• Title/Summary/Keyword: Engine Build

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Development of The Bean Threshing System using Independent Driving (독립구동방식의 콩 탈곡기 시스템 개발)

  • Jang, BongChoon;Kim, Sung-Chul
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.14 no.9
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    • pp.4124-4129
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    • 2013
  • This purpose of this research is to build up a prototype of bean threshing machine after three dimensional design which can be driven independently by engine and hydraulic equipments and wheels. To accomplish the functionality of bean threshing machine the cutters are placed in a swirl type on a threshing drum the thresing capability would be improved. Also a exit pipe was designed to clear the remains to solve the past problems that the normal machines had. A fan was designed to blow to send the waste only to the outside. Only clean beans will be transferred through a blowing fan wind power to exit pipe and the system was designed to help the worker to collect the beans in front of the machine. This threshing machine using independent driving engine which can provide the power to drive the system and do the threshing is the first developed technology in domestic area through the University and Industry cooperation.

A Study on Battery Charging and Supply System of Electric Vehicle Using Photovoltaic Generation (태양광 발전을 이용한 전기자동차 배터리 충전 및 공급시스템에 관한 연구)

  • Choi, Hoi-Kyun
    • Journal of Climate Change Research
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    • v.8 no.3
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    • pp.265-273
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    • 2017
  • Recently the Paris Climate Change Accord has been officially put into effect, making global efforts to implement Greenhouse Gas (GHG) reductions, and also International environmental regulations in the automotive sector will be further strengthened. The electric vehicle, which minimizes the particulate matter generated by existing internal combustion engine automobiles, is evaluated as a representative eco-friendly automobile. However, charging the battery of an electric vehicle is not fully environment-friendly if it is fueled by electricity that is being generated by fossil fuels as an energy source. The energy generated by the photovoltaic power generation system, which is an infinite clean energy, can be used to charge an electric vehicle's battery. Currently, shortage of charging facilities, time of charging, and high battery prices are the problem of activating the supply of electric vehicles. This study is to build a conjunction between the EVBSS (Electric Vehicle Battery Supply System) and ESS (Energy Storage System), which can quickly supply the photovoltaic charged battery to the required demand. If the charged battery in the Battery Swapping Station (BSS) is swapped swiftly, it will dramatically shorten the waiting time for charging the battery. As a result, if the battery is rented when it is needed, electric vehicles can be sold without the cost of a battery, which accounts for a large portion of the total cost, then the supply of electric vehicles are expected to expand. Furthermore, it will be an important alternative to maneuver climate change by minimizing GHG emissions from internal combustion engine vehicles.

A Study on Tax Ontology Construction (조세 온톨로지 구축에 관한 연구)

  • Chang, Inho
    • Journal of Korean Library and Information Science Society
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    • v.44 no.1
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    • pp.385-408
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    • 2013
  • The purpose of this study is to build the tax ontology which can be used to manage imposables by the state or local governments. In this, the tax and related concepts were analyzed and then concept hierarchy i.e., taxonomies were formed. Especially, in the concept hierarchy, after multiple inherits were decomposed as 'primitive concepts' and then Rector's 'methodology of ontology implementation normalization', in which defined concepts were recombined, was used. The methodology employed was that the tax system, which was entangled with the direct taxes, local taxes, and property taxes that has multiple-inherits, was expressed explicitly and logically. After that, automatic classification was carried out through the inference engine, consistency was verified. Finally, some practical cases of ontology created were enumerated.

Deep Learning Based 3D Gesture Recognition Using Spatio-Temporal Normalization (시 공간 정규화를 통한 딥 러닝 기반의 3D 제스처 인식)

  • Chae, Ji Hun;Gang, Su Myung;Kim, Hae Sung;Lee, Joon Jae
    • Journal of Korea Multimedia Society
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    • v.21 no.5
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    • pp.626-637
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    • 2018
  • Human exchanges information not only through words, but also through body gesture or hand gesture. And they can be used to build effective interfaces in mobile, virtual reality, and augmented reality. The past 2D gesture recognition research had information loss caused by projecting 3D information in 2D. Since the recognition of the gesture in 3D is higher than 2D space in terms of recognition range, the complexity of gesture recognition increases. In this paper, we proposed a real-time gesture recognition deep learning model and application in 3D space using deep learning technique. First, in order to recognize the gesture in the 3D space, the data collection is performed using the unity game engine to construct and acquire data. Second, input vector normalization for learning 3D gesture recognition model is processed based on deep learning. Thirdly, the SELU(Scaled Exponential Linear Unit) function is applied to the neural network's active function for faster learning and better recognition performance. The proposed system is expected to be applicable to various fields such as rehabilitation cares, game applications, and virtual reality.

