• 제목/요약/키워드: Ergonomic Product Design

검색결과 57건 처리시간 0.021초

Product Analysis and Development of Amblyopia Eye Patch for Children

  • Lim, Hosun;Sung, Juyoung
    • Fashion, Industry and Education
    • /
    • 제14권2호
    • /
    • pp.1-10
    • /
    • 2016
  • In the present study, the materials, sizes, and designs of blind eye patch products of skin-adhesive type and glass-attachment type currently available in the market will be analyzed and ergonomically appropriate blind eye patches will be developed. Although these skin-adhesive type eye patches were easy to use, they had shortcomings such as skin troubles due to the adhesive used on the weak and sensitive skin of children and the fact that eyebrows are pulled out and the skin is irritated when the eye patches are detached after being attached. The non-adhesive type eye patches were blind patches to be worn by putting into glasses. These products were made using diverse materials such as neoprene, non-woven fabrics, and felt and showed differences in tactile impressions and irritation to the skin depending on material characteristics. In addition, most products were efficient in blocking light with three-dimensional oval designs comprising darts. In the present study, blind eye patches were designed to reduce skin troubles by using sweat-absorbing and quick-drying functional materials with soft tactile impressions. In addition, to increase the effect to block light and the degree of tight contact with the skin when the blind eye patches are worn compared to existing eye patch designs, the sides of the wings of the blind eye patches were widened, glass frame fixing plates were added, and the darts were made to be curved thereby making an ergonomic design reflecting the shape of the face. The non-adhesive type blind eye patches developed in the present study are considered to enhance the wearing sensation with the use of the material without skin irritation but with cushioning feelings and the ergonomic design reflecting the contour of the face.

A Human Sensibility Ergonomic Design for Developing Aesthetically and Emotionally Affecting Glass Panels of Changing Colors

  • Kim, Sang Ho;Kim, Sun Ah;Shin, Jong Kyu;Ahn, Jeong Yoon
    • 대한인간공학회지
    • /
    • 제35권6호
    • /
    • pp.535-550
    • /
    • 2016
  • Objective: To enhance user experience of the product by using "wow" materials and parts, a framework for participatory emotional design and evaluation was proposed and validated through a case study in this paper. Background: Customers in recent days value a product which provides new feeling and images they want to get while interacting with it beyond its function, quality, and usability. Since the product consists of various parts and materials, "wow" materials and parts which can affect the customer's feeling and emotions are the essential components for changing the user experience. Method: A framework for participatory and human sensibility ergonomic design was considered and applied on developing the aesthetically and emotionally affecting glass panels of changing colors. Design experts defined a target market for this multicolor glass panels and modified the existing designing goal. Constraints for this design modification were identified by market trend research and consulting with the company which owns the technology for checking out its feasibility. The company developed and provided prototype samples as well as their competing materials. Quantitative and qualitative evaluation of the emotional quality was conducted to validate whether the design goal was achieved successfully. Results: The target market for the developing materials was defined as finishing for the buildings. The designing goal was set as to feed new visual sensation of clean and colorful images. The emotional quality of two different types of multicolor glass panels and an ordinary unicolor panel were evaluated quantitatively with semantic differential method. Results showed that the emotion of the subjects for the multicolor glass panels can be abstracted into two dimensions; named 'colorfulness' and 'harmony'. It was found that the developed samples got higher scores in emotional quality for both dimensions compared to the ordinary one. Age was found to be a significant factor for evaluating the emotional quality of colorfulness. Conclusion and Applications: The proposed framework is a valid approach for enhancing the user experience of the product by participatory design of emotional materials and parts. This framework can be applied easily on the emotional design and evaluation of different materials and components.

THE EFFECTIVENESS AND CHARACTERISTICS OF 3 POINT TASK ANALYSIS AS A NEW ERGONOMIC AND KANSEI DESIGN METHOD

  • Yamaoka, Toshiki;Matsunobe, Takuo
    • 한국감성과학회:학술대회논문집
    • /
    • 한국감성과학회 2001년도 춘계학술대회 논문집
    • /
    • pp.15-19
    • /
    • 2001
  • This paper describes effectiveness and characteristics of 3 P(point) task analysis as a new Ergonomic and Kansei design method for extracting user demand especially. The key point in 3 P task analysis is to describe the flow of tasks and extract any problems in each task. A solution of a problem means a user demand. 3 P task analysis cal eliminate an oversight of check items by examining the users' information processing level. The suers' information processing level was divided into the following three stages for problem extraction: acquirement of information ---> understanding and judgment ---> operation. Three stages has fourteenth cues such as difficulty of seeing, no emphasis, mapping for extracting problems. To link analysis results to the formulation of a product concept. I added a column on the right side of the table for writing the requirements (user demand) to resolve the problems extracted from each task. The requirements are extracted by using seventh cues. Finally 3 P task analysis was compared with group interview to make the characteristics of 3 P task analysis, especially extracting user demand, clear.

