• Title/Summary/Keyword: Exhibits

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An Analysis of the Characteristics of the Contents of Physics Exhibits in Science Centers (과학관 물리 전시물의 전시 형태 및 내용 분석)

  • Lee, Bong-Woo;Kim, Seol-Hee
    • Journal of Korean Elementary Science Education
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    • v.26 no.2
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    • pp.209-215
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    • 2007
  • The purpose of this study was to investigate the characteristics of the contents which were presented in the physics exhibits of the following three museums; Seoul National Science Museum, National Science Museum and the Exploration Center. The main findings of this research were as follows: Firstly, it was found that 73.7% of the exhibits were composed of 'dynamic exhibits', 87.6% of the exhibits were 'active involvement type exhibits', 48.3% of the exhibits were 'interest induction type exhibits' and 42.8% of the physics exhibits were composed of exhibits related to optics. Secondly, it was found that many elementary students seemed to have difficulty in understanding and executing the activities in the physics exhibits.

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An Analytical Study of the Exhibits in the Section of Biology in the National Science Fairs (전국과학전람회 생물부문 출품작 분석)

  • 최도성
    • Journal of Korean Elementary Science Education
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    • v.22 no.1
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    • pp.97-108
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    • 2003
  • The total 4,895 works presented at Science Fairs for the past 17 years(1986∼2002) are classified by subjects and participators, and the 1,277 works in biology section are analyzed by participators, contents, and object materials. The results are as follows: The proportion of exhibits according to sections was the most in Biology(26.1%). The social position of exhibitors and its proportion were 45.7% in students and 54.3% in teachers and popular people. The proportions of students' exhibits by the level of school were elementary school(68.3%). middle school(14.3%), and high school(17.4%). This indicates rapid decrease in the number of exhibits in middle and high schools. The proportion of students' exhibits(55.9%) is higher than that of teachers' exhibits(44.1%) in the section of Biology. In terms of contents, exhibits about Physiology and Ecology were the most(67.6%). The materials used in those exhibits and the proportion were Animalia(50.9%), Plantae(39.9%), Fungi(5.7%), Monera(1.8%), and Protista(1.7%). The proportion of taxa in plants studied in the exhibits were Dicotyledoneae(65.9%) and Monocotyledoneae(17.3%). The proportion of taxa In animals was Arthropoda(60.2%), Vertebrata(24.9%), and Mollusca(11.1%). The species used in those exhibits and its times were pine tree(11 times), dandelion(10 times), and butterfly(11 times).

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Analysis on exhibits for nuclear energy of science museums (원자력을 주제로 하는 과학관 전시물에 대한 분석)

  • Lee, Gui-Won;Yang, Han-Joon
    • Korean Journal of Digital Imaging in Medicine
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    • v.15 no.2
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    • pp.25-30
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    • 2013
  • The purpose of this study was to provide information about exhibits for nuclear energy in science museums. This analysed form and content of exhibits of science museums. The subjects were exhibits of 3 science museums; Seoul science park, Seoul national science museum, Gwachen national science museum. The research results were as follows: First, 3 science museums had similar methods of exhibits and types of explanations because of speciality of theme. 3 science museums had mostly fixed exhibit. Panel was the most types of explanations in 3 science museums. Second, 3 science museums had similar contents of exhibits. They dealt with nuclear power generation and radiation. However, Some parts such as radioactive waste, nuclear fusion generation had different. This study suggests that exhibits for nuclear energy of science museums use a variety of methods and types of explanation. Also, science museums need to increase exhibits for nuclear energy.

