• Title/Summary/Keyword: Environment reconstruction

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Design and Implementation of a Real-time Region Pointing System using Arm-Pointing Gesture Interface in a 3D Environment

  • Han, Yun-Sang;Seo, Yung-Ho;Doo, Kyoung-Soo;Choi, Jong-Soo
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2009.01a
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    • pp.290-293
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    • 2009
  • In this paper, we propose a method to estimate pointing region in real-world from images of cameras. In general, arm-pointing gesture encodes a direction which extends from user's fingertip to target point. In the proposed work, we assume that the pointing ray can be approximated to a straight line which passes through user's face and fingertip. Therefore, the proposed method extracts two end points for the estimation of pointing direction; one from the user's face and another from the user's fingertip region. Then, the pointing direction and its target region are estimated based on the 2D-3D projective mapping between camera images and real-world scene. In order to demonstrate an application of the proposed method, we constructed an ICGS (interactive cinema guiding system) which employs two CCD cameras and a monitor. The accuracy and robustness of the proposed method are also verified on the experimental results of several real video sequences.

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Tiled Stereo Display System for Immersive Telemeeting

  • Kim, Ig-Jae;Ahn, Sang-Chul;Kim, Hyoung-Gon
    • Journal of Information Display
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    • v.8 no.4
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    • pp.27-31
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    • 2007
  • In this paper, we present an efficient tiled stereo display system for tangible meeting. For tangible meeting, it is important to provide immersive display with high resolution image to cover up the field of view and provide to the local user the same environment as that of remote site. To achieve these, a high resolution image needs to be transmitted for reconstruction of remote world, and it should be displayed using a tiled display. However, it is hard to transmit high resolution image in real time due to the limit of network bandwidth, and so we receive multiple images and reconstruct a remote world with received images in advance. Then, we update only a specific area where remote user exists by receiving low resolution image in realtime. We synthesize the transmitted image to the existing environmental map of remote world and display it as a stereo image. For this, we developed a new system which supports GPU based real time warping and blending, automatic feature extraction using machine vision technique.

Design of Shared Memory-based Inter-ORB Protocol for Communication Systems (통신시스템을 위한 공유메모리 기반 ORB 연동 프로토콜의 설계)

  • Jang, Ik-Hyeon;Cho, Young-Suk
    • The Journal of the Korea Contents Association
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    • v.6 no.12
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    • pp.59-70
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    • 2006
  • Since communication systems software is very large and complex, it requires component based architecture for software reusability, hardware transparency, high performance, and easy software reconstruction in different applications. In order to meet these requirements, we analyze performance and inter-process communication techniques of existing CORBA IIOP, and designed a shared memory-based CORBA inter-ORB protocol that would best fit for communication systems software. The designed protocol supports the same interface and can minimize the message transfer overhead in the same host environment. The test results of our protocol compared with other protocols show that the performance is increased by about 15%-200%. We are thus assumed that our protocol can be used in developing CORBA-based component software architecture for communication systems.

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4th Industrial Revolution Construction IT Convergence Technology Based Bridge System CFT for Seismic Performance Improvement and Performance Evaluation of Buildings Using Drones (4차산업혁명 건설IT융합기술기반 내진성능향상을 위한 Bridge System CFT 개발 및 드론을 이용한 건축물 성능검토)

  • Kim, Dae-Geon;Jang, Yu-Gyeong;Moon, Won-Kyu;Lee, Da-Sol;Park, Su-Bin;Lee, Dong-Oun
    • Proceedings of the Korean Institute of Building Construction Conference
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    • 2018.05a
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    • pp.177-178
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    • 2018
  • Unlike the projects that the government has implemented recently to develop new cities under the New Deal project, Saeddeul Village projects to improve the environment of the city are gaining attention. The problem has been found to be that many of the buildings in Saeddeul Village are still not earthquake-proof by using drones to review the state of the town. It also revealed that after two years of earthquakes, Pilotis structures are the most vulnerable to earthquakes. However, it is suitable for small spaces in the city because it provides parking spaces as well as residential spaces. Accordingly, the focus should be on repair and reinforcement rather than reconstruction. In this study, a concrete-based seismic design and construction method is developed in the columns of the existing pylotis structure.

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QoS-aware Data Delivery Infrastructure for IoT Computing Environments (사물인터넷 컴퓨팅 환경에서 QoS를 고려한 데이터 전송 구조)

  • Rhee, Yunseok
    • Journal of Digital Contents Society
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    • v.19 no.2
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    • pp.407-413
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    • 2018
  • In this paper, we present a scalable data delivery infrastructure for such IoT computing environment where we need a common platform where data providers share their diverse sensing data and applications can easily access and receive such data from providers. For efficient data delivery, this paper proposes a new delivery path management technique that take advantage of diverse consumer QoS when building bandwidth-efficient delivery paths. We perform primitive experiments on the path construction and reconstruction which may be major overhead of the scalable infrastructure. The results show that the proposed infrastructure achieves a high level of scalability, and demonstrates that the management overhead is not significant.

Organization Importance of OK Savings Bank Case Team: Case Study of TAW Model (OK저축은행 배구단의 조직혁신: TAW 모델에 의한 사례분석)

  • Do, Jae-Soo;Kim, Kyoung-Seok
    • Asia-Pacific Journal of Business
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    • v.9 no.1
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    • pp.77-89
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    • 2018
  • Today, the sports teams are in a highly competitive environment where they don't know what may happen in the near future. While the front-runner teams suffer a serious slump, the teams in lower ladder stacks victories. This recent phenomenon proves that no team can secure the sustainable competitive edge over others. This is the time when a complete change of the mindset about the short-term competitive edge is needed. Therefore, we conducted the case study to the short-term competitive edges by selecting OK Savings Bank Rush & Cash volleyball team(hereafter referred to as OK Savings Bank). Thus, we presented the Transient Advantage Wave which describes the five stages of Initiating-Promotion-Utilization-Reconstruction-Withdrawal as a framework for the case study. Finally, we organized the results of the analysis and based on this result, we discussed the significance and the limitation of the short-term competitive edge that the sports team should pursue. This study contributed to the changes in strategies & tactics of various sports teams by suggesting the new strategy called short-term competitive edges that teams should utilize in order to get the best results in the sports league that has the strong quality of Time-based system.

