• Title/Summary/Keyword: Exercise Pose Recognition

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Development of Kinect-Based Pose Recognition Model for Exercise Game (운동 게임을 위한 키넥트 센서 기반 운동 자세 인식 모델 개발)

  • Park, Kyoung Shin
    • KIPS Transactions on Computer and Communication Systems
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    • v.5 no.10
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    • pp.303-310
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    • 2016
  • Recently there has been growing popularity in exergame, such as Wii Sport or Xbox Fitness game, which enables users to get physical exercise while playing the games. In such experienced exercise games, the user's posture recognition is very important to find out exactly how much the users need to take their body posture as compared to the proper posture. This paper proposes a new exercise posture recognition model designed for the exercise game content for the elderly. The proposed model is based on extracting feature points of a skeleton model provided by the Kinect sensor to generate the feature vectors to recognize the user's exercise posture information. This paper describes the design and implementation of the exercise posture recognition model and demonstrates the feasibility of this proposed posture recognition model through a simple experiment. The experimental results showed 94.52% of average accordance rate for 12 exercise postures of 10 participants.

Design and Development of the Multiple Kinect Sensor-based Exercise Pose Estimation System (다중 키넥트 센서 기반의 운동 자세 추정 시스템 설계 및 구현)

  • Cho, Yongjoo;Park, Kyoung Shin
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.21 no.3
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    • pp.558-567
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    • 2017
  • In this research, we developed an efficient real-time human exercise pose estimation system using multiple Kinects. The main objective of this system is to measure and recognize the user's posture (such as knee curl or lunge) more accurately by employing Kinects on the front and the sides. Especially it is designed as an extensible and modular method which enables to support various additional postures in the future. This system is configured as multiple clients and the Unity3D server. The client processes Kinect skeleton data and send to the server. The server performs the multiple-Kinect calibration process and then applies the pose estimation algorithm based on the Kinect-based posture recognition model using feature extractions and the weighted averaging of feature values for different Kinects. This paper presents the design and implementation of the human exercise pose estimation system using multiple Kinects and also describes how to build and execute an interactive Unity3D exergame.

Performance of Exercise Posture Correction System Based on Deep Learning (딥러닝 기반 운동 자세 교정 시스템의 성능)

  • Hwang, Byungsun;Kim, Jeongho;Lee, Ye-Ram;Kyeong, Chanuk;Seon, Joonho;Sun, Young-Ghyu;Kim, Jin-Young
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.22 no.5
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    • pp.177-183
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    • 2022
  • Recently, interesting of home training is getting bigger due to COVID-19. Accordingly, research on applying HAR(human activity recognition) technology to home training has been conducted. However, existing paper of HAR proposed static activity instead of dynamic activity. In this paper, the deep learning model where dynamic exercise posture can be analyzed and the accuracy of the user's exercise posture can be shown is proposed. Fitness images of AI-hub are analyzed by blaze pose. The experiment is compared with three types of deep learning model: RNN(recurrent neural network), LSTM(long short-term memory), CNN(convolution neural network). In simulation results, it was shown that the f1-score of RNN, LSTM and CNN is 0.49, 0.87 and 0.98, respectively. It was confirmed that CNN is more suitable for human activity recognition than other models from simulation results. More exercise postures can be analyzed using a variety learning data.

Exercise posture correction system based on image recognition (영상인식 기반 운동 자세 교정 시스템)

  • Dong-uk Kim;Gi-beom Ham;Gang-min Lee;Tae-ho Lim;Hyeon-hyeok Lim;Sang-ho Yeom;Tae-jin Yun
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2023.07a
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    • pp.489-490
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    • 2023
  • 본 논문에서는 신체 영상 인식 기술을 이용한 운동 자세 교정 시스템을 제안하고 개발하였다. 구글에서 제공하는 미디어파이프 포즈(MediaPipe Pose) 오픈소스를 사용하여 웹캠으로 사용자의 운동 동작을 실시간으로 인식하여, 인식된 신체 구조의 33개의 관절 위치로 Pose Landmark를 사용하여 사용자의 운동 자세에 대한 횟수 카운트, 운동 동작의 정확도 측정을 할 수 있게 하여 혼자 운동하거나 처음 운동하는 사람들에게 운동의 접근성을 높이고, 올바른 자세로 운동을 하도록 유도할 수 있다.

