• Title/Summary/Keyword: Entropy Coding

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Fast Algorithm for Intra Prediction of HEVC Using Adaptive Decision Trees

  • Zheng, Xing;Zhao, Yao;Bai, Huihui;Lin, Chunyu
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.10 no.7
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    • pp.3286-3300
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    • 2016
  • High Efficiency Video Coding (HEVC) Standard, as the latest coding standard, introduces satisfying compression structures with respect to its predecessor Advanced Video Coding (H.264/AVC). The new coding standard can offer improved encoding performance compared with H.264/AVC. However, it also leads to enormous computational complexity that makes it considerably difficult to be implemented in real time application. In this paper, based on machine learning, a fast partitioning method is proposed, which can search for the best splitting structures for Intra-Prediction. In view of the video texture characteristics, we choose the entropy of Gray-Scale Difference Statistics (GDS) and the minimum of Sum of Absolute Transformed Difference (SATD) as two important features, which can make a balance between the computation complexity and classification performance. According to the selected features, adaptive decision trees can be built for the Coding Units (CU) with different size by offline training. Furthermore, by this way, the partition of CUs can be resolved as a binary classification problem. Experimental results have shown that the proposed algorithm can save over 34% encoding time on average, with a negligible Bjontegaard Delta (BD)-rate increase.

Hardware Implementation of Context Modeler in HEVC CABAC Decoder (HEVC CABAC 복호기의 문맥 모델러 설계)

  • Kim, Sohyun;Kim, Doohwan;Lee, Seongsoo
    • Journal of IKEEE
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    • v.21 no.3
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    • pp.280-283
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    • 2017
  • HEVC (high efficiency video coding) exploits CABAC (context-based adaptive binary arithmetic coding) for entropy coding, where a context model estimates the probability for each syntax element. In this paper, a context modeler was designed and implemented for CABAC decoding. lookup table was used to reduce computation and to increase speed. 12 simulations for HEVC standard test sequences and encoder configurations were performed, and the context modeler was verified to perform correction operations. The designed context modeler was synthesized in 0.18um technology. Maximum frequency, maximum throughput, and gate count are 200 MHz, 200 Mbin/s, and 29,268 gates, respectively.

An Efficient Compression Algorithm for Simple Computer Cell Animation (단순 컴퓨터 셀 애니메이션 영상에 효율적인 압축 알고리듬)

  • 민병석;정제창;최병욱
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.27 no.3A
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    • pp.211-220
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    • 2002
  • In this paper, we propose an efficient algorithm to compress simple computer cell animation at very low bit rate. The structure of proposed algorithm consists of intra frame coding and inter frame coding. In inter frame coding, animation is encoded by color quantization using a palette, rearrangement of index, ADPCM used in JPEG-LS, mapping, classification, and entropy coding. In interframe coding, classifying the characteristics of motion, animation is encoded by block based motion replenishment. Experimental results show that the proposed methods turns out to outperform conventional methods including Flash, FLC, Motion-JPEG, MPEG-1, and MPEG-4.

DC Offset Adjusted Inter Prediction Algorithm for Improving H.264/AVC Video Coding Efficiency (H.264/AVC 동영상 압축율 향상을 위한 DC 오프셋 보정에 기반한 인터 예측 알고리즘)

  • Yoon, Dae-Il;Kim, Hae-Kwang
    • Journal of Broadcast Engineering
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    • v.16 no.5
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    • pp.793-796
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    • 2011
  • H.264/AVC compresses video data by applying DCT transform, quantization and entropy coding processes to the residual signal obtained by inter/intra prediction. This paper proposes a method enhancing an existing DC offset adjustment technology which uses information of neighboring blocks to reduce residual information for improving coding efficiency. DC offset information is not sent over bitstreams, but calculated in the same way both in the decoder and in the encoder. Experimental results show that the proposed method enhances coding efficiency by 0.25% in average BD-Rate compared to H.264/AVC and gives better or worse coding efficiency compared to the existing DC offset method depending on video sequences with coding efficiency degradation by 0.09% in average BD-Rate. This experimental results also show that further coding efficiency improvement is possible by applying the proposed method adaptively to slice or macroblock coding units.

Dynamic Universal Variable Length Coding with Fixed Re-Association Table (고정 재배정 테이블 기반 동적 UVLC 부호화 방법)

  • Choe, Ung-Il;Jeon, Byeong-U;Yu, Guk-Yeol;Cheon, Gang-Uk
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.39 no.2
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    • pp.56-68
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    • 2002
  • The Universal Variable Length Coding(UVLC) scheme in H.26L has nice features such as error resiliency and two-way decodability. However, it has lower coding efficiency than the conventional Huffman coding. To improve the coding efficiency of UVLC, we Propose to use a dynamic codeword mapping that changes association between symbols and codewords in order to utilize the statistical characteristics of symbols as much as possible but without losing any features of the UVLC. Both encoder and decoder use the same re-association table, and hence the encoder need not send additional overhead for the re-mapping relationship to the decoder. Simulation results show that without significant change of the current H.26L coding scheme, the proposed method additionally attains up to about 8% and about 5% bit reductions respectively in intra and inter frames over the current H.26L encoding method.