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Development of Exhibits Preference Analysis Method using Deep Learning for Science Museum (딥러닝을 활용한 과학관 전시품 선호도 분석 방법 개발)

  • Yu, Jun Sang;Kang, Bo-Yeong
    • Journal of Korea Multimedia Society
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    • v.24 no.1
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    • pp.40-50
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    • 2021
  • Science museum are dealing with exhibits on field of changing science and technology, and previous research suggested that exhibits replacement should carried out at least every 5 years. In order to efficiently replace exhibits within a limited budget, various studies analyzed visitors' preferences to exhibits. Recently, studies use various technologies to collect the data on visitors' preferences automatically, but almost of studies had a high dependency on their visitors such as visitors needed to carry specific sub-devices in the museums for gathering data. As complementing the limitations of previous research, this study introduces the improved method which is able to automatically collect and quantify visitors' preferences to exhibits using TensorFlow, a deep learning technology. By the proposed analysis method, it was possible to collect 2,520 data of visitors' experience on exhibits in totality. Based on collected data, attraction power and holding power indicating the preference of visitors on exhibits were able to be calculated. The result also confirmed antecedent research conclusion that the attraction power and holding power of the exhibit which consists of 3 dimensional structures work are higher than other exhibits. As a conclusion, the proposed method will provide more convenient data collection method for detecting visitors' preference.

A Case Study on Virtual Reality-based Science Exhibition: Study on Korea, Hong Kong and Japan Science Museums (가상현실 기반의 과학관 전시물 사례 연구 - 한국, 홍콩, 일본 과학관을 중심으로 -)

  • Lee, Juyeon;Jang, Shinho
    • Journal of Creative Information Culture
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    • v.6 no.3
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    • pp.107-128
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    • 2020
  • In this study, the present state and characteristics of VR exhibits currently exhibited in Korea, Hong Kong, and Japan were studied to derive the improvements in the domestic VR exhibits. The previous literatures on VR exhibits at Science Museum were reviewed and online and offline data were collected, analyzed and compared. As the result of the study, VR exhibits at Science Museum in Korea turned out to focus on interest and fun rather than containing scientific content, and exhibits aimed at recreational play and physical activity. The Hong Kong Science Museum VR exhibits are more physically targeted exhibits than the cognitive target exhibits. In addition, at the Japanese Science Museum, there are many exhibits aimed at the physical target exhibits. As the result of classifying VR exhibits into the similar types, it was possible to derive them into four characteristics. The implications for future KOREA VR museum exhibitions were discussed.

Participatory Behaviors and Interactive Experiences at a Science Museum (과학관에서의 사용자 참여 행동과 상호작용적 경험)

  • Cho, Myung Eun;Kim, Mi Jeong
    • Korean Institute of Interior Design Journal
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    • v.25 no.1
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    • pp.65-72
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    • 2016
  • In allowing visitors to manipulate objects or models with their hands, science museums can become informal education institutions. However, little research has been conducted analyzing the specific interactions of visitors at museums and the effects that specific characteristics of interactive exhibit have on visitors. This research classified exhibits according to the three characteristics: the presentation of concepts, interaction with exhibits and concept levels. Further, relationships among engagement behaviors, visitors'attraction to exhibits, and the holding power of exhibits were analyzed. Using the three characteristics, 55 exhibits were classified into five styles. The results suggest that intriguing content and novel interfaces, maximizing information on science and technology, should be developed for the educational purpose of encouraging visitors to engage in active learning with interactive exhibits. The results of this study provide useful data that planners, designers, and instructors of science museums can use to maximize visitors' participatory learning and interactions.

A Case Study for Interactive Learning between Visitors and Exhibits in a Natural History Hall Focused on the Discourse Flow and the Modes of Visitors' Own Interactions (관람 대화의 흐름과 상호작용의 양상에 기반한 자연사 전시관의 전시물과 관람객 간 상호작용적 학습 사례 연구)

