• 제목/요약/키워드: Emotion Category

검색결과 96건 처리시간 0.024초

폭식증 환자의 연극치료 사례 (Case study of dramatherapy for a bulmina nervosa patient)

  • 이효원
    • 한국연극학
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    • 제52호
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    • pp.359-397
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    • 2014
  • This paper describes dramatherapy with a bulmina nervosa patient. She was in her early 20s and has been under the various psychotherapies for cure of deep depression since 2005. We had 24 sessions and 3 persons - the patient, the therapist, and the assist-therapist- participated in dramatherapy. I found there's a big collision between her important roles in the course of initial interview and diagnosis. Those roles are 'a good daughter of mom' and 'an independent adult'. Therefore I defined her bulmina nervosa as 'an symbolic behavior repeats compulsively the failure of separation from her mother.' And I set the general goals, the separation from her mother, the awareness and expression of negative emotions, and the diminuation of overeating and vomiting. To attain these object, we had many different dramatic experiences in dramatherapy. We made a self-portrait, the mask of bulmina nervosa, family sculpture, figure work, the past I and the present I, psychodramatic scene and several stories. In order to objective assessment, I used behavioral observation and 6PSM(6 Pieces Story Making) analysis. First of all the most noticeable change was a rapid decrease in over-eating and vomiting. Before the dramatherapy she had overeaten 30 times per week. At the closure it has fallen off to 1 time per week. Another behavioral changes were shift of outward appearance, not going church, working for living, and having a date with only one. She made 3 stories on 1th session, 13th session, and 23th session. And I comparatively analysed those stories with both qualitative and quantitative method. For qualitative analysis, I classified 5 structures according to the substantial similrarity. On protagonist structure, there's no difference. Three protagonists are dead things. The type of task structure is changed from an escape, a traveling, to metamorphosis. The type of obstruction structure is changed from the protagonist to an outside object. The type of closure structure is changed from an exaggerated happy ending, sad ending to probable happy ending. To quantitify the aspects of transformation, I developed an assesment tool using likert scale. It is composed of 4 sub-categories-reality testing, imagination, ego-strength, optimism problem-solving. In reality testing category, a shift of score was 9-11-15, imagination 2-5-5, ego strength 3-2-2, optimism 6-3-7, and total score 20-21-29. This change of score reflects the growth of problem solving capacity. Viewed in this light, dramatherapy with this girl was successful on the whole. The thing had significant effect on it was psycho-dynamic approach focused on separation from her mother and defence mechanism to avoid negative emotion. And assessment method used in this case will be full of suggestions to researches to come.

CNN 기반 감성 변화 패턴을 이용한 가짜뉴스 탐지 (Fake News Detection Using CNN-based Sentiment Change Patterns)

  • 이태원;박지수;손진곤
    • 정보처리학회논문지:소프트웨어 및 데이터공학
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    • 제12권4호
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    • pp.179-188
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    • 2023
  • 최근 가짜뉴스는 뉴스 콘텐츠 형식을 가장하고 중요한 사건이 발생할 때마다 등장하여 사회적 혼란을 초래한다. 이에 가짜뉴스를 탐지하기 위한 연구로 인공지능 기술이 사용된다. 자연어 처리를 통해 가짜뉴스를 자동으로 인지 및 차단하거나, 네트워크 인과 추론과 결합함으로써 허위 정보를 확산시키는 소셜미디어 인플루언스 계정을 감지하는 등의 가짜뉴스 탐지 접근법이 딥러닝을 통해 구현될 수 있었다. 그러나 가짜뉴스 탐지는 여러 자연어 처리 분야 중에서도 해결이 어려운 문제로 분류된다. 가짜뉴스가 가지는 형식 및 표현의 다양성으로 특성 추출의 난도가 높고, 뉴스가 속한 범주에 따라 하나의 특성이 서로 다른 의미를 가질 수도 있는 등 다양한 한계점이 존재한다. 본 논문에서는 가짜뉴스를 탐지하기 위한 추가적인 식별 기준으로 감성 변화 패턴을 제시한다. 합성곱 신경망을 가짜뉴스 데이터 세트에 적용하여 콘텐츠 특성에 기반한 분석을 수행하고, 감성 변화 패턴을 추가로 분석함으로써 성능이 개선된 모델을 제안한다. 뉴스를 구성하는 문장에 대하여 감성 극성을 산출하고 장단기 메모리를 적용함으로써 문장 순서에 의존적인 결괏값을 얻을 수 있다. 이를 감성 변화의 패턴으로 정의하고 뉴스의 콘텐츠 특성과 결합하여 가짜뉴스 탐지를 위한 제안 모델의 독립변수로 활용한다. 제안 모델과 비교 모델을 딥러닝으로 학습시키고 가짜뉴스 데이터 세트를 이용한 실험을 진행하여 감성 변화 패턴이 가짜뉴스 탐지 성능을 개선할 수 있음을 확인한다.

