• Title/Summary/Keyword: Event Content

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Event Routing Algorithms Using the Reverse Paths of Event Subscription Spanning Trees (이벤트 등록 스패닝트리의 역경로 정보를 이용한 이벤트 라우팅 알고리즘)

  • Ryu, Ki-Yeol;Lee, Jung-Tae
    • The KIPS Transactions:PartA
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    • v.9A no.1
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    • pp.19-28
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    • 2002
  • A new class of applications based on event interactions are emerging for the wide-area network such as Internet, which is characterized as loose coupling, heterogeneity. and asynchrony. Content-barred publish/subscribe systems are widely being studied to implement the extent notification service for wide-area networks. In this paper, we analyze some problems of the content-based routing algorithm in SIENA, a recently developed as a representative event notification service architecture, and develop an enhanced routing algorithm.

Design and implementation of Jini-based secure event service using SPKI/SDSI certificate (SPKI/SDSI 인증서를 이용한 Jini 기반의 안전한 이벤트 서비스 설계 및 구현)

  • Park, Hee-Man;Kim, In-Su;Lee, Young-Lok;Lee, Hyung-Hyo;Noh, Bong-Nam
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.16 no.5
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    • pp.3-13
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    • 2006
  • As computing devices become ubiquitous and increasingly mobile, it becomes obvious that a synchronous and direct peer-to-peer communication model is not sufficient in distributed computing environment. Using an indirect event service instead of other traditional communication model has an advantage of decreasing the coupling of applications in a distributed environment and removing the need for many static dependencies. In this paper, we design and implement the secure event service for providing secure ubiquitous computing environment. The Secure Event Service implemented enables users to perform content-based event retrieval, and supports only eligible event comsumer and event producer can publish and receive events through the secure event service. SPKI/SDSI certificate is used for supporting authentication and authorization in the secure event service. In order to provide a content-based event retrieval, an asynchronous communication between event producers and consumers, and a disconnectedness support for mobile devices, we modify and expand the Javaspace package.

Toward a Structural and Semantic Metadata Framework for Efficient Browsing and Searching of Web Videos

  • Kim, Hyun-Hee
    • Journal of the Korean Society for Library and Information Science
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    • v.51 no.1
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    • pp.227-243
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    • 2017
  • This study proposed a structural and semantic framework for the characterization of events and segments in Web videos that permits content-based searches and dynamic video summarization. Although MPEG-7 supports multimedia structural and semantic descriptions, it is not currently suitable for describing multimedia content on the Web. Thus, the proposed metadata framework that was designed considering Web environments provides a thorough yet simple way to describe Web video contents. Precisely, the metadata framework was constructed on the basis of Chatman's narrative theory, three multimedia metadata formats (PBCore, MPEG-7, and TV-Anytime), and social metadata. It consists of event information, eventGroup information, segment information, and video (program) information. This study also discusses how to automatically extract metadata elements including structural and semantic metadata elements from Web videos.

Architecture Modeling and Performance Analysis of An Event Notification Service (이벤트 알림 서비스의 구조설계와 성능분석)

  • 한영태;민덕기
    • Proceedings of the Korea Society for Simulation Conference
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    • 2003.11a
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    • pp.95-103
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    • 2003
  • Event notification service is a event-based messaging middle ware service needed for various vertical domains, such as, business applications, distributed system management, and web service integration. In this paper, we investigate the architecture of an event notification service that includes a subject-based event dissemination service and a flexible message communication service. The event dissemination service is in charge of transferring events asynchronously but speedy according to the subjects of events and their environmental knowledge. It also includes content-based message filtering. The message communication service provides a common communication infrastructure supporting variety types of messages and variety of protocols. Depending on application domains and situation, we can re-configurate the communication infrastructure in order to optimize the efficiency and usability. This paper shows the performance analysis of our event notification service with various types of message formats and protocols.

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A Study of the Relationship between City Branding and Event Content (도시 브랜딩과 이벤트 콘텐츠의 관계에 대한 연구)

  • Lim, Haewen
    • The Journal of the Korea Contents Association
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    • v.21 no.7
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    • pp.328-339
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    • 2021
  • In the age of global competition, city brand is a significant element for establishing a city's competitiveness. City branding is the process of building a storytelling about cities' content. Among the various contents that differentiate cities, this study seeks to discuss the role of an event and a city brand in the process of city branding based on the city marketing and event tourism literatures. This research uses grounded theory and a case study to examine Seoul exploring the changes in the Hi Seoul Festival and the Hi Seoul city brand over the last two decades. The qualitative research includes a secondary data analysis based on case studies from domestic and foreign regions and their festivals. The analytical results indicted three limitations: inconsistency, a lack of identity, and political leverage. Based on the limitations, this study discusses the importance of the connection between city identity and event content, suggesting implications for moving forward toward a stable Seoul city branding strategy for the Seoul Metropolitan Government.

Retrieval of Player Event in Golf Videos Using Spoken Content Analysis (음성정보 내용분석을 통한 골프 동영상에서의 선수별 이벤트 구간 검색)

  • Kim, Hyoung-Gook
    • The Journal of the Acoustical Society of Korea
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    • v.28 no.7
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    • pp.674-679
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    • 2009
  • This paper proposes a method of player event retrieval using combination of two functions: detection of player name in speech information and detection of sound event from audio information in golf videos. The system consists of indexing module and retrieval module. At the indexing time audio segmentation and noise reduction are applied to audio stream demultiplexed from the golf videos. The noise-reduced speech is then fed into speech recognizer, which outputs spoken descriptors. The player name and sound event are indexed by the spoken descriptors. At search time, text query is converted into phoneme sequences. The lists of each query term are retrieved through a description matcher to identify full and partial phrase hits. For the retrieval of the player name, this paper compares the results of word-based, phoneme-based, and hybrid approach.

