• Title/Summary/Keyword: Event Abstraction

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Information Relationship Representation using Event Abstraction (이벤트 추상화를 통한 정보관계 표현)

  • Lim, Keun
    • Journal of the Korea Society of Computer and Information
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    • v.7 no.4
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    • pp.1-7
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    • 2002
  • In this paper, it will be supplied to the representation of event abstraction which is useful for understanding information relationship of the object-oriented programs. And the clustering concept with the events will be applied to abstract the events. By clustering the events, user can set the information about the function of the classes and the retrieval of the class library.

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Reproducing Fairy Tales for Plot Identification (사건의 흐름 분석을 위한 동화의 재구성)

  • An, Seungjoo;Park, Jong C.
    • Annual Conference on Human and Language Technology
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    • 2011.10a
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    • pp.3-8
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    • 2011
  • 텍스트의 스토리를 자동으로 이해하기 위해 텍스트에서 기술된 사건(event)을 파악하고 이들을 조합하여 스토리가 어떻게 구성되어 있는지를 파악하는 연구들이 진행되어 왔다. 하지만 이는 스토리의 깊은 의미론적 이해를 요구하는 것 이외에도 텍스트마다 상황과 일어나는 사건들이 다양하기 때문에 언어 자원이 부족한 환경에서의 처리에는 한계가 있다. 이러한 문제는 사건들을 추상화 하여 단순하게 표현할 수 있다면 스토리 이해의 자연스러움을 저해하지 않고 해결 할 수 있다. 본 논문에서는 사건들의 추상화 과정을 위한 기초 연구로서 텍스트 속 등장인물이 행하거나 당하는 사건들을 추출하여 PMI기법을 통해 사건의 흐름을 파악하고 언어학적 단서를 참조하여 스토리 이해 과정에 누락될 수 있는 사건들을 추가하여 보완하였다. 이러한 접근을 통해 등장인물이 행할 수 있는 사건들을 재구성하여 단순화하는 방법을 제시한다.

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The Hierarchical Modeling Approach for Integrating the Enterprise Activity Model (기업 액티비티 모델 통합을 위한 계층적인 모델링 접근법)

  • Jun, H.B.;Suh, H.W.
    • Korean Journal of Computational Design and Engineering
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    • v.6 no.3
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    • pp.157-168
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    • 2001
  • The description of enterprise activities is the basis fur process improvement and information system building. To describe such activities, it is necessary to model the enterprise activities from the abstraction level to the implementation level in a stepwise and integrated form. For this reason, several modeling approaches have been proposed. However, most of them lacked the stepwise or integration aspects although some of them covered overall levels. This study proposes the hierarchical modeling approach for integrating the enterprise activity model from the abstraction level to the implementation level systematically. It is composed of five modeling levels such as function level, process level, task level, document workflow level, and event flow level. This study discusses the definition and characteristics of each level and compare our modeling frame with other modeling methodologies in case study.

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ORB System Supporting Mobile Object (이동객체 ORB 시스템의 개발)

  • 한윤기;유기영
    • Proceedings of the Korean Information Science Society Conference
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    • 1998.10a
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    • pp.190-192
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    • 1998
  • 이동에이전트를 위한 이동객체(mobile agent)와 이를 지원해주는 이동객체서버(mobile object system)를 설계하고 이러한 요소들을 제어하고 관리하는 이동객체 시스템(mobile object system)을 Java로 구현한다. 또, 시스템 내의 이동객체를 비롯한 모든 객체들간의 객체 요청(object request)을 유연하게 중계하고 이들간의 통신을 담당하는 ORB (Object Request Broker)를 TCP/IC상에서 Java 로 구현하고 이동 에이젼트 시스템을 쉽게 구측할수 있는 앱스트랙션(abstraction)과 API를 제공한다. 이 시스템은 네이밍 서비스(naning service)와 푸쉬형 이벤트 서비스(push-event service)등을 기본적으로 지원한다.

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A Comparison of Decentralized and Partially Observed Supervisors: Application to a CIM Testbed (분산 감독제어기와 부분관측 감독제어기의 비교: CIM Testbed 응용)

  • Son, Hyoung-Il;Lee, Suk
    • Journal of Institute of Control, Robotics and Systems
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    • v.14 no.11
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    • pp.1155-1164
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    • 2008
  • Supervisory control theory, which was first proposed by Ramadge and Wonahm, is a well-suited control theory for the control of complex systems such as semiconductor manufacturing systems, automobile manufacturing systems, and chemical processes because these are better modeled by discrete event models than by differential or difference equation models at higher levels of abstraction. Moreover, decentralized supervisory control is an efficient method for large complex systems according to the divide-and-conquer principle. Decentralized supervisors cannot observe the events those of which occur only within the other supervisors. Therefore decentralized supervisors can be designed according to supervisory control theory under partial observation. This paper presents a solution and a design procedure of supervisory control problem (SCP) for the case of decentralized control and SCP under partial observation (SCPPO). We apply the proposed design procedure to an experimental CIM Testbed. And we compare and analyze the designed decentralized supervisors and partially observed supervisors.

Combining Four Elements of Precipitation Loss in a Watershed (유역내 네가지 강수손실 성분들의 합성)

  • Yoo, Ju-Hwan
    • Proceedings of the Korea Water Resources Association Conference
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    • 2012.05a
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    • pp.200-204
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    • 2012
  • In engineering hydrology, an estimation of precipitation loss is one of the most important issues for successful modeling to forecast flooding or evaluate water resources for both surface and subsurface flows in a watershed. An accurate estimation of precipitation loss is required for successful implementation of rainfall-runoff models. Precipitation loss or hydrological abstraction may be defined as the portion of the precipitation that does not contribute to the direct runoff. It may consist of several loss elements or abstractions of precipitation such as infiltration, depression storage, evaporation or evapotranspiration, and interception. A composite loss rate model that combines four loss rates over time is derived as a lumped form of a continuous time function for a storm event. The composite loss rate model developed is an exponential model similar to Horton's infiltration model, but its parameters have different meanings. In this model, the initial loss rate is related to antecedent precipitation amounts prior to a storm event, and the decay factor of the loss rate is a composite decay of four losses.

