• 제목/요약/키워드: Ergonomic Quality

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66.3: Visual Ergonomic Effects of Screen Gloss on LCDs

  • Brunnstrom, Kjell;Josefsson, Katarina;Andren, Borje;Nordin, Helena;Rydell, Niclas
    • 한국정보디스플레이학회:학술대회논문집
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    • 한국정보디스플레이학회 2008년도 International Meeting on Information Display
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    • pp.43-46
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    • 2008
  • This study investigated if a requirement for screen gloss is needed in the TCO Requirements and was, therefore, targeted towards finding an acceptable reflex level. The results show that a glossy surface has an impact on the visual ergonomics, and for this reason we believe that a requirement is needed. Although, the results do not point to a single value that is better than another, so a selection for a requirement level has to be augmented with additional information. Such a discussion is given and 60 gloss units at 60 degrees ($GU_{60}$) was selected as the new requirement level for the TCO Requirements (TCO '03 and TCO '05).

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Ergonomic evaluation of stereoscopic contents for a museum exhibition

  • Abe, N.;Ohta, K.;Kawai, T.;Ando, K.;Kakinuma, T.;Fujita, K.;Kudo, N.
    • Journal of Information Display
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    • 제12권3호
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    • pp.159-165
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    • 2011
  • This research entailed the production of stereoscopic 3D (S3D) contents using 2D-to-S3D conversion for exhibition at a museum and subjective evaluation. Hybrid production combining S3D images of existing live-action videos using the 2D-to-S3D conversion technology and computer graphic ones created via stereo rendering was conducted. Design and control of the chronological analysis of the parallactic angle was conducted on the produced contents, using binocular information as well as subjective evaluations, with the intent of conducting an investigation on the characteristics of such contents from the perspectives of the producers and viewers. An investigation was also conducted on the effects of the viewing position on the impressions of the S3D images.

A Human Sensibility Ergonomic Design for Developing Aesthetically and Emotionally Affecting Glass Panels of Changing Colors

  • Kim, Sang Ho;Kim, Sun Ah;Shin, Jong Kyu;Ahn, Jeong Yoon
    • 대한인간공학회지
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    • 제35권6호
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    • pp.535-550
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    • 2016
  • Objective: To enhance user experience of the product by using "wow" materials and parts, a framework for participatory emotional design and evaluation was proposed and validated through a case study in this paper. Background: Customers in recent days value a product which provides new feeling and images they want to get while interacting with it beyond its function, quality, and usability. Since the product consists of various parts and materials, "wow" materials and parts which can affect the customer's feeling and emotions are the essential components for changing the user experience. Method: A framework for participatory and human sensibility ergonomic design was considered and applied on developing the aesthetically and emotionally affecting glass panels of changing colors. Design experts defined a target market for this multicolor glass panels and modified the existing designing goal. Constraints for this design modification were identified by market trend research and consulting with the company which owns the technology for checking out its feasibility. The company developed and provided prototype samples as well as their competing materials. Quantitative and qualitative evaluation of the emotional quality was conducted to validate whether the design goal was achieved successfully. Results: The target market for the developing materials was defined as finishing for the buildings. The designing goal was set as to feed new visual sensation of clean and colorful images. The emotional quality of two different types of multicolor glass panels and an ordinary unicolor panel were evaluated quantitatively with semantic differential method. Results showed that the emotion of the subjects for the multicolor glass panels can be abstracted into two dimensions; named 'colorfulness' and 'harmony'. It was found that the developed samples got higher scores in emotional quality for both dimensions compared to the ordinary one. Age was found to be a significant factor for evaluating the emotional quality of colorfulness. Conclusion and Applications: The proposed framework is a valid approach for enhancing the user experience of the product by participatory design of emotional materials and parts. This framework can be applied easily on the emotional design and evaluation of different materials and components.

