• 제목/요약/키워드: Emotion training

검색결과 176건 처리시간 0.037초

운동재활훈련이 알츠하이머 노인의 우울정서와 정신행동증상에 미치는 효과 (The Effects of Training in Exercise Rehabilitation on Depressive mood, BPSD in Elderly with Alzheimer's Disease)

  • 조성현;김철용
    • 대한물리의학회지
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    • 제7권1호
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    • pp.37-47
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    • 2012
  • Purpose : The purpose of this study is to examine the effects of training in exercise rehabilitation on depressive emotion, behavioral and psychological symptoms(BPSD) caused by Alzheimer's disease elders. Methods : The subjects of this study were 34 patients with Alzheimer's disease over 65 and assigned randomly into one of two groups, each with 17 people. The experimental group was treated by training in exercise rehabilitation executed 60 minutes, 3 times a week for 8 weeks. The results of the experiment were analyzed using samples t-test along with averages and standard deviations as the statistical methods for data analyses. Results : The results of this study were as follows. First, the experimental group showed statistically significant improvements in the areas of depressive emotion(SGDS) compared to control group. Second, the experimental group showed statistically significant improvements in the severity of behavioral and psychological symptoms and subjective degrees of pain of care givers(NPI-Q) compared to control group. Conclusion : Based on the results of this study, training in exercise rehabilitation have an effect on depressive mood and BPSD in elderly with Alzheimer's disease.

A study on the influence of customer perceived value on purchase intention of Chinese traditional music training institutions

  • Jin, Mei-Lin
    • 한국컴퓨터정보학회논문지
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    • 제27권7호
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    • pp.195-202
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    • 2022
  • 본 연구의 목적은 중국 전통 음악 교육 기관의 소비자가 인지한 가치와 그 결과는 고객의 구매 의도에 미치는 영향을 조사하는 것이다. 본 연구는 고객 지각된 가치와 고객 구매의도에 관한 문헌을 참고하여 고객 지각된 가치를 감정, 품질, 경험, 가격, 평판 5가지 가치 차원으로 구분하였다. SPSS와 AMOS 도구를 사용하여 실증적 연구 결과는 고객 지각된 가치가 감성, 품질, 가격, 경험 및 평판의 5가지 가치 차원에서 구매 의도에 긍정적인 영향을 미치는 것으로 나타났으며, 이는 전통 음악 교육 운영개선을 위한 제도 및 제안에 대한 참고 자료를 제공할 수 있다.

만성 조현병 환자의 라이프케어 증진을 위해 용인 정서관리 훈련 프로그램이 미치는 영향 (The Effects of Yongin-Emotional Management Training Program on the Improvement of Life Care in Patients with Chronic Schizophrenia)

  • 이은영;진명자;김영운
    • 한국엔터테인먼트산업학회논문지
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    • 제13권4호
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    • pp.385-400
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    • 2019
  • 용인 정서관리 훈련 프로그램(Yongin-Emotion Management Training: Y-EMT)에 대한 기존 연구들은 단기 연구로서 효과의 지속성 측면에서 추후 연구를 제안 하고 있다. 이에 본 연구는 Y-EMT 프로그램이 정서장애에 미치는 효과성을 검증 하고자 하였다. 이를 위해 만성 조현병 환자를 실험군과 대조군을 30명과 28명 동질성 검사 후, 반복 측정법을 통해 Y-EMT의 상호작용 효과를 검증한 결과 첫째, 사전검사와 사후(5개월 후)검사, 사전검사와 1년 후 검사, 사전검사와 2년 후 검사에서 실험집단과 통제집단간 유의한 평균 차이가 나타났다. 둘째, 실험집단인 경우 정서행동, 정서표현, 자기 효능감, 대인관계변화는 프로그램 종료 후 5개월까지는 높은 상승효과를 보였고, 이후 1년까지는 점진적인 상승효과가 있다는 것을 확인 하였다. 이와 같은 연구 결과를 토대로 만성 조현병 환자들의 치료효과 및 지속성을 유지하기 위해서는 용인 정서관리 훈련 프로그램 및 인지재활 훈련, 사회기술 훈련, 인간관계훈련 등의 효과를 동시에 비교분석한 후 가장 효과성이 높은 프로그램과 약물치료를 병행하는 것이 사회복귀에 도움될 것으로 사료된다.

