• 제목/요약/키워드: Experience Video

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효율적 4D 시스템을 위한 화염 검출 알고리즘 연구 (A Study of Fire Detection Algorithm for Efficient 4D System)

  • 조경우;왕기초;오창헌
    • 한국정보통신학회:학술대회논문집
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    • 한국정보통신학회 2013년도 추계학술대회
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    • pp.1003-1005
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    • 2013
  • 4D 기술이란 3D 혹은 일반영상과 함께 물리적 효과를 제공하는 것을 말한다. 이를 구현하기 위해선 영상의 재생 시간 및 프레임 데이터에 따른 4D용 메타데이터 제작이 필요하다. 본 논문은 영상의 컬러 정보에 따라 영상의 온도 상황을 판단하여 물리적 효과를 제공할 수 있는 방안을 제안한다. 제안하는 방안은 화재와 같은 영상의 컬러 정보를 파악하여 해당 상황에 맞게 물리적 효과를 제공할 수 있도록 한다. 제안하는 방안을 사용할 경우, 히터 장치와 같은 촉각체험을 위한 4D 메타데이터를 프로그래머의 개입 없이 자동으로 제작할 수 있을 것으로 기대된다.

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비디오 녹화 기반 병동 간호 인수인계 프로그램 개발 및 적용가능성 : 예비연구 (Development and Feasibility of a Video Recording-Based Standardized Handoff Program for Ward Nurses: A pilot study)

  • 서은경;김선희;손연정
    • 중환자간호학회지
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    • 제11권3호
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    • pp.71-84
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    • 2018
  • Purpose : This study develop a Video Recording-Based Standardized Handoff (VRSH) program at shift change for ward nurses. Methods : The study was conducted in five medical, three surgical, and one comprehensive nursing care service wards affiliated with a secondary general hospital. In this methodological study, the VRSH program was developed between April and December, 2017. It is noted that 65 nurses who were involved in the VRSH program participated in this study. Results : In line with the modified Situation, Background, Assessment, Recommendation tool, the VRSH program consisted of three phases. In the VRSH program, the average time for handoff duration was 3-5 minutes per patient. More than 90% of the ward nurses were satisfied with the VRSH program since it benefited them by reducing overtime work and improving the performance, as well as effective communication, of nurses. The content analysis of nurses' VRSH program experience, revealed three categories and eight sub-categories. Conclusions : This study provides evidence that the VRSH program improves effective nursing performance and, the handoff communication and relationships between nurses. Future studies on large sample sizes and multiple settings are required to substantially evaluate the impact of the VRSH program on clinical outcomes.

Link Error Analysis and Modeling for Video Streaming Cross-Layer Design in Mobile Communication Networks

  • Karner, Wolfgang;Nemethova, Olivia;Svoboda, Philipp;Rupp, Markus
    • ETRI Journal
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    • 제29권5호
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    • pp.569-595
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    • 2007
  • Particularly in wireless communications, link errors severely affect the quality of the services due to the high error probability and the specific error characteristics (burst errors) in the radio access part of the network. In this work, we show that thorough analysis and appropriate modeling of radio-link error behavior are essential to evaluate and optimize higher layer protocols and services. They are also the basis for finding network-aware cross-layer processing algorithms which are capable of exploiting the specific properties of the link error statistics, such as predictability. This document presents the analysis of the radio link errors based on measurements in live Universal Mobile Telecommunication System (UMTS) radio access networks as well as new link error models originating from that analysis. It is shown that the knowledge of the specific link error characteristics leads to significant improvements in the quality of streamed video by applying the proposed novel network- and content-aware cross-layer scheduling algorithms. Although based on live UMTS network experience, many of the conclusions in this work are of general validity and are not limited to UMTS only.

