• Title/Summary/Keyword: Error Editor

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System Developement for STL Error Correction and Shape Modification (STL의 오류수정 및 형상수정 시스템의 개발)

  • Chae, Hee-Chang
    • Journal of the Korean Society for Precision Engineering
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    • v.16 no.3 s.96
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    • pp.53-61
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    • 1999
  • STL has several errors such as orientation error, hole error, and acute triangle error on being translated from CAD software. These errors should be corrected before using in Rapid Prototyping. So the software is necessary to correct errors. In this study, STL Editor which is a system for STL error correction and shape modification is developed and contains following characteristics. 1.Apply the triangle based data st겨cture. 2.Use the graphic user interface for easy work. 3.Use the Diet method to reduce data size. 4.Use the Delaunay triangulation method to enhance the quality of STL. 5.Modify the STL errors manually.

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Development of the Object-Oriented Virtual PLC Framework

  • Heon Jeong;Park, Han-Soo
    • 제어로봇시스템학회:학술대회논문집
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    • 2001.10a
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    • pp.84.2-84
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    • 2001
  • To remove the logical error inexpensively, in this paper, we propose new concept of VPLF(Virtual PLC Framework) which consists of VPLE(Virtual PLC Editor), Virtual Machine(Virtual Machine), VMC(Virtual Machine Control panel), Virtual PLC Program Editor(VPLPE) and Object Inspector. VPLC is for PLC hardware and software and VM is for the target to be controlled. VPLC has an individual editor and the screen of configuration. With using individual editor in VPLC, we can edit and compile to PLC ladder program. In VM, there are many kinds of object for machine elements, actuator, sensor and so on. The VPLC and VM are interlinked each other and controlled by the PLC program in real time. So, we can get the powerful realization as the machine is ...

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Emotion Graph Models for Bipedal Walk Cycle Animation

  • Rahman, Ayub bin Abdul;Aziz, Normaziah Abdul;Hamzah, Syarqawi
    • International Journal of Advanced Culture Technology
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    • v.4 no.1
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    • pp.19-27
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    • 2016
  • Technology in the animation industry has evolved significantly over the past decade. The tools to create animation are becoming more intuitive to use. Animators now spend more time on the artistic quality of their work than wasting time figuring out how to use the software that they rely on. However, one particular tool that is still unintuitive for animators is the motion graph editor. A motion graph editor is a tool to manipulate the interpolation of the movements generated by the software. Although the motion graph editor contains a lot of options to control the outcome of the animation, the emotional rhythm of the movements desired by the animator still depends on the animator's skill, which requires a very steep learning curve. More often than not, animators had to resort to trial and error methods to achieve good results. This inevitably leads to slow productivity, susceptible to mistakes, and waste of resources. This research will study the connection between the motion graph profile and the emotions they portray in movements. The findings will hopefully be able to provide animators reference materials to achieve the emotional animation they need with less effort.

ISPLC:Intelligent Agent System based Software Programmable Logic Control (ISPLC: 지능적인 에이전트 기반 소프트웨어 PLC)

  • 조영임;심재홍
    • Proceedings of the Korea Multimedia Society Conference
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    • 2003.11b
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    • pp.557-560
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    • 2003
  • In this paper, we developed an editor and running engine for the SoftPLC. LD is the most popular standard IEC 1131-3 PLC language in Korea and used over 90% among the 5 PLC languages. In this paper, we have developed the ISPLC(Intelligent Agent System based Software Programmable Logic Controller). In ISPLC system, LD programmed by a user is converted to IL, which is one of intermediate codes, and IL is converted to the standard C code which can be used in a commercial editor such as visual C++. In ISPLC, the detection of logical error in high level programming(C) is more efficient than PLC programming itself. ISPLC provide easy programming platform to such beginner as well as professionals. The study of code conversion of LD-> U->C is firstly tried in the world as well as KOREA.

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File Signature's Automatic Calculation Algorithm Proposal for Digital Forensic

  • Jang, Eun-Jin;Shin, Seung-Jung
    • International Journal of Internet, Broadcasting and Communication
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    • v.13 no.3
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    • pp.118-123
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    • 2021
  • Recently, digital crime is becoming more intelligent, and efficient digital forensic techniques are required to collect evidence for this. In the case of important files related to crime, a specific person may intentionally delete the file. In such a situation, data recovery is a very important procedure that can prove criminal charges. Although there are various methods to recover deleted files, we focuses on the recovery technique using HxD editor. When recovering a deleted file using the HxD editor, check the file structure and access the file data area through calculation. However, there is a possibility that errors such as arithmetic errors may occur when a file approach through calculation is used. Therefore, in this paper, we propose an algorithm that automatically calculates the header and footer of a file after checking the file signature in the root directory for efficient file recovery. If the algorithm proposed in this paper is used, it is expected that the error rate of arithmetic errors in the file recovery process can be reduced.

