• Title/Summary/Keyword: Engineering curriculum

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Re-engineering Adult Education Programme-an Online Learning Curricular Perspective

  • Mathai, K.J.;Karaulia, D.S.
    • Journal of Korea Multimedia Society
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    • v.6 no.4
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    • pp.685-697
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    • 2003
  • The Web based multimedia programmes/courses are becoming widely available in recent years. Most of these courses focus on Behaviorist way of learning, which does not promote deep learning in any way. For Adults this approach further incapacitated, as it does not satisfy Andragogical needs. The search for Constructivist way of learning through the web applied to Indian conditions led to need for developing a curriculum development approach that would promote construction of knowledge through web based collaboration. This paper attempts to reengineer existing curriculum development processes and lays out a framework of‘Problem Based Online Learning (PBOL)’curriculum design. In this context, entire curriculum development life cycle is evolved and explained. This is a part of doctoral work (Ph.D), which is in progress and being undertaken by K.James Mathai, and guided of Dr.D.S.Karaulia.

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Needs Analysis of Regional, Industrial, Academic, and Research Experts on Curriculum in the New and Renewable Energy (신재생에너지 분야 교육과정에 대한 지・산・학・연 전문가의 요구분석)

  • Choi, Jeehyun
    • Journal of Engineering Education Research
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    • v.27 no.3
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    • pp.14-25
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    • 2024
  • The purpose of this study was to conduct a needs analysis among experts regarding the curriculum in the field of new and renewable energy for the future experts. To achieve this goal, purposive sampling was employed to select 30 experts from the reginal, industrial, academic, and research sectors in the new and renewable energy field, who participated in needs surveys and expert Delphi surveys. Needs assessments for 53 courses and suitability evaluations for 6 curriculums were conducted, and comprehensive advisory opinions were gathered. Data were analyzed using t-tests, Brich's needs assessment, the locus for focus model, and content analysis methods, with the assistance of MS Office Excel 2018 and SPSS 25.0 software. The key findings include: (a) 18 courses should be given top priority for operation, while 4 courses should be considered secondarily; (b) All 6 curriculums received positive evaluations; (c) Improvements are needed in curriculum development to cater to both generalist and specialist training needs, incorporating the acquisition of new technology and project-based learning experiences. The results of this study provide implications for the development of customized curriculums in the new and renewable energy industry.

Education System to Learn the Skills of Management Decision-Making by Using Business Simulator with Speech Recognition Technology

  • Sakata, Daiki;Akiyama, Yusuke;Kaneko, Masaaki;Kumagai, Satoshi
    • Industrial Engineering and Management Systems
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    • v.13 no.3
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    • pp.267-277
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    • 2014
  • In this paper, we propose an educational system that involves a business game simulator and related curriculum. To develop these two elements, we examined the decision-making process related to business management and identified some significant skills thereby. In addition, we created an original simulator, named BizLator (http://bizlator.com), to help students develop these skills efficiently. Next, we developed a curriculum suitable for the simulator. We confirmed the effectiveness of the simulator and curriculum in a business-game-based class at Aoyama Gakuin University in Tokyo. On the basis of this, we compared our education system with a conventional system. This allowed us to identify advantages of and issues with our proposed system. Furthermore, we proposed a speech recognition support system named BizVoice in order to provide the teachers with more meaningful feedback, such as level of students' understanding. Concretely, BizVocie fetches students' speech of discussion during the game and converts the voice data to text data with speech recognition technology. Finally, teachers can grasp students' parameters of understanding, and thereby, the students also can take more effective class using BizLator. We also confirmed the effectiveness of the system in the class of Aoyama Gakuin Universiry.

An Improvement Method of Engineering Education Quality using Kano's Dualistic Quality Model and Timko's Satisfaction Coefficient (Kano의 이원적 품질모형과 Timko의 만족계수를 활용한 공학교육의 질 향상 방안 탐색)

  • Hur, Young-Ju;Ye, Cheol-Hae
    • Journal of Engineering Education Research
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    • v.21 no.3
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    • pp.31-37
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    • 2018
  • The purpose of this study is to develop a method to improve the quality of engineering education by using Kano's dualistic quality model and Timko's customer satisfaction coefficient. The results of the study are as follows. Firstly, the top priority for major education is improve 'smooth support of class medium' as an attractive and one-dimensional quality element, and 'use of various examples' and 'specialty improvement of major curriculum' as an one-dimensional quality element. Secondly, the top priority for general education is improve 'liberal education curriculum' as an attractive quality element 'use of various examples' as an one-dimensional quality element. Thirdly, the top priority for extra-curriculum is develop and provide 'study support program of student' and 'voluntary service'. Fourthly, the top priority for administrative service and facilities is improve 'increase of scholarship' and expand 'service of welfare facilities as dormitory and refectory' as an one-dimensional quality element.

