• Title/Summary/Keyword: Engine Control Module

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A New Methodology for Advanced Gas Turbine Engine Simulation

  • M.S. Chae;Y.C. Shon;Lee, B.S.;J.S. Eom;Lee, J.H.;Kim, Y.R.;Lee, H.J.
    • Proceedings of the Korean Society of Propulsion Engineers Conference
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    • 2004.03a
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    • pp.369-375
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    • 2004
  • Gas turbine engine simulation in terms of transient, steady state performance and operational characteristics is complex work at the various engineering functions of aero engine manufacturers. Especially, efficiency of control system design and development in terms of cost, development period and technical relevance implies controlling diverse simulation and identification activities. The previous engine simulation has been accomplished within a limited analysis area such as fan, compressor, combustor, turbine, controller, etc. and this has resulted in improper engine performance and control characteristics because of limited interaction between analysis areas. In this paper, we propose a new simulation methodology for gas turbine engine performance analysis as well as its digital controller to solve difficulties as mentioned above. The novel method has particularities of (ⅰ) resulting in the integrated control simulation using almost every component/module analysis, (ⅱ) providing automated math model generation process of engine itself, various engine subsystems and control compensators/regulators, (ⅲ) presenting total sophisticated output results and easy understandable graphic display for a final user. We call this simulation system GT3GS (Gas Turbine 3D Graphic Simulator). GT3GS was built on both software and hardware technology for total simulation capable of high calculation flexibility as well as interface with real engine controller. All components in the simulator were implemented using COTS (Commercial Off the Shelf) modules. In addition, described here includes GT3GS main features and future works for better gas turbine engine simulation.

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Development of a 3-D Racing Game Using Java (Java를 이용한 3차원 레이싱 게임 개발)

  • Jeong, Gab-Joong;Jang, Jae-Won
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • v.9 no.2
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    • pp.627-630
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    • 2005
  • This paper describes the development of a racing game with three-dimensional computer graphics as one of web-based game contents. Client user using web can access and run java applet program with download of Java Bytecode with the independence of hardware system. It consists of graphic user interface module, initial space generation module, event handler module, and thread control module. It uses 2-D linked list data structure for the 3-D graphic objects that are located in three-dimensional space for high-speed object searching and sorting. It enhances the dynamic object moving and viewing in three-dimensional space. We can use the developed racing game to inform game users of information for an advertisement like tourism information, and can apply the proposed 3-D drawing technology to 3-D game graphic engine core.

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Development of Active Vibration Control Algorithms for the Compensator of Medium-to-large Size Reciprocating Engines (중대형 왕복동 기관의 진동제어를 위한 능동형 역기진기 제어 알고리즘 개발)

  • 김대현;고병준;홍석윤;이영제
    • Transactions of the Korean Society for Noise and Vibration Engineering
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    • v.13 no.5
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    • pp.348-356
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    • 2003
  • Active vibration control algorithms for the compensator and proto-type testing system have been developed for the suppression of vibrations from the reciprocating engines. At first, the developed algorithm determines optimal control vibration phases by detecting vibration responses of the engine without and with compensator, and then performs the continuous optimal control functions by tracking the change of the vibration frequency and phase. This algorithm is comparatively simple. robust for the external excitations and needless of supplementary operation since the control process is serially carried out. To validate the performance of compensator and algorithm, testing system including excitation device are constructed and tested, and the reductions of vibration levels are observed over than 80 % of the uncontrolled levels at various frequency ranges.

A simulation module to practice hydraulic mechanical governors and its adjustment characteristics for stability (유압기계식 거버너의 실습용 시뮬레이션 모듈과 안정도의 조정 특성)

  • Choi, Soon-Man
    • Journal of Advanced Marine Engineering and Technology
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    • v.37 no.5
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    • pp.533-540
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    • 2013
  • Prime movers in engine rooms inherently are much affected by the adjustment of their governors for the steady state and transient properties, consequently requiring that marine engineers shall be well familiar with the way to manage governor dials for normal operation. The hydro-mechanical governors basically have different control characteristics and adjustment parameters of stability from digital governors. The former include compensation mechanism using dash pot while the control algorithm of the latter is usually based on the PID action. This study is for configuring a simulation module to let trainees practice how to adjust dials for stability on hydraulic governors in the view that the practice by real governors and engines is time consuming and high cost for operation. The governor module includes the adjusting points such as speed set, speed droop, needle valve and compensation pointer with engine module of $2^{nd}$ order coupled. The results of simulation showed satisfactory responses as a training tool for the adjustment of control parameters.

Development of a 3D Brickwork Game Using Java (Java를 이용한 3차원 벽돌 쌓기 게임 개발)

  • Baek, Tae-Gwan;Seo, Sang-Jin;Jeong, Gab-Joong
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2007.06a
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    • pp.121-124
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    • 2007
  • This paper describes the development of a brickwork game with three-dimensional computer graphics as one of web-based game contents. Client user using web can access and run lava applet program with the independence of hardware system. It consists of graphic user interface module, initial space generation module, event handler module, player control module, and thread control module. It uses 3-D array data structure for the 3-D graphic objects that are located in three-dimensional space for high-speed object searching and sorting. It enhances to compare with predetermined construction in three-dimensional space. We can use the developed racing game to inform game users of information for an advertisement like tourism information, and can apply the proposed 3-D drawing technology to 3-D game graphic engine core.

