• Title/Summary/Keyword: Enjoy

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Digital Color Image Watermarking for HVS(Human Visual System) using Daubechies wavelet

  • Park, Jong-Tae;Rhee, Kang-Hyeon
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.8 no.7
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    • pp.1488-1492
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    • 2004
  • The digital signal has been replaced the analog signal in most of every field of multimedia including still image, animation, and audio due to the enormous extension of computer supply and the fast development of computer network. The consumers of information are able to enjoy the abundance of information because of one of the digital signal traits that very easy to regenerate the original data. Because of the trait, however, it is very hard for the producers of information to keep the copyright with the merit of original copy in quality excellency. In this paper, the watermarking technology which inserts a RGB color watermark in color image using the visual characteristics of wavelet coefficient was proposed. As a result, the PSNR value of image was varied depending on perceptual parameter, but we can obtain 32dB as a whole.

Research on how IoT can be taken into account when start encouraging Startups for the elderiy (치킨 구매를 통한 커뮤니티 운영 앱 개발)

  • Jo, Ho-Jeong;Hwang, Il-Yeop;Kim, Ki-hyuk;Jung, Deok-Gil
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2015.10a
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    • pp.936-938
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    • 2015
  • Most of the 20 ages chicken consumption is Over the years 1 furniture is the ratio increased, eating a meal delivered, more alone. By using this application, 20s not only 30s 40s, etc, beautiful anyone through the medium of chicken share the same hobbies and look for comrades, enjoy your favorite hobby, encounter and social community for operating purposes.

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The Position Tracking Algorithm of Moving Viewer's Two-Eyes (움직이는 관찰자의 두 눈 위치 검출 알고리즘)

  • Huh, Kyung-Moo;Park, Young-Bin
    • Journal of Institute of Control, Robotics and Systems
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    • v.6 no.7
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    • pp.544-550
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    • 2000
  • Among the several types of 3D display methods the autostereoscopic method has an advantage that we can enjoy a 3D image without any additional device but the method has a disadvantage of a narrow viewing zone so that the moving viewer coannot see the 3D image continuously. This disadvantage can be overcome with the detectioni of viewer's positional movement by head tracking. In this paper we suggest a method of detecting the position of the moving viewer's two eyes by using images obtained through a color CCD camera, The suggested method consists of the preprocessing process and the eye-detection process. Through the experiment of applying the suggested method we were able to find the accurate two-eyes position for 78 images among 80 sample input images of 8 different men with the processing speed of 0.39 second/frame using a personal computer.

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Implementation of Pseudo Golf Club and Virtual Golf Simulation System

  • Min, Meekyung;Kim, Kapsu
    • International Journal of Internet, Broadcasting and Communication
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    • v.10 no.3
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    • pp.121-127
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    • 2018
  • In this study, we propose a pseudo golf club which can sense user's swing motion and virtual golf simulation system using the pseudo golf club. The proposed system is a virtual golf simulation system of a complex play type in which a player can enjoy various types of golf play according to the user's taste by providing a play mode for hitting an actual golf ball and a play mode for swinging the pseudo golf club. This virtual golf play system calculates and displays the trajectory of a golf ball by a simulator just like playing a real golf, and suggests suitable swing motion, so it helps users to learn golf easily.

Analysis on Play-games and Play-songs of Korean Chinese Children (중국 연변 조선족 어린이들의 놀이와 놀이노래 조사연구)

  • Yi, Soon Hyung
    • Korean Journal of Child Studies
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    • v.21 no.3
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    • pp.69-83
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    • 2000
  • This study purposes to analyse what games are played and what play-songs are sung among Chinese primary and middle school children of immigrants who emigrated from Korea to 延邊 about 50 years ago. Questionnaire survey, asking about the kinds of games, play-materials, the origins of the games, and the contents of play-songs, was conducted on 50 5th-grade-children and 50 middle school students. The results are as follows: The primary school children have enjoyed physical play. While playing, they sang the songs which they learned from their mother, grand parents, siblings, and teachers. The middle school children tend to play alone more than the primary ones, watching videos and listening to music. Especially they enjoy the popular songs of South Korea. This phenomena reflects the cultural change of the communist society which is struggling to transform its system to open market system.

