• Title/Summary/Keyword: Emotion System

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Emotion Recognition using Robust Speech Recognition System (강인한 음성 인식 시스템을 사용한 감정 인식)

  • Kim, Weon-Goo
    • Journal of the Korean Institute of Intelligent Systems
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    • v.18 no.5
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    • pp.586-591
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    • 2008
  • This paper studied the emotion recognition system combined with robust speech recognition system in order to improve the performance of emotion recognition system. For this purpose, the effect of emotional variation on the speech recognition system and robust feature parameters of speech recognition system were studied using speech database containing various emotions. Final emotion recognition is processed using the input utterance and its emotional model according to the result of speech recognition. In the experiment, robust speech recognition system is HMM based speaker independent word recognizer using RASTA mel-cepstral coefficient and its derivatives and cepstral mean subtraction(CMS) as a signal bias removal. Experimental results showed that emotion recognizer combined with speech recognition system showed better performance than emotion recognizer alone.

Emotion - Based Intelligent Model

  • Ko, Sung-Bum;Lim, Gi-Young
    • 제어로봇시스템학회:학술대회논문집
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    • 2001.10a
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    • pp.178.5-178
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    • 2001
  • We, Human beings, use both powers of reason and emotion simultaneously, which surely help us to obtain flexible adaptability against the dynamic environment. We assert that this principle can be applied into the general system. That is, it would be possible to improve the adaptability by covering a digital oriented information processing system with an analog oriented emotion layer. In this paper, we proposed a vertical slicing model with an emotion layer in It. And we showed that the emotion-based control allows us to improve the adaptability of a system at least under some conditions.

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Human emotional elements and external stimulus information-based Artificial Emotion Expression System for HRI (HRI를 위한 사람의 내적 요소 기반의 인공 정서 표현 시스템)

  • Oh, Seung-Won;Hahn, Min-Soo
    • 한국HCI학회:학술대회논문집
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    • 2008.02a
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    • pp.7-12
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    • 2008
  • In human and robot interaction, the role of emotion becomes more important Therefore, robots need the emotion expression mechanism similar to human. In this paper, we suggest a new emotion expression system based on the psychological studies and it consists of five affective elements, i.e., the emotion, the mood, the personality, the tendency, and the machine rhythm. Each element has somewhat peculiar influence on the emotion expression pattern change according to their characteristics. As a result, although robots were exposed to the same external stimuli, each robot can show a different emotion expression pattern. The proposed system may contribute to make a rather natural and human-friendly human-robot interaction and to promote more intimate relationships between people and robots.

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Music Emotion Control Algorithm based on Sound Emotion Tree (감성 트리 기반의 음악 감성 조절 알고리즘)

  • Kim, Donglim;Lim, Bin;Lim, Younghwan
    • The Journal of the Korea Contents Association
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    • v.15 no.3
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    • pp.21-31
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    • 2015
  • This thesis proposes the emotions acquired after listening to the music as an emotion model composed of 8 types of emotions, based on the emotion model studied previously. The 5 musical factors selected, that affect the emotion, are tempo, dynamics, amplitude change, brightness, and noise. According to the emotion model composed of 8 types of emotions, 160 songs categorized into the 8 types of emotions were selected, and the actual data was extracted and analyzed. Through the analysis of actual data, an emotion equation made of weighted value of 5 factors was derived, and an algorithm that can predict the emotion by mapping on the 2-dimensional emotion coordinate system through the emotion equation was designed. Also, a way of controlling emotion by moving the coordinates on the 2-dimensional emotion coordinate system was suggested.

A Development of a Forecasting System of Textile Design based on Consumer Emotion(I) - Suggestion of an Efficient Textile Design Method - (소비자 감성에 기반한 텍스타일디자인 예측시스템 개발(I) - 효율적인 텍스타일디자인 방법 제안 -)

  • Cho, Hyun-Seung;Lee, Joo-Hyeon
    • Fashion & Textile Research Journal
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    • v.7 no.2
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    • pp.187-195
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    • 2005
  • The purposes of this study were to investigate the effects of the elements of textile design on consumer emotion and to develop the emotion model which is suitable for the textile design. The descriptive system of textile design was developed based on the previous studies. Emotion measurement scale was developed to analyze the consumer emotion for the textile design. 20 representative types of textile design were collected as stimuli set for this study, consumer emotion on each design type was examined and was analyzed through the survey. For the data analysis, principal component analysis was employed. As a result, 8 emotional factors such as 'Modern', 'Fun', 'Natural', 'Elegance', 'Classic', 'Ethnic', 'Wild' and 'Sporty' were derived from the results of the survey. Emotion measurement scale which consisted of 8 factors was developed to analyze the effects of the elements of textile design on consumer emotion and 80 representative types of textile design were collected. In addition, the emotion which consumers feel for the textile design types was investigated and each textile design was described according to the descriptive system of textile design. Statistical methods of pearson correlation and multiple regression were employed to analyze the relationship between the elements of textile design and consumer emotion. The results of this study revealed that 15 design elements which affected consumer emotion were the size of motives, the shape of motives, the degree of tone contrast among motives etc. This study findings can provide specific design methods for the effectiveness of consumer emotion.

