• 제목/요약/키워드: Ergonomics design

검색결과 680건 처리시간 0.026초

정보구조 설계를 위한 계층적 탐색모델 개발 및 적용 (Development and Application of Hierarchical Information Search Model(HIS) for Information Architecture Design)

  • 김인수;김봉건;최재현
    • 대한인간공학회지
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    • 제23권3호
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    • pp.73-88
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    • 2004
  • This study was contrived Hierarchical Information Search (HIS) model. HIS model is based on a “cognitive process” in which model, comprising basic human information processing mechanize and information interaction. Its process include 3 semantic cognitive processes: Schema-Association LTM, Form Domain, and Alternative Selection. Design methodology consists to elicitate memory, thinking and cognitive response variables. In case study, menu structure of mobile phone was applied. In result, a correlation between predictive error rate and real error rate was .892. and a correlation between selective and real reaction time was .697. This present to suggest a model of how the methodology could be applied to real system design effectively when this was used. HIS model could become one of the most important factors for success of product design. In the perspective, the systemic methodology would contribute to design a quantitative and predictive system.

감성공학적 제품개발 시스템 구현에 관한 연구 (A Study on Implementation of Human Sensibility Ergonomics for Product Development)

  • 변상법;이동길;남택우;손승진;이순요
    • 대한인간공학회:학술대회논문집
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    • 대한인간공학회 1997년도 춘계학술대회논문집
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    • pp.196-199
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    • 1997
  • This paper describes the implementation process of Virtual Modeling system for a customer-oriented product. The human sense is measured and analyzed by physical design factors and can be applied also for the product design. The first step implementing virtual modeling is to make a human sensibility("Kansei") database. Human sensibility database is constructed with the relational data of Kansei words and design factors. The next step is extraction the design information from the human sensibility database by fuzzy inference algorithm. This design information is used for the input data for the graphic database. Virtual implementation software compounds 3D shape of product. The final product can be modified according to the customer's requirement.quirement.

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시스템 디자인을 위한 유닉스 사용성의 인지적 분석 (Cognitive Analysis of User Interactions with UNIX and its Application to System Design)

  • 손영우;이지선;육형민
    • 대한인간공학회지
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    • 제22권3호
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    • pp.93-111
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    • 2003
  • This research extends a general theory of cognition to address cognitive constraints on complex command production and allows us to make system design recommendations. The research described in this paper addresses the cognitive origins of problems user have producing sequence-dependent command strings while interacting with the UNIX operating system. We describe an empirical and theoretical analysis of user difficulties, and then show how our analyses lead to design recommendations. In addition, we summarize results from testing the impact of our design recommendations on system usability

텍스처의 감성공학적 평가 기법의 개발 (A Development of Estimation Method for Texture in Human Sensibility Ergonomics)

  • 임기용;이상도;이동춘;윤훈용
    • 산업경영시스템학회지
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    • 제22권50호
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    • pp.151-160
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    • 1999
  • The relationship between the product design and product image can be defined using human sensibility. If there is a way to grasp the product value or product design that people want most, it could be possible to make and sell user-oriented products. In human sensibility ergonomics, the categories of design factor can be broken into shape and color of the design. Although, the color is the major factor of the design, however, texture were is also an important factor for the shape. In this study, wall-papers that have various shapes of texture were used for the experiment. The purpose of this study was to conduct a sensibility estimation experiment for the product image, and to estimate the parameters of various textures for creating new textures that could be more suitable for human sensibility.

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A Study on Structuring and Classification of Input Interaction

  • Pan, Young-Hwan
    • 대한인간공학회지
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    • 제31권4호
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    • pp.493-498
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    • 2012
  • Objective: The purpose of this study is to suggest the hierarchical structure with three layers of input task, input interaction, and input device. Background: Understanding the input interaction is very helpful to design an interface design. Method: We made a model of three layered input structure based on empirical approach and applied to a gesture interaction in TV. Result: We categorized the input tasks into six elementary tasks which are select, position, orient, text, and quantify. The five interactions described in this paper could accomplish the full range of input interaction, although the criteria for classification were not consistent. We analyzed the Microsoft kinect with this structure. Conclusion: The input interactions of command, 4 way, cursor, touch, and intelligence are basic interaction structure to understanding input system. Application: It is expected the model can be used to design a new input interaction and user interface.