Computer-Based Training Program to Facilitate Learning of the Relationship between Facial-Based and Situation-Based Emotions and Prosocial Behaviors

  • Takezawa, Tomohiro;Ogoshi, Sakiko;Ogoshi, Yasuhiro;Mitsuhashi, Yoshinori;Hiratani, Michio
    • Industrial Engineering and Management Systems
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    • 제11권2호
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    • pp.142-147
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    • 2012
  • Individuals with autistic spectrum disorders (ASD) have difficulty inferring other people's feelings from their facial expressions and/or from situational cues, and therefore, they are less able to respond with prosocial behavior. We developed a computer-based training program to help teach the connection between facial-based or situation-based emotions and prosocial behavioral responses. An 8-year-old male school child with ASD participated in the study. In this program, he was trained to identify persons in need of help and appropriate prosocial responses using novel photo-based scenarios. When he misidentified emotions from photographs of another's face, the program highlighted those parts of the face which effectively communicate emotion. To increase the likelihood that he would learn a generalized repertoire of emotional understanding, multiple examples of emotional expressions and situations were provided. When he misidentified persons expressing a need for help, or failed to identify appropriate helping behaviors, role playing was used to help him appreciate the state of mind of a person in need of help. The results of the training indicated increases in prosocial behaviors during a laboratory task that required collaborative work. His homeroom teacher, using a behavioral rating scale, reported that he now understood another's emotion or situation better than before training. These findings indicate the effects of the training are not limited to the artificial experiment situation, but also carried over to his school life.

사상인(四象人) 병증(病證)과 심신의학(心身醫學)과의 관계 (정신의학(精神醫學)의 관점으로 본 사상의학(四象醫學)) (Relation of Sasang Constitution diseases and Mind-Body Medicine (Sasang Constitutinal Medicine from the psychiatry point of view))

  • 김근우
    • 동의신경정신과학회지
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    • 제13권2호
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    • pp.11-19
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    • 2002
  • Objectives : This study aimed investigation of mutual relation to a psychosomatic disorder and Sasang Constitutinal Medicine. Results : 1. A view of the body and mind, Sasang Constitutinal Medicine is similar to Mind-Body Medicine that a thought of the mind is the central idea. But a viewpoint of the mind to Sasang Constitutinal Medicine is based on Confucianism idea 2. The Nature and Emotion(性情)-a symbol of Happiness, Anger, Sorrow joy(喜怒哀樂) show a characteristic of man relate to an attack of a disease also take a disease itself. But Mind-Body Medicine recognize an attack of a disease caused only by the mind. 3. Sasang Constitutinal Medicine emphasize the care of health by respective The Nature and Emotion(性情) to the treatment and prevention of disease and drug therapy is an assistant. This is similar to an important meaning at psycho therapy-suggestive therapy, autogenic training, relaxation training etc in Mind-Body Medicine. Conclusions : Therefore, Sasang Constitutinal Medicine's clinical use in aspect of psychiatry, must to study human nature regard to korean traditional thought-Confucianism idea

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IT업계에서의 사용성 및 사용자 중심설계에 관한 현황조사 (A Survey of Usability and User-Centered Design Practice in IT industry)

  • 지용구
    • 한국감성과학회:학술대회논문집
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    • 한국감성과학회 2003년도 추계학술대회 논문집
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    • pp.1231-1232
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    • 2003
  • This paper reports results of a recent survey of 184 Information Technology(IT) development practitioners and 90 User Interface (UI)/usability practitioners. This survey covered a broad range of issues including the respondents' profile, current development environment, usability and user-centered design (UCD) adoption issues in development, overall assessment of usability/UCD in Korea, and the most widely used methods and techniques. The results of this study are expected to provide an empirical basis for usability and UCD planning, training, adoption and execution in IT industry of Korea.

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Effects of Virtual Reality Exercise Program on Balance, Emotion and Quality of Life in Patients with Cognitive Decline

  • Lee, Geun-Ho
    • The Journal of Korean Physical Therapy
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    • 제28권6호
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    • pp.355-363
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    • 2016
  • Purpose: In this study, we investigated the effectiveness of a 12-week virtual reality exercise program using the Nintendo Wii console (Wii) in improving balance, emotion, and quality of life among patients with cognitive decline. Methods: The study included 30 patients with cognitive decline (12 female, 18 male) who were randomly assigned to an experimental (n=15) and control groups (n=15). All subjects performed a traditional cognitive rehabilitation program and the experimental group performed additional three 40-minute virtual reality based video game (Wii) sessions per week for 12 weeks. The berg balance scale (BBS) was used to assess balance abilities. The short form geriatric depression scale-Korean (GDS-K) and the Korean version of quality of life-Alzheimer's disease (KQOL-AD) scale were both used to assess life quality in patients. Statistical significance was tested within and between groups before and after treatment, using Wilcoxon signed rank and Mann-Whitney u-tests. Results: After 36 training sessions, there were significant beneficial effects of the virtual reality game exercise on balance (BBS), GDS-K, and KQOL-AD in the experimental group when compared to the control group. No significant difference was observed within the control group. Conclusion: These findings demonstrate that a virtual reality-training program could improve the outcomes in terms of balance, depression, and quality of life in patients with cognitive decline. Long-term follow-ups and further studies of more efficient virtual reality training programs are needed.