"화회십육경(河回十六景)"과 "하외낙강상하일대도(河隈洛江上下一帶圖)"를 통해 본 하회16경의 경관상 (A Study on the Landscape Characteristics of 16 Sceneries of Hahoe Village, Represented in "Hahoe 16 Sceneries" and "Picture Describing Hahwae Village")

  • 노재현;이현우
    • 한국전통조경학회지
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    • 제31권1호
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    • pp.48-58
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    • 2013
  • '하회십육경(河回十六景)'과 '하외낙강상하일대도'의 해석과 분석을 통해 하회16경(시)의 형식과 구조 변화 상징성을 밝힌 본 연구의 결과는 아래와 같다. 하회16경은 소상팔경 유사형의 집경(集景)으로, 표제어 결속의 일관성은 발견되지 않지만, 내적으로는 산과 강의 수직 수평적 대비효과 및 자연과 인간의 삶이라는 대비적 풍경 이미지가 강하며, 강, 다리, 계류, 그리고 눈과 비는 모두 '물(水)'이라는 원초적 생명요소를 통한 의미결속이 이루어지고 있다. 하회16경에는 다채로운 변동요인과 감각 의존성을 바탕으로, 강변 고유의 풍토성을 담은 경물과 현상이 겸암 옥연정사를 조망처로 반경 200m에서 3km의 조망권역에 펼쳐져 있다. 겸암 옥연정사의 조망각은 대칭적으로 마주하여 상호 관입하고 있는 반면, 원지 옥연정사에서는 부용대의 영향으로 시야각이 상호 교차하지 못한 채 독립적인 조망권을 형성하고 있음을 볼 때, 하회16경은 겸암 옥연 2개 정사(精舍)뿐만 아니라 원지 빈연정사의 조망점 보완을 통해 완결된 경관임이 확인되었다. 한편, "하외낙강상하일대도" 에서는 하회16경의 조망처인 겸암 옥연 빈연 원지정사가 뚜렷이 명시되고 있을 뿐 아니라, 화산(花山) 입암(立巖) 마암(馬巖) 송림(松林) 수봉(秀峯) 잔도(棧道) 홍교(虹橋) 반기(盤磯) 적벽(赤壁) 횡주(橫舟) 수림(水林) 평사(平沙) 등 하회16경 중 12개 경이 한정된 조망구도 및 화폭 크기에도 불구하고 상세히 묘사되고 있음을 볼 때 하외도는 '하회16경'을 의식해 표현된 실경산수화적 와유물(臥遊物)일 가능성이 높다. 또한 마을을 에워싸듯 열식된 띠숲은 방사림으로 추정되며, 수목의 표현법을 비교할 때 남쪽 띠숲은 현 만송정 송림과는 다른 활엽수림으로 추론된다. 하회16경에는 자연과 인간의 삶을 연결시키고, 나아가 인간의 삶이 자연에 우선한다는 성리철학적 경향이 읽혀지는데, 이는 하회16경시의 저작자 류원지의 아호 '졸재(拙齋)'에서 보듯이 소박한 일상을 바탕으로 올곧은 선비가 추구하고자 한 도학적 세계에 대한 졸박미(拙撲美)를 기본 정서로 하고 있다. 하회16경시에 드러난 경관상은 이 지역 유자(儒者)들이 부용대와 하회마을 정사(精舍)를 중심으로 한 관념적 사고를 경물과 현상에 의탁해 표현한 도학적 세계관이 반영된 하회마을의 대표적 풍경이다.

사건관련전위 관찰에 기초한 언캐니 밸리 현상에 대한 탐색적 이해 (Exploratory Understanding of the Uncanny Valley Phenomena Based on Event-Related Potential Measurement)

  • 김대규;김혜윤;김기연;장필식;정우현;현주석
    • 감성과학
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    • 제19권1호
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    • pp.95-110
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    • 2016
  • 언캐니 밸리 현상이란 인간 유사성을 보이는 대상에 대한 부정적 감정의 발생되는 상황을 의미하며, 이는 언캐니 자극에 대한 범주화 과정에서 초래된 인지적 부담이 원인일 가능성이 있다. 본 연구는 인지적 부담 가설에 근거해 비인간, 인간 및 언캐니 얼굴에 대한 oddball 과제를 실시하고 세 얼굴이 촉발시킨 사건관련전위를 관찰했다. 실험 1에서는 도식적 얼굴을 사용해 전체 시행 중 80%의 시행에서 비인간 얼굴을(일반 시행), 10% 시행에서 인간(표적 시행) 그리고 나머지 10%의 나머지 시행에서 언캐니 얼굴(언캐니 시행)을 제시하였다. 그 결과, oddball 시행에 해당하는 표적 및 언캐니 시행의 반응이 상대적으로 부정확했으며 반응시간 또한 지연되었으나 세 시행 유형 간 P3 및 N170 성분의 차이는 분명하지 않았다. 실험 2에서는 3-D 랜더링을 통해 사실감을 증가시켜 범주적 상충의 정도를 증가시킨 얼굴 자극을 사용한 결과 행동적 수준에서 실험 1과 유사한 결과가 관찰되었다. 반면 N170의 경우 일반 시행에 비해 표적과 언캐니 시행의 정점 전위가 분명하게 증가하였으며, P3 성분의 경우 일반 시행에서 진폭이 가장 낮았고 언캐니와 표적 시행 간에는 차이가 없었다. P3 성분의 잠재기 또한 일반, 표적, 언캐니 순으로 지연된 것이 관찰되었다. 실험 1과 2에 걸친 N170와 P3의 발현 패턴의 변화는 언캐니 얼굴이 감각적 수준에서는 인간의 얼굴로 식별되지만 이를 비표적으로 범주화할 것을 oddball 과제에서 강제하기 때문에 초래된 범주화 상충이 원인인 것으로 짐작된다. 또한 사실감이 추가된 언캐니 얼굴 자극이 사용되었을 때 범주화 상충에 의한 인지적 부담이 증가했다는 점은 언캐니 밸리 현상의 배후로 추정되는 인지적 부담이 자극의 복잡성 증가에 따른 상충 정보의 증가에 의해 유발될 가능성을 시사한다.

현대회화에서 드러난 해체의 형식론에 관한 연구 -타의적 해체와 자의적 해체의 성격규정을 중심으로- (A study of the destructive styles from Contemporary Paintings - Focused on distinguishing enmity-destruction and self-destruction -)

  • 박기웅
    • 조형예술학연구
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    • 제7권
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    • pp.5-63
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    • 2005
  • Generally, the meanings of destruction are related in the meaning of demolition, breakdown, into fragments ... and so on, and the similar meanings are twist, crush, demolish, split, cut, into pieces , break up ... etc. Further, it has related in the cruelty and destructive heart which are linked with orgy, Sadism, Necrophilia and so on. The meanings are also expressed by the initial , which are deprivation, deface, defame, deform, degrade, delegitimize, denounce , deride, destroy, