• Title/Summary/Keyword: Ergonomics Process

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The Analysis of Risk for Musculoskeletal Inuries in Combine Harvesting Operation Using a Digital Human Model (디지털 인체 모델을 이용한 콤바인 수확 작업의 근골격계 상해요소 분석)

  • Kim, Young-Jin;Rim, Yong-Hoon;Lee, Kyoung-Sook;Choi, Chang-Hyoun;Mun, Joung-Hwan
    • Journal of Biosystems Engineering
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    • v.35 no.3
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    • pp.206-213
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    • 2010
  • The purpose of this study is to analyze musculoskeletal injuries in combine harvesting operation using a digital human model. In order to analyze problems in combine harvesting operation, the operations were broken into 5 work processes and then we preformed ergonomic and biomechanical analyses such as RULA test, Comfort Assessment and joint kinetic analysis for the each process. As a result, there was a clear need to change the combine operating environment, as the RULA score ranged from 4 to 7. In addition, we could find two major musculoskeletal injury factors which are the standing posture with upperbody forward tilting and inappropriate location of operating levers.

Development of Flexible Manufacturing System using Virtual Manufacturing Paradigm

  • Kim, Sung-Chung;Park, Kyung-Hyun
    • International Journal of Precision Engineering and Manufacturing
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    • v.1 no.1
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    • pp.84-90
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    • 2000
  • The importance of Virtual Manufacturing System is increasing in the area of developing new manufacturing processes, implementing automated workcells, designing plant facility layouts and workplace ergonomics. Virtual manufacturing system is a computer system that can generate the same information about manufacturing system structure, states, and behaviors as is observed in a real manufacturing. In this research, a virtual manufacturing system for flexible manufacturing cells (VFMC), (which is a useful tool for building Computer Integrated Manufacturing (CIM), has been developed using object-oriented paradigm, and implemented with software QUEST/IGRIP. Three object models used in the system are the product model, the facility model, and the process model. The concrete behaviors of a flexible manufacturing cell are re[presented by the task-oriented description diagram, TIC. An example simulation is executed to evaluate applicability of the developed models, and to prove the potential value of virtual manufacturing paradigm.

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근전도신호를 이용한 노약자/장애인용 재활 보조시스템의 인터페이스기법

  • 장영건;신철규;이은실;권장우;홍승홍
    • Proceedings of the ESK Conference
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    • 1997.04a
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    • pp.107-113
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    • 1997
  • In this paper, an interfacing method to control rehabilitation assitance system with bio-signal is proposed. Controlling with EMG signals method has certain advantage on signal-collecting, but has some drawbacks in the function resolution of EMG signals because data-processing process is not efficient. To improve function-resolution and to increase the efficiency of EMG signal interfacing with rehabilitation assistance system, Multi-layer Perception which is highly effective with static signal and hidden-Markov model for dynamic signal resolving are fused together. In proposed method. The direction and average speed of the rehabilitation assitance system are controlled by the trajectory control and estimation of the moving direction result from the fused model. From the experiment, proposed GMM and 2-level MLP hybrid-classifier yielded 8.6% perception-error rate, improving function resolution. New acceleration control method constructed with 3 nested linear filter produced continuous acceleration paths without the information of destination point. Thus, the mass output caused by non- continuous acceleration-deceleration was eliminated. In the simulation, the necessary calculation, in the case of multiplication, was reduced by 11.54%.

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An analytical methodology of guman sensibility ergonomics for textile design (직물디자인의 감성공학적 분석 방법론 연구)

  • 최자영;이현주;오대욱;임춘성;이병도;정경연
    • Science of Emotion and Sensibility
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    • v.1 no.2
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    • pp.43-53
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    • 1998
  • 본 연구에서는 감성공학적 분석 방법론을 고안하여 직물 디자인 분야에 적용하고 그 효용성을 규명하였다. 방법론을 개발하기 위한 기초자료로서 직물 디자인요소와 이와 관련된 감성어휘를 수집하고 직물디자인요소계층도를 구축하였다. 수립된 직물디자인요소계층도상의 디자인요소에 관한 상대적인 중요도를 조사하여 디자인 요소별 가중치를 산출하고, 특정 디자인에 대하여 총체적인 감성수준과 디자인 요소별 감성수준을 측정한다. 측정된 요소별 감성수준을 Analytic Hierarchy Process 기법으로 종합한 감성수준을 비교한 결과 높은 상관관계를 보였다. 이 분석 방법론은 사전정보와 기술요소정보를 유기적으로 결합한 기반이 될 수 있는 합리적, 과학적인 개발 방법론을 제시하였다는데 큰 의의를 갖는다.

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Usability Test of the process model to which human sensibility ergonomics is applied fro designing vehicle cockpit (자동차 Cockpit 설계를 위한 감성공학 프로세스 모델을 적용한 사용성 평가)

  • Hong, S.M.;Yu, S.D.;Park, P.
    • Proceedings of the Korean Society for Emotion and Sensibility Conference
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    • 2001.11a
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    • pp.182-189
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    • 2001
  • 감성공학을 적용한 자동차 개발 연구의 최근 동향은 감성공학을 부분적으로 편중적으로 적용하여 소비자의 감성을 수집하고 평가하여 자동차 개발에 필요한 데이터로 변환한 후 이를 설계에 적용하고 있는 추세로 자동차 설계에서의 구체적인 감성공학 적용 상세가이드라인에 대한 사용성 평가 사례가 매우 부족한 실정이다. 이에 본 연구에서는 감성공학 적용 자동차 Cockpit 설계를 위한 가이드라인 구축의 일환으로 동급 해외 차량과 국내 차량을 각각 1대씩을 선정하여 두 차량에서의 자동차 Cockpit 형상에 대한 비교, 분석을 통한 사용 편의성 평가 실험을 시행하였다. 그 결과 벤치마킹 대상 차량의 Cockpit 물리적 형상간의 서로 다른 감성 요소를 추출해 내어 감성공학 적용 자동차 설계 시 Cockpit Object의 위치 선정를 고려하여 설계할 수 있는 내부 일부 가이드라인을 제시할 수 있었다.

