• Title/Summary/Keyword: Engagement simulation

Search Result 127, Processing Time 0.029 seconds

User Intervention for Controllable Engagement Simulation System (교전급 시뮬레이션 시스템의 통제를 위한 사용자 개입)

  • Ham, Won K.;Chung, Yongho;Park, Sang C.
    • Journal of Korean Institute of Industrial Engineers
    • /
    • v.39 no.6
    • /
    • pp.473-479
    • /
    • 2013
  • This paper introduces user intervention to control simulation states during the execution of a simulation for military engagements. In an engagement simulation, it covers both a discrete event system and a continuous state system. Thus a system for the engagement simulation can have numerous simulation states, because there are lots of factors to decide states of an engagement that are derived during an execution of the simulation (e. g. detection probability, moving speed, moving path, and so on). It means both a result and progression of simulations are important outputs. Configuration of an engagement simulation scenario and expectation of simulation states, though, is hindered by the number of generate-able states. In order to solve the obstacle, the engagement simulation system should be controllable by user intervention during a simulation execution. This paper is to define objects of user intervention, and to design control processes of defined objects.

Gun-oriented Engagement Simulation System (함포교전 시뮬레이션 시스템)

  • Lee, Dong-Hoon;Kim, Cheol-Ho;Kim, Tae-Su
    • Journal of the Korea Institute of Military Science and Technology
    • /
    • v.10 no.1
    • /
    • pp.78-85
    • /
    • 2007
  • A gun is still one of the major weapons of a combat ship. To assess the ship's fire control capability which is influenced by tracking system, fire control algorithm, gun, the ship itself, target behavior, environment and engagement situation, simulation system for gun-oriented engagement for surface ship is needed. This paper proposes the process for designing and implementing a gun-oriented engagement simulation system using DEVS(Discrete Event Simulation Specification), which is a formalism based on the set theory. It consists of the following activities : 1) analyzing the characteristics of a gun-oriented engagement, 2) constructing the deterministic model of the combat ship of study with DEVS, 3) modeling properties of each entity showing as stochastic errors. With this process, the gun-oriented engagement simulation system is developed and applied for the combat system under development.

A Framework to Construct the Aviation Engagement Simulation Model based on the Synthetic Battlefield in the HLA/RTI System (HLA/RTI 시스템에서 합성전장환경 기반의 항공 교전 시뮬레이션 모델 구축 프레임워크)

  • Ham, Won K.;Yang, Karam;Choi, Jong-Yeob;Park, Sang C.
    • Journal of the Korea Society for Simulation
    • /
    • v.23 no.2
    • /
    • pp.57-64
    • /
    • 2014
  • This paper proposes a framework to construct the synthetic battlefield based aviation engagement simulation model for the distributed system. The proposed framework has the synthetic battlefield in the HLA (High Level Architecture)/RTI (Run-Time Infrastructure) based distributed system to reflect environmental effects into the aviation engagement simulation model. In an aviation engagement, the environment affects weapon systems such as detection and movement. Therefore, environmental effects are required to be reflected in the simulation. However, former researches are inadequate for complex operations of weapon systems that are requirements of the engagement simulation. Thus, the construction of the engagement simulation system of which reflects environmental effects based on environmental data is still difficult. The main objective of this paper is to propose a framework to solve the difficulty and constructs an example system based on the proposed framework.

Armed Vehicle BAttle Group Simulation : BAGSim (기갑 전투그룹 교전 시뮬레이션 모델)

  • 최상영
    • Journal of the Korea Society for Simulation
    • /
    • v.12 no.1
    • /
    • pp.73-83
    • /
    • 2003
  • This paper presents armed vehicle BAttle Group Simulation model(called BAGSim) which is an object-oriented simulation system for representing battle group engagement consisting of tanks and helicopters. BAGSim is designed in the evolutionary software life cycle approach with the Unified Software Development Process, and implemented with C++ language. BAGSim consists of a preprocessor for engagement scenario definition and simulation data set up, a main processor for triggering engagement event and advancing simulation clock, and a post processor to record simulation histories. Application scenario covers several type of engagement among command tanks, fight tanks, scout helicopters, attack helicopters, anti-tank guided missiles, and decoys. Thus, BAGSim can be effectively used as an analytic tool to examine some operational concepts and tactics, further experimentally fine tune tank design options.

  • PDF

Development of the Distributed Real-time Simulation System Based on HLA and DEVS (DEVS형식론을 적응한 HLA기반의 분산 실시간 시뮬레이션 시스템 개발)

  • Kim, Ho-Jeong;Lee, Jae-Hyun;Cho, Kil-Seok
    • Journal of the Korea Institute of Military Science and Technology
    • /
    • v.9 no.3
    • /
    • pp.25-32
    • /
    • 2006
  • Weapon systems composed of several subsystems execute various engagement missions in distributed combat environments in cooperation with a large number of subordinate/adjacent weapon systems as well as higher echelons through tactical data links. Such distributed weapon systems require distributed real-time simulation test beds to integrate and test their operational software, analyze their performance and effects of cooperated engagement, and validate their requirement specifications. These demands present significant challenges in terms of real-time constraints, time synchronization, complexity and development cost of an engagement simulation test bed, thus necessitate the use of high-performance distributed real-time simulation architectures, and modeling and simulation techniques. In this paper, in order to meet these demands, we presented a distributed real-time simulation system based on High Level Architecture(HLA) and Discrete Event System Specification(DEVS). We validated its performance by using it as a test bed for developing the Engagement Control System(ECS) of a surface-to-air missile system. The proposed technique can be employed to design a prototype or model of engagement-level distributed real-time simulation systems.