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The Understanding of Kindergarten Children about the Transition to Elementary School (초등학교 입학에 대한 유아의 이해)

  • Lee, Kyung-Soon
    • Korean Journal of Child Studies
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    • v.27 no.6
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    • pp.235-248
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    • 2006
  • Using qualitative methods of interviewing, documentation, and participant observation, this study explored kindergarten children's understanding on their transition into elementary school. Phenomenologically, results showed that children understood that the transition into elementary school means thrownness (Geworfenheit) and projection (Entwurf). When children answered the question about why they want to go to elementary school, their responses demonstrated an understanding of the inevitability (thrownness) of transition. That is, they understood that entering elementary school was an unavoidable step for growing up. They expected(projected) that they would enjoy new activities and opportunities in elementary school. While they felt anxious about stem teachers and difficult studies, they looked forward to intellectual development, various indoor activities, outdoor exercises, and multi-layered encounters.

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Construction Method of a Cyber Tourism System using Geographic Information System (GIS를 이용한 가상 관광시스템 구축방안)

  • 허준영;서장훈;김용범;박명규
    • Proceedings of the Safety Management and Science Conference
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    • 2003.05a
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    • pp.175-183
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    • 2003
  • It should be needed to realize a general system which make it possible to enjoy cyber tourism based on knowledge information system to recover a local potential growth power, catch a jumping chance again, and hold a new competitive power. But to discuss a tourism information system, the matters of hard ware, software and information mediating system should be reviewed generally, this research is likely to provide a cyber tourism information system through internet as a way of cyber tours through multimedia technology and stereoscopic image technique using geographic information system centering on the networking system of tourism information. Constructing $\ulcorner$cyber touristy city$\lrcorner$ on internet, foster a new industry, to go balanced with a present tourism industry and experience a virtual reality, various theme tours create high profit to shrunken tourism industry. Remark : multimedia technology, stereoscopic image, geographic information system

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A Curriculum for Mobile Programming Education that Includes A Project Completion and It's Implementation Results

  • Ha, Seok-Wun;Huh, Kwang-Hoon
    • Journal of the Korea Society of Computer and Information
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    • v.21 no.9
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    • pp.139-147
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    • 2016
  • In recent, android application developments have been done widely that intensify smart phone utilization. In this paper, we propose a curriculum that undergraduate students can improve their mobile programming abilities as well as integrate experiences of application development based on android. And also a series of practices to advance their sense of accomplishment are added by offering an opportunity to carry out a real project to use a variety of sensors embedded in smart phone during the course of study. The project is composed of a series of modules for implementing a trekking App that helpful to people who enjoy spending time in outdoors through their favorite activities such as trekking, cycling, and climbing with their own smart phones. Through practical curriculum operation and project implementation, we show that the proposed curriculum is appropriate to a mobile programming education that combine learning and practice.

Regarding the Advance Scheme of Asian Construction Plant Market -Focused on Cooperation Plan of Korea and Japan- (아시아 건설플랜트시장의 진출방안에 대하여 - 한.일 협력방안을 중심으로 -)

  • 신용하
    • Journal of Korean Society of Industrial and Systems Engineering
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    • v.20 no.43
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    • pp.381-392
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    • 1997
  • Korea and Japan have maintained an intimate relationship of economic exchange. However, even though both countries have made sound advances in the ASIAN market, they have not established mutually remarkable cooperative relations and advances in the ASIAN market. If korean companies with abundant experience and management ability provide able managers and skilled labor and if Japanese companies provide construction technology, capital and information, they could enjoy enomorous mutual benefits by advancing in the area of plant construction in foreign countries. Therefore, if they cooperate with each other by establishing complementary cooperation, both countries can gain an advantage in international competitiveness with western advanced countries.

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Study of Online activities of NGOs and Donation Application (NGO 단체의 온라인 활동과 기부 앱에 관한 연구)

  • Ha, Yan
    • Journal of the Korea Society of Computer and Information
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    • v.20 no.2
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    • pp.181-185
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    • 2015
  • This paper proposes a simple, approachable game via mobile application in order to change the attitudes of the general public towards donation. This game can become one of many representative online activities of NGOs(Non Government Organization). Also, as it is a song game, the public can enjoy it rather than feeling pressure. This study is expected to energize the industry of donation applications and contribute to the settlement of a popular giving culture through NGOs, corporations, and SNS(Social Networking System).