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Combat Entity Based Modeling Methodology to Enable Joint Analysis of Performance/Engagement Effectiveness - Part 2 : Detailed Model Design & Model Implementation (성능/교전 효과도의 상호 분석이 가능한 전투 개체 기반의 모델링 방법론 - 제2부 : 상세 모델 설계 및 모델 구현)

  • Seo, Kyung-Min;Choi, Changbeom;Kim, Tag Gon
    • Journal of the Korea Institute of Military Science and Technology
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    • v.17 no.2
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    • pp.235-247
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    • 2014
  • Based on two dimensional model partition method proposed in Part 1, Part 2 provides detailed model specification and implementation. To mathematically delineate a model's behaviors and interactions among them, we extend the DEVS (Discrete Event Systems Specification) formalism and newly propose CE-DEVS (Combat Entity-DEVS) for an upper abstraction sub-model of a combat entity model. The proposed CE-DEVS additionally define two sets and one function to reflect essential semantics for the model's behaviors explicitly. These definitions enable us to understand and represent the model's behaviors easily since they eliminate differences of meaning between real-world expressions and model specifications. For model implementation, upper abstraction sub-models are implemented with DEVSim++, while the lower sub-models are realized using the C++ language. With the use of overall modeling techniques proposed in Part 1 and 2, we can conduct constructive simulation and assess factors about combat logics as well as battle field functions of the next-generation combat entity, minimizing additional modeling efforts. From the anti-torpedo warfare experiment, we can gain interesting experimental results regarding engagement situations employing developing weapons and their tactics. Finally, we expect that this work will serve an immediate application for various engagement warfare.

Prediction-Based Parallel Gate-Level Timing Simulation Using Spatially Partial Simulation Strategy (공간적 부분시뮬레이션 전략이 적용된 예측기반 병렬 게이트수준 타이밍 시뮬레이션)

  • Han, Jaehoon;Yang, Seiyang
    • KIPS Transactions on Computer and Communication Systems
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    • v.8 no.3
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    • pp.57-64
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    • 2019
  • In this paper, an efficient prediction-based parallel simulation method using spatially partial simulation strategy is proposed for improving both the performance of the event-driven gate-level timing simulation and the debugging efficiency. The proposed method quickly generates the prediction data on-the-fly, but still accurately for the input values and output values of parallel event-driven local simulations by applying the strategy to the simulation at the higher abstraction level. For those six designs which had used for the performance evaluation of the proposed strategy, our method had shown about 3.7x improvement over the most general sequential event-driven gate-level timing simulation, 9.7x improvement over the commercial multi-core based parallel event-driven gate-level timing simulation, and 2.7x improvement over the best of previous prediction-based parallel simulation results, on average.

Hierarchy Structure of Situation based on Event for Effective Game Development (효율적인 게임 개발을 위한 사건 기반의 상황 계층 구조)

  • Park, Jung-Yong
    • Journal of Korea Multimedia Society
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    • v.10 no.4
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    • pp.483-491
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    • 2007
  • This paper proposes a Situation Simulation Framework for implementing computer game and describes the possibility of analyzing game with unfolding situation. In last few years game systems have been evolving from the performance of physical engine, network traffic in the on line game to the representation of rendering physical phenomena. In computer game, a situation hierarchy structure which allows the designer for simulating high-level specifications of game structure. Logically simulated environment is created by defining situations and events based on hierarchy structure of the situation. We classify events into explicit event is occurred by user and implicit event is occurred by system. Our study defines the existence of objects is the most prevalent factor applied to any event in game world. The advantages of this approach are able to allow for providing the conceptual design for simulation game and analyzing the situation in the game world. And this method allows us to decrease the complexity of system design and abstraction modeling for the simulation game. Specially, the introduction of the definition of events allows us to approach game design in a structural manner rather than by their classification. The proposed method was implemented in the "Shooting BaDuk" among games.

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Addressing Concurrency Design for HealthCare Web Service Gateway in Remote Healthcare Monitoring System

  • Nkenyereye, Lionel;Jang, Jong-Wook
    • International journal of advanced smart convergence
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    • v.5 no.3
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    • pp.32-39
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    • 2016
  • With the help of a small wearable device, patients reside in an isolated village need constant monitoring which may increase access to care and decrease healthcare delivery cost. As the number of patients' requests increases in simultaneously manner, the web service gateway located in the village hall encounters limitations for performing them successfully and concurrently. The gateway based RESTful technology responsible for handling patients' requests attests an internet latency in case a large number of them submit toward the gateway increases. In this paper, we propose the design tasks of the web service gateway for handling concurrency events. In the procedure of designing tasks, concurrency is best understood by employing multiple levels of abstraction. The way that is eminently to accomplish concurrency is to build an object-oriented environment with support for messages passing between concurrent objects. We also investigate the performance of event-driven architecture for building web service gateway using node.js. The experiments results show that server-side JavaScript with Node.js and MongoDB as database is 40% faster than Apache Sling. With Node.js developers can build a high-performance, asynchronous, event-driven healthcare hub server to handle an increasing number of concurrent connections for Remote Healthcare Monitoring System in an isolated village with no access to local medical care.