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Video-Assisted Thoracic Surgery Lobectomy

  • Kim, Hong Kwan
    • Journal of Chest Surgery
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    • 제54권4호
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    • pp.239-245
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    • 2021
  • Video-assisted thoracoscopic surgery (VATS) has been established as the surgical approach of choice for lobectomy in patients with early-stage non-small cell lung cancer (NSCLC). Patients with clinical stage I NSCLC with no lymph node metastasis are considered candidates for VATS lobectomy. To rule out the presence of metastasis to lymph nodes or distant organs, patients should undergo meticulous clinical staging. Assessing patients' functional status is required to ensure that there are no medical contraindications, such as impaired pulmonary function or cardiac comorbidities. Although various combinations of the number, size, and location of ports are available, finding the best method of port placement for each surgeon is fundamental to maximize the efficiency of the surgical procedure. When conducting VATS lobectomy, it is always necessary to comply with the following oncological principles: (1) the vessels and bronchus of the target lobe should be individually divided, (2) systematic lymph node dissection is mandatory, and (3) touching the lymph node itself and rupturing the capsule of the lymph node should be minimized. Most surgeons conduct the procedure in the following sequence: (1) dissection along the hilar structure, (2) fissure division, (3) perivascular and peribronchial dissection, (4) individual division of the vessels and bronchus, (5) specimen retrieval, and (6) mediastinal lymph node dissection. Surgeons should obtain experience in enhancing the exposure of the dissection target and facilitating dissection. This review article provides the basic principles of the surgical techniques and practical maneuvers for performing VATS lobectomy easily, safely, and efficiently.

Socially Aware Device-to-multi-device User Grouping for Popular Content Distribution

  • Liu, Jianlong;Zhou, Wen'an;Lin, Lixia
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제14권11호
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    • pp.4372-4394
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    • 2020
  • The distribution of popular videos incurs a large amount of traffic at the base stations (BS) of networks. Device-to-multi-device (D2MD) communication has emerged an efficient radio access technology for offloading BS traffic in recent years. However, traditional studies have focused on synchronous user requests whereas asynchronous user requests are more common. Hence, offloading BS traffic in case of asynchronous user requests while considering their time-varying characteristics and the quality of experience (QoE) of video request users (VRUs) is a pressing problem. This paper uses social stability (SS) and video loading duration (VLD)-tolerant property to group VRUs and seed users (SUs) to offload BS traffic. We define the average amount of data transmission (AADT) to measure the network's capacity for offloading BS traffic. Based on this, we formulate a time-varying bipartite graph matching optimization problem. We decouple the problem into two subproblems which can be solved separately in terms of time and space. Then, we propose the socially aware D2MD user selection (SA-D2MD-S) algorithm based on finite horizon optimal stopping theory, and propose the SA-D2MD user matching (SA-D2MD-M) algorithm to solve the two subproblems. The results of simulations show that our algorithms outperform prevalent algorithms.

Comparing Learning Outcome of e-Learning with Face-to-Face Lecture of a Food Processing Technology Course in Korean Agricultural High School

  • PARK, Sung Youl;LEE, Hyeon-ah
    • Educational Technology International
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    • 제8권2호
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    • pp.53-71
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    • 2007
  • This study identified the effectiveness of e-learning by comparing learning outcome in conventional face-to-face lecture with the selected e-learning methods. Two e-learning contents (animation based and video based) were developed based on the rapid prototyping model and loaded onto the learning management system (LMS), which is http://www.enaged.co.kr. Fifty-four Korean agricultural high school students were randomly assigned into three groups (face-to-face lecture, animation based e-learning, and video based e-learning group). The students of the e-learning group logged on the LMS in school computer lab and completed each e-learning. All students were required to take a pretest and posttest before and after learning under the direction of the subject teacher. A one-way analysis of covariance was administered to verify whether there was any difference between face-to-face lecture and e-learning in terms of students' learning outcomes after controlling the covariate variable, pretest score. According to the results, no differences between animation based and video based e-learning as well as between face-to-face learning and e-learning were identified. Findings suggest that the use of well designed e-learning could be worthy even in agricultural education, which stresses hands-on experience and lab activities if e-learning was used appropriately in combination with conventional learning. Further research is also suggested, focusing on a preference of e-learning content type and its relationship with learning outcome.

