• 제목/요약/키워드: Exhibition Space Analysis

검색결과 162건 처리시간 0.022초

고령자의 신체특성을 반영한 전시시설 환경디자인 체크리스트 적용현황 비교분석 -한국과 일본을 중심으로- (Comparative Analysis of Environment Design Checklist at Exhibition Facilities Based on Physical Characteristics of the Elder - Focused on Korea and Japan-)

  • 오지영;박혜경
    • 한국과학예술포럼
    • /
    • 제24권
    • /
    • pp.277-287
    • /
    • 2016
  • 본 연구는 증가하는 전시시설 고령관람자들의 신체 특성을 반영한 환경디자인 체크리스트를 이용하여 한국과 일본 전시시설의 적용현황을 비교분석하는 것을 목적으로 한다. 한국과 일본을 대표하는 국·공립 박물관 8곳 (역사계 4곳, 미술계 4곳)을 선정하고 전시 시설을 직접 방문하여 체크리스트 적용 현황을 파악하였다. 전시시설의 공간범위는 진입공간, 전시공간, 교육활동공간, 공공서비스공간, 이동공간으로 구분되며 고령자의 신체특성은 감각영역(시각, 청각, 촉각, 후각, 미각), 운동영역(골격, 근력, 체력)으로 구분된다. 체크리스트에 근거하여 설치, 부분설치, 미설치로 구분하여 해당점수를 부여하여 평균값으로 분석하였다. 연구결과는 다음과 같다. 첫 번째, 한국과 일본 전시시설 모두 평균값 이상의 비슷한 수준으로 나타나 전반적으로 고령자의 신체특성을 반영한 환경디자인이 시설 내에 적용되고 있는 것으로 나타났다. 두 번째, 평가 점수가 낮게 나타난 전시공간과 교육활동공간은 대부분 권장항목으로 구성되어 있었고 대부분 부분설치 또는 미설치로 나타나 이에 대한 대비가 필요할 것으로 사료된다. 세 번째, 고령자의 신체특성 중 감각영역(청각)에 해당하는 항목의 설치가 특히 미비한 것으로 나타났고 음성안내, 긴급호출벨, 보청설비 등 추가 시설이 보완이 이루어져야 할 것으로 판단된다. 네 번째, 전시시설의 건립시기, 리모델링 시기에 따라 체크리스트 평가점수가 다르게 나타나며, 역사계와 미술계 전시시설의 특성에 따라서도 점수가 다소 차이를 보이는 것으로 나타났다.

전시동선의 이동특성에 관한연구-박물관 환경디자인에 관한 기초적 연구(4)- (A Study on the Characteristics of Visitor's Movement in Exhibition Circulation -A basic Study on the Environmental Design of Museum(4)-)

  • 임채진;박종래
    • 한국실내디자인학회논문집
    • /
    • 제17호
    • /
    • pp.187-195
    • /
    • 1998
  • The purpose of this study is to analyze the characteristics of exhibition circulation which is caused by behavioral factors of visitor's movement and spatial factors in museums. It looks into the factors under the influence with the visitor's movement. The consideration of exhibition circulation may be classified into 2 categories. one is spatial factors which can make a exhibition circulation according to the extent of exhibition space display density position of exit display style and display secenario. and another is the behavioral factors of visitor's movement according to the time speed proportion of appreciation and visiting rate. The method of analysis is statistics of investigation by following after visitors. Through this data we found out that there are correlation with two categories. Therefore each factor that makes an exhibition circulation with organic relevancy have influence on the visitor's movement directly. So appropriate to the planning of each factor can offer visitors to more effective environment of exhibition.

  • PDF

공간 디자인이 마케팅에 미치는 영향 ­ - 전문전시회에서 B to B 거래중심으로 - (Space design Effect on Marketing ­ - Concentrating on B to B transaction -)

  • 김영수;정동빈;김경훈
    • 한국과학예술포럼
    • /
    • 제20권
    • /
    • pp.147-158
    • /
    • 2015
  • 본 연구는 공간디자인(Space Design)의 결과물로 마케팅 커뮤니케이션의 매개체인 산업전시 공간을 기업과 소비자 입장에서 접근하였고, 전문전시회 중 B to B 거래를 중심으로 진행하였다. 자본재, 요소, 관련 기술 및 소재 등을 공급하는 기업들의 전시회 참여 목적 및 공간디자인을 해석하여 공간디자인과 함께 어떤 요인을 고려해야 하는지 모색했다. 공간디자인과 참가업체 마케팅 간 상관관계를 분석하여 공간디자인이 마케팅에 미치는 직·간접적 효과를 도출하는데 목적을 두었다. 선행 연구결과로 입증된 전시회의 마케팅 효과에도 불구하고 전시회 참가비용은 기업에게 상당한 부담으로 작용하는 것이 현실이다. 특히, 참가비용 가운데 가장 많은 비중을 차지하는 부스디자인은 전시회 관람객이 참가기업의 부스 방문 시 고려하는 다양한 요인가운데 중요도가 떨어져 미치는 영향이 미비하였다. 전시회 참가기업의 업종에 관계없이 전시품의 수준이 부스 방문에 가장 중요한 고려 요인으로 꼽혔다. 업종별로도 부스디자인 수준이 부스 방문에 미치는 영향이 거의 없었다. 부스디자인이 참가기업의 호감도에는 긍정적 영향을 미쳤지만, 제품구입이나 참가업체와의 상담 및 계약, 가격에 미치는 영향은 극히 낮았다. 전시회의 마케팅 성공 여부는 부스디자인의 형태와 수준으로 판단하긴 어렵다. 오히려 높은 수준의 전시품과 구매력을 갖춘 관람객을 비롯하여 우수한 기술을 보유한 업체의 참가 등 전시회의 질적 우수성에 비중을 높여야 한다. 전시회의 높은 마케팅 효과를 감안하여 참가업체의 참가비용에서 공간디자인이 차지하는 비중을 적정하게 조절하여 전시회 참여를 확대하는 방안이 더욱 효과적이다. 전시회 관람객을 대상으로 분석한 본 연구의 한계성은 추후 전시회 참가업체 대상 연구로 보완이 필요하다.