  • PDF

Improvement of Ammunition Box by Ergonomic Evaluation

  • Lee, Kyung-Sun;Kim, Sung-Hoon;Seo, Song-Won;Jung, Myung-Chul
    • 대한인간공학회지
    • /
    • 제34권1호
    • /
    • pp.1-10
    • /
    • 2015
  • Objective: The purpose of this paper is to evaluate old and newly designed ammunition boxes from an ergonomic point of view. Background: The ammunition boxes made of wood, which are currently used by the military, have some difficulties such as corrosion and damage of ammunition, environmental pollution, and stock management. Also, damages to the wooden ammunition boxes take place frequently, because soldiers carry them manually. Method: Sixteen participants volunteered to randomly perform lifting, carrying, and side-by-side moving tasks with 4 different old and new boxes, respectively for the ammunitions of 5.56mm, 60mm, 81mm, and 105mm in diameter. The old boxes are made of wood and are currently used in the military, while the new boxes are made of plastics. The joint moments of the elbow, shoulder, back, and knee were measured by using a motion analysis system and force platforms. In addition, an electromyographic system was used to measure the forces of hand and wrist muscles. Results: In most tasks, new boxes caused less joint moments at the elbow and shoulder than old boxes, because the new boxes were lighter and smaller than the old boxes. New boxes also derived less hand and wrist muscle forces due to the provision of fixed hard handles rather than string handles. Conclusion: The ergonomically designed new boxes could reduce the physical stresses of soldiers manually handling ammunitions and be helpful for storage and reuse. Application: This study shows an ergonomic application example for product development and evaluation.

E3(환경, 사용자, 경제) 친화형 제품 개발을 위한 디자인 아이디어 개발 및 평가 절차 (Design Ideation and Evaluation Process for E3(Ecology, Ergonomics, Economy)-Friendly Product Development)

  • 이원섭;이백희;김은하;유희천
    • 대한산업공학회지
    • /
    • 제40권3호
    • /
    • pp.299-304
    • /
    • 2014
  • Objective : The present study was intended to develop a design ideation and evaluation process for the development of ecology-, ergonomics-, and economy-friendly ($E^3$-friendly) products. Background : Due to increasing social and legal requirements on global sustainability, manufacturing companies have made more efforts ever than before for the development of eco-friendly products. However, most eco-friendly products are often criticized due to lacking ergonomic and/or economic considerations. Method : An $E^3$-friendly product development process consisting of (1) survey of eco-friendly products, (2) characterization of eco-friendly products, (3) design ideation for $E^3$-friendly product, and (4) design idea evaluation for $E^3$-friendliness was established and applied to the development of a novel product which supports drinking of daily recommended amount of water. Results : Fifty-five design characteristics were identified by a survey of forty eco-friendly products and incorporated into the proposed ideation and evaluation process. New ideas and design changes were developed effectively using the proposed development process for a novel $E^3$-friendly bottle for support of water drinking. Conclusion : The proposed process was found effective for the development of eco-friendly design ideas and improvements. Application : The proposed system would be of use to develop better design ideas having market competitiveness.

신기술을 응용한 사무용의자에 관한 연구 (A Case Study of Office Chair for new Technology)

  • 이세환
    • 한국가구학회지
    • /
    • 제15권1호
    • /
    • pp.41-52
    • /
    • 2004
  • Most of us spend the greater part of our lives at the chair, but of all the man environments it is maybe the least well-explored share commitment to a cleaner and healthier environment. It has long been chairs belief that the environment is a precious gift. In case of mesh chair, because it depend upon the earth's resources to design and manufacture steel furniture products, human beings feel an abiding responsibility to act wisely in the environmental choices we make, large and small, every day. Ergonomically, it ought to do more than just sit there. It should actively intercede for the health of the person who sits in it longer than it should. Therefore, product design should be approachable to satisfaction of end-users in aspect of value engineering easy to move through analysis of cost reduction factors the purpose of this thesis is to study products for users based on office chair to development of design for office chair by analysis of manufacturing status and methods and problems in Korea through research on actual situation as well as changing process ergonomic study and design of office chair.

