• Title/Summary/Keyword: Environment modeling

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Mixing Analysis of Oil Spilled into the River by GPS-equipped Drifter Experiment and Numerical Modeling (GPS 부자 실험과 수치모델링에 의한 하천에 유입된 유류오염물질의 거동 해석)

  • Jang, Juhyoung;Jong, Jaehun;Mun, Hyunsaing;Kim, Kyunghyun;Seo, Ilwon
    • Journal of Korean Society on Water Environment
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    • v.32 no.3
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    • pp.243-252
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    • 2016
  • In cases of water pollution accidents, accurate prediction for arrival time and concentration of contaminants in a river is essential to take proper measures and minimize their impact on downstream water intake facilities. It is critical to fully understand the behavior characteristics of contaminants on river surface, especially in case of oil spill accidents. Therefore, in this study, the effects of main parameters of advection and diffusion of contaminants were analyzed and validated by comparing the results of Lagrangian particle tracking (LPT) simulation of Environmental Fluid Dynamic Code (EFDC) model with those of Global Position System (GPS)-equipped drifter experiment. Prevention scenario modeling was accomplished by taking cases of movable weir operation into account. The simulated water level and flow velocity fluctuations agreed well with observations. There was no significant difference in the speed of surface particle movement between 5 and 10 layer modeling. Therefore, 5 layer modeling could be chosen to reduce computational time. It was found that full three dimensional modeling simulated wind effects on surface particle movements more sensitively than depth-averaged two dimensional modeling. The diffusion range of particles was linearly proportional to horizontal diffusivity by sensitivity analysis. Horizontal diffusivity estimated from the results of GPS-equipped drifter experiment was 0.096 m2/sec, which was considered to be valid for applying the LPT module in this area. Finally, the scenario analysis results showed that particle movements could be stagnant when discharge from the upstream weir was reduced, implying the possibility of securing time for mitigation actions such as oil boom installation and wiping oil contaminants. The outcomes of this study can help improve the prediction accuracy of particle tracking simulation to establish the most suitable mitigation plan considering the combination of movable weir operation.

Feature-Based Non-manifold Geometric Modeling System to Provide Integrated Environment for Design and Analysis of Injection Molding Products (사출 성형 제품의 설계 및 해석의 통합 환경을 제공하기 위한 특징 형상 기반 비다양체 모델링 시스템의 개발)

  • 이상헌;이건우
    • Korean Journal of Computational Design and Engineering
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    • v.1 no.2
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    • pp.133-149
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    • 1996
  • In order to reduce the trial-and-errors in design and production of injection molded plastic parts, there has been much research effort not only on CAE systems which simulate the injection molding process, but also on CAD systems which support initial design and re-design of plastic parts and their molds. The CAD systems and CAE systems have been developed independently with being built on different basis. That is, CAD systems manipulate the part shapes and the design features in a complete solid model, while CAE systems work on shell meshes generated on the abstract sheet model or medial surface of the part. Therefore, it is required to support the two types of geometric models and feature information in one environment to integrate CAD and CAE systems for accelerating the design speed. A feature-based non-manifold geometric modeling system has been developed to provide an integrated environment for design and analysis of injection molding products. In this system, the geometric models for CAD and CAE systems are represented by a non-manifold boundary representation and they are merged into a single geometric model. The suitable form of geometric model for any application can be extracted from this model. In addition, the feature deletion and interaction problem of the feature-based design system has been solved clearly by introducing the non-manifold Boolean operation based on 'merge and selection' algorithm. The sheet modeling capabilities were also developed for easy modeling of thin plastic parts.

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A Study on Sensor Modeling for Virtual Testing of ADS Based on MIL Simulation (MIL 시뮬레이션 기반 ADS 기능 검증을 위한 환경 센서 모델링에 관한 연구)

  • Shin, Seong-Geun;Baek, Yun-Seok;Park, Jong-Ki;Lee, Hyuck-Kee
    • The Journal of The Korea Institute of Intelligent Transport Systems
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    • v.20 no.6
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    • pp.331-345
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    • 2021
  • Virtual testing is considered a major requirement for the safety verification of autonomous driving functions. For virtual testing, both the autonomous vehicle and the driving environment should be modeled appropriately. In particular, a realistic modeling of the perception sensor system such as the one having a camera and radar is important. However, research on modeling to consistently generate realistic perception results is lacking. Therefore, this paper presents a sensor modeling method to provide realistic object detection results in a MILS (Model in the Loop Simulation) environment. First, the key parameters for modeling are defined, and the object detection characteristics of actual cameras and radar sensors are analyzed. Then, the detection characteristics of a sensor modeled in a simulation environment, based on the analysis results, are validated through a correlation coefficient analysis that considers an actual sensor.

Realistic and Real-Time Modeling of Numerous Trees Using Growing Environment (성장 환경을 활용한 다수의 나무에 대한 사실적인 실시간 모델링 기법)

  • Kim, Jin-Mo;Cho, Hyung-Je
    • Journal of Korea Multimedia Society
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    • v.15 no.3
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    • pp.398-407
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    • 2012
  • We propose a tree modeling method of expressing realistically and efficiently numerous trees distributed on a broad terrain. This method combines and simplifies the recursive hierarchy of tree branch and branch generation process through self-organizing from buds, allowing users to generate trees that can be used more intuitively and efficiently. With the generation process the leveled structure and the appearance such as branch length, distribution and direction can be controlled interactively by user. In addition, we introduce an environment-adaptive model that allows to grow a number of trees variously by controlling at the same time and we propose an efficient application method of growing environment. For the real-time rendering of the complex tree models distributed on a broad terrain, the rendering process, the LOD(level of detail) for the branch surfaces, and shader instancing are introduced through the GPU(Graphics Processing Unit). Whether the numerous trees are expressed realistically and efficiently on wide terrain by proposed models are confirmed through simulation.

Foreground segmentation and tracking from sequential stereo images for 3D object modeling (3차원 물체 모델링을 위한 연속된 스테레오 이미지 상에서의 전경 영역 분리 및 추적)

  • Han, In-Kyu;Kim, Hyoung-Nyoun;Kim, Kyung-Koo;Park, Ji-Hyung
    • Journal of the HCI Society of Korea
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    • v.6 no.1
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    • pp.9-16
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    • 2011
  • The previous researches of 3D object modeling have been performed in a limited environment where a target object only exists. However, in order to model an object in the real environment, we need to consider a dynamic environment, which has various objects and a frequently changing background. Therefore, this paper presents a segmentation and tracking method for a foreground which includes a target object in the dynamic environment. By using depth information than color information, the foreground region can be segmented and tracked more robustly. In addition, the foreground region can be tracked on the sequential images by referring depth distributions of the foreground region because both the position and the status in the consecutive images of the foreground region are almost unchanged. Experimental results show that our proposed method can robustly segment and track the foreground region in various conditions of the real environment. Moreover, as an application of the proposed method, it is presented a method for modeling an object extracting the object regions from the foreground region that is segmented and tracked.

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Development and Application of a Physics-based Soil Erosion Model (물리적 표토침식모형의 개발과 적용)

  • Yu, Wansik;Park, Junku;Yang, JaeE;Lim, Kyoung Jae;Kim, Sung Chul;Park, Youn Shik;Hwang, Sangil;Lee, Giha
    • Journal of Soil and Groundwater Environment
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    • v.22 no.6
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    • pp.66-73
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    • 2017
  • Empirical erosion models like Universal Soil Loss Equation (USLE) models have been widely used to make spatially distributed soil erosion vulnerability maps. Even if the models detect vulnerable sites relatively well utilizing big data related to climate, geography, geology, land use, etc within study domains, they do not adequately describe the physical process of soil erosion on the ground surface caused by rainfall or overland flow. In other words, such models are still powerful tools to distinguish the erosion-prone areas at large scale, but physics-based models are necessary to better analyze soil erosion and deposition as well as the eroded particle transport. In this study a physics-based soil erosion modeling system was developed to produce both runoff and sediment yield time series at watershed scale and reflect them in the erosion and deposition maps. The developed modeling system consists of 3 sub-systems: rainfall pre-processor, geography pre-processor, and main modeling processor. For modeling system validation, we applied the system for various erosion cases, in particular, rainfall-runoff-sediment yield simulation and estimation of probable maximum sediment (PMS) correlated with probable maximum rainfall (PMP). The system provided acceptable performances of both applications.

Modeling of Context-aware Interaction in U-campus Environment

  • Choo, Moon-Won;Choi, Young-Mee;Chin, Seong-Ah
    • Journal of Korea Multimedia Society
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    • v.10 no.6
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    • pp.799-806
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    • 2007
  • The prototypical smart environment to support the context-aware interactions between user and ubiquitous campus environment based on multi-agent system paradigm is proposed in this paper. In this model, the dynamic Bayesian is investigated to solicit and organize agents to produce information and presentation assembly process in order to allocate the resources for an unseen task across multiple services in a dynamic environment. The user model is used to manage varying user constraints and user preferences to achieve system's goals.

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Development of an Internet based Virtual Reality Environment and Web Database for the Integrity Evaluation of the Nuclear Power Plant (원자력발전소 건전성평가를 위한 인터넷기반 가상현실환경과 웹데이터베이스의 개발)

  • 김종춘;정민중;최재붕;김영진;표창률
    • Korean Journal of Computational Design and Engineering
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    • v.6 no.2
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    • pp.140-146
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    • 2001
  • A nuclear Power Plant is composed of a number of mechanical components. Maintaining the integrity of these components is one of the most critical issues in nuclear industry. In order to evaluate the integrity of these mechanical components, a lot of data are required including inspection data, geometrical data, material properties, etc. Therefore, an effective database system is essential to manage the integrity of nuclear power plant. For this purpose, an internet based virtual reality environment and web database system was proposed. The developed virtual reality environment provides realistic geometrical configurations of mechanical components using VRML (Virtual Reality Modeling Language). The virtual reality environment was linked with the web database, which can manage the required data for the integrity evaluation. The proposed system is able to share the information regarding the integrity evaluation through internet, and thus, will be suitable for an integrated system for the maintenance of mechanical components.

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Mapping Digital Manufacturing Simulation to Synthetic Environment using SEDRIS (SEDRIS를 이용한 디지털 생산 시뮬레이션과 합성 환경 매핑)

  • Moon, Hong-Il;Han, Soon-Hung
    • Journal of the Korea Society for Simulation
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    • v.14 no.2
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    • pp.15-24
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    • 2005
  • The goal of a distributed simulation such as battle field simulation is to combine all kinds of simulations in the same synthetic environment and to make people interact at the same time. It is a key issue to share the same synthetic environment among simulations. To support reusability and affordability in the modeling and simulation area, DMSO(Defense Modeling and Simulation Office) of USA developed concepts such as HLA(High Level Architecture) and SEDRIS (Synthetic Environmental Data Representation and Interchange Specification). In the industrial simulation area, the digital manufacturing is the main stream. To reduce cost and to reuse simulation environment, the standardization becomes the focus of digital manufacturing. This study proposes to use SEDRIS to improve interoperability of manufacturing data. The simulation data of DELMIA, which is a leading commercial digital manufacturing solution, is mapped and translated into the SEDRIS transmittal format. Mapping of the manufacturing simulation data and the synthetic environment are implemented and verified through experiments.

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Modified GOMS-Model for Mobile Computing (모바일 작업을 위한 수정된 GOMS-model에 대한 연구)

  • Lee, Suk-Jae;Myung, Ro-Hae
    • Journal of Korean Society of Industrial and Systems Engineering
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    • v.32 no.2
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    • pp.85-93
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    • 2009
  • GOMS model is a cognitive modeling method of human performance based on Goal, Operators, Methods, Selection rules. GOMS model was originally designed for desktop environment so that it is difficult for GOMS model to be implemented into the mobile environment. In addition, GOMS model would be inaccurate because the original GOMS model was based on serial processing, excluding one of most important human information processing characteristics, parallel processing. Therefore this study was designed to propose a modified GOMS model including mobile computing and parallel processing. In order to encompass mobile environment, an operator of 'look for' was divided into 'visual move to' and 'recognize' whereas 'point to' and 'click' were combined into 'tab.' The results showed that newly introduced operators were necessary to estimate more accurate mobile computing behaviors. In conclusion, modified-GOMS model could predict human performance more accurately than the original GOMS model in the mobile computing environment.