A Keyword Search Model based on the Collected Information of Web Users (웹 사용자 누적 사용정보 기반의 키워드 검색 모델)

  • Yoon, Sung-Hee
    • The Journal of the Korea institute of electronic communication sciences
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    • v.7 no.4
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    • pp.777-782
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    • 2012
  • This paper proposes a technique for improving performance using word senses and user feedback in web information retrieval, compared with the retrieval based on ambiguous user query and index. Disambiguation using query word senses can eliminating the irrelevant pages from the search result. According to semantic categories of nouns which are used as index for retrieval, we build the word sense knowledge-base and categorize the web pages. It can improve the precision of retrieval system with user feedback deciding the query sense and information seeking behavior to pages.

Study On the Object Oriented Design Project of Online Game Engine Using UML (UML을 사용한 온라인 게임 엔진 프로젝트 설계 연구)

  • Choi, Sung
    • Journal of Korea Game Society
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    • v.5 no.1
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    • pp.33-40
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    • 2005
  • Game Designs & Developers that system designs improve, the product and the change of tasks to all developers are essential in achieving On-Line Game project. Existent Or-line Game project management designs supper the definition and the change of project activities, and configuration management designs support version check, workspace management, build management, etc. In this paper. the proposed Design defines Game component based development process model, and achieves recording of process progression, processing the request of change, reporting the progression of each task, product registering and change, version recording, artifact or form search, etc. using UML. Furthermore, study on the stake holders get the systematic management and standardization by sharing information that are necessary in Game design & development and configuration management in distributed environment using the system integrated management design.

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The Characteristic prediction of kinematic viscosity and components pattern by adulterated diesel fuel (유사원료 혼입에 따른 경유 동점도 조성분포 변화 예측)

  • Lee, Don-Min;Jung, Choong-Sub;Kim, Jong-Ryeol;Yim, Eui-Soon
    • Proceedings of the Korea Society for Energy Engineering kosee Conference
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    • 2010.04a
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    • pp.175-175
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    • 2010
  • Adulterated Fuel is one of the most controversial issues due to its adverse effects to engine system and make it difficult to build up the sound distribution system. Typically, Solvent dissolved type among adulterated diesel fuel need much time and efforts to figure out through the experiments. In this paper, we analysis major properties(Kinematic viscosity and components pattern) of suspicious solvents and establish the correlations to substitute the experiments

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A Workcase Mining Mechanism using Activity Dependency (액티비티 의존성을 이용한 워크케이스 마이닝 메커니즘)

  • Kim Sang-Bae;Kim Hak-Seong;Paik Su-Ki
    • Journal of Internet Computing and Services
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    • v.4 no.6
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    • pp.43-55
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    • 2003
  • Workflow mining is a newly emerging research issue for rediscovering and reengineering workflow models from workflow logs containing information about workflows being executed on the workflow engine. In this paper, we proposed workcase mining which was used dependency among activities. Main purpose of this paper is to minimize discrepancies between the modeled workflow process and the enacted workflow process as it is actually being executed. That is, we can get a complete set of activity firing sequences on buildtime. Besides, we can discover from workflow logs that which path out of all reachable paths a workcase has actually followed through on runtime. For this purpose we proposed two algorithm, the one is 'Activily-Dependent Net Algorithm' and the other is 'E-Walk Series Analysis Algorithm'.

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Improving Performance of Web Search Engine using Query Word Senses and User Feedback (질의어 의미정보와 사용자 피드백을 이용한 웹 검색엔진의 성능향상)

  • Yoon, Sung-Hee
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.8 no.2
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    • pp.280-285
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    • 2007
  • This paper proposes a technique improving performance using word senses and user feedback in web information retrieval, compared with the retrieval based on ambiguous user query and index. Disambiguation using word senses is very important processing for improving performance by eliminating the irrelevant pages from the result. According to semantic categories of nouns which are used as index for retrieval, we build the word sense knowledge-base and categorize the web pages. It can improve the performance of retrieval system with user feedback deciding the query sense and information seeking behavior to web pages.

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A Study on Dynamic Properties for the Filler Compounded NR Vulcanizates ( I ) (각종(各種) 충전제(充塡劑)를 배합(配合)한 천연(天然)고무 강황체(加黃體)의 특성(特性)에 관(關)한 연구(硏究) ( I )(동적(動的) 특성(特性)에 관(關)하여))

  • Choi, Jae-Woon;Herh, Dong-Sub;Hong, Chung-Sug
    • Elastomers and Composites
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    • v.19 no.4
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    • pp.231-242
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    • 1984
  • NR vulcanizate has its unigue characteristic of cushion, silence, vibration energy absorbtion etc. By reason of the above captioned characters, The vulcanizate has been widely applied to production of auto tires, belts and engine mounts, The purpose of this study is to examine the effect of rubber-filler attachments on the various dynamic properties of the NR vulcanizates. For this study, the elastic modulus and damping values are examined by means of the (RDS) the Good Rich Flexometer. The results of this study showed as follows. The damping values of the vulcaniz ates in the elastic region showed showed strong relations the damping values and the filler characteristics. The vulvanizates filled with carbon black had higher damping values than the vulcanizates loaded with inorganic filler. The Goodrich Flexometer test showed that build up for the silica filled NR vulcanizates was higher than those for which contained other fillers.

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