exhibit requires a phenomenological experience to be appreciated. Via the five senses, these experiences cause a synesthetic experience beyond solely the visual. By examining the projects of 'Revelatory landscapes', the threshold for a new blending between environmental art and landscape design as well as new landscape design strategies that overcome the dichotomy between nature and culture will change and evolve.

A Study on the Evaluation of Biotope Value of Rural Areas in terms of Nature Experience and Recreation - A Case Study of Large Residential Land Development District - (자연체험 및 휴양적 관점에서 농촌지역의 비오톱 가치평가 연구 - 대규모 택지개발 사업지를 대상으로 -)

  • Cho, Hyun-Ju;Han, Sang-Yoel;Lee, Hyun-Taek;SaGong, Jung-Hee
    • Journal of Korean Society of Rural Planning
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    • v.16 no.3
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    • pp.87-101
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    • 2010
  • This research has a significance on providing basic material of landscape ecological planning and open space planning of the future site by selecting Sinseo innovative city area, large residential land development district in rural area, by classifying biotope types and implementing recreational value assessment in the level of area. First of all, as a result of classification of biotope types in research site, total 11 biotope type groups including stream biotope and its subordinate 51 biotope types. Also, as a result of the first value assessment of classified biotopes, there are total 5 types such as vegetation-full natural river, fallow ground in I grade. In addition, it is analyzed that grade II have 18 types, III are 10, IV are 12, the least valuable V are 6. Especially, grassland biotope(GD) was classified into grade II, which is one grade raised, because it is analyzed that it has high value in terms of normal access and availability although it was assessed as grade ill in terms of natural experience quality. Lastly, as a result of the second assessment, special areas for natural experience and recreation(1a, 1b) are 15, areas for natural experience and recreation(2a, 2b, 2c) are 47. Especially, the 52th drawing mark space was grade II in the first assessment but its value grade was upgraded because of its high value in terms of use evidence, size of the area, accessibility with housing area, history and cultural character and so on.

A Study on the Landscape Plan for the Sambaek Agricultural Theme Park (삼백 농업·농촌 테마공원 기본계획)

  • Kwon, Jin-Wook;Park, Chan-Yong
    • Journal of Korean Society of Rural Planning
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    • v.20 no.1
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    • pp.147-159
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    • 2014
  • This study aims to draw up a basic plan to construct an agricultural theme park in a farming city as a way of establishing its regional identity represented by "Three Whites". Sangju, Kyongsangbuk-do which is the subject area of the study has been well-known for "Three Whites (rice, silkworm cocoon and dried persimmon)." The purpose of the study is to take a closer look at the folk life and culture of Sangju and develop tourism resources to promote regional development and competitiveness of the city. This study was conducted in several phases in consideration of the characteristics of plan and design, on the basis of the theoretical review of agricultural tourism. In the first phase, planning conditions were analyzed as per development objectives. In the second phase, strategies and concepts were established for the theme park, based on which development methods were decided by phase and facility. Then, a preliminary review was conducted on functions and facilities to introduce to the theme park. In the third phase, a comprehensive plan was drawn up, which includes basic plans for respective parts. In consideration of the characteristics of the study, construction was not looked at in detail. The total size of land subject to the study is approx. $97,960m^2$, which was divided into four separate zones--Sambaek Cultural Experience Zone, Natural Observation & Experience Zone, Agricultural Life Experience Zone and other facilities zone--in order to connect facilities, functions and experience with the physical characteristics of the city, and separate space planning was conducted for each zone. The outcome of the study carries significance as an example of alternative tourism which considers regional characteristics, develops local resources and makes use of obsolete rural facilities, in what is called the eco-friendly development where nature and eco-system, landscape and culture, and recreation and leisure come together as one.

Master Plan for Incheon Urban Eco-forests (인천 도시생태숲 조성 기본계획)

  • Kwon, Jeon-O
    • Journal of the Korean Institute of Landscape Architecture
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    • v.34 no.4 s.117
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    • pp.48-60
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    • 2006
  • This study was carried out to create a master plan for an urban eco-forest, including concepts of forest restoration, forest management, and nature education. The concept of an urban eco-forest is different from the original eco-forest, which pursues the conservation of native species in their habitats, using the resources of special plants, etc. The study site was a hill (128m) managed as an urban natural park. Citizens have usually used the park for fitness purposes, as a place for outdoor exercise early mornings on weekdays and holidays. The result of a questionnaire survey showed that the users knew about the eco-forest, and they wanted to participate in the nature education programs. The flora and actual vegetation were weak about conservation of native species on the site. The framework of the plan consisted of development of the ecological forest and forest restoration, and allowed for recreation and the experience of nature, according to the concepts of the urban eco-forest. The landscape was divided into the experience zone of biodiversity, the experience zone of a valley ecosystem, the forest restoration zone, and the recreation and experience zone in nature. Based on this framework, detailed programs and theme areas were planned, as were forest restoration models and planting plans.

Realization Method for Landscape Architecture Design Using Virtual Reality Technology - Focused on the Residential Garden Design - (가상현실(VR)기법을 이용한 조경설계 구현방법 - 주택정원 설계 중심으로 -)

  • Deng, Bei-Jia;Kim, Young-Hun;Cao, Lin-Sen;Heo, Sang-Hyun
    • Journal of the Korean Institute of Landscape Architecture
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    • v.47 no.3
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    • pp.71-80
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    • 2019
  • The Fourth Industrial Revolution, centered on intelligence and information, began to take hold in 2016. This study uses virtual reality technology, which is the most popular technology of the Fourth Industrial Revolution. The purpose of this study is to explore a Virtual Walk-through method, which can be easily applied to landscape architecture. At present, virtual reality technology is widely used in the fields of games, emergency training, and architectural design. However, in the field of landscape architecture, it is still in the development stage. In addition, most of the traditional ways to display virtual reality use 2D images, but such methods have some limitations. Therefore, this research addresses the three stages of "design-exhibition-experience" and puts forward a new simple method called 'Virtual Walk-through' that breaks from traditional landscape design exhibitions. The results show that compared with traditional methods, virtual reality has many advantages, such as the freedom of experience, a diversity of viewing angles, information supply, interaction, etc. It can show high quality images and effects, which are suitable for landscape design. It provides an evaluation method for garden design that can be utilized in the future. It is simple and has value as it can reflect the method and the expected effects. Virtual reality technology can bring an infinite number of prospects to the development of landscape architecture.