오피스의 개인 및 공동 업무환경 평가연구-서울시 오피스 사용자를 대상으로- (A Study on the Evaluation of Personal and Common Work Environment of Offices -Based on Survey of Office Workers in Seoul)

  • 제해성;하미경
    • 한국실내디자인학회논문집
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    • 제7호
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    • pp.3-11
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    • 1996
  • This study intents to provide useful information of effective office works by evaluating existing office work environment. It focuses on evaluating the quality of personal and common work spaces, comparing responses for user groups to their work environment, and identifying factors which affect the satisfaction of work environment . The study is based on the survey which has been answered by 193 respondents from 24 companies (mainly from large corporate companies) in Seoul. This study finds out that noise is the most serious problem in common work space and that environmental comfort and the size of common space are not satisfactory in their effective work. It identifies that open space work environment, which has been expansively provided for a long time, causes noise problem and deprives office workers of privacy and personalization opportunities. The respondents reply that meeting spaces are not enough in number and size and lack of privacy and its adequate quality . They respond that privacy , chair comfortness and storage spaces are important factors for personal work spaces. In order to improve the quality and efficiency of work, this study proposes that companies should provide convenient office facilities which considering human ergonomic and should educate professional facility managers.

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멀티미디어 통신시스템을 대상으로한 사용자 만족 전략의 감성공학적 수립 (A Human Sensibility Ergonomic Establishment of Customer-Satisfying Strategy for a Multimedia Telecommunication System)

  • 박민용;박희석
    • 대한인간공학회지
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    • 제17권1호
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    • pp.23-36
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    • 1998
  • The primary objective of this research was to establish and quantify the relationship between the physical degradation factors of multimedia telecommunications (teleconferencing) system and Subjective human perception. The research was performed in two stages. A field survey of the real users and pilot experiments were carried out in the first stage to determine customers' major complaints and corresponding system degradation factors. A prototype teleconferencing simulator was developed in two separate sound-treated chambers equipped with audio/video equipment running under a custom-developed software program. In the second stage, simulation experiments using the semantic differential methodology were performed utilizing 26 paid participants (14 college students and 12 housewives). The results indicated that audio/video synchronization and the frame rate were the main system factors for both subject groups, but different pattern of factors' influence was found according to the group, implying that the system configuration would hopefully accommodate the characteristics of the end users. Also, a single quality index, developed for system preference, was revealed to be highly correlated with user satisfaction. The results provide some fundamental data on the human subjective perception of multimedia telecommunications quality, and further can help establish the quality standards to enhance service level.

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냉장고 동작부품의 소음특성 분석을 통한 감성품질 개선 (Evaluation of Sound Quality for Ergonomic Design of Movable Parts in a Refrigerator)

  • 강성엽;소새롬;김건우;김지훈;박상후
    • 한국기계가공학회지
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    • 제17권6호
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    • pp.7-15
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    • 2018
  • We propose a method for evaluating sound quality quantitatively to develop high-level home appliances (HA). Generally, a refrigerator has diverse movable parts such as slider, drawer, and folding shelf. Therefore, an engineering treatment to control the noise quality is considered as one of key technologies for a higher level refrigerator. Among the movable parts, we have selected a folding shelf as an example, which is commonly setup inside of a home refrigerator for increasing space convenience, to control the noise quality. However, it is known that its noise level is very high comparing to other movable parts when folding or unfolding actions. In order to evaluate and compare the noise quality, we have tested different eighteen models, and have suggested an impact sound quality index (ISQI) based on subjective evaluation data obtained experimentally by thirty two evaluators. The ISQI was formulated using three sound quality elements (noise peak, raising time, impact duration) to determine psycho-acoustic properties. Through this work, we developed an evaluating process and ISQI that was verified the usefulness by comparing the test results of personal perceptions given by evaluators with the prediction value of ISQI. We showed a good relations between them, so we believe that the proposed method and ISQI can be utilized to control of the noise quality of HA effectively.