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Fitness Measurement system using deep learning-based pose recognition (딥러닝 기반 포즈인식을 이용한 체력측정 시스템)

  • Kim, Hyeong-gyun;Hong, Ho-Pyo;Kim, Yong-ho
    • Journal of Digital Convergence
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    • v.18 no.12
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    • pp.97-103
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    • 2020
  • The proposed system is composed of two parts, an AI physical fitness measurement part and an AI physical fitness management part. In the AI fitness measurement part, a guide to physical fitness measurement and accurate calculation of the measured value are performed through deep learning-based pose recognition. Based on these measurements, the AI fitness management part designs personalized exercise programs and provides them to dedicated smart applications. To guide the measurement posture, the posture of the subject to be measured is photographed through a webcam and the skeleton line is extracted. Next, the skeletal line of the learned preparation posture is compared with the extracted skeletal line to determine whether or not it is normal, and voice guidance is provided to maintain the normal posture.

Implementation of a Transition Rule Model for Automation of Tracking Exercise Progression (운동 과정 추적의 자동화를 위한 전이 규칙 모델의 구현)

  • Chung, Daniel;Ko, Ilju
    • KIPS Transactions on Computer and Communication Systems
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    • v.11 no.5
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    • pp.157-166
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    • 2022
  • Exercise is necessary for a healthy life, but it is recommended that it be conducted in a non-face-to-face environment in the context of an epidemic such as COVID-19. However, in the existing non-face-to-face exercise content, it is possible to recognize exercise movements, but the process of interpreting and providing feedback information is not automated. Therefore, in this paper, to solve this problem, we propose a method of creating a formalized rule to track the contents of exercise and the motions that constitute it. To make such a rule, first make a rule for the overall exercise content, and then create a tracking rule for the motions that make up the exercise. A motion tracking rule can be created by dividing the motion into steps and defining a key frame pose that divides the steps, and creating a transition rule between states and states represented by the key frame poses. The rules created in this way are premised on the use of posture and motion recognition technology using motion capture equipment, and are used for logical development for automation of application of these technologies. By using the rules proposed in this paper, not only recognizing the motions appearing in the exercise process, but also automating the interpretation of the entire motion process, making it possible to produce more advanced contents such as an artificial intelligence training system. Accordingly, the quality of feedback on the exercise process can be improved.

A Home-Based Remote Rehabilitation System with Motion Recognition for Joint Range of Motion Improvement (관절 가동범위 향상을 위한 원격 모션 인식 재활 시스템)

  • Kim, Kyungah;Chung, Wan-Young
    • Journal of the Institute of Convergence Signal Processing
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    • v.20 no.3
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    • pp.151-158
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    • 2019
  • Patients with disabilities from various reasons such as disasters, injuries or chronic illness or elderly with limited body motion range due to aging are recommended to participate in rehabilitation programs at hospitals. But typically, it's not as simple for them to commute without help as they have limited access outside of the home. Also, regarding the perspectives of hospitals, having to maintain the workforce and have them take care of the rehabilitation sessions leads them to more expenses in cost aspects. For those reasons, in this paper, a home-based remote rehabilitation system using motion recognition is developed without needing help from others. This system can be executed by a personal computer and a stereo camera at home, the real-time user motion status is monitored using motion recognition feature. The system tracks the joint range of motion(Joint ROM) of particular body parts of users to check the body function improvement. For demonstration, total of 4 subjects with various ages and health conditions participated in this project. Their motion data were collected during all 3 exercise sessions, and each session was repeated 9 times per person and was compared in the results.