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Design and Implementation of Preprocessing Part for Dynamic Code Analysis (동적 코드 분석을 위한 전처리부 설계 및 구현)

  • Kim, Hyuncheol
    • Convergence Security Journal
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    • v.19 no.3
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    • pp.37-41
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    • 2019
  • Recently, due to the appearance of various types of malware, the existing static analysis exposes many limitations. Static analysis means analyzing the structure of a code or program with source code or object code without actually executing the (malicious) code. On the other hand, dynamic analysis in the field of information security generally refers to a form that directly executes and analyzes (malware) code, and compares and examines and analyzes the state before and after execution of (malware) code to grasp the execution flow of the program. However, dynamic analysis required analyzing huge amounts of data and logs, and it was difficult to actually store all execution flows. In this paper, we propose and implement a preprocessor architecture of a system that performs malware detection and real-time multi-dynamic analysis based on 2nd generation PT in Windows environment (Windows 10 R5 and above).

The Investigation on Application of Construction Waste Unit to Establish Resource Recycling System through Case Study (건설폐기물 자원순환체계 구축을 위한 발생원단위 적용에 관한 연구)

  • Son, Byeung Hun;Hong, Won Hwa
    • KIEAE Journal
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    • v.10 no.5
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    • pp.181-186
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    • 2010
  • Research on construction waste unit was in progress in the 1995 when 'Proper Disposal and Recycling Measures for Construction Waste' was made by the Seoul Development Institute. Such an effort has been made in order to cope with the lack of natural resources in Korea and to utilize the reusable resources. Furthermore, these efforts have also increased due to the improved standing of Korea in the international community. A large number of residential buildings were built in the response to the government's policy by increasing the supply of houses between the 1970's and 1980's. In 2000, more reconstruction and redevelopment was done because of the aged buildings and change of use for those buildings. And the project has been actively promoted until now, which caused a sharp increase in the generation volume of construction waste. In Korea, 8 kinds of construction waste unit, including the standard construction manpower and materials estimation, are introduced. Currently, they provide standards to different building categories and waste properties while for construction sites different standards are applied. This study aims to measure the actual amount of construction waste after sample buildings are dismantled and analyzes the estimation of the waste quantity by using various standard units. Through comparison, this study will figure out the differences among the standard units in order to find out how to apply the standard units properly. Moreover, this research will provide practical measures to apply such units to construction sites.

Regeneration of a Cartilage Tissue by In Vitro Culture of Chondrocytes on PLGA Microspheres

  • Son, Jeong-Hwa;Park, So-Ra;Kim, Hyeon-Joo;Min, Byoung-Hyun
    • Journal of Microbiology and Biotechnology
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    • v.16 no.10
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    • pp.1577-1582
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    • 2006
  • Cartilage tissue engineering has emerged as an alternative approach for reconstruction or repair of injured cartilage tissues. In this study, rabbit chondrocytes were cultured in a three-dimensional environment to fabricate a new cartilaginous tissue with the application of tissue engineering strategies based on biodegradable PLGA microspheres. Chondrocytes were seeded on PLGA microspheres and cultured on a rocking platform for 5 weeks. The PLGA microspheres provided more surface area to adhere chondrocytes compared with PLGA sponge scaffolds. The novel system facilitated uniform distribution of the cells on the whole of the PLGA microspheres, thus forming a new cartilaginous construct at 4 weeks of culture. The histological and immunohistochemical analyses verified that the number of chondrocytes and the amount of extracellular matrix components such as proteoglycans and type II collagen were significantly greater on the PLGA microspheres constructs as compared with those on the PLGA sponge scaffolds. Therefore, PLGA microspheres enhanced the function of chondrocytes compared with PLGA sponge scaffolds, and thus might be useful for formation of cartilage tissue in vitro.

Web Service Connection Management Scheme for Seamless Migration of User Workspace in Cloud Computing (클라우드 컴퓨팅에서 사용자 작업환경의 끊김 없는 연계를 위한 웹 서비스 연결 관리 기법)

  • Choi, Min
    • Journal of Information Technology Services
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    • v.8 no.1
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    • pp.193-202
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    • 2009
  • Cloud computing emerges as a new computing paradigm which targets reliable and customizable services. The term builds on decades of research in virtual machine, distributed and parallel computing, utility computing, and more recently networking, web service, and software as a service. In this paper, we provide a seamless connection migration of web services. This is useful for cloud computing environment in which many client terminals have mobility. With the wireless internet facility, those mobile users can move place to place during internet communication. Therefore, we provide solutions to the two major problems in current virtualization based migration: communication failure problems and connection re-establishment. Communication channel flushing by zero window notification helps to resolve the communication failure problems and TCP port inheritance prevents connection re-establishment errors during socket reconstruction. Thus, our web service migration facility is now able to preserve open network connections, and even for server sockets. This is a highly transparent approach, in that we did not Introduce additional messages for channel flushing and did not make any modification to the TCP protocol stack. Experimental results show that the overhead due to connection migration of web services is almost negligible when compared with time to take the conventional web service migration.