피혁제조 공정 중 토글 작업에서 요통과 관련된 요추 부하의 생체역학적 분석과 개선 방안 (Biomechanical Analysis on Dynamic Back Loading Related with Low Back Disorders with Toggle Tasks in Leather Industry Low back)

  • 김규상;홍창우;이동경
    • 한국산업보건학회지
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    • 제18권3호
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    • pp.239-247
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    • 2008
  • Low back disorders (LBDs) have been the most common musculoskeletal problem in Korean workplaces. It affects many workers, and is associated with high costs to many companies as well as the individual, which can negatively influence even the quality of life of workers. The _evaluation of low back disorder risk associated with manual materials handling tasks can be performed using variety of ergonomic assessment tools such as National Institute for Occupational Safety and Health (NIOSH) Revised Lifting Equation (NLE), the Washington Administrative Code 296-62-0517 (WAC), the Snook Tables etc. But most of these tools provide limited information for choosing the most appropriate assessment method for a particular job and in finding out advantage and disadvantage of the methods, and few have been assessed for their predictive ability. The focus of this study was to _evaluate spinal loads in real time with lifting and pulling heavy cow leathers in variety of postures. Data for estimating mean trunk motions were collected as employees did their work at the job site, using the Lumbar Motion Monitor. Eight employees (2 males, 6 females) were selected in this study, in which the load weight and the vertical start and destination heights of the activity remained constant throughout the task. Variance components (three dimensional spaces) of mean trunk kinematic measures were estimated in a hierarchical design. They were used to compute velocity and acceleration of multiple employees performing the same task and to repetitive movements within a task. Therefore, a results of this study could be used as a quantitative, objective measure to design the workplace so that the risk of occupationally related low back disorder should be minimized.

QFD기법을 응용한 휴대폰의 감성공학적 디자인에 관한 연구 (A Study on human sensibility ergonomic design for mobile phone using Quality Function Deployment)

  • 류제혁;변승남
    • 한국경영과학회:학술대회논문집
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    • 한국경영과학회/대한산업공학회 2005년도 춘계공동학술대회 발표논문
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    • pp.533-536
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    • 2005
  • This research aims to develop a procedure that help transform user's feelings or images of a product into the product's design elements. Current approach of product design has focused on providing proper functions of the product. However, as the users' needs get more diversified, it is necessary to accommodate the users' sensitive requirements in product design. The concept called Human Sensibility Ergonomics(HSE). In implementing the HSE, first, it has been surveyed the users' requirements through questionnaires or interviews. Next, has been analyzed the collected data using various statistical analysis technique, resulting in identification of the users' feelings or images of the products.

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TFT-LCD에서 시야각을 고려한 White Uniformity 측정 및 평가에 대한 연구 (Research of Measurement and Evaluation of White Uniformity Considering Visual Angle on TFT-LCD)

  • 장성호;서상원
    • 대한인간공학회지
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    • 제26권4호
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    • pp.33-39
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    • 2007
  • In the full white pattern, white uniformity means the degree of uniform distribution of white color and luminance across the whole screen. Among the FPDs(Flat Panel Displays), the TFT-LCD has weak point of viewing angle. The viewing angle considering location and direction can cause different image quality of the TFT-LCD. Therefore, white uniformity of the TFT-LCD must consider viewing angle. Based on international standards, this study proposes an alternative that is realistic and ergonomic measurement of white uniformity of the TFT-LCD.

A study on the ergonomic aspects of the proper luminance level of displays

  • Lee, Eunjung;Kim, Sangho;Park, HyeRyoung;Bae, Jaewoo;Lee, Seungbae;Kim, Haksun
    • Journal of Information Display
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    • 제13권4호
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    • pp.159-166
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    • 2012
  • In this paper, a display's emotional image quality can be primarily determined by designing the proper luminance level. Though displays with high luminance are preferred, too much light emission from a display may cause glare or visual fatigue to viewers. To find out the proper luminance level based on various video contents, this study was conducted with an OLED display with a real-black level and a wide color gamut, and with an LCD display with a high luminance level, to set the glare threshold under various conditions. The optimum luminance levels according to the display's loading ratio were found, and the maximum luminance that did not cause a glare in the test is proposed.