Development on the Auto Showering System Concerning Bed Type for the Elderly: Focusing on Nozzle Optimization

  • Hong, Jae-Soo;Kim, Jong-Hyun;Chun, Keyoung-Jin
    • 대한인간공학회지
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    • 제31권2호
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    • pp.389-396
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    • 2012
  • Objective: The aim of this study is to design an auto showering system regarding bed type for old people or bedridden patients. Background: The rapid growth concerning the aging population leads to an increase in elderly bedridden patients living in senior care centers and hospitals where care givers have difficulty bathing older people with limited mobility. Method: In this study, a showering equipment for experiment was based on anthropometric and researching existing products. The nozzle position was optimized by showering tests and simulations using showering equipment. Results: The problems regarding the existing products were analyzed and the nozzle position was optimized through showering tests. The number, position, and spraying angle of the nozzle were optimized through showering simulations. The automatic showering system concerning bed type was designed by considering their results. Conclusion: When designing an automatic showering system, the most important design element involves determining the position of nozzle and angle of water injection and the number of nozzles. The system was developed by applying the results through user centered-research. Application: The user centered-research for developing products was applied directly in order to develop automatic baths, showering products etc. Furthermore, it was also available to be applied towards senior friendly products.

인간공학을 적용한 손전등 디자인 연구 (Research and Application of Ergonomics in the Portable Flashlight Design)

  • 전호;강범규;김성현
    • 한국콘텐츠학회논문지
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    • 제13권10호
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    • pp.256-265
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    • 2013
  • 경제와 기술의 발전으로 인류는 '상품이 곧 서비스'인 시대에 진입하였다. 아울러 상품의 혁신 속도가 점차 빨라지면서, 소비자의 상품에 대한 요구에도 변화가 생겼고, 그들은 제품 사용의 편리성, 편안함과 품질의 신뢰성, 안전성 등에 주목하고 있다. 즉 제품의 디자인과 개발에 있어 제품 디자인에서 말하는 '인간 친화적 디자인'이 요구되고 있는 것이다. 따라서 어떻게 하면 제품 디자인에 인간 친화적 마인드를 구현할 수 있는가 하는 것이 디자이너, 유저 그리고 생산자의 공통적 관심사로 떠오르게 되었다. 본 논문은 인간공학(ergonomics)의 원리를 바탕으로 일상생활 도구인 손전등에 대한 조사와 개발연구를 진행하였다. 우선 현재 베이징에서 시중에 판매되고 있는 손전등에 대한 표본조사를 진행하여, 손전등 제품의 특징과 문제점을 분석하였다. 다음으로 손전등 사용법 연구를 통해 손목의 불편함을 줄이고 사용 시부적당한 자세로 인한 신체적 무리를 줄일 수 있는 손전등의 곡선형 손잡이 디자인을 제시하였다. 끝으로 중국인의 손바닥 길이와 넓이를 측정한 데이터를 바탕으로 적당한 손전등의 길이와 넓이 범위를 제시하였다. 본 연구는 손전등의 인간공학적 배려를 통하여 제품의 사용감을 개선한 연구로써 이와 유사한 다른 제품의 디자인 개발에 있어서 이론적인 방향을 제시해줄 수 있을 것이다.

