• Title/Summary/Keyword: Entropy encoding

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Distributed Video Coding Based on Selective Block Encoding Using Feedback of Motion Information (움직임 정보의 피드백을 갖는 선택적 블록 부호화에 기초한 분산 비디오 부호화 기법)

  • Kim, Jin-Soo;Kim, Jae-Gon;Seo, Kwang-Deok;Lee, Myeong-Jin
    • Journal of Broadcast Engineering
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    • v.15 no.5
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    • pp.642-652
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    • 2010
  • Recently, DVC (Distributed Video Coding) techniques are drawing a lot of interests as one of the future research works to achieve low complexity encoding in various applications. But, due to the limited computational complexity, the performances of DVC algorithms are inferior to those of conventional international standard video coders, which use zig-zag scan, run length code, entropy code and skipped macroblock. In this paper, in order to overcome the performance limit of the DVC system, the distortion for every block is estimated when side information is found at the decoder and then we propose a new selective block encoding scheme which provides the encoder side with the motion information for the highly distorted blocks and then allows the sender to encode the motion compensated frame difference signal. Through computer simulations, it is shown that the coding efficiency of the proposed scheme reaches almost that of the conventional inter-frame coding scheme.

Texture Image Database Retrieval Using JPEG-2000 Partial Entropy Decoding (JPEG-2000 부분 엔트로피 복호화에 의향 질감 영상 데이터베이스 검색)

  • Park, Ha-Joong;Jung, Ho-Youl
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.32 no.5C
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    • pp.496-512
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    • 2007
  • In this paper, we propose a novel JPEG-2000 compressed image retrieval system using feature vector extracted through partial entropy decoding. Main idea of the proposed method is to utilize the context information that is generated during entropy encoding/decoding. In the framework of JPEG-2000, the context of a current coefficient is determined depending on the pattern of the significance and/or the sign of its neighbors in three bit-plane coding passes and four coding modes. The contexts provide a model for estimating the probability of each symbol to be coded. And they can efficiently describe texture images which have different pattern because they represent the local property of images. In addition, our system can directly search the images in the JPEG-2000 compressed domain without full decompression. Therefore, our proposed scheme can accelerate the work of retrieving images. We create various distortion and similarity image databases using MIT VisTex texture images for simulation. we evaluate the proposed algorithm comparing with the previous ones. Through simulations, we demonstrate that our method achieves good performance in terms of the retrieval accuracy as well as the computational complexity.

Fast Algorithm for Intra Prediction of HEVC Using Adaptive Decision Trees

  • Zheng, Xing;Zhao, Yao;Bai, Huihui;Lin, Chunyu
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.10 no.7
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    • pp.3286-3300
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    • 2016
  • High Efficiency Video Coding (HEVC) Standard, as the latest coding standard, introduces satisfying compression structures with respect to its predecessor Advanced Video Coding (H.264/AVC). The new coding standard can offer improved encoding performance compared with H.264/AVC. However, it also leads to enormous computational complexity that makes it considerably difficult to be implemented in real time application. In this paper, based on machine learning, a fast partitioning method is proposed, which can search for the best splitting structures for Intra-Prediction. In view of the video texture characteristics, we choose the entropy of Gray-Scale Difference Statistics (GDS) and the minimum of Sum of Absolute Transformed Difference (SATD) as two important features, which can make a balance between the computation complexity and classification performance. According to the selected features, adaptive decision trees can be built for the Coding Units (CU) with different size by offline training. Furthermore, by this way, the partition of CUs can be resolved as a binary classification problem. Experimental results have shown that the proposed algorithm can save over 34% encoding time on average, with a negligible Bjontegaard Delta (BD)-rate increase.

Motion Estimation Using the Relation Between Rate and Distortion (부호화율과 일그러짐의 관계를 이용하는 움직임 추정)

  • 양경호;김태정;이충웅
    • Journal of the Korean Institute of Telematics and Electronics B
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    • v.29B no.8
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    • pp.66-73
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    • 1992
  • This paper proposes a new motion estimation algorithm which takes into account the rate-distortion relation in encoding motion compensated error images. The proposed algorithm is based on a new block-matching criterion which is the function of not only the mean squared block-matching error but also the code length for the entropy coded motion vector. The proposed algorithm optimizes the trade-off between the bit rate for motion compensated error images and the bit rate for the motion vectors. Simulation results show that in the motion compensated image coding the proposed motion estimator improves the overall performance by 0.5 dB when compared to the motion estimator which uses MSE only.