Development of PBL based Elementary Robot Programming Curriculum (PBL 기반 초등 로봇 프로그래밍 교육과정 개발)

  • Hur, Kyeong
    • Journal of The Korean Association of Information Education
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    • v.15 no.4
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    • pp.543-550
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    • 2011
  • STEAM education is a topic-based curriculum to integrate the concepts into other subjects such as science, technology, engineering, art and mathematics in order to improve the students' interesting, understanding, integrated thinking and problem solving ability. In this paper, we designed STEAM curriculum in the form of Project-based Learning and developed the material for elementary students. We also developed the android-based application through searching for a utilization of IT simulation for enhancement the students' Project-based Learning effect.

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Comparison of Students' Satisfaction among Related Disciplines of Undergraduate MIS Majors (학부 경영정보학과와 인접학문 간의 교육만족도 비교)

  • Soh, Jeong Eun;Kim, Tae-Sung
    • Journal of Information Technology Applications and Management
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    • v.25 no.2
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    • pp.91-108
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    • 2018
  • The purpose of this study is to examine the direction of the students' satisfaction improvement by comparison of related disciplines of undergraduate management information systems (MIS) majors. MIS is one of the academic disciplines that have become important as the demand for manpower for new industries in the 4th industrial revolution. We surveyed 3rd and 4th grade undergraduate students in the departments of management information systems, business administration (BA), computer engineering (CE) of C university. The results revealed that the students' satisfaction was influenced by the ability of the professor, the curriculum development, and the curriculum operation factors. Especially, it was found that the curriculum operating factors among the three departments had greater effect on the students' satisfaction. If the education environment is improved considering curriculum operating factors and the administrative and service factors and that are important in the CE departments, it will be helpful for the students' satisfaction improvement of MIS.

A Curriculum of a Subject of Enneagram for Developing Key Competency of University Students

  • Park, Jongjin
    • International Journal of Advanced Culture Technology
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    • v.10 no.3
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    • pp.346-351
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    • 2022
  • This paper is to propose a curriculum of a subject of Enneagram which is to be open to develop key competency of university students. In the modern days of the 4th industrial revolution universities are being called for key competency-based education and innovation in education. Universities suggested various key competencies according to the university's founding philosophies. And they have been reorganizing the liberal arts curriculum in a way that it can reinforce key competencies of the students in the aspect of liberal arts education. In this paper, an example of C university which has 3 key competencies such as, citizenship, character, and creative intelligence was presented. Enneagram is a good candidate for developing self-development which is sub-competency of character.

Secondary School Science Education for Whom?: An Historical Case Study from Japan

  • Isozaki, Tetsuo
    • Journal of The Korean Association For Science Education
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    • v.27 no.6
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    • pp.510-518
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    • 2007
  • In many countries, secondary school science is no longer solely for those destined for careers in science, medicine or engineering and both boys and girls study biology, chemistry and physics. In Japan, secondary science has been studied by boys and girls as a compulsory subject since the establishment of the modem school system in the late 19th Century. However, although 'science for all' is becoming the norm, it appears that science is less popular with girls than it is with boys, and that lower-attaining students are not adequately catered for in Japan and elsewhere. In this paper, the author investigates gender issues in the secondary science curriculum and examines the curriculum for future scientists using a historical perspective and focusing on the case of Japan. An analysis of two historical issues, gender and the curriculum for future scientists, found that, firstly, the science curriculum needs to contain a clear statement of its aims, and, secondly, that the secondary science teacher is one of the most important factors influencing science teaching particularly for girls. ost important factors influencing science teaching especially for girls.

A Study on Curriculum and an Academic Classification Standard of Electronic Commerce Research (전자상거래학의 학문적 분류기준과 교과과정에 관한 연구)

  • 서순모;이종호
    • The Journal of Society for e-Business Studies
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    • v.8 no.3
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    • pp.143-164
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    • 2003
  • Because of the wide scale in EC area, the use of Electronic Commerce spreads out quickly. This paper proposes the curriculum applied to the department of EC in University reflecting the recent social trend. EC has some relations with the several areas like Computer Science & Engineering, Management and Industrial Engineering etc. after analyzing the domestic curriculums, we propose the propriate curriculums and academic classification standard. Also according to the standard, We want to propose the separate curriculums to three important majors and describe the introduction to each major.

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A Study on the Plan of an Educational Curriculum for Reinforcement of Practical Education of Business Management (전문대학 경영학과의 실무교육강화를 위한 교육과정 개선방안)

  • 배수진
    • Journal of Korean Society of Industrial and Systems Engineering
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    • v.7 no.10
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    • pp.35-45
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    • 1984
  • 1. The purpose of the study. The purpose of this study is to suggest the direction of educational curriculum for reinforcement of practical education of business management department in technical college. 2. The method of the study (1) The consciousness investigation of an undergraduate (2) The demand and supply program of human power in enterprise (3) An opinion of enterprise (4) An opinion of professor and school career (specialist) (5) On-the-spot practice (6) An educational curriculum 3. The suggestion and conclusion (1) An enterprise should collect graduate of technical college at the rate of fixed as a foreign (2) An opportunity of a going education and of proceeding to higher school at the rate of fixed should be provided (3) Buss management department in technical college should be subdivided and specialized (4) Industrial - educational cooperation complex should be realized and promoted stroghly.

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