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Usability Test Analysis on Integrated Automotive Cockpit Module System (자동차 전장 통합 모듈 시스템에서의 사용성 평가)

  • 홍성만;박범
    • Proceedings of the Safety Management and Science Conference
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    • 2003.11a
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    • pp.237-245
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    • 2003
  • More and more many people show a keen interest in the ergonomics application car. One of the recent trends of cockpit development is to integrate fore part of whole cockpit and compartment. The goal of this study is to develop and Analysis of User's Convenience a cockpit prototype based on the design guide of cockpit integration module. The process of this study has been followed analyzing development trend of next generation Automotive cockpit, extracting the design factor needed to making integration module and laying down the design guide of cockpit integration module. Finally, this study is indicate an instance that evaluation of utilization with Integrated Automotive Cockpit Module System.

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User experience and multi-purposing of stereoscopic content

  • Kawai, Takashi
    • 한국정보디스플레이학회:학술대회논문집
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    • 2009.10a
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    • pp.1095-1098
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    • 2009
  • Stereoscopic (3D) content must be viewable in a variety of visual environments, from 3D theaters to 3D mobile displays. However, the depth sensations provided by 3D media are affected by the viewing conditions, such as screen size, viewing distance, and other factors. This user experience (UX) aspect makes it difficult to create multi-purpose 3D content. This paper describes two study cases in which the authors have focused on the UX and the multi-purposing of 3D content. The first case is an evaluation of 3D image quality on a mobile display. The second case is a trial development of a scalable 3D conversion process.

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User Interface Styles for Different Office Tasks (사무업무 형태에 따른 적정 컴퓨터 사용자 인터페이스)

  • 최필성;곽지영;한성호
    • Proceedings of the ESK Conference
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    • 1994.04a
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    • pp.7-18
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    • 1994
  • Many office tasks have been automated by using computers to increase task productivity. The productivity of performing office tasks is dependent not only upon automating the task procedures, but also upon the usability of user interfaces. However, the literature lacks human factors research on evaluating the usability of user interface styles when they are used for performing different office tasks. This study evalu- ated the usability of user interfaces styles when performing various office tasks. User interface styles considered include menu-selection, command language, form fill-in, iconic styles, etc. A task analysis was conducted toclassify representative office tasks. A variety of analysis techniques such as brainstorming, analytic hierarchy process, prototyping, and expert opinions were used to evaluate the usability of the interfaces. The analysis procedures and results are described along with guidelines for selecting user interfaces in terms of subjective preferences and performance measures.

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Fuzzy Set Theory와 AHP를 적용한 CFMS 화면설계의 인간공학적 평가

  • 정광태;이용희
    • Proceedings of the ESK Conference
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    • 1996.04a
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    • pp.76-81
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    • 1996
  • CFMS(Critical Function Monitering System)는 원자력발전소에서 비상시 제어실 운전원에게 원전의 안전상태에 대한 정보를 제공하는 기능을 갖는데, 원전의 안전성을 위해 인간공학적 확인 및 검증(V&V)이 요구된다. 본 연구에서는 CFMS 화면설계의 인간공학적 평가를 위하여, 원전의 안전성에 대한 평가항목들의 상대적 중요도를 구하고 최종적으로 설계의 적합성을 평 가하는 방법론을 제시하고자 한다. 본 연구에서는 CFMS 화면설계의 평가항목 및 평가기준 확립, 원전에서 인적오류발생 가능성에 대한 평가항목의 상대적 중요도 결정, 분석하고자 하는 CFMS 화면에 대한 각 평가항목들의 인간공학적 설계의 적합성 평가로구성된다. CFMS의 인간공학적 평가를 위한 방법론으로 Fuzzy Set Theory와 AHP(Analytic Hierarchical Process) 기법을 적용 한 방법론을 제시하였다. 최종적으로는 전문가의 평가를 통하여 국내 건설되는 원전의 실제적인 문제에 적용하고자 한다.

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An Integrated Simulation Method to Support Virtual Factory Engineering

  • Zhai, Wenbin;Fan, Xiumin;Yan, Juanqi;Zhu, Pengsheng
    • International Journal of CAD/CAM
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    • v.2 no.1
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    • pp.39-44
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    • 2002
  • This paper presents a structure and architecture of an integrated simulation method (ISM) to meet the requirements of virtual factory engineering (VFE). Combining CAD, VR and discrete event simulation techniques, the ISM provides static and dynamic simulation functions for implementation of VFE throughout the lifecycle. The static simulation can be used to evaluate the factory layout. The dynamic simulation enables us to evaluate ergonomics of factory, process performance of production system, feasibility of production plan and operation of factory, and to train operators safely, which cover the whole VFE lifecycle. The principles of the key techniques of VFE, including virtual factory data management system (VFDMS), static and dynamic simulation, are also discussed. To demonstrate and validate the ISM, a case study has been carried out in an assembly factory.