Autonomous Agents and Event Programming (자율개체와 이벤트 프로그래밍)

  • 조은상
    • Proceedings of the Korea Society for Simulation Conference
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    • 1998.10a
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    • pp.124-127
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    • 1998
  • One of the eventual goals of VR research is to provide valuable experiences to the participants. In this work, we view that the content of experience is composed of a sequence of events, and develop algorithms authoring those events. Event authoring can be realized by controlling agents in VE in two different modes: (1) the autonomous mode, in which the agent exhibit autonomous behaviors based on the current world status and its own personality, and (2) the event mode, in which the behaviors generated form the autonomous mode is further controlled to meet the needs of the experiment. We define the event authoring language, so that the authors can design experiments by writing event-programs. Then the architecture of event execution manager is described, which is the heart of event-program execution. prove the effectiveness of our approach by showing results of several experiments.

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A Trend Analysis on E-sports using Social Big Data

  • Kyoung Ah YEO;Min Soo KIM
    • Journal of Sport and Applied Science
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    • v.8 no.1
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    • pp.11-17
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    • 2024
  • Purpose: The purpose of the study was to understand a trend of esports in terms of gamers' and fans' perceptions toward esports using social big data. Research design, data, and methodology: In this study, researchers first selected keywords related to esports. Then a total of 10,138 buzz data created at twitter, Facebook, news media, blogs, café and community between November 10, 2022 and November 19, 2023 were collected and analyzed with 'Textom', a big data solution. Results: The results of this study were as follows. Firstly, the news data's main articles were about competitions hosted by local governments and policies to revitalize the gaming industry. Secondly, As a result of esports analysis using Textom, there was a lot of interest in the adoption of the Hangzhou Asian Games as an official event and various esports competitions. As a result of the sentiment analysis, the positive content was related to the development potential of the esports industry, and the negative content was a discussion about the fundamental problem of whether esports is truly a sport. Thirdly, As a result of analyzing social big data on esports and the Olympics, there was hope that it would be adopted as an official event in the Olympics due to its adoption as an official event in the Hangzhou Asian Games. Conclusions: There was a positive opinion that the adoption of esports as an official Olympic event had positive content that could improve the quality of the game, and a negative opinion that games with actions that violate the Olympic spirit, such as murder and assault, should not be adopted as an official Olympic event. Further implications were discussed.

An Effective Implementation Method for Dual Use of Web-based Multidimensional Interactive Digital Contents (웹기반 다차원 민군겸용 인터액티브 디지털 콘텐츠의 효과적인 구현 방안)

  • Gang, Seok-Hun;Kim, Dae-Cheong
    • Journal of National Security and Military Science
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    • s.3
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    • pp.197-242
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    • 2005
  • Active catalog is a kind of digital content that enables consumers to test the functions and features of products from their PCs as if they were using it in real life, by simulating the actions and responses of the product. This new type of interactive digital content can be used extensively to make sales personnel training manuals, sales tools, user manuals and user trouble shooting documents. With active catalogs, companies will be able to compare different designs, show actions according to different functions, and evaluate user reaction to new products without having to produce a single physical prototype or mock-up. At the same time, consumers will be able to understand and 'operate' the product and make well-informed purchase decisions. In this paper, we present a visual event-driven modeling tool, PlayMo, for creating active catalogs, analyze the advantages of using PlayMo, describe the event-driven method used by PlayMo and also introduce two enhanced characteristics of the Event Flow Chart with which the events in PlayMo are structured. Interactive digital content by using the PlayMo3D makes easy, simple and effective design for e-learning, e-catalogue, e-marketing/sales, e-prototyping, customer support, etc. Through its application-ready 3D function visualization solution, engineers and designers can rapidly turn a CAD design model into a 3D interactive virtual product, and the effective function prototyping job can be also completed within a minute.

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MicroPost: The Design of an Efficient Event Notification Architecture for Distributed Social Applications (MicroPost: 분산형 소셜 애플리케이션을 위한 효율적인 이벤트 통지 아키텍처의 설계)

  • Bae, Joon-Hyun;Kim, Sang-Wook
    • 한국HCI학회:학술대회논문집
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    • 2009.02a
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    • pp.232-239
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    • 2009
  • Emerging social networking services provide a new paradigm for human-to-human communication. However, these services are centralized and managed by single service provider. In this paper, we propose MicroPost, a decentralized event notification service architecture for social applications based on publish/subscribe model. In our design space, event brokers are structured as an overlay network which provides the substrate of distributed peer-to-peer lookup service for storing and retrieving subscriptions with hashed keys. Event clients interact with event brokers to publish or subscribe social messages over the wide-area network. Using XML standards, we present an efficient algorithm to forward events for rendezvous-based matching in this paper. In our design space, the cost of routing is O(${\omega}log_kN$), where N is the number of event brokers, ${\omega}$ is the number of meta-data obtained from event messages, and k is a constant, which is selected by our design, to divide the identifier space and to conquer the lookup of given key. Consequently, what we achieved is an asynchronous social messaging service architecture which is decentralized, efficient, scalable, and flexible.

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