• Title/Summary/Keyword: Environmental Psychology

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Evaluating the Relationship between Place Attachment, Residential Evaluations and Satisfaction in a Medium-sized Romanian City (루마니아 도시에서의 장소애착, 거주성 평가, 만족도 간에 상관성 연구)

  • Dumitru, Adina;Garcia Mira, Ricardo;Maricutoiu, Laurentiu;Ilin, Corina
    • Journal of the Korean housing association
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    • v.25 no.4
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    • pp.31-38
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    • 2014
  • The present research aimed at researching the relationships among place attachment, residential evaluations and satisfaction in a medium-sized post-communist Romanian city. Studies on post-communist cities are scarce and this research tried to fill that gap. This research is part of a government project that intended to significantly reform three medium-sized cities in the Western part of Romania and transform the urban space. Since the three of them are relatively small-sized and close spatially, the project intends to undertake massive reforms of the communications and services of the three cities. In this article, we report findings on the city of Hunedoara. A representative random sample was selected, and a total of 384 people were interviewed, with an overall reliability of the sample of 95%. The instruments used to gather the data were the Neighbourhood Perceived Environmental Quality Scale and a composite measure of place attachment was also included. The structure of each scale was checked using exploratory factor analysis. We tested alternative causal models using structural equations modelling. Our model showed a good fit to the data and explains satisfaction in the city adequately. Results show that satisfaction is directly predicted by the general evaluation of the city and by residential privacy. Residential noise and place attachment influence satisfaction indirectly. The results are discussed and some policy recommendations are formulated.

A Study on Efficient Animated Character Based on the Hunlock Effect

  • Chen, Ye;Cho, Dong Min
    • Journal of Korea Multimedia Society
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    • v.24 no.9
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    • pp.1268-1278
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    • 2021
  • Combined with expert interviews and questionnaire investigations, this paper aims at analyzing the different characteristics of the animated characters Spider-Man from Spider-Man: Into the Spider-Verse based on Hunlock Effect, in order to provide appropriate guidance for animation characters designers and limited inspiration for creative practices. First, Spider-Man: Into the Spider-Verse is chosen as the case to analyze 6 Spider-Man with different personalities, who appear at the same time. Then, Spider-Man's characteristics are analyzed through interviews with experts. At last, the key study focuses on the influence of environmental factors on the formation of Spider-Man's roles in the theory of Hunlock Effect, in light of the principle of personality formation in psychology. From the perspective of psychology, interdisciplinary study on animated characters provides scientific and effective support for animation character design, and increases the fascination of animation characters' personalities.

Fundamental Study on Relationship between Perception of Environmental Stress and Healthy Behavior in Residential Environment (주거지에서 환경 스트레스의 지각이 거주자의 건강에 미치는 영향에 대한 기초적 연구)

  • 김남길
    • Journal of the Korean housing association
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    • v.7 no.2
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    • pp.9-17
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    • 1996
  • The Purpose of this study is to understand the relationship between residential environment and healthy behavior by examining the effect of environmental stress on psychology and physiology. With anxiety, the acute environmental stressor activates sympathy nerve system and the chonic environmental stressor activates the intenal secretion system because this stress induces depression. Thus, we could find that the continuity of these kinds of stresses brings the chronic disease.

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Information Technologies in the Formation of Environmental Consciousness in Future Professionals

  • Tomchuk, Mykhailo;Khrolenko, Maryna;Volokhata, Kateryna;Bakka, Yuliia;Ieresko, Oleg;Kambalova, Yanina
    • International Journal of Computer Science & Network Security
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    • v.22 no.1
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    • pp.331-339
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    • 2022
  • The global process of transition from industrial to information society, as well as socio-economic changes taking place in Ukraine, require significant changes in many areas of state activity. It is especially connected with the reforms in the sphere of education. Today, national programs provide for the development of education on the basis of new progressive concepts, the introduction of the educational process of new pedagogical technologies and scientific achievements, the creation of a new system of information education, entrance of Ukaine into the transcontinental computer information system. Information technologies are qualitatively changing the key resources of development: this is no longer a space with fixed production, but primarily mobile finance and intelligence. They have a direct impact on the formation of personal growth, professional content and self-organization, emotional and psychological maturity and consciousness, and so on. One of the main factors in ensuring the stability and social education of the country's citizens is the culture of security, the formation and development of which is an urgent problem today. Comprehensive and systematic development of security culture will significantly increase the readiness of the population, the level of environmental, labor and patriotic education, reduce human losses, material damage from emergencies. Ecological education can be carried out more successfully only gradually and in accordance with the socio-psychological periods of one's development: kindergarten - school - college - university. The creation of such a system of environmental education should be enshrined as the basis of state environmental policy as a constitutional norm with the usage of information technology. Graduates of universities, who are the future of our country, after mastering the skills of basic environmental education must have a high level of environmental culture, which is, in turn, part of general human culture, and investigate environmental issues from the standpoint of their profession. It is known that with the help of environmental education the collective intelligence of society is formed, which can predict human activities and processes occurring in nature, and in some way to help with the elimination of crises. It is through environmental education that another system of human values is being formed, which places great emphasis on intangible wealth and solidarity, and great responsibility of humanity for the ecological state of the native country; provides a higher standard of living as a result of sustainable development, through the introduction of information technology in this system. To improve the quality of life, we need better knowledge, which must be implemented through information technology at the international level.