전시방식과 관람행동 분석에 의한 박물관 공간구성에 관한 연구 (A Study on the Spatial Configuration for Museum from Analysis of the Method of Exhibition and Behavior of Appreciation)

  • 임채진;정성욱;박무호
    • 한국실내디자인학회논문집
    • /
    • 제39호
    • /
    • pp.108-115
    • /
    • 2003
  • The first object of this study is to clarify the newly demanded service to the visitor in a museum. And the second is to consider the Spatial Configuration on the layout of exhibition and shape of exhibition space from the view points of behavior of appreciation and other methodology, The results of this study are as follows : 1) Museums are required to offer sufficient service to the visitor for the purposes of interest, learning and sight-seeing 2) A strategic space where we can penetrate the whole room is required at the entrance of the room for the easy choice of exhibits. 3) The entrance of the room is suggested to be the most controled space.

감성체험을 위한 공간의 어포던스 특성 분석 - 박물관 사례를 중심으로 - (A Analysis of Affordance Character in Space for Sensibility Experience - Focus on the Museum cases -)

  • 김미영;문정민
    • 한국실내디자인학회논문집
    • /
    • 제20권4호
    • /
    • pp.92-100
    • /
    • 2011
  • Under social changes focusing diversification, human-oriented ecological values and emotional and pscyhological satisfaction have been considered more important in space. Such trend has developed into interest in the effect of architectural space and shape on human perception and consciousness, and space has been considered as interactive in ecological, psychological and behavioral, and aesthetic terms rather than physical environment. In particular, exhibition space where interactive sympathy between environment and users through emotional experiences is more important, can have appropriate interaction through intended relationships between environment and humans in space. Therefore, this study aims to understand affordance, an internal mechanism of space recognition and human behaviors. Then it analysed representative types of exhibition space for emotional experiences as a characteristic of affordance Based on the results analysed, it is expected that introduction of affordance as real information in space will be helpful for effective connection of space with human emotional experiences.

청주국제공예비엔날레 전시회장 조성에 관한 평가와 분석 (An Analysis of evaluations of Exhibition Design for Cheongju International Craft Biennale)

  • 조영연;이강훈
    • 한국실내디자인학회논문집
    • /
    • 제18권6호
    • /
    • pp.60-68
    • /
    • 2009
  • Cheoungju International Craft Biennale is not just an art exhibition but more like a pubic festival which is including an experiential learning and a public participation section as well as a special exhibition and an international competition section. Thus it is strongly required to present an appropriate meaning and mood corresponding to each exhibition hall. The paper has examined the exhibition topics during the last 10 years and the plannings and contents to install the exhibition hall according the yearly topic and it has analyzed the comprehensive evaluations after the exhibition. The research scope is limited to the part related to the exhibition hall and facilities, which is including calculation of dimensions and layout, access and movement system, the appropriateness of the design and construction period, measure of applied technology appropriateness, post management as well as planning intent, estimation of the number of the visitors, preliminaries. With the results shown in the comprehensive evaluation and analysis, the paper has presented two issues, the one related to the procensure and preparation and the other related to the facilities. It is showed that both problems are due to the lack of expertise and it is necessary for the experts to participate from the first step of the procedure including planning for the successful exhibition. For the appropriate exhibition hall corresponding to the exhibition planning and scale, it is required to have the professional considerations of successful space and visitor's movement management, display environment, construction method, and post management. The study presents that architectural and interior design have to take an active part in constructing exhibition design in overall stage including the initial, practice, and evaluation stage.