Emotion Evaluation algorithm of Brain Information System using Dynamic Genitive Maps (동적인지 맵을 이용한 뇌 정보 처리 시스템의 감정 평가 알고리즘)

  • 홍인택;김성주;서재용;김용택;전홍태
    • Proceedings of the IEEK Conference
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    • 2003.07d
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    • pp.1243-1246
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    • 2003
  • It is known that structure of Human's brain information system is controlled by cerebral cortex mainly. Cerebral cortex is divided by sensory area, motor area and associated area largely. Sensory area takes part in information from environment and motor area is actuation by decision as associated area determined. It is possible to copy brain information system by input-output pattern. but there is difficulty in modeling of memorizing new information. Such action is performed by Limbic Lobe and Papez circuit which is controlled by intrinsic emotion. So we need of definition of emotion's role in decision. In this paper, we define roles of emotion in intrinsic decision using Dynamic Cognitive Maps(DCMs). The emotion is evaluated by outside information then intrinsic decision performed as how much emotion variated. The dynamic cognitive maps take part in emotion evaluating process.

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Fuzzy Emotion Model for Affective Computing Agents (감성 에이전트를 위한 퍼지 정서 모델)

  • Yoon, Hyun Joong;Chung, Seong Youb
    • Journal of Korean Society of Industrial and Systems Engineering
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    • v.37 no.4
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    • pp.1-11
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    • 2014
  • This paper addresses the emotion computing model for software affective agents. In this paper, emotion is represented in valence-arousal-dominance dimensions instead of discrete categorical representation approach. Firstly, a novel emotion model architecture for affective agents is proposed based on Scherer's componential theories of human emotion, which is one of the well-known emotion models in psychological area. Then a fuzzy logic is applied to determine emotional statuses in the emotion model architecture, i.e., the first valence and arousal, the second valence and arousal, and dominance. The proposed methods are implemented and tested by applying them in a virtual training system for children's neurobehavioral disorders.

Speech Emotion Recognition using Feature Selection and Fusion Method (특징 선택과 융합 방법을 이용한 음성 감정 인식)

  • Kim, Weon-Goo
    • The Transactions of The Korean Institute of Electrical Engineers
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    • v.66 no.8
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    • pp.1265-1271
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    • 2017
  • In this paper, the speech parameter fusion method is studied to improve the performance of the conventional emotion recognition system. For this purpose, the combination of the parameters that show the best performance by combining the cepstrum parameters and the various pitch parameters used in the conventional emotion recognition system are selected. Various pitch parameters were generated using numerical and statistical methods using pitch of speech. Performance evaluation was performed on the emotion recognition system using Gaussian mixture model(GMM) to select the pitch parameters that showed the best performance in combination with cepstrum parameters. As a parameter selection method, sequential feature selection method was used. In the experiment to distinguish the four emotions of normal, joy, sadness and angry, fifteen of the total 56 pitch parameters were selected and showed the best recognition performance when fused with cepstrum and delta cepstrum coefficients. This is a 48.9% reduction in the error of emotion recognition system using only pitch parameters.

Classification of Three Different Emotion by Physiological Parameters

  • Jang, Eun-Hye;Park, Byoung-Jun;Kim, Sang-Hyeob;Sohn, Jin-Hun
    • Journal of the Ergonomics Society of Korea
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    • v.31 no.2
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    • pp.271-279
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    • 2012
  • Objective: This study classified three different emotional states(boredom, pain, and surprise) using physiological signals. Background: Emotion recognition studies have tried to recognize human emotion by using physiological signals. It is important for emotion recognition to apply on human-computer interaction system for emotion detection. Method: 122 college students participated in this experiment. Three different emotional stimuli were presented to participants and physiological signals, i.e., EDA(Electrodermal Activity), SKT(Skin Temperature), PPG(Photoplethysmogram), and ECG (Electrocardiogram) were measured for 1 minute as baseline and for 1~1.5 minutes during emotional state. The obtained signals were analyzed for 30 seconds from the baseline and the emotional state and 27 features were extracted from these signals. Statistical analysis for emotion classification were done by DFA(discriminant function analysis) (SPSS 15.0) by using the difference values subtracting baseline values from the emotional state. Results: The result showed that physiological responses during emotional states were significantly differed as compared to during baseline. Also, an accuracy rate of emotion classification was 84.7%. Conclusion: Our study have identified that emotions were classified by various physiological signals. However, future study is needed to obtain additional signals from other modalities such as facial expression, face temperature, or voice to improve classification rate and to examine the stability and reliability of this result compare with accuracy of emotion classification using other algorithms. Application: This could help emotion recognition studies lead to better chance to recognize various human emotions by using physiological signals as well as is able to be applied on human-computer interaction system for emotion recognition. Also, it can be useful in developing an emotion theory, or profiling emotion-specific physiological responses as well as establishing the basis for emotion recognition system in human-computer interaction.

A Movie Recommendation Method based on Emotion Ontology (감정 온톨로지 기반의 영화 추천 기법)

  • Kim, Ok-Seob;Lee, Seok-Won
    • Journal of Korea Multimedia Society
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    • v.18 no.9
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    • pp.1068-1082
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    • 2015
  • Due to the rapid advancement of the mobile technology, smart phones have been widely used in the current society. This lead to an easier way to retrieve video contents using web and mobile services. However, it is not a trivial problem to retrieve particular video contents based on users' specific preferences. The current movie recommendation system is based on the users' preference information. However, this system does not consider any emotional means or perspectives in each movie, which results in the dissatisfaction of user's emotional requirements. In order to address users' preferences and emotional requirements, this research proposes a movie recommendation technology to represent a movie's emotion and its associations. The proposed approach contains the development of emotion ontology by representing the relationship between the emotion and the concepts which cause emotional effects. Based on the current movie metadata ontology, this research also developed movie-emotion ontology based on the representation of the metadata related to the emotion. The proposed movie recommendation method recommends the movie by using movie-emotion ontology based on the emotion knowledge. Using this proposed approach, the user will be able to get the list of movies based on their preferences and emotional requirements.