• Title/Summary/Keyword: Enjoy

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Course Probability in the Game of Yut (윷말의 코스 경유 확률)

  • Cho, Daehyeon
    • The Korean Journal of Applied Statistics
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    • v.27 no.3
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    • pp.407-417
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    • 2014
  • The game of yut is one of Korean traditional games which every body can enjoy regardless of gender or age. Yut consists of four sticks, each has head and tail. We consider the probabilities of ve results of yut which we toss according to the probability p of head. And we calculate the probabilities according to 4 courses which one piece of yut can go through in a yutpan.

Smart WLAN Discovery for Power Saving of Dual-Mode Terminals

  • Park, Hyunho;Lee, Hyeong Ho
    • ETRI Journal
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    • v.35 no.6
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    • pp.1144-1147
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    • 2013
  • Dual-mode terminals (DMTs) equipped with cellular and WLAN interfaces have become popular in recent years. Users of DMTs can enjoy high-speed WLAN Internet access and wide area Internet access to cellular networks. However, a DMT may consume power inefficiently when discovering a WLAN with inherently limited service coverage. In this letter, we propose to use smart WLAN discovery (SWD) to minimize the power consumption required for WLAN discovery. To minimize the power consumption of a DMT, an SWD DMT activates its WLAN interface only when the DMT transfers data within the WLAN coverage area. The simulation results of SWD show an improved power-saving performance compared to previous WLAN discovery schemes.

The Determinants of Collective Bargaining Power in Labor-Management Relations - Focusing on the Analysis of the Economic Variables - (노사관계에 있어서 단체 교섭력의 결정요인 - 경제적 변수를 중심으로 -)

  • Baek, Gwang-Gi
    • Korean Business Review
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    • v.2
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    • pp.141-169
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    • 1989
  • Most of the theories of collective bargaining outcomes start with a set of economic variables. The economic constraints, pressures, and incentives influence the bargaining power relationship between labor union and employer. In this paper, the critical macro and micro economic variables that need to be considered in analyzing the economic context of collective bargaining power relationship is outlined. The focus is on the role that economic forces play in shaping the results of bargaining, that is the outcome of negotiations. In this study, the elasticity of the demand for labor is introduced as one of the most important economic aspects that influence bargaining power. Unions will be most successful in increasing wages when they enjoy an inelastic demand for labor. If the demand for labor is not naturally inelastic, some institutional arrangement for "taking wages out of competition" must be sought. Inflation, business cycle, and income policy are influential in shaping both parties' goals and expectations as well. In addition to the analysis of the economic variables, the nature of power is diagonized with some introductory notions about its care and feeding before proceeding to the details of the above issues.

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User Matching System for Activating Sports Tourism Based on Hybrid App

  • Kim, Se-won;Moon, Seok-Jae;Ryua, Gihwan
    • International Journal of Advanced Culture Technology
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    • v.8 no.3
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    • pp.241-246
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    • 2020
  • In this paper, we propose a user matching app based on hybrid app and a utilization plan to promote sports tourism in line with the growing trend of sports industry scale. The proposed app categorizes sports facilities across the country into regional, sports, private and public sports facilities to support reservations and matching. The proposed app applied a matching system in which matching scores were given according to the preference of events, places, and users by user net matching algorithm. Users can enjoy sports as a team or individual through the suggestion app even if they do not have any clubs or friends to which they belong. It can be used to improve tourism content services and establish tourism industry policies by analyzing data generated while using a user matching system.

Recommended Chocolate Applications Based On The Propensity To Consume Dining outside Using Big Data On Social Networks

  • Lee, Tae-gyeong;Moon, Seok-jae;Ryu, Gihwan
    • International Journal of Advanced Culture Technology
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    • v.8 no.3
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    • pp.325-333
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    • 2020
  • In the past, eating outside was usually the purpose of eating. However, it has recently expanded into a restaurant culture market. In particular, a dessert culture is being established where people can talk and enjoy. Each consumer has a different tendency to buy chocolate such as health, taste, and atmosphere. Therefore, it is time to recommend chocolate according to consumers' tendency to eat out. In this paper, we propose a chocolate recommendation application based on the tendency to eat out using data on social networks. To collect keyword-based chocolate information, Textom is used as a text mining big data analysis solution.Text mining analysis and related topics are extracted and modeled. Because to shorten the time to recommend chocolate to users. In addition, research on the propensity of eating out is based on prior research. Finally, it implements hybrid app base.

