• 제목/요약/키워드: English immersion institute

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기관 내외 교육과 어머니의 영어교육 신념이 유아의 영어 흥미에 미치는 영향: 일반유치원과 영어학원 유치부의 비교 (Effects of Education and Mothers' Perceptions regarding English Education on Preschoolers' Interests in Learning English: A Comparison between General Kindergartens and English Immersion Institutes)

  • 최나야;박유미;최지수
    • Human Ecology Research
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    • 제58권4호
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    • pp.585-599
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    • 2020
  • This study investigated children's interests in learning English, affected by educational activities in and out of institutes, and mothers' perceptions regarding early childhood English education. We recruited, 253 mothers of 3- to 5-year-old children in either general kindergartens or English immersion institutes. They answered questions on socioeconomic status, perceived interest in English by their children, their perceptions regarding early childhood English education, and English education outside institutes. In addition, 42 English teachers provided information within institutes such as class time per week, teacher-pupil rate, and language use policy during class. The collected data were analyzed through SPSS 22 for frequency analysis, descriptive statistics, independent t-test, and hierarchical multiple regression analysis. The major findings are as follows. First, the two groups were in distinct learning environment. Second, mothers' perceptions and outside-institute activities were significantly different between the two groups. Third, the English interests of children at both institutes were influenced by mothers' worries and at-home English interactions. Fourth, education within institutes did not affect both group's English interests. Fifth, private education and socioeconomic status did not affect both group's English interests. Lastly, only the children's interests in English immersion institutes were affected by gender and mother's perceived necessities. Focusing children's interests, this study helps in understanding young children's affective aspects regarding learning English. The findings are expected to be a guideline for each home and institute to increase children's interest in learning English.

홍익대학교 영어캠프 운영 사례연구 (A case study of Hongik English Immersion Program)

  • 박연미
    • 영어어문교육
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    • 제7권1호
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    • pp.67-89
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    • 2001
  • This paper is to introduce assorted features of a four-week English Immersion Program managed by Hongik English Language Institute for the first time in summer 2000. The program was aimed to provide English learners with the English simulation environment where everything was supposed to be English only. Thus being exposed exclusively to the English surroundings the clock around, the learners who had not had enough opportunities to use the language were able to attain a high motivation for speaking English, which eventually led to the increase of their general English language proficiency. Presenting merits and demerits of the curriculum and the overall management of the program, this paper plays a role in directing the program in a more improved way for the future and giving guidelines to other institutes where similar programs are under consideration.

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유아영어 인지 능력 개발을 위한 모바일 AR 콘텐츠 개발 (Development of Mobile AR Contents for Infant English Cognitive Training)

  • 오연재;김응곤
    • 한국전자통신학회논문지
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    • 제10권2호
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    • pp.297-304
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    • 2015
  • 국제화로 인한 영어의 중요성과 필요성이 확대되고 있다. 이로 인해 다양하게 영어 교육이 이루어지고 있으며, 최근에는 몰입감과 흥미감을 위하여 증강현실 기술을 활용하고 있다. 본 콘텐츠는 유아 영어 인지 능력개발을 위한 모바일 AR 콘텐츠이다. 교구의 사물을 3D 모델로 모바일 폰에서 출력 가능하며, 간단한 일상회화를 들려줌으로 아이들에게 생활영어를 놀이처럼 익히게 한다. 그리고 게임을 좋아하는 아이들의 특성을 고려하여 각 사물에 영어게임을 추가한다. 또한 아이와 부모님들의 관심을 계속적으로 유지하기 위하여 각 단계별 게임의 이벤트를 다르게 표현하여 흥미도와 몰입감을 제공한다.

Relationship among Motivation, Social Factors and Achievement in On-offline Blended English Writing Class

  • Kim, Jeong-Yeon
    • 영어어문교육
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    • 제17권4호
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    • pp.97-121
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    • 2011
  • This study aims to examine how motivational constructs are interrelated with social, context-specific factors and, as a result, contribute to L2 writing achievement within the framework of self-determination theory. The data consisted of 67 Korean college students' questionnaire responses, final scores in an on-offline blended writing course, and qualitative interviews with 5 students. In the descriptive and the correlation analyses, the participants' extrinsic motivation was found higher than intrinsic motivation, with low amotivation. Among social factors, immersion environment, foreign instructor, and peer comparison marked high scores, whereas Korean instructor and online material gained low scores. Those contextual factors were interrelated with each other, such that the immersion factor correlated significantly with Korean instructor and peer comparison. Extrinsic and intrinsic motivational subscales engendered strong correlations with the high-scored social factors, i.e., immersion, foreign instructor, and peer comparison, which were also closely interrelated with L2 writing achievement. The findings illuminate intricate workings of motivation in its effects on L2 achievement and corroborate the roles of contextual factors. The effect of motivational subscales on achievement may be valid through interplay with some social factors. The dynamics of motivation is discussed for pedagogical applications.

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AR기반 영어학습을 위한 효과적 콘텐츠 구성 방향에 대한 연구 (A study of effective contents construction for AR based English learning)

  • 김영섭;전수진;임상민
    • 정보통신설비학회논문지
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    • 제10권4호
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    • pp.143-147
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    • 2011
  • The system using augmented reality can save the time and cost. It is verified in various fields under the possibility of a technology by solving unrealistic feeling in the virtual space. Therefore, augmented reality has a variety of the potential to be used. Generally, multimodal senses such as visual/auditory/tactile feed back are well known as a method for enhancing the immersion in case of interaction with virtual object. By adapting tangible object we can provide touch sensation to users. a 3D model of the same scale overlays the whole area of the tangible object; thus, the marker area is invisible. This contributes to enhancing immersive and natural images to users. Finally, multimodal feedback also creates better immersion. In this paper, sound feedback is considered. By further improving immersion learning augmented reality for children with the initial step learning content is presented. Augmented reality is in the intermediate stages between future world and real world as well as its adaptability is estimated more than virtual reality.

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