• 제목/요약/키워드: Emotional engineering

검색결과 643건 처리시간 0.034초

Emotional Responses to e-Magazine Published with Cinemagraph Images

  • Park, Ji Seob;Bae, Jin Hwa;Cho, Kwang Su
    • Agribusiness and Information Management
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    • 제7권1호
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    • pp.10-20
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    • 2015
  • This study aims to compare and analyze the differences of emotional responses between two types of e-magazines published - one with cinemagraph images and another with general still images. To conduct this study, a total of nine pages were prepared with different contents according to each theme and samples of e-magazine with a total of nineteen sections of images were exposed to a total of thirty persons of subjects. Fifteen persons were assigned to the experimental group viewing the cinemagraph images, and other fifteen persons were assigned to the control group viewing the general still images. As a result of the experiment, the emotional responses of the experimental group and the control group were significantly different. Twenty-eight items of positive emotional responses out of forty-two items of the emotional responses were more found in the experimental group, and fourteen items of negative emotional responses affected the control group more. In the experimental group where the differences in the mean value and significant differences were found, negative emotional responses were not examined but fourteen positive emotional response items such as Loveliness, Merriness, Freshness, Activeness, Attractiveness, Powerfulness, Heartwarming, Joyfulness, Interesting, Confidence, Excitement, Cheerfulness, Humorousness, and Amazement were found; in the control group, positive emotional responses were not found but three items of negative emotional responses such as Ambiguousness, Stuffiness, and Boredom were found.

Emotional Model Focused on Robot's Familiarity to Human

  • Choi, Tae-Yong;Kim, Chang-Hyun;Lee, Ju-Jang
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 2005년도 ICCAS
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    • pp.1025-1030
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    • 2005
  • This paper deals with the emotional model of the software-robot. The software-robot requires several capabilities such as sensing, perceiving, acting, communicating, and surviving. and so on. There are already many studies about the emotional model like KISMET and AIBO. The new emotional model using the modified friendship scheme is proposed in this paper. Quite often, the available emotional models have time invariant human respond architectures. Conventional emotional models make the sociable robot get around with humans, and obey human commands during robot operation. This behavior makes the robot very different from real pets. Similar to real pets, the proposed emotional model with the modified friendship capability has time varying property depending on interaction between human and robot.

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감성 상태 기반의 영상 저작물 스토리 분석 시스템 및 분석 방법 개발에 관한 연구 (A Study on System for Analyzing Story of Cinematographic work Based on Estimating Tension of User)

  • 우정권
    • 공학교육연구
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    • 제18권6호
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    • pp.64-69
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    • 2015
  • A video-work story analysis system based on emotional state measurement includes a content provision unit which provides story content of a video-work, a display unit which displays content provided by the content provision unit, an emotional state measurement unit which measures a tense-relaxed emotional state of a viewer viewing the displayed story content, a story pattern analysis unit which analyzes the tense-relaxed emotional state measured from the emotional state measurement unit according to a scene in the story content provided by the content provision unit, and a story pattern display unit which prints out an analysis result or displays the analysis result as an image. The emotional state measurement unit measures a tense or relaxed emotional state through one or more analyses among a brainwave analysis, a vital sign analysis, or an ocular state analysis. A writer may obtain support in an additional scenario modification work, and an investor may obtain support in making a decision through the above description. Furthermore, the video-work story analysis system and analysis method based on emotional state measurement may extract a particular pattern with respect to a change in an emotional state of a viewer, compile statistics, and analyze a correlation between a story and an emotional state.

A Survey on Image Emotion Recognition

  • Zhao, Guangzhe;Yang, Hanting;Tu, Bing;Zhang, Lei
    • Journal of Information Processing Systems
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    • 제17권6호
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    • pp.1138-1156
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    • 2021
  • Emotional semantics are the highest level of semantics that can be extracted from an image. Constructing a system that can automatically recognize the emotional semantics from images will be significant for marketing, smart healthcare, and deep human-computer interaction. To understand the direction of image emotion recognition as well as the general research methods, we summarize the current development trends and shed light on potential future research. The primary contributions of this paper are as follows. We investigate the color, texture, shape and contour features used for emotional semantics extraction. We establish two models that map images into emotional space and introduce in detail the various processes in the image emotional semantic recognition framework. We also discuss important datasets and useful applications in the field such as garment image and image retrieval. We conclude with a brief discussion about future research trends.

An Art-Robot Expressing Emotion with Color Light and Behavior by Human-Object Interaction

  • Kwon, Yanghee;Kim, Sangwook
    • Journal of Multimedia Information System
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    • 제4권2호
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    • pp.83-88
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    • 2017
  • The era of the fourth industrial revolution, which will bring about a great wave of change in the 21st century, is the age of super-connection that links humans to humans, objects to objects, and humans to objects. In the smart city and the smart space which are evolving further, emotional engineering is a field of interdisciplinary researches that still attract attention with the development of technology. This paper proposes an emotional object prototype as a possibility of emotional interaction in the relation between human and object. By suggesting emotional objects that produce color changes and movements through the emotional interactions between humans and objects against the current social issue-loneliness of modern people, we have approached the influence of our lives in the relation with objects. It is expected that emotional objects that are approached from the fundamental view will be able to be in our lives as a viable cultural intermediary in our future living space.