표정 피드백을 이용한 딥강화학습 기반 협력로봇 개발 (Deep Reinforcement Learning-Based Cooperative Robot Using Facial Feedback)

  • 전해인;강정훈;강보영
    • 로봇학회논문지
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    • 제17권3호
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    • pp.264-272
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    • 2022
  • Human-robot cooperative tasks are increasingly required in our daily life with the development of robotics and artificial intelligence technology. Interactive reinforcement learning strategies suggest that robots learn task by receiving feedback from an experienced human trainer during a training process. However, most of the previous studies on Interactive reinforcement learning have required an extra feedback input device such as a mouse or keyboard in addition to robot itself, and the scenario where a robot can interactively learn a task with human have been also limited to virtual environment. To solve these limitations, this paper studies training strategies of robot that learn table balancing tasks interactively using deep reinforcement learning with human's facial expression feedback. In the proposed system, the robot learns a cooperative table balancing task using Deep Q-Network (DQN), which is a deep reinforcement learning technique, with human facial emotion expression feedback. As a result of the experiment, the proposed system achieved a high optimal policy convergence rate of up to 83.3% in training and successful assumption rate of up to 91.6% in testing, showing improved performance compared to the model without human facial expression feedback.

Effects Of Tai Chi Training on Attention and Physiological Changes: An EEG Study

  • Moo Sung Cha;Min Jung Gil;Min Ju Kim;Kyung Shik Lim;Jin Gu Kim
    • 감성과학
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    • 제27권3호
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    • pp.27-36
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    • 2024
  • This study aimed to determine how 15 weeks of Tai Chi training affected attention and brain waves. Thirty-six university students (mean age = 24.27 years; SD = ±1.054) participated in this experiment. Participants practiced form postures from the first section of form 85 of the traditional Yang style of Tai Chi Chuan. The Frankfurt Attention Inventory (FAIR) was used to assess each participant's level of attention. The sensorimotor rhythm (SMR) power analysis demonstrated that participants in the Tai Chi group show higher SMR power than the control group. This study showed that Tai Chi Chuan increases theta and alpha waves by relaxing the body and mind, as well as through soft and slow movement and deep breathing. It reduces fast beta waves, which stabilizes the brain and improves attention. FAIR results showed that 15 weeks of Tai Chi training improved selective ability, control index, and persistence index. These findings suggested that Tai Chi is an exercise that helps improve attention.

최적 호흡 훈련기반 업무 스트레스 완화 시스템 (The Optimal respiration training based work-related stress relief system)

  • 이양우;황민철
    • 감성과학
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    • 제17권2호
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    • pp.85-90
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    • 2014
  • 본 연구에서는 업무스트레스 관리를 위해 호흡과 심장박동간의 상관관계를 이용한 최적 호흡법을 유도하고 반복 훈련을 통해 사용자의 건강을 자가 관리하는 시스템을 개발하였다. 일정한 호흡은 심장의 항상성을 유지할 수 있도록 도움을 준다. 심장의 항상성 유지를 통해 업무스트레스 자극으로 인한 심장 리듬의 변화를 빠르게 안정시킬 수 있다. 사람은 개인에 맞는 고유한 호흡리듬을 가지고 있기 때문에, 최적 호흡리듬을 반복적으로 훈련하는 것을 통해 심장의 항상성을 높일 수 있다. 본 시스템은 개인에 맞는 최적 호흡리듬을 찾아서 이를 반복적으로 훈련할 수 있는 시스템을 개발하였다. 그리고 업무스트레스가 높은 콜센터 직원들을 대상으로 검증실험을 실시하였다. 검증실험 결과 자신의 맞는 호흡주기를 사용하여 호흡을 하면 심장의 반응이 안정성을 보이고 부교감이 활성화 되는 것을 확인할 있었다. 개발한 시스템을 활용하면 감정노동자들 중에서 콜센터 상담 업무스트레스를 저감시킬 수 있을 뿐만 아니라, 이를 통한 업무효율증가와 개인의 건강관리에도 많은 도움을 줄 수 있을 것으로 예상된다.