  • PDF

실시간 휴먼 시뮬레이션을 위한 깊이 카메라 기반의 자세 판별 및 모션 보간 (Depth Camera-Based Posture Discrimination and Motion Interpolation for Real-Time Human Simulation)

  • 이진원;한정호;양정삼
    • 한국CDE학회논문집
    • /
    • 제19권1호
    • /
    • pp.68-79
    • /
    • 2014
  • Human model simulation has been widely used in various industrial areas such as ergonomic design, product evaluation and characteristic analysis of work-related musculoskeletal disorders. However, the process of building digital human models and capturing their behaviors requires many costly and time-consuming fabrication iterations. To overcome the limitations of this expensive and time-consuming process, many studies have recently presented a markerless motion capture approach that reconstructs the time-varying skeletal motions from optical devices. However, the drawback of the markerless motion capture approach is that the phenomenon of occlusion of motion data occurs in real-time human simulation. In this study, we propose a systematic method of discriminating missing or inaccurate motion data due to motion occlusion and interpolating a sequence of motion frames captured by a markerless depth camera.

인간공학적 귀 관련 제품설계를 위한 한국인의 귀의 치수 및 특성 분석 (Analyzing the Size and the Characteristics of Korean Ear for the Ergonomic Design of Ear Related Products)

  • 정화식
    • 산업공학
    • /
    • 제13권2호
    • /
    • pp.147-156
    • /
    • 2000
  • It is known that the human stature and its related dimensions generally increase until the late teens or early twenties, remain relatively constant throughout early adulthood, and decline from early-to-middle adulthood into old age. However, there is exception that the length of the human ears, which continue to grow throughout life. In this study, 600 Korean male and female subjects aging from 17 to 89 were selected. Four different points of external ears including Pinna length, ear connection point length, Concha length, and Lobule thickness were measured along with other relative subjects' demographic data(e.g., age, stature, weight) to determine the relationship among these obtained data. The results showed that the age, sex, and different ethnic populations were functions of ear dimensions similar to the human stature. For example, the Pinna length increases as the age increases(r= 0.689, p<0.00l). The primary objective of this study was thus to provide anthropometric dimensions of Korean ear for the product designers and recommend the appropriate product design solutions in relation to human ear. Based on the results of this study, it is suggested that the continuing growth of the human body parts should be considered in the application of anthropometric data to the design of the things especially for human use.

  • PDF

Ergonomic Analysis of Cellular Phone Keypad Considering the Dominant Hand

  • Lee, Yong-Bok;Jung, Won-Il;Kim, Dong-Kyu;Kang, Sung-Jin
    • 대한인간공학회지
    • /
    • 제30권5호
    • /
    • pp.621-628
    • /
    • 2011
  • Objective: The aim of this study is to give interest about usability of cellular phone keypad for left-handed person. Background: Although there are being a lot of attempts to design suitable product on user's request in process that design cellular phone keypad, ergonomic access about left-handed person who compose decimal class is unprepared. Especially, in early user's occasion, left-handed persons need more efforts than right-handed person to master Hangul character input process skill level. But, since realization about this left-handed person's discomfort has not spread, the importance has not been well thought in the society. Method: (1) After extracting emblem to use in comparison in questionnaire, applied emblem uniformly to different 3 kind of cellular phone. (2) Measured Hangul input time and mistyping number by dominant hand's position and skill level to reagent. (3) Taking the result through ANOVA. Conclusion: In the result of the experiment about Hangul input time and mistyping number according to dominant hand's position and skill level, left-handed person's group on the low skill level has shown the dullest use capability among 4 experiment groups. Application: In the future, analysis result may be used to the data of realization conversion in process design of various products including cellular phone keypad to consider left-handed person.

한국인의 손 치수 및 특성에 관한 연구 (Descriptive Survey on the Dimensions and the Characteristics of Korean Hands in General)

  • 정화식;정형식
    • 대한인간공학회지
    • /
    • 제22권2호
    • /
    • pp.29-44
    • /
    • 2003
  • A variety of research has been conducted on anthropometric dimensions and their applications to various products and space architecture, Also robust research has been conducted on various parts of human body and the possibility of applications. However, research on the specific dimensions regarding fingers and characteristics of hands have rarely been conducted in Korea. In addition, except for the NASA Anthropometric Source Book that suggests measures for specific purposes such as gloves and hand-operated device, almost no literature can be found on this topic, The primary objective of this study was thus to provide anthropometric dimensions of Korean hands and fingers and recommend appropriate product design solutions for human hands. Six hundred Korean male and female subjects aging from 11 to 93 were selected, Thirteen different hands and fingers were measured along with demographic data(e.g., age, stature, weight} to determine the relationships among these obtained data, The results of this study should be considered in ergonomic design for every hand-used products and hand-operated control devices.