Wavelet-Based Variable Block Size Fractal Image Coding (웨이브렛 기반 가변 블록 크기 플랙탈 영상 부호화)

  • 문영숙;전병민
    • Journal of Broadcast Engineering
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    • v.4 no.2
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    • pp.127-133
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    • 1999
  • The conventional fractal image compression based on discrete wavelet transform uses the fixed block size in fractal coding and reduces PSNR at low bit rate. This paper proposes a fractal image coding based on discrete wavelet transform which improves PSNR by using variable block size in fractal coding. In the proposed method. the absolute values of discrete wavelet transform coefficients are computed. and the discrete wavelet transform coefficients of different highpass subbands corresponding to the same spatial block are assembled. and the fractal code for the range block of each range block level is assigned. and then a decision tree C. the set of choices among fractal coding. "0" encoding. and scalar quantization is generated and a set of scalar quantizers q is chosen. And then the wavelet coefficients. fractal codes. and the choice items in the decision tree are entropy coded by using an adaptive arithmetic coder. This proposed method improved PSNR at low bit rate and could achieve a blockless reconstructed image. As the results of experiment. the proposed method obtained better PSNR and higher compression ratio than the conventional fractal coding method and wavelet transform coding.rm coding.

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Vertex-based shape coding based on the inter-segment distance (블록간 상대거리에 의한 정점기반 모양정보 부호화 기법)

  • 이진학;정재원;문주희;김재균
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.25 no.7A
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    • pp.1017-1027
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    • 2000
  • In this paper, we propose a new coding method based on the distance between vertex segments for vertex positions in the vertex-based shape coding. The pixel lines are divided into the segments of a fixed length, and the segments that have vertex pixels are called vertex segments. We analyze the probability distribution of the relative distance between vertex segments and prove that it depends only on the ratio between the number of vertices and the number of segments. Considering the coding efficiency and implementation complexity, we choose a particular ratio to make a code table. For each input image, the segment size is chosen according tothe ratio, and the relative segment distances are entropy coded. It is shown that the proposed method is efficient for the images with many vertices.

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An Efficient Video Coding Algorithm Applying Brightness Variation Compensation (밝기변화 보상을 적용한 효율적인 비디오 코딩 알고리즘)

  • Kim Sang-Hyun
    • Journal of the Institute of Convergence Signal Processing
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    • v.5 no.4
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    • pp.287-293
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    • 2004
  • This paper proposes an efficient motion compensation algorithm for video sequences with brightness variations. In the proposed algorithm, the brightness variation parameters are estimated and local motions are compensated. To detect the frame with large brightness variations, we employ the frame classification based on the cross entropy between histograms of two successive frames, which can reduce the computational redundancy. Simulation results show that the proposed method yields a higher peak signal to noise ratio (PSNR) than that of the conventional methods, with a low computational load, when the video scene contains large brightness changes.

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Multi-view video coding using efficient disparity vector prediction (다시점 동영상에서의 효율적인 변이 벡터 압축 기법)

  • Kim, Yong-Tae;Sohn, Kwang-Hoon
    • Journal of Broadcast Engineering
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    • v.10 no.4 s.29
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    • pp.621-631
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    • 2005
  • To enhance the performance of multi-view sequence CODEC, an efficient disparity vector coding method fur multiview sequences is proposed herein. For higher coding efficiency, we encode the differential vectors acquired by subtracting the original vectors from the predicted ones. To enhance the performance of disparity vector coding, it is essential to predict the disparity vectors accurately. The prediction by this proposed method utilizes the correlation among the multiview images, while conventional methods exploit the correlation among the causal blocks. Experiments were performed fur three different 5 view sequences. We were able to confirm that the proposed method predicts disparity vectors accurately by comparing the entropy and the mean absolute values for differential vectors with conventional methods. Its performance is superior to vector coding methods used in MPEG-4 which uses only a spatial correlation. The proposed method increases the coding efficiency by a factor of $30{\~}45\%$ while preserving image quality.

Fast Inverse Transform Considering Multiplications (곱셈 연산을 고려한 고속 역변환 방법)

  • Hyeonju Song;Yung-Lyul Lee
    • Journal of Broadcast Engineering
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    • v.28 no.1
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    • pp.100-108
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    • 2023
  • In hybrid block-based video coding, transform coding converts spatial domain residual signals into frequency domain data and concentrates energy in a low frequency band to achieve a high compression efficiency in entropy coding. The state-of-the-art video coding standard, VVC(Versatile Video Coding), uses DCT-2(Discrete Cosine Transform type 2), DST-7(Discrete Sine Transform type 7), and DCT-8(Discrete Cosine Transform type 8) for primary transform. In this paper, considering that DCT-2, DST-7, and DCT-8 are all linear transformations, we propose an inverse transform that reduces the number of multiplications in the inverse transform by using the linearity of the linear transform. The proposed inverse transform method reduced encoding time and decoding time by an average 26%, 15% in AI and 4%, 10% in RA without the increase of bitrate compared to VTM-8.2.