• Title/Summary/Keyword: End-user computing

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Knowledge Based Recommender System for Disease Diagnostic and Treatment Using Adaptive Fuzzy-Blocks

  • Navin K.;Mukesh Krishnan M. B.
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.18 no.2
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    • pp.284-310
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    • 2024
  • Identifying clinical pathways for disease diagnosis and treatment process recommendations are seriously decision-intensive tasks for health care practitioners. It requires them to rely on their expertise and experience to analyze various categories of health parameters from a health record to arrive at a decision in order to provide an accurate diagnosis and treatment recommendations to the end user (patient). Technological adaptation in the area of medical diagnosis using AI is dispensable; using expert systems to assist health care practitioners in decision-making is becoming increasingly popular. Our work architects a novel knowledge-based recommender system model, an expert system that can bring adaptability and transparency in usage, provide in-depth analysis of a patient's medical record, and prescribe diagnostic results and treatment process recommendations to them. The proposed system uses a set of parallel discrete fuzzy rule-based classifier systems, with each of them providing recommended sub-outcomes of discrete medical conditions. A novel knowledge-based combiner unit extracts significant relationships between the sub-outcomes of discrete fuzzy rule-based classifier systems to provide holistic outcomes and solutions for clinical decision support. The work establishes a model to address disease diagnosis and treatment recommendations for primary lung disease issues. In this paper, we provide some samples to demonstrate the usage of the system, and the results from the system show excellent correlation with expert assessments.

A Methodology of Identifying Ubiquitous Space Services for U-City Requirement Analysis (U-City 요구분석을 위한 유비쿼터스 공간 서비스 인식 방법론 개발)

  • Kwon, Oh-Byung;Kim, Ji-Hoon;Choi, Keun-Ho
    • Information Systems Review
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    • v.8 no.1
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    • pp.141-158
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    • 2006
  • Recently, developing U-City as an integrated set of ubiquitous space services has been regarded as a promising field in realizing ubiquitous computing technology. However, well organized requirement analyses of U-City to declare what kinds of ubiquitous space services are needed and which ubiquitous computing technology should be incorporated to come up with the needs are still insufficient. Hence, the aims of this paper are to propose a set of unique U-City construction philosophies and to analyze which services should be offered in the ubiquitous space services in U-Cities. A field survey to the citizens who are potential end users of the ubiquitous space services was conducted to analyze the success factors of U-City using CSF methodology. Focused group interview with professionals in the field of ubiquitous computing technology in Korea was then performed to identify the relationship of the ubiquitous space services and the critical success factors.

A Study on the meaning of Database follow the application of Visual Contents (전시콘텐츠 적용 환경에 따른 데이터베이스 의미 고찰)

  • Kim, Min-Su;Yoon, Se-Kyun
    • Archives of design research
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    • v.18 no.1 s.59
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    • pp.17-26
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    • 2005
  • Nowadays, display-contents are developing to an informative environment. that is under the logic of the media operating system. To perceive the media-environments and produce the cultural contents, the cultural designers seek to understand a skin structure from making up for shape. To appreciate operating system in data and database is not only systematization of form and contents of visual contents but also variety contents into multiple-platform and integrative environments. These days, the spectacle exhibition try to express for their surface design between algorithm of data and database. the information is expressing aesthetic which means presents the integrated contents through the play instinct environment to end-user. That was given web or game to participation is developing with the cellular device and ubiquitous computing system. in the linear perspective, the end-user should be immerse more and more hyper-simulation system because of the operating algorithm of database. To do this, human have need to get the information-ability from multi-platform society. In the virtual environment, database offer the experience of an unheard-of event to end-user that prepare the participants the circumstances priority of signifiers. To do that already based on a fixed sensibility endow with narrative of the freshness- experience.

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Friendship Influence on Mobile Behavior of Location Based Social Network Users

  • Song, Yang;Hu, Zheng;Leng, Xiaoming;Tian, Hui;Yang, Kun;Ke, Xin
    • Journal of Communications and Networks
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    • v.17 no.2
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    • pp.126-132
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    • 2015
  • In mobile computing research area, it is highly desirable to understand the characteristics of user movement so that the user friendly location aware services could be rendered effectively. Location based social networks (LBSNs) have flourished recently and are of great potential for movement behavior exploration and datadriven application design. While there have been some efforts on user check-in movement behavior in LBSNs, they lack comprehensive analysis of social influence on them. To this end, the social-spatial influence and social-temporal influence are analyzed synthetically in this paper based on the related information exposed in LBSNs. The check-in movement behaviors of users are found to be affected by their social friendships both from spatial and temporal dimensions. Furthermore, a probabilistic model of user mobile behavior is proposed, incorporating the comprehensive social influence model with extent personal preference model. The experimental results validate that our proposed model can improve prediction accuracy compared to the state-of-the-art social historical model considering temporal information (SHM+T), which mainly studies the temporal cyclic patterns and uses them to model user mobility, while being with affordable complexity.

Intelligent Agent based on Bayesian Network for Smartphone (스마트폰을 위한 베이지안 네트워크 기반 지능형 에이전트)

  • Han Sang-Jun;Cho Sung-Bae
    • Journal of KIISE:Computing Practices and Letters
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    • v.11 no.1
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    • pp.81-91
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    • 2005
  • Today, mobile phones have become an essential item for man-to-man communication. As more people use mobile phones, various services based on mobile phone networks and high-end devices have been developed. In addition, with the growth of the concept of ubiquitous computing, there are many ongoing studies on novel and useful services in smartphone. In this paper, for personalized service in smartphone we propose an intelligent agent that uses user modeling based on bayesian network and rule based service selection mechanism. It infers the user's status such as his current affect, how he is busy, and how someone is familiar with him from personal information and communication history using bayesian network and Provides appropriate services on the basis of the inferred information. We apply it to some realistic situation to confirm the usefulness our proposed agent.

