• 제목/요약/키워드: Epic Function

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EPIC 센서를 이용한 Hand Tracking 및 Calibration 알고리즘 (Hand Tracking and Calibration Algorithm Using the EPIC Sensors)

  • 조정재;김영철
    • 스마트미디어저널
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    • 제2권1호
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    • pp.27-30
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    • 2013
  • 논문에서는 EPIC(Electronic Potential Integrated Circuit) 센서를 이용한 Hand tracking 및 Calibration 알고리즘을 연구하였다. 주변의 전위차를 감지하는 EPIC 센서의 특성을 분석하고, 이러한 특성을 고려한 EPIC 센서들 간의 감지된 진폭의 차를 이용하여 이차원 좌표 변환을 구현하였다. 이에 추가적으로 주변 환경에 민감한 EPIC 센서의 특성을 고려한 Calibration 알고리즘을 구현하였으며, 효과적으로 목표물을 추적하도록 칼만 필터 알고리즘을 적용하였다. 구현된 알고리즘은 검증 및 분석을 위해 윈도우 어플리케이션 환경으로 구현하였으며 EPIC 센서의 아날로그 데이터를 추출하기 위해 DAQ(Data Acquisition) API 함수를 사용하였다, DAQ 하드웨어는 전기적 신호를 측정 및 생성할 수 있는 기능을 가지고 있으며, DAQ API를 통해 아날로그 또는 디지털 신호를 측정 및 생생할 수 있다. 측정된 아날로그 신호를 구현된 알고리즘을 통해 사용자의 손의 움직임에 따라 EPIC 센서에서 전위차를 감지함으로써 PC의 mouse cursor 움직임을 확인한다.

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영화 속 바로크 음악의 서사적 기능 연구 -영화 <친절한 금자씨>를 중심으로- (A Study on the Epic Functions of Baroque Music in the Movie - Based on the movie -)

  • 안준희;전윤한
    • 한국콘텐츠학회논문지
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    • 제18권6호
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    • pp.617-627
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    • 2018
  • 근대 음악이 탄생하고 성장했던 바로크 시대의 음악은 영화를 위해 작곡된 음악은 아니지만 영화에 다양한 형태로 삽입되어 영화 전체의 분위기와 서사를 이끌어가고 등장인물의 감정과 내면세계를 표현하는데 중요한 기능적 역할을 담당한다. 이에 본 연구는 영화 <친절한 금자씨>에 사용된 테마곡인 비발디(A. Vivaldi)의 Cantata Rv.684를 포함한 5곡의 바로크 작품을 조성, 템포, 다이내믹, 음형, 음정, 화성, 리듬, 악기 편성, 장르 등의 다양한 관점을 통해 분석한 후 바로크 음악이 영화 속에서 어떠한 서사적 기능과 역할을 가지는지에 대해서 연구해 보고자 한다.

이상기후에 따른 농작물의 수확량 및 재해발생 확률의 추정 (Simulating Crop Yield and Probable Damage From Abnormal Weather Conditions)

  • 임상준;박승우;강문성
    • 한국농공학회지
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    • 제39권6호
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    • pp.31-40
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    • 1997
  • Potential impacts for unfavourable weather conditions and the assessment of the magnitudes of their adverse effects on crop yields were studied. EPIC model was investigated for its capability on crop yield predictions for rice and soybean. Weather generationmodel was used to generate long-term climatic data. The model was verified with ohserved climate data of Suwon city. Fifty years weather data including abnormal conditions were generated and used for crop yield simulation by EPIC model. Crop yield probability function was derived from simulated crop yield data, which followed normal distribution. Probable crop yield reductions due to abnormal weather conditions were also analyzed.

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얀 라우어스(Jan Lauwers) 공연의 탈서사적 특징들 -<이사벨라의 방(Isabella's Room)>, <랍스터 가게(The Lobster Shop)>, <사슴의 집(Deer House)>을 중심으로- (The post-epic characteristics in Jan Lauwers' theatre -, and -)