트릭아트 체험전시공간의 구성요소별 특성에 따른 만족도조사 분석 - 서울지역의 트릭아트전시관 3개 사례를 중심으로 - (Analysis of Satisfaction Surveys in Accordance with the Characteristics of the Components of Trick Art Experience Exhibition Space During -Around Seoul Trick Art Exhibition of Three Cases-)

  • 이동희;한혜련
    • 한국실내디자인학회논문집
    • /
    • 제23권5호
    • /
    • pp.139-145
    • /
    • 2014
  • As life is changing, modern people are interested in culture life more than the past and as a result Art Exhibition increases. Nowadays many methods of exhibit are introduced, especially Direct experience. Trick Art Experience exhibition introduced Direct experirence to a work of art for interests and used props, objets, images, and sounds for maximizing experience element. Trick Art Experience exhibition added humor as imitating famous painting and gave a deep impression through the optical illusion technique which make flat structure look three-dimensional structure. Recently, demands for Experience exhibition which are like Trick Art increase. This study figure out pros and cons through a comparison analysis of direction and component about Trick Art Experience exhibition and find a check list about making an audience active about experience. From now on, we have an object about showing design data including customer satisfaction measurement to make various expressions of direction and component about Experience Art through a case analysis. We have firsthand visited case spaces to experience the spaces and prepared a check list for the relevant types of expressions. Referring to the exhibit work classification system, components that correspond to Trick Art Experience exhibition were grouped according to constituting items. Among the types of expressions, the levels of satisfaction with Experience exhibition and Participating exhibit were found to be high and the level of satisfaction with Heart Moving exhibit was found to be low through surveys. Among the components, the levels of satisfaction with stereograms and formative effect elements were found to be high and those of spatial changes and media effects were found to be low through surveys. Therefore, the expressions should be reinforced and the components should be improved.

전쟁기념(박물)관의 새로운 전시 패러다임에 관한 연구 (A Study on the New Paradigm Shift of War Memorial/Museum)

  • 김명식
    • 한국실내디자인학회논문집
    • /
    • 제25권4호
    • /
    • pp.98-104
    • /
    • 2016
  • The study explores, by carrying out literature review (theoretical pursuit) and case analysis (practical works), the changed point of view on the European war memorial/museum, the revolution of museography and its paradigm, the case analysis of war memorial/museum in the paradigm shift, the new point of view and its role. Through the theoretical thinking and the case analysis, it concludes that the exhibition space of war memorial/museum, which is in the center of material culture, is turning into the venue of societal culture. Ultimately, it aims at indicating the necessity of the paradigm shift, and offering the exhibition design strategy and technique which can better display the objects - remains - of the terrible war and the importance of peace for the old generation and the future generation.

감성공간디자인의 실증적 연구-II (An Empirical Study on Emotional Space Design-II)

  • 오영근
    • 한국실내디자인학회논문집
    • /
    • 제21권1호
    • /
    • pp.103-110
    • /
    • 2012
  • With a theoretical focus on the emotional experiences created via the interface, and the relationship between human beings and space, this study aims to corroborate and clarify the formation and verification of emotional interactions between human beings and space using body movements. It follows the method of Coining "Movement Phrases" through the analysis of body movements in the experimental space, thereby developing them into a complete scenario to produce the story of emotional expression. This study has hereby generated the following outcomes: First, the "pocket-type" exhibition displays a higher frequency of body movements than the "general" exhibition. It has close connections with emotional vocabularies: "Curious," "interesting," "warm," and "fun." The "general" exhibition records a relatively high frequency of emotional vocabularies like "natural," "efficient," and "free." Second, it is possible to analyze the story of space using a scenario, just like drama, based upon attributes and serial relationships. The "exposition" section reveals a high degree of "curiosity" and a large number of body movements, while the "development" section indicates high degree of "surprise" plus slight body movements. The "transition" sections manifest high "interest" and many body movements, and the "climax" section shows a high frequency of "surprise" and many changes in body movements. The "conclusion" section finally invokes images together with body movements.

  • PDF

전시공간 내 최적의 O2O 서비스 배치를 위한 기계학습 기반평가 모델 (Evaluation Model Based on Machine Learning for Optimal O2O Services Layout(Placement) in Exhibition-space)

  • 이준엽;김용혁
    • 예술인문사회 융합 멀티미디어 논문지
    • /
    • 제6권3호
    • /
    • pp.291-300
    • /
    • 2016
  • 스마트 디바이스와 사물 인터넷의 등장은 온라인과 오프라인의 경계를 허무는 O2O 서비스의 등장으로 이어졌다. 이는 오프라인 시장에 온라인 서비스의 강점이 덧붙여지면서 오프라인 공간이 디지털화가 됨을 의미하며, 오프라인 산업의 판도를 바꾸고 있다. 이러한 오프라인 시장의 변화 양상과는 다르게 전시 산업은 오프라인 산업에서 꾸준한 성장세를 보이고 있으나, 전시 산업 또한 O2O 서비스와의 접목으로 새로운 부가가치를 창출이 가능한 것으로 보았다. 본 논문은 코엑스에서 열린 '2015 서울 디자인 페스티벌'에서 20명을 대상으로 설문을 진행하였다. 설문은 공간 구조에 대한 분석 용도 및 기계학습을 위한 데이터 세트를 생성하는데 사용되었다. 본 논문은 기존의 공간 구조에 대한 분석연구가 가진 문제점을 파악하여 공간 구조에 대한 새로운 분석 방법을 제안하였다. 또한 생성된 데이터 세트를 기반으로 기계학습을 진행하여 전시 공간 내 O2O 서비스 배치를 위한 평가 모델을 제안한다.