QoS-Based and Network-Aware Web Service Composition across Cloud Datacenters

  • Wang, Dandan;Yang, Yang;Mi, Zhenqiang
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.9 no.3
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    • pp.971-989
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    • 2015
  • With the development of cloud computing, more and more Web services are deployed on geo-distributed datacenters and are offered to cloud users all over the world. Through service composition technologies, these independent fine-grain services can be integrated to value-added coarse-grain services. During the composition, a number of Web services may provide the same function but differ in performance. In addition, the distribution of cloud datacenters presents a geographically dispersive manner, which elevates the impact of the network on the QoS of composite services. So it is important to select an optimal composition path in terms of QoS when many functionally equivalent services are available. To achieve this objective, we first present a graph model that takes both QoS of Web services and QoS of network into consideration. Then, a novel approach aiming at selecting the optimal composition path that fulfills the user's end-to-end QoS requirements is provided. We evaluate our approach through simulation and compare our method with existing solutions. Results show that our approach significantly outperforms existing solutions in terms of optimality and scalability.

First-Person Shooter Player Analysis System Based on Biometrics (생체 정보 기반 1인칭 슈팅 게임 플레이어 분석 시스템)

  • Kim, Dong-Gyun;Bae, Byung-Chull;Kang, Shin-Jin
    • Journal of Korea Game Society
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    • v.17 no.6
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    • pp.29-38
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    • 2017
  • Predicting the user's reaction to the game at the stage of developing the game is important because it is related to the popularity of the game. In this paper, we propose a system that can collect and analyze game user's biometric information in a non-invasive way. To this end, we developed a mouse with skin conductance, pressure, gyroscope, and accelerometer sensor using Arduino. In order to verify the usefulness of this system, the subject was experimented with playing the first person shooter game with this mouse. We analyzed the gameplay videos recorded during Blizzard's 'OverWatch' and the bio-information collected from various sensors in the mouse.

A Spatial Query Model Supporting Users View based on Object-oriented Paradigm (객체지향 패러다임에 기반한 사용자 관점지원 공간질의 모델)

  • Go, Myeong-Cheol;O, Hyeon-Seok;Ju, In-Hak;Choe, Yun-Cheol
    • Journal of KIISE:Computing Practices and Letters
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    • v.6 no.1
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    • pp.1-10
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    • 2000
  • Spatial analysis in GIS provides an important way that helps the end-users decision-making. For such a reason, query model for analysis should be able to support the users view conceptually in constructing query statements. The traditional approaches in design of query model used to extend the functionality of model that basically designed for manipulation of attribute-operations by appending operators for spatial operations to the query statements of model. However, by the reason of spatial operation's characteristics that are different from those of attribute operations In nature, the structures of query statements in previous approaches are unnatural, inconsistent, and therefore those query models in previous approaches are not able to support the users view in retrieving analysis. In this paper, we proposed the methodology for constructing of user query and internal processing this query based on object-oriented paradigm, in the view of spatial operations by using the basic concept that spatial query is a methodology for spatial analysis. In addition, we presented a strong possibility of designing spatial query model that might actively have interaction with its user by implementing CIW(Class-Information Window) query interface corresponded with the methodology proposed in this paper.

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An FCA-based Solution for Ontology Mediation

  • Cure, Olivier;Jeansoulin, Robert
    • Journal of Computing Science and Engineering
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    • v.3 no.2
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    • pp.90-108
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    • 2009
  • In this paper, we present an ontology mediation solution based on the methods frequently used in Formal Concept Analysis. Our approach of mediation is based on the existence of instances associated to two source ontologies, then we can generate concepts in a new ontology if and only if they share the same extent. Hence our approach creates a merged ontology which captures the knowledge of these two source ontologies. The main contributions of this work are (i) to enable the creation of concepts not originally in the source ontologies, (ii) to propose a solution to label these emerging concepts and finally (iii) to optimize the resulting ontology by eliminating redundant or non pertinent concepts. Another contribution of this work is to emphasize that several forms of mediated ontology can be defined based on the relaxation of certain criteria produced from our method. The solution that we propose for tackling these issues is an automatic solution, meaning that it does not require the intervention of the end-user, excepting for the definition of the common set of ontology instances.

Difference in Percieved Effectiveness between Two Types of IS Outsourcing : Integrated vs. Backend (정보시스템 기능의 외부위탁(outsourcing) 유형에 따른 인식된 효과성에 관한 연구)

  • An, Jung-Ho;Park, Ji-Sang
    • Asia pacific journal of information systems
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    • v.4 no.2
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    • pp.165-187
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    • 1994
  • This paper tests whether there are any differences in perceived effectiveness according to the range of outsourcing, and we tried to identify the reasons if any. By executing a field survey and T-test on composite success measure value of two types (integrated outsourcing type and backend outsourcing type), we testified that the perceived effectiveness of the two types in outsourcing was not different. Discussion fo the stududy result followed. First, 'integrated outsourcing type' does not generate very excellent performance. Second, so far the characteristics of 'integrated outsourcing type' such as strategic management of IS, activating end-user computing(EUC), and making the strategic partnership with vendors and so on have not been successfully utilized as expected.

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