• 제목/요약/키워드: Ergonomics design

검색결과 680건 처리시간 0.02초

QFD와 불편도 실험을 통한 겨드랑 목발의 인간공학적 분석 및 디자인 (Ergonomic analysis and Design of an Axilla Crutch Through QFD and Discomfort Experiments)

  • 박희석;옥동민
    • 대한인간공학회지
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    • 제27권4호
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    • pp.103-108
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    • 2008
  • The aim of this paper is to improve the design of a pair of axilla crutches through quality function deployment(QFD) and discomfort experiments. User needs for the crutches, as well as the engineering characteristics which have influence on the ergonomic quality of crutches were determined from the interview with many users. This information was entered in the house of quality, and the results show that the axillary pad and grip are the most important quality factors. And the results from the discomfort experiments confirmed the QFD output. A prototype reflecting the QFD results was proposed. The present study demonstrated how QFD approach can be a methodological tool geared to greater ergonomics consideration in product design.

PDA의 메뉴 제시방법에 대한 사용편의성 평가 (Usability Evaluation of PDA Menu Design)

  • 김태경;한성호;유기동
    • 대한인간공학회지
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    • 제22권4호
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    • pp.27-45
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    • 2003
  • PDAs(Personal Digital Assistants), one of the typical mobile devices, are examined in this study to identify the factors affecting their usability. This study focuses on the menu design of PDAs. Three factors including menu extension method, menu structure, and screen orientation were manipulated in a usability experiment. Task completion times, error rates, and degree of subjective satisfaction were measured. Guidelines for designing a PDA menu are proposed based on the experimental results.

컴퓨터 그래픽 User Interface 설계에서의 Human Factor (The human factors in user interface design of computer graphics)

  • 최윤철
    • 대한인간공학회지
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    • 제6권2호
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    • pp.29-37
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    • 1987
  • This paper discusses the gereral principles to be considered in the design of usef interfaces of graphics packages and presents a top-down design process in systematic way. The effective and convenient user interfaces are analyzed based on human factors criteria and we discuss the properties and application requirements of typical interaction techniques which support primitive tasks. The choice of an interaction technique has a set of input device prerequisites to be met.

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The Roles and Human Resources of Service Design

  • Pan, Young-Hwan
    • 대한인간공학회지
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    • 제31권1호
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    • pp.1-5
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    • 2012
  • Objective: The aim of this study is to investigate the roles and human resources of service design. Background: The definition of service design is not clear yet, also did not define in this study. I studied the components of service design which are roles and human resources. That is helpful to understand the definition of service design and to clarify the works in service design. Method: I compare the service design with user experience design. I empirically define the roles and human resources of service design. Results: The roles of service design are service strategy, research, service concept design, service specification, service architecture design, integrated communication design, integrated system design, integrated operation design, service evaluation, launch, operation, and knowledge management. Conclusion: We defined who works and what works in service design. Application: The results of this study help the clarification of service design.

Designing Services with Models from Interaction Design and Cognitive Systems Engineering

  • Lee, Dong-Seok;Pan, Young-Hwan
    • 대한인간공학회지
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    • 제31권1호
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    • pp.125-130
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    • 2012
  • Objective: This paper discusses how service design is related to two well-known disciplines, interaction design and cognitive systems engineering, which are applied to the design of software, websites and mobile phones, and the design of control room of nuclear power plants and cockpit control, respectively. Background: Service design has been spotlighted recently due to its promisingness to service industry. Successful cases of service design are widely shared among designers. Service design, however, is treated as practice rather than a discipline. Method: It was discussed that it is important to consider the interaction between customers and services as in interaction design, and some domains are complex enough and have functional limitation as in cognitive systems engineering. Results: Models and design tools of the disciplines are introduced and applied to service design practices. Conclusion: It was concluded that service design has the characteristics of both interaction design and cognitive systems engineering.

제품 개발자를 위한 감석공학 적용 제품개발 시스템의 설계 (A design of the human sensibility application product development system for the product designer)

  • 김기범;박범;김지관;이정용
    • 대한인간공학회:학술대회논문집
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    • 대한인간공학회 1996년도 추계학술대회논문집
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    • pp.72-77
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    • 1996
  • In many fields, the human sensibility ergonomics has been applied to the product development for user's satisfaction. Also, it may use to lots of products and environments related to human convenient life. If the measurement and the validation of human sesnibility are accomplished subjectively and qualitatively, then a good design is expected. Under the very competitive products development, designers applying with human sensibility ergonomics has faced with lots of problems including lack of experience, time, cost, and knowledge. In this study, a method of design for human sensibility application system is presented. Information element database such as adjectives, sensitivities, functions, and design factors is conducted, and design of system development including product development mechanism is produced. Also, the requirements and the specifications of this development model are discussed to develop the qualified implementation system.

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효율적인 감성공학적 인테리어 디자인 분석 도구의 설계 (Design of an Effective Human Sensibility Ergonomic Interior Design Analysis Tool)

  • 서형수
    • 한국실내디자인학회논문집
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    • 제16권2호
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    • pp.314-321
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    • 2007
  • The statistical method of human sensibility ergonomics is widely used for analyzing interior design because it has standard processes and it can help to get quantifiable results. However applying this method demands repeated intense work and great time and effort is required. In this study, a tool applying Web and virtual reality techniques for statistical human sensibility ergonomic interior design analysis is proposed and the key parts of the tool including database and interface are implemented. The database contains the sensibility adjective table and the physical interior design factor table for analyzing the relationship between human sense and physical design factors. Interface of the tool is implemented using Web technologies, so testers can evaluate interior design samples via standard Web browsers. The 3D control which is an important component of the interface is also implemented. Employing the suggested tool can reduce effort and time for evaluating human sense in Interior design field.

User Research Method for Service Design: From Conceptual Knowledge To Design Knowledge

  • Joo, Jae-Woo;Oh, Dong-Woo
    • 대한인간공학회지
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    • 제31권1호
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    • pp.15-21
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    • 2012
  • Objective: We propose empathy as a user research method for service design. Background: We argue that empathy will enable user researchers to go beyond the conceptual knowledge to the design knowledge of user experience. Method: We tested our hypothesis by conducting an experiment in which subjects were required to propose solutions to improve the experience of a family member of a patient hospitalized in an emergency department. Results: We found that the subjects who empathized with the family member of a patient tended to suggest the solutions based on design knowledge rather than the solutions based on conceptual knowledge compared to the subjects who did not empathize. Conclusion: Data support our hypothesis that empathy enables people to focus on design knowledge rather than conceptual knowledge. Application: These findings provide practical implications for user researchers in service design.

노인 사용자를 고려한 전자렌지의 유니버셜 디자인 (The Universal Design of Microwave Oven considering Old Persons)

  • 송복희;윤한경;정광태
    • 대한인간공학회지
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    • 제19권1호
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    • pp.37-48
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    • 2000
  • Universal design is an approach to create environments and products that recognizes the diversity of users, regardless of their ability or age. Recently, old person and disabled person rapidly go on increasing in number. So, universal design concept becomes more and more important in product and environment, etc. In this study, we dealt with the universal design problem of microwave oven considering old persons. New design model for microwave oven was developed and evaluated using human factors approach. The principles of universal design was developed through literature survey and questionnaire survey for old persons, and then design alternatives were developed according to these principles. Two experiments were performed in this study. The purpose of the first experiment was to select final design alternative and the experiment was performed using rapid prototypes. The second one was a usability testing for the real model of final alternative. In this experiment, the real model was compared with the existing real product. As the result, the new design model was a little more excellent than the existing model in usability.

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