Video-Assisted Thoracoscopic Ligation of the Thoracic Duct in a Patient with Traumatic Chylothorax

  • Lee, Deok Heon;Cho, Joon Yong;Oh, Tak-Hyuk
    • Journal of Trauma and Injury
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    • 제29권3호
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    • pp.89-92
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    • 2016
  • Non-surgical traumatic chylothorax following blunt chest trauma is rare, with only a few cases having been reported. In general, conservative treatment measures are recommended as initial management of traumatic chylothorax; these include closed thoracostomy, dietary restriction, and parenteral nutrition. There are few reports of surgery for traumatic chylothorax. We report our experience with thoracic duct ligation using video-assisted thoracoscopic surgery in a patient with chylothorax following blunt chest injury with associated fractures of the thoracic spine.

The Effects of Recording Distance and Viewing Distance on Presence, Perceptual Characteristics, and Negative Experiences in Stereoscopic 3D Video

  • Lee, Sanguk;Chung, Donghun
    • 방송공학회논문지
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    • 제24권7호
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    • pp.1189-1198
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    • 2019
  • The study explores the effects of recording and viewing distances in stereoscopic 3D on presence, perceptual characteristics, and negative experiences. Groups of 20 participants were randomly assigned to each of the three viewing distances, and all participants were exposed to five versions of the stereoscopic 3D music video that differs in recording distance. The results showed that first, viewers felt a higher experience of presence and had a better perception of objects positioned near the cameras. Second, viewers felt a greater perception of screen transmission as the viewing distance increased. Finally, viewers felt a greater negative experiences due to the joint effects of recording and viewing distance. As investigating the influence of stereoscopic 3D content and viewing environments on psychological factors, the study expects to provide a guideline of human factors in 3D.

비디오 파노라마 가상현실을 기반으로 하는 호서 사이버 패류 박물관의 연구 (A study on Web-based Video Panoramic Virtual Reality for Hose Cyber Shell Museum)

  • Hong, Sung-Soo;khan, Irfan;Kim, Chang-ki
    • 한국정보처리학회:학술대회논문집
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    • 한국정보처리학회 2012년도 추계학술발표대회
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    • pp.1468-1471
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    • 2012
  • It is always a dream to recreate the experience of a particular place, the Panorama Virtual Reality has been interpreted as a kind of technology to create virtual environments and the ability to maneuver angle for and select the path of view in a dynamic scene. In this paper we examined an efficient algorithm for Image registration and stitching of captured imaged from a video stream. Two approaches are studied in this paper. First, dynamic programming is used to spot the ideal key points, match these points to merge adjacent images together, later image blending is use for smooth color transitions. In second approach, FAST and SURF detection are used to find distinct features in the images and a nearest neighbor algorithm is used to match corresponding features, estimate homography with matched key points using RANSAC. The paper also covers the automatically choosing (recognizing, comparing) images to stitching method.

Configuration of Supplemental Tile Sets based on Prediction of Viewport Direction for Tile-based VR Video Streaming

  • An, Eun-bin;Kim, A-young;Seo, Kwang-deok
    • 방송공학회논문지
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    • 제25권7호
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    • pp.1052-1062
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    • 2020
  • As the market demand for immersive media increases, an efficient streaming method is required in consideration of network conditions while maintaining the user's immersive experience. Accordingly, transmitting a viewport with relatively high-quality, such as tile-based streaming, is mainly used. But there still remains a lot of technical challenges, such as quickly providing a new viewport in high-quality according to the gaze. To solve the aforementioned problem, in this paper, we propose a method of configuring and transmitting a supplemental tile set through the predicted direction, and a range of stable utilization of the transmitted supplemental tile set.