  • Choi, Moon-Young;Maeng, Seungho;Park, Eun Ji;Jung, Won-Young;Kim, Chan-Jong
    • Journal of The Korean Association For Science Education
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    • v.32 no.7
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    • pp.1251-1268
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    • 2012
  • This study investigated several cases of interactive learning mediated by exhibits in a natural history hall during visits by middle school students. Five visiting cases were selected, in which visitors engaged actively in the interactions between them. Each visiting case was analyzed in terms of visiting discourse register and the modes of interaction in order to understand both visitors' meaning-making processes through the discourse flow and the characteristics of visiting discourse according to the features of exhibits. Results were as follows. The information provided in the exhibits was used as THEMEs in visitors' discourse and the visitors presented their information on the THEMEs as RHEMEs. The visitors made their own meaning for the exhibits by exchanging their information with each other. Interrogative sentences on the exhibit panels allowed visitors to make arguments. Similar exhibits displayed together helped visitors to compare those exhibits. These two features of the exhibits facilitated visitors' meaning-making processes in the natural history hall. The modes of interaction between visitors mediated by the exhibits showed that the information itself from the exhibits as well as visitors' opinion on the exhibits were frequently used as the elements for in-depth cognitive social interactions that allowed the visitors to construct meaning. Based on these results, we discussed that understanding in detail how visitors choose information from exhibits and construct visiting discourse is very important to improve visitors' collaborative science learning at a natural history hall.

Interaction Analysis Between Visitors and Gesture-based Exhibits in Science Centers from Embodied Cognition Perspectives (체화된 인지의 관점에서 과학관 제스처 기반 전시물의 관람객 상호작용 분석)

  • So, Hyo-Jeong;Lee, Ji Hyang;Oh, Seung Ja
    • Korea Science and Art Forum
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    • v.25
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    • pp.227-240
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    • 2016
  • This study aims to examine how visitors in science centers interact with gesture-based exhibits from embodied cognition perspectives. Four gesture-based exhibits in two science centers were selected for this study. In addition, we interviewed a total of 14 visitor groups to examine how they perceived the property of gesture-based exhibit. We also interviewed four experts to further examine the benefits and limitations of the current gesture-based exhibits in science centers. The research results indicate that the total amount of interaction time between visitors and gesture-based exhibits was not high overall, implying that there was little of visitors' immersive engagement. Both experts and visitors expressed that the current gesture-based exhibits tend to highlight the novelty effect but little obvious impacts linking gestures and learning. Drawing from the key findings, this study suggests the following design considerations for gesture-based exhibits. First, to increate visitor's initial engagement, the purpose and usability of gesture-based exhibits should be considered from the initial phase of design. Second, to promote meaningful interaction, it is important to sustain visitors' initial engagement. For that, gesture-based exhibits should be transformed to promote intellectual curiosity beyond simple interaction. Third, from embodied cognition perspectives, exhibits design should reflect how the mappings between specific gestures and metaphors affect learning processes. Lastly, this study suggests that future gesture-based exhibits should be designed toward promoting interaction among visitors and adaptive inquiry.

Effective Exhibition Communication of Science: An Analysis of the South Korea's National Science Museum (PEP/IS 모델을 적용한 과학관의 적극적 활용에 관한 연구 : 국립중앙과학관 사례분석과 대안모색)

  • Lee, Eun-A;Kim, Hak-Su
    • Journal of Technology Innovation
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    • v.16 no.2
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    • pp.95-123
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    • 2008
  • As a medium for communication on science and technology, science museum could be important to adults who finished formal school education. By analysing all the exhibits at the National Science Museum and conducting a face-to-face interview survey toward 100 adult visitors, based on the PEP / IS model's perspective(Kim, 2007), this study aimed to find a way to induce many adults to visit science museum from the information consumer's viewpoint, not the information provider's one. The result was that most of the exhibits were not related to problems which people focused attention on. About half of visitors, therefore, did not relate their problems with exhibits and responded that there was no relationship between exhibits and their everyday life. However, they had an idea that science and technology could contribute to solving their problems. These findings could suggest that first, science exhibits in relation to people's focused problems or issues are to be developed, second, programs for parents who are accompanied by their children are to be developed, and last, adults' engagement in planning the science museum exhibits is to be considered.

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