Serious Game for Experience of Music Performance (연주체험 기능성 게임)

  • Jung, ChanYong;Kang, Nawon
    • Journal of Korea Game Society
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    • v.15 no.2
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    • pp.115-122
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    • 2015
  • In this paper we propose a serious game for experience of music performance, which allows users to readily enjoy musical playing, even if the player has little or no experience in playing musical instruments. This game makes it easier for users to correctly perform given melodies along with standard performance, using a score-adjusting algorithm that can cope with the particular errors commonly made by beginners. This music performance is achieved by the agent to interpret the gestural sign of the user. We understands the interaction of the user and the agent as a communication model from the Peircean Semiotic perspectives.

Strategic Plan for Revitalization by Analyzing on Current Status of Public Using Facilities in Rural Village (농촌마을의 공동이용시설 활용실태조사를 통한 재생전략)

  • Bang, Se-Ra;Park, Jun-Mo;Park, Gil-Bum;Kim, Ok-Kyue
    • Proceedings of the Korean Institute of Building Construction Conference
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    • 2014.05a
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    • pp.22-23
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    • 2014
  • An infrastructure has been expand with government-initiated series of supporting business in the country rural village. However, there has still been a shortage of it compared to the city. it needs the infra-improvements that making international competitiveness for agricultural competitiveness securing and improving for housing condition. In particular, Public using facilities in rural village are not function as communal identity but life as enjoy culture for farmer. Therefor it is hot-issue that changed rural economy recently is innovated suitable. This study suggests the customized revitalization strategy for the variation of inside and outside of rural communities, after analyzing and classifying on current status of public using facilities in rural village, in chungcheong area.

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A Network Mobility Support Scheme in Future LISP Network (미래 LISP 망에서의 망 이동성 지원 방안)

  • Zhang, Xiaolei;Ki, Jang-Geun;Lee, Kyu-Tae
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.12 no.3
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    • pp.171-177
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    • 2012
  • Network mobility support has been taken into consideration for users who have multiple terminals to enjoy the seamless connectivity. This paper proposes a network mobility support scheme in the LISP architecture. During the mobile router attachment, the EID-to-RLOC mapping database is refreshed in the map server. Furthermore, map update is developed to support smooth handoff for the mobile network. An analysis of performance is given by comparing the proposed scheme with NEMO.

A study on the method of converting the contents dynamically according to the interaction between home devices (댁 내 홈 디바이스 간 상호작용에 따른 동적인 컨덴츠 변환 방법에 관한 연구)

  • Choi, Woo-Suk;Choi, Ji-Young;Kim, Eun-Ho
    • 한국정보통신설비학회:학술대회논문집
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    • 2009.08a
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    • pp.88-90
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    • 2009
  • This paper proposes the system and method for converting the contents based on DLNA. Digital Media Controller (DMC) compares the media format of content which Digital Media Server (DMS) provides with the media format which Digital Media Renderer (DMR) supports and then, the content is converted dynamically. The interaction between home devices can make a conversion of contents dynamically and it enables people to enjoy the multimedia contents they like to watch whenever/wherever they want.

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A Study on Correlation between Age and Information Ethics Using Information Culture Index

  • Jun, Woochun
    • International Journal of Internet, Broadcasting and Communication
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    • v.8 no.2
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    • pp.81-85
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    • 2016
  • Information ethics is very essential for everyone in the current knowledge-based society. Every citizen in modern society can enjoy various benefits of recent internet technologies. In the meanwhile, everyone also is exposed to the various side effects of information and communication technologies. The typical side effects include copyright violation, cyber crimes, cyber bullying, internet addiction, and so on. The purpose of this paper is to identify correlation between age and information ethics. For this purpose, 3-year national survey works Information Culture Index are analyzed. After thorough statistical analysis work, it is concluded that there is a meaningful correlation between age and information ethics. In other words, the older people are, the higher information ethics they recognize and observe.