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An method for building 2D virtual environment for a remote controlled mobile robot

  • Kim, Woo-Kyoung;Hyun, Woong-Keun;Park, Jea-Yong;Yoon, In-Mo;Jung, Y.K.
    • 제어로봇시스템학회:학술대회논문집
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    • 2004.08a
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    • pp.1430-1434
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    • 2004
  • Recently, Virtual reality parts is applied in various fields of industry. In this paper we developed basic components for virtual robot control system interfaced with real environment. For this, a real robot with virtual interface module is developed and virtual robot of similar image with real robot is created by putting on 3D graphic texture to the real robot. To build an unknown environment to be linked with virtual environment, we proposed a hough transformation based algorithm. Our proposed algorithm consists of navigation module by using fuzzy engine and map building module. Experiments using a developed robot illustrate the method.

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Design and Implementation of Electric Current Control Device for Ignition Coil in Spark Ignition Engine (스파크 점화기관의 점화코일 전류제어장치 설계 및 구현)

  • Lee, Geum-Boon;Choi, Seok-Won;Kim, Doo-Hyun;Cho, Beom-Oon
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.16 no.12
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    • pp.2682-2688
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    • 2012
  • In this paper, we design and implement a electric current controller for ignition coil to measure the amount of current and to supply the additional current under vehicle driving conditions in spark ignition engines. The proposed controller can provide the stable current and prevent the overcurrent by measuring the amperage of primary ignition in real time. Also it enhances the performance of vehicle engine by controling the amount of ignition energy that make power increase and fuel burn more completely. The power and torque of the normal vehicle is evaluated as performance index for the experimental validation of the control module. The experimental results using dynamometer equipment show that after control module-mounted elevates the average of 10% more in both power and torque compared with before module-mounted.

On Developing Intelligent Automatic Transmission System Using Soft Computing (Soft Computing을 이용한 지능형 자동 변속 시스템 개발)

  • 김성주;김창훈;김성현;연정흠;전홍태
    • Proceedings of the Korean Institute of Intelligent Systems Conference
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    • 2001.12a
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    • pp.133-136
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    • 2001
  • This paper partially presents a Hierachical neural network architecture for providing the intelligent control of complex Automatic Transmission(AJT) system which is usually nonlinear and hard to model mathematically. It consists of the module to apply or release an engine brake at the slope and that to judge the intention of the driver. The HNN architecture simplifies the structure of the overall system and is efficient for the learning time. This paper describes how the sub-neural networks of each module have been constructed and will compare the result of the intelligent hJT control to that of the conventional shift pattern.

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Design and Implementation of the Customized Contents Organization Engine (맞춤형 콘텐츠 구성 엔진의 설계 및 구현)

  • Heo, Sun-Young;Kim, Eun-Gyung
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2009.10a
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    • pp.599-601
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    • 2009
  • In currently being adopted as a e-leaning standard, SCORM it is difficult to provide the customized contents to a learner by changing the learner's level at runtime, and to control selective studying. So, we designed and implemented the customized contents organization engine(CCOE) in order to complement SCORM's faults in this paper. The CCOE consists of a level evaluation module, a contents re-organization module and a question item selection module. A level evaluation module evaluates the learner's level based on a question item reaction theory. And a question item selection module selects some random items by each level or by considering the learner's level which is then provided to a studying before evaluation, a section evaluation, and a quiz. And then this module transmits the selected items to the contents reorganization module for providing the quiz. A contents re-organization module selects the customized contents based on the learner's level by searching the tagged difficulty to the content, and creates the sequence with the selected items and the transmitted items from the question item selection module. If proposed in this paper CCOE is applied, the higher effectiveness of learning is expected by providing the customized learning contents based on the re-evaluated learner's level by each section.

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Parametric design for mechanical structure using knowledge-based system (역학적 구조에 대한 Knowledge-based 시스템을 이용한 파라메트릭 설계)

  • 이창호;김병인;정무영
    • 제어로봇시스템학회:학술대회논문집
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    • 1993.10a
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    • pp.1018-1023
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    • 1993
  • In mechanical structure design area, many FEM (Finite Element Method) packages are used. But the design using FEM packages depends on an iterative trial and error manner and general CAD systems cannot cope with the change of parameters. This paper presents a methodology for building a designing system of a mechanical structure. This system can generate the drawing for a designed structure automatically. It consists of three steps: generation of a structure by selection of the parameters, stress analysis, and generation of a drawing using CAD system. FEM module and parametric CAD module are developed for this system. Inference engine module generates the parameters with a rule base and a model base, and also evaluates the current structure. The parametric design module generates geometric shapes automatically with given dimension. Parametric design is implemented with the artificial intelligent technique. In older to the demonstrate the effectiveness of the developed system, a frame set of bicycle was designed. The system was implemented on an SUN workstation using C language under OpenWindows environment.

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