  • 남지수
    • 한국연극학
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    • 제48호
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    • pp.447-484
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    • 2012
  • This study aims to analyze the characteristics of post-epic theatre in the Belgian theatre director Jan Lauwers' trilogy titled in "Happy Face/Sad Face": (2004), (2006) and (2008). I regard that it played a very important junction for him to create his own theatrical style compared to earlier years. From this period, Lauwers has tried to create his original plays in order to concentrate the story of our era and has showed to combine a variety of media such as dance, installation, video, singing etc. In this context, I would like to study his own theatricality from the three perspectives of dramaturgy, directing and acting largely based on Hans-Thies Lehmann's theory of post-epic theatre, who pointed out the significance of Lauwer's theatrical leading role very early. First, from the dramaturgical point of view, we need to pay attention to the theme of translunary death; where the living and the dead coexist on the stage. In fact, death is the theme that Lauwers has been struggling to research for quite long time. In his trilogy, the dead never exits the stage. The dead, who is not a representative tragic character, even meddles the things among or with the living and provide comments to people. As a consequence, it happens to reduce a dramaturgical strong tension, leads depreciation of suspense and produces humanism in a way. This approach helps to create his unique comical theatrical atmosphere even though he deals with the contemporary tragic issues such as war, horror and death. Second, from the directing point of view, it is worth to take a look at the polyphonic strategy in terms to applying various media. Among all the things, the arts of dancing and singing in chorus are actively applied in Lauwer's trilogy. The dance is used in individual and microscopic way, on the other hand, singing shows collective and is a macroscopic quality. The dance is the representing media to show Lauwer's simultaneous microscopic mise-en-scene. While main plot takes place around the center-stage, actors perform a dance around the off-centered stage. Instead of exiting from the stage during the performance, the actors would continue dance -sometimes more like movements- around the off-centered stage. This not only describes the narrative, but also shows how each character is engaged to the main plot or incident, and how they look into it as a character. Its simultaneous microscopic mise-en-scene intends to function such as: showing a variety moments of lives, amplifying some moments or incidents, revealing character's emotion, creating illusionary theatrical atmosphere and so on. Meanwhile, singing simple lyrics and tunes are an example of the media to stimulate the audiences' catharsis. As the simple melody lingers in the audiences' mind, it ends up delivering a theatrical message or theme after the performance. This message would be transferred from the singing in chorus functions as a sort of leitmotive in order to make an impression to the audience. This not only richens their emotion but also creates an illusionary effect. Third, from the acting perspective, I'd like to point out the "detachment" aesthetic which Lehmann has pointed out. The actors never go deep into the drama by consistently doing recognize a theatrical illusion. The audience happens to pay attention to their presence through the actor's deliberate gesture, business, movement, rhythm, language, dance etc. The actors are against forming closed action by speaking in various languages or by revealing deliberately stage directions or acts, and by creating expressive mise-en-scene with multiple media. As a consequent, the stage can be transformed to not a metaphoric but a metonymic place. These actions are the ultimate intention for a direct effect to the audience. So to speak, Lauwers uses the anti-illusionary theatrical method: the scenes of fantastic death, interruption of singing and dance, speaking many kinds of languages, acting in detachment-status and so on. These strategies function to make cracks in spectators' desire who has a desire to construct a linear narrative. I'd like to say that it is the numerous potentiality to let the reality penetrate though and collide the reality with a fiction. By doing so, it induces for spectators to see the reality in the fiction. As Lehmann says, "when theatre presents itself as a sketch and not as a finished painting, the spectators are given the chance to feel their own presence, to reflect on it, and to contribute to the unfinished character themselves". In this sense the spectators can perform an objective criticism on our society and world in Lauwer's theatre because there are a number of gaps and cracks in his theatrical illusion where reality can penetrate. This is also the point that we can find out the artists' responsibility in this era of our being.

Best Practices on Improving the Virtual Reality (VR) Content Development Process with EPIC's Unreal Engine

  • Kong, Ji Hoon;Kim, Ki Du;Kim, R. Young Chul
    • International Journal of Advanced Culture Technology
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    • 제9권4호
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    • pp.417-423
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    • 2021
  • Recently, in the Game industries, they are increasing to use of game engines to reduce the development cost of 3D content and software. In particular, Unreal Engine provides a blueprint visual scripting function that enables software production without programming (coding). Although High-end video content can be produced, the problem is that content development is complicated and requires advanced manpower. To solve this problem, we propose an optimized VR game context process. This is because 1) a Blueprint visual script is used, 2) VR games with various interactions can be produced, 3) Non-majors in the software field (or groups) can develop advanced content. In various related industries such as defense, medical care, manufacturing, and construction, we may easily develop any game content without programming with our refined VR rhythm action game development process. We expect to reduce the development cost with the process advantages in the game industries.

감소된 상태천이 경로를 이용한 적응 비터비 복호기의 구조 (An Adaptive Viterbi Decoder Architecture Using Reduced State Transition Paths)

  • 고형민;조원경;김진상
    • 한국항행학회논문지
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    • 제8권2호
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    • pp.190-196
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    • 2004
  • 제 2세대 및 제 3세대 이동 통신의 오류정정코드 기능으로 사용되는 비터비 복호기 알고리즘은 많은 연산량을 차지하고 구속장의 길이 K가 표준에 따라 다르므로, 소프트웨어 라디오와 같은 응용을 위해서는 비터비 알고리즘을 효율적으로 처리 할 수 있는 하드웨어 구조의 개발이 필요하다. IS-95와 GSM 표준의 경우, 비터비 알고리즘은 K=7이며 WCDMA와 CDMA2000의 경우 K=9가 사용된다. 본 논문에서는 비터비 복호과정에서 필요한 상태천이 경로를 감소시켜 K=3~9 범위의 구속장과 1/2~1/3 범위의 데이터율까지 복호 할 수 있는 적응 비터비 복호기의 하드웨어 구조를 제안한다. Altera Cyclone EP1C20F400C8 디바이스를 타겟으로 프로토타이핑한 결과, 제안된 하드웨어 구조는 최대19,276의 로직 엘리먼트와 최대222.6mw의 소비전력이 필요함을 확인하였다.

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