MEDLINE 검색을 통한 산업안전보건 분야에서의 인간공학 연구동향 : 워드임베딩을 활용한 초록 단어 모델링을 중심으로 (Research Trends of Ergonomics in Occupational Safety and Health through MEDLINE Search: Focus on Abstract Word Modeling using Word Embedding)

  • 김준희;황의재;안선희;곽경태;정성훈
    • 한국안전학회지
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    • 제36권5호
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    • pp.61-70
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    • 2021
  • This study aimed to analyze the research trends of the abstract data of ergonomic studies registered in MEDLINE, a medical bibliographic database, using word embedding. Medical-related ergonomic studies mainly focus on work-related musculoskeletal disorders, and there are no studies on the analysis of words as data using natural language processing techniques, such as word embedding. In this study, the abstract data of ergonomic studies were extracted with a program written with selenium and BeutifulSoup modules using python. The word embedding of the abstract data was performed using the word2vec model, after which the data found in the abstract were vectorized. The vectorized data were visualized in two dimensions using t-Distributed Stochastic Neighbor Embedding (t-SNE). The word "ergonomics" and ten of the most frequently used words in the abstract were selected as keywords. The results revealed that the most frequently used words in the abstract of ergonomics studies include "use", "work", and "task". In addition, the t-SNE technique revealed that words, such as "workplace", "design", and "engineering," exhibited the highest relevance to ergonomics. The keywords observed in the abstract of ergonomic studies using t-SNE were classified into four groups. Ergonomics studies registered with MEDLINE have investigated the risk factors associated with workers performing an operation or task using tools, and in this study, ergonomics studies were identified by the relationship between keywords using word embedding. The results of this study will provide useful and diverse insights on future research direction on ergonomic studies.

Design Structure Matrix를 활용한 인체측정학적 제품설계 방법: 컴퓨터 워크스테이션 설계 적용 (An Anthropometric Product Design Approach Using Design Structure Matrix (DSM): Application to Computer Workstation Design)

  • 정기효;권오채;유희천
    • 대한인간공학회지
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    • 제26권3호
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    • pp.111-115
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    • 2007
  • Design equations for anthropometric product design are developed by considering the geometrical relationships of design dimensions and anthropometric dimensions. The present study applied the design structure matrix (DSM) method to the development of design equations for a computer workstation, and compared design values from the design equations with corresponding design values of ergonomic recommendations and existing products. The relationships between design dimensions (e.g., legroom and worktable) were analyzed by a DSM, and then the application order of design equations (e.g., seatpan, backrest, armrest, legroom, and worktable in descending order) was determined. Next, design equations were developed by analyzing the geometric relationships between computer workstation design dimensions and anthropometric dimensions. Finally, design values for a computer workstation were determined by considering a standard posture defined and representative human models (5th, 50th, 95th %ile). The design values calculated using the design equations were similar with those of ergonomic recommendations found in literature and two commercial products measured in the study; however, some design values (e.g., seatpan height) were different due to discrepancy in standard posture. The DSM method would be utilized to systematically analyze the relationships between design dimensions for anthropometric product design.

Improving Public Services Through Methods of Service Design: A Case Study of the Service Design Workshop, Design Dive

  • Yoon, Seong-Won
    • 대한인간공학회지
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    • 제31권1호
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    • pp.85-92
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    • 2012
  • Objective: This paper aims to discuss the case study of Design Dive: Service Design Workshop that was held to improve public services by applying service design methods(February 2011~May 2011). In so doing, it suggests the ways in which public services can be innovated from a design-oriented perspective. Background: As citizens' social and cultural awareness of services is enhanced, there have been emerging needs for innovation of public services. Accordingly, the methods of service design which is to design holistically users' experiences have been considered as an important means to innovate public services. Method: In this regard, the present paper introduces and explores the example of the Design Dive Workshop as a platform whereby service design is achieved. In particular, it analyzes the results of the workshop. Results: The paper presents the results of the workshop and the 10 possible scenarios of public services that were explored in the workshop and suggests models for empowering the workshop participants. Conclusion: Service design is a very effective methodology for providing a new perspective on user-oriented design of public services. The workshop had educational effects on enhancing the participants' awareness of the role of public service design. Application: The Design Dive workshop contributed to improving public services and achieved positive educational results. The methods developed in the workshop can effectively be applied to various occasions on which public services should be improved.