디자인 감성공학 요소가 브랜드 선호도와 충성도에 미치는 영향 -스마트폰을 중심으로- (Effects of Design Emotional Engineering Factors on Brand Preferences and Loyalty -Focused on smartphones-)

  • 박준홍;이준상
    • 한국정보통신학회:학술대회논문집
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    • 한국정보통신학회 2021년도 춘계학술대회
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    • pp.594-596
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    • 2021
  • 본 연구는 스마트폰 제품디자인에서 감성공학 요소가 브랜드 선호도와 충성도에 미치는 영향을 알아보고자 한다. 감성공학 요소를 색상, 성능, 사용성, 가치, 신뢰성으로 나누고, 브랜드 선호도와 충성도의 관련성을 분석한다. 소비자들의 어떤 감성공학 요소가 브랜드 선호도와 충성도에 영향을 미치는가를 고찰하기 위해 연구의 목적을 두고 연구하였다. 연구결과를 통해 제품디자인의 감성공학 요소가 마케팅 전략 수립에 유용한 자료로 활용되어 소비자 감성 심리를 판단하는 데 기초자료로 사용되고자 한다.

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표정 인식을 이용한 3D 감정 아바타 생성 및 애니메이션 (3D Emotional Avatar Creation and Animation using Facial Expression Recognition)

  • 조태훈;정중필;최수미
    • 한국멀티미디어학회논문지
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    • 제17권9호
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    • pp.1076-1083
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    • 2014
  • We propose an emotional facial avatar that portrays the user's facial expressions with an emotional emphasis, while achieving visual and behavioral realism. This is achieved by unifying automatic analysis of facial expressions and animation of realistic 3D faces with details such as facial hair and hairstyles. To augment facial appearance according to the user's emotions, we use emotional templates representing typical emotions in an artistic way, which can be easily combined with the skin texture of the 3D face at runtime. Hence, our interface gives the user vision-based control over facial animation of the emotional avatar, easily changing its moods.

공과대학생의 정서조절전략이 대인관계 갈등대처전략에 미치는 영향 (The Influence of Engineering Students' Emotional Regulation Strategies on Interpersonal Conflict Coping Strategies)

  • 최정아
    • 공학교육연구
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    • 제27권1호
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    • pp.50-62
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    • 2024
  • This study examined how emotion regulation strategies specifically function in the interpersonal conflict coping strategies of engineering students. For this purpose, a interpersonal conflict coping strategies and emotion regulation strategies scale was used for 548 engineering students. Multiple regression analysis was conducted. Among the emotion regulation strategies, the "return to body" strategy was related to understanding, validation, focusing, and the "stop action" strategy. In particular, the "stop action" strategy was closely related only to the "return to body" strategy. Among interpersonal conflict coping strategies, the dominating strategy used both positive emotion regulation strategies, such as high refocus on planning, and negative emotion regulation strategies, such as other-blame. Additionally, among negative conflict coping strategies, it was confirmed that both aggression and negative emotional expression, which seem to have similar attributes, share a common feature of having high difficulty in emotional clarity. However, in the case of negative emotional expression, it is characterized by a lack of putting into perspective and high other-blame. On the other hand, the agression strategy seemed to have different characteristics, such as high self-blame and low return to body. By investigating the relationship between interpersonal conflict coping strategies and specific emotion regulation strategies, this study provides implications for education and intervention on which specific emotion regulation strategies need to be cultivated for engineering students to improve their interpersonal conflict resolution capabilities.

감성지능 개념화의 문제점 (Problems in Conceptualization of Emotional Intelligence)

  • 이수정
    • 한국감성과학회:학술대회논문집
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    • 한국감성과학회 2000년도 춘계 학술대회 및 국제 감성공학 심포지움 논문집 Proceeding of the 2000 Spring Conference of KOSES and International Sensibility Ergonomics Symposium
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    • pp.26-29
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    • 2000
  • This study would review how important to define emotional intelligence could be in measuring individual differences in emotional experience. For this purpose, the definitions of emotion, built by psychological theorists, would first reviewed, in connection to the newly developed techniques in the area of emotional engineering. Comparing peripheral theories of emotion and cognitive appraisal theories, the multi-facets of emotional experience would be illustrated and it would discussed what these facets mean to predict emotional health of individuals.

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제품디자인의 감성공학 요소가 브랜드 선호도와 충성도에 미치는 영향 -스마트폰을 중심으로- (The Influence of Emotional Engineering Factors in Product Design on Brand Preference and Loyalty -Focusing on Smartphones-)

  • 이준상;박준홍
    • 한국정보통신학회논문지
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    • 제25권3호
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    • pp.412-418
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    • 2021
  • 본 연구는 스마트폰 제품디자인에서 감성공학 요소가 브랜드 선호도와 충성도에 미치는 영향을 알아보고자 한다. 감성공학 요소를 색상, 성능, 사용성, 가치, 신뢰성으로 나누고, 브랜드 선호도와 충성도의 관련성을 실증 분석하였다. 분석결과 스마트폰 제품디자인에서 감성공학 요소는 브랜드 선호도에 정적 영향을 미치며 영향력이 큰 요소는 성능, 색상 요소로 나타났다. 스마트폰 제품디자인에서 감성공학 요소는 충성도에 정적 영향을 미치며 영향력이 큰 요소는 신뢰성, 성능 요소로 나타났다. 제품디자인에서 브랜드 선호도가 높을수록 충성도에 영향을 크게 미친다. 제품디자인 감성공학 요소 중에서 영향력이 있는 요소를 파악함으로써 소비자들의 특성에 맞는 제품디자인에 관한 접근이 필요하다.