Case study of detection and maneuvering performance of naval ships using engagement simulation of engineering level

  • Jeong, Dong-Hoon;Roh, Myung-Il;Ham, Seung-Ho
    • Ocean Systems Engineering
    • /
    • v.7 no.3
    • /
    • pp.247-273
    • /
    • 2017
  • Many different engagement situations require naval ships to achieve some level of effectiveness. The performance of the naval ships is very important for such effectiveness. There have been many studies that analyze the effectiveness and the performance. The former are largely related to engagement level simulations, while the latter are largely related to engineering level simulations. However, there have been few studies that consider both the engagement level and the engineering level at the same time. Therefore, this study presents three case studies using engagement simulation of the engineering level to check the performance of the related parameters. First, detection performance simulations are carried out by changing the specifications of the passive sonars of a submarine in different scenarios. Maneuvering performance simulations are carried out by changing the specification of the hydroplanes of a submarine in different scenarios. Lastly, in order to check whether or not our forces would succeed in attacking enemy forces, we perform an engagement simulation with various naval ship models that consist of several engineering level models, such as command systems, weapon systems, detection systems, and maneuver systems. As a result, the performance according to the specifications of the naval ships and weapons is evaluated.

HLA/RTI based on the Simulation Composition Technology (HLA/RTI 기반의 시뮬레이션 조합 기술)

  • Kim, Jingyu
    • Journal of the Korea Institute of Military Science and Technology
    • /
    • v.19 no.2
    • /
    • pp.244-251
    • /
    • 2016
  • In defense domain, mission level and engagement level simulation tools exist. In order to experiment a simulation scenario for obtaining results of both mission level and engagement level simulations, we should write a same simulation scenario in a mission level simulation tool as well as an engagement level simulation tool, and we have to operate these tools for analysis of each purpose. Moreover, we could not guarantee that these scenarios are completely same since each scenario is composed of different fidelities of simulation models, although the scenarios are written by a same experimenter and with same simulation purpose. To deal with the difficulties, I propose an approach to analysis of both mission level and engagement level simulations from one simulation result. For this, I have built Composite Combat Mission Planning Simulation Environment (CCMPSE). In this paper, the HLA/RTI based simulation composition technology and my experiences for the designed Composite Combat Mission Planning Simulation Control System (CCMPSCS) are explained. Moreover, This paper also conducts a case study with EADSIM, SADM, and the CCMPSCS. Finally, this paper provides lesson learned from the case study.

Study on a Noble Methodology for the Automatic Decision of Optimal Launch Angle Sequence under Multi-Target Engagement (다수 표적 연속교전 상황에서의 최적 발사각 Sequence 결정 개념 연구)

  • Ryu, Sunmee
    • Journal of the Korea Society for Simulation
    • /
    • v.25 no.3
    • /
    • pp.133-146
    • /
    • 2016
  • To engage multiple missiles in single launcher against multiple targets, launcher system has to operate for optimized launch angle to each target sequentially. If the launch angle sequence is simply defined according to the target assignment order only, overall engagement time would be increased, and even in some engagement scenarios, it could be possible to miss some moving targets being out of proper engagement area. Therefore, the study on methodology for a real-time decision of optimized launch angle sequence is necessary. In this paper, the automatic decision model of launch angle sequence was suggested to minimize total engagement time by analyzing the simulation results of all engagement sequence set for multiple moving target scenario. Performance of proposed methodology for decision of optimal launch angle sequence was verified by comparing with the optimal or suboptimal sequence obtained from simulation results.

On the Development of the Authoritative Representations of Submarine for Engagement Level Simulation (교전수준 잠수함 표준모델 개발 방안 연구)

  • Kim, Dong-Hun;Shin, Ji-Hwan;Kim, Chan-Ki
    • Journal of the Korea Society for Simulation
    • /
    • v.16 no.4
    • /
    • pp.1-12
    • /
    • 2007
  • This paper describes and explains that the engagement level model of submarine can be used in underwater engagement simulation taking reuse, interoperability, and extension to the engineering leveled simulation into consideration. WBS(Work Break-down Structure), internal data interface, and I/O data about the engagement level model of submarine are developed. It describes the modeling method of components of submarine model as well. In this paper, the non-acoustic detection and stealth models are excluded because those models are not related to the underwater engagement, so the excluded models need to be developed in the future.

  • PDF

A Simulation Framework of Multi-Agent Based Small Engagement Using Cougaar Architecture (Cougaar Architecture 활용 다중 에이전트 기반 소규모 교전 시뮬레이션 Framework)

  • Hwam, Won-K.;Chung, Yong-Ho;Park, Sang-C.
    • Journal of the Korea Society for Simulation
    • /
    • v.20 no.3
    • /
    • pp.101-109
    • /
    • 2011
  • M&S in the field of national defense is a battle system has been highly spotlighted for obtaining weapon systems, analyzing and experimentation of battle effects to reduce costs, time, and risks. It is classified as Campaign, Mission, Engagement, and Engineering levels by detail of description. In engagements, many situations on the battle field which are really unpredictable are required to be considered on the view of diverse tactics. Thus, engagement simulation is in demand to use for forecasting real-world battle situations by inserting various components which consists of real engaging situations into virtual local battle field. While developing the engagement simulation, adopting the concept of agent-based simulation gives it benefits which are improved autonomy, composability, and reusability of entities. It means reducing the time, cost and effort to develop the simulations. This paper concentrates on the framework of multi-agent based engagement simulation using Cougaar Architecture.