Search for the Direction of the Digital Cultural Psychology through Environmental Changes in Plays (놀이환경 변화를 통해 본 디지털문화심리학의 방향 모색)

  • Jang Ju Lee
    • Korean Journal of Culture and Social Issue
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    • v.17 no.1
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    • pp.131-154
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    • 2011
  • Rapid social changes due to digitization have created new psychological challenges of adapting and coping. Plays are in the center of these changes. Plays used to be collateral activities of labor in the traditional society and industrial society, but they have become key activities embracing economy, society, culture in a digital society that has been maximized productivity and efficiency. Still, the theoretical approach of plays is based on the industrial societies. Analyzing these points, the psychological impacts of players using multimedia, social networking, and digital games utilizing both of them was dealt in this article. I dealt with multimedia, social networking, and digital games as key characteristic of digital culture. The difference between traditional psychology and Digital Cultural Psychology was dealt in the perspective of self-concept, information processing, and sex role. Then the conclusion on the future directions of Digital Cultural Psychology and its limitations will be followed.

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Use of Visual Digital Media to Develop Creativity: The Example of Video Games

  • V., Zabolotnyuk;S., Khrypko;I., Ostashchuk;D., Chornomordenko;A., Timchenko;T., Motruk;K., Pasko;O., Lobanchuk
    • International Journal of Computer Science & Network Security
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    • v.22 no.12
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    • pp.13-18
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    • 2022
  • In the post-information era, most of technologies have a visual part, or at least some functions related to visualization. It is also one of the popular means of presenting materials in education area. However, despite its popularity, the impact of visualization on the effectiveness of learning still remains controversial. Even more controversial is its usefulness in developing creativity, which is one of the most important skills for today's employee. The authors considered the use of visualization as a tool for the development of children's creativity on the example of learning video games, in particular, ClassCraft to distinguish features that, from the point of view of psychology, may lead to developing creativity even being not useful for educational purposes. It is concluded that video games useful for learning may have features, that are inappropriate in formal educational context, but important to develop creative thinking.

A Study on the Space Environment Improvement of Youth Cultural Center considering Environment Psychology and Behavior - Focus on the Independent Facilities of Seoul Area - (환경심리행태를 고려한 청소년문화의집 공간환경 개선방안에 관한 연구 - 서울 지역 단독형을 중심으로 -)

  • Shin, Mi-Seon;CHoi, Sang-Hun
    • Korean Institute of Interior Design Journal
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    • v.21 no.4
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    • pp.77-86
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    • 2012
  • The 5-day schoolweek system at the present has increased spare time of the youth. The society should use this opportunity to lead the youth to grow as a responsible community member as offering them programs to fulfill their desires and potential abilities. The purpose of this study is to have the improvements to give the youth appropriate and comfortable space. As the scope of the study, I selected a total of 5 places as each rating (the best, good, moderate, insufficient) 4 places in the comprehensive assessment conducted by youth facilities association among the independent buildings located in Seoul and 1 place after the assessment. As the methods of the study, with regard to environmental psychology and behavior and Youth cultural center, I investigated them theoretically as literature survey method, organized and analyzed, put them together through facilities research analysis and the survey. The research results are as follows : First, a static individual space should be placed in well accessibility due to high affinity for the facilities. Second, a dynamic individual space needs the place and equipment for physically and mentally healthy leisure culture. Third, a dynamic group space needs to provide ensuring service hours, setting proper size of space, comfortable indoor environment considering the relationship between physical activity and others. Fourth, a static group space needs to vary the programs to develop potential abilities by a variety of experiences to maintain the correlation the layout adjacent to leader's office.

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A Study on the Children's Hospital Waiting Room Environmental Graphic Design to Ease Phobic Psychology (심리적 공포 완화를 위한 아동병원 대기공간의 환경 그래픽 디자인 연구)

  • Yin, Xiang-Hua;Zhang, Chao;Yoo, Woo-Jong
    • The Journal of the Korea Contents Association
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    • v.22 no.3
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    • pp.401-412
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    • 2022
  • Children will present phobic psychology in the special environment in hospital. Therefore, children's psychological emotions should be taken into account in the construction of the hospital environment. After that, the three stages and seven emotional factors which stimulate children's emotions will be summarized and applied to the graphic performance in children's hospitals, so as to alleviate children's fear. Plus, through the analysis of domestic and foreign cases, the graphic representation types of children's hospitals are divided into modern design, illustration design, three-dimensional design, interactive design, and these emotional factors are integrated into the graphic representation for evaluation. Here comes the evaluation results: there are little or no emotional factors in modern design; there are less emotional factors in illustration design and three-dimensional design due to less feelings and experiences. However, the results show that children feel much better from all aspects because there are more emotional factors with the help of interactive design. Based on the above evaluation results, here comes the graphic design guidelines for children's hospital waiting room.