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An image coding algorithm using fractal interpolation method (이산 트랙탈 보간법을 이용한 영상 부호화 알고리즘)

  • 이승현;정현민;윤택현;최일상;박규태
    • Journal of the Korean Institute of Telematics and Electronics B
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    • v.33B no.6
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    • pp.82-91
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    • 1996
  • In this paper, an image coding technique using fractal interpolation is proposed. Similar to the conventional methods, an image is partitioned into blocks and each block is coded independently. However, an interpolation point is ahsared by its neighboring blocks. This means that each block can use all its interpolation points with minimal increase of new data. For a simple implementation, triangular blocks are used instead of square blocks and new coefficients are difined. Data obtained in the encoding process hav estatistical characteristics suitable sfor entropy coding, an dthus arithmetic coding is perfomred for improving the compression efficiency. The results of the proposed coder in comparison with those of a conventional coder show that the interpolation method reduces block effect caused by a memoryless block coder, especially at low bit rates. This improvement is due to sharing of information between adjacent blocks. Moreover, th enumber of iteration required in ecoding process is reduced since more information is used to decode each block.

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A study on print estimation using wavelet transformation method (Wavelet 변환 방식을 이용한 인쇄물 평가에 관한 연구)

  • 김택준;조가람;구철희
    • Journal of the Korean Graphic Arts Communication Society
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    • v.20 no.1
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    • pp.28-44
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    • 2002
  • Wavelet transformation in image compression is to offer higher image compressibility and high-quality by quantization and entropy encoding. More image quality is good that reconstructed image by wavelet calculation than acquire cosine transform. Therefore, wavelet itself is function if it is wavelet's feature, in this function, do processing applying difference scale and resolution. That is, this is not that fixed resolution has been decided like existent compression way, when it regulated scale, damage goes in pixel and picture looks like break without giving damage entirely in reflex even if magnify or curtail Decoding. Therefore, this paper is in Image that using new wavelet application compression way research that see applies comparing In each image noted this time compressing step by step with circle image compression efficiency recognize. Also, estimated quality pass through by printing of compressed image, investigated compression ratio of most suitable that get print of high quality and elevation of transmission speed.

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Fast 3D Mesh Compression Using Shared Vertex Analysis

  • Jang, Euee-Seon;Lee, Seung-Wook;Koo, Bon-Ki;Kim, Dai-Yong;Son, Kyoung-Soo
    • ETRI Journal
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    • v.32 no.1
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    • pp.163-165
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    • 2010
  • A trend in 3D mesh compression is codec design with low computational complexity which preserves the input vertex and face order. However, this added information increases the complexity. We present a fast 3D mesh compression method that compresses the redundant shared vertex information between neighboring faces using simple first-order differential coding followed by fast entropy coding with a fixed length prefix. Our algorithm is feasible for low complexity designs and maintains the order, which is now part of the MPEG-4 scalable complexity 3D mesh compression standard. The proposed algorithm is 30 times faster than MPEG-4 3D mesh coding extension.

Quadtree image compression using isolated wavelet coefficients removal (고립점 제거를 이용한 웨이브릿 변환 영상의 트리구조 부호화)

  • 정현민;김용규;윤택현;김성만;박규태
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.21 no.7
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    • pp.1613-1623
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    • 1996
  • In this paper, an image coding scheme using removal of isolated coefficients and quadtree structure in wavelet transformed domain, is suggested. The number of significant coefficients can be reduced by quantizing in different stages according to the weights of the each band. The quadtree structure preseves the location information while significantly reducing the number of bits required to represent the locality of an image. To increase the efficienty of the wavelet transformed images using quadtree, the energy of the isolated coefficients is analyzed and those with low energy are eliminated. Furthermore, to control the bit rate the entropy of each block is sorted according to its energy concentration and the number of bits required for encoding, and the blocks with low energy are removed to achieve the desired compression rate.

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Finite-state projection vector quantization applied to mean-residual compression of images (평균-잔류신호 영상압축에 적용된 유한 상태 투영벡터양자화)

  • 김철우;이충웅
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.21 no.9
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    • pp.2341-2348
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    • 1996
  • This paper proposes an image compression algorithm that adopts projection scheme on mean-residual metod. Sub-blocks of an image are encoded using mean-residual method where mean value is predicted according to that of neighboring blocks. Projection scheme with 8 directions is applied to the compression of residual signals of blocks. Projection vectors are finite-state vector quantized according to the projection angle of nighboring blocks in order to exploit the correlation among them. Side information to represent the repetition of projection is run-length coded while the information for projection direction is compressed using entropy encoding. The proposed scheme apears to be better in PSNR performance when compared with conventional projection scheme as well as in subjective quality preserving the edges of images better than most tranform methods which usually require heavy computation load.

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Selective Encryption of Canonical Huffman code (정규 허프만 코드의 선택적 암호화)

  • Park, Sang-ho
    • Journal of IKEEE
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    • v.22 no.4
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    • pp.1163-1167
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    • 2018
  • The selective encryption scheme for canonical Huffman codes using the inversion of bit values is proposed. The symbols are divided into blocks of a certain size, and each symbol in the block is compressed by canonical Huffman coding. Blocks are determined to be sent in the original code or encrypted form. The encryption block inverts the values of the whole bits, and bits of block that do not encrypt are not inverted. Those compressed data are transmitted with the encryption information. It is possible to decrypt the compressed data on the receiving side using the encryption information and compressed data.