An Integrated Keyframe Editor of Arms and Hands for 3D Sign-Language Animation (3D 수화 애니메이션을 위한 팔과 손의 통합된 키 프레임 에디터)

  • Kim, Sang-Woon;Lee, Jong-Woo;Aoki, Yoshinao
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.37 no.5
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    • pp.21-30
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    • 2000
  • As a means of getting over the linguistic barrier between different languages, a sign-language communication system using CG animation techniques has been studied. In order to generate a kind of sign-language animation in the system, the joint angles of the arms and the hands corresponding to the gesture have to be determined Up to date, however, the values of joint angles have been decided by trial-and-error methods based on the animator's experiences To overcome the drawback, m this paper, we design an integrated keyframe editor of the arms and the hands for 3D sign-language animation with which we can easily and quickly generate the keyframes of the sign-language animation required to build up In the Implemented keyframe editor, the values of joint angles are calculated by using mverse kinematics, and the same transformation matrix is applied to the joints of two arms and twenty fingers Experimental results show a possibility that the editor could be used efficiently for making up the sign-language communication dictionaries needed for inter-communication between different languages.

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A PERTURBED TRAPEZOID INEQUALITY IN TERMS OF THE FOURTH DERIVATIVE

  • Barnett, N.S.;Dragomir, S.S.
    • Journal of applied mathematics & informatics
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    • v.9 no.1
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    • pp.45-60
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    • 2002
  • Some error estimates in terms of the p-norms of the fourth derivative for the remainder in a perturbed trapezoid formula are given. Applications for the expectation of a random variable and the Hermite-Hadamard divergence in Information Theory are also pointed out.

Semi-Automatic Annotation Tool to Build Large Dependency Tree-Tagged Corpus

  • Park, Eun-Jin;Kim, Jae-Hoon;Kim, Chang-Hyun;Kim, Young-Kill
    • Proceedings of the Korean Society for Language and Information Conference
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    • 2007.11a
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    • pp.385-393
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    • 2007
  • Corpora annotated with lots of linguistic information are required to develop robust and statistical natural language processing systems. Building such corpora, however, is an expensive, labor-intensive, and time-consuming work. To help the work, we design and implement an annotation tool for establishing a Korean dependency tree-tagged corpus. Compared with other annotation tools, our tool is characterized by the following features: independence of applications, localization of errors, powerful error checking, instant annotated information sharing, user-friendly. Using our tool, we have annotated 100,904 Korean sentences with dependency structures. The number of annotators is 33, the average annotation time is about 4 minutes per sentence, and the total period of the annotation is 5 months. We are confident that we can have accurate and consistent annotations as well as reduced labor and time.

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Adaptive Finite Element Method by Selective p-Distribution (선택적 p-분배에 의한 적응적 유한 요소법)

  • 조준형;우광성;박진환;안재석
    • Proceedings of the Computational Structural Engineering Institute Conference
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    • 2003.04a
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    • pp.288-295
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    • 2003
  • An adaptive procedure in finite element analysis is presented by p-refinement of meshes in conjunction with a posteriori error estimator that is based on the recovery technique. In case of the recovery technique, the SPR(superconvergent patch recovery) approach has been modified for p-adaptive mesh refinement. The strategy of finding a nearly optimal distribution of polynomial degrees on a fixed finite element mesh is discussed such that a particular element has to be refined automatically to obtain an acceptable level of accuracy by increasing p-levels non-uniformly. To verify the proposed algorithm, the limit value approach is proposed which utilizes the exact strain energy computed from the extrapolation equation. A new pre-processor is developed for the p-version finite element program in which the vector graphic editor is used for the automatic generation of node connection and coordinate by halfedge solid data structure according to uniform or nonuniform p-distribution. The general 2-D algorithm is also developed to generate face modes and internal modes in accordance with different mesh types. The quality of the error estimator is investigated with the help of two mumerical examples. The results show that the sequences of p-distributions obtained by the proposed error indicator closely follow the optimal trajectory.

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Design and Implementation of Event Analysis/Arrange Function for Mobile Device Simulator (모바일 디바이스 시뮬레이터용 이벤트 분석 및 배열 기능의 설계 및 구현)

  • Lee, Young-Seok
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.14 no.6
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    • pp.1429-1434
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    • 2010
  • Generally, the simulator for mobile device tests automatically an application software after instilling again the event, which is saved in log file according to an event generation sequence, into the application software of device. But, the simulator performance for mobile device can be different according to a extraction layer even if the events are same. And, the sequence of events extracted from an application is changeable in the environment that multiple applications are operated concurrently. Therefore, even though the same applications is executed to the same sequence, the generation sequence of events is revised in accordance with the state of mobile device system, and whether the errors occur according to circumstances or not. This kind of application software error is very difficult to perform a debugging operation. In this paper, the execution state of various applications is verifiable through the re-editing of events after analyzing the events which is generated in application, kernel, middleware layer, and the event arrange/editor is designed and implemented to understand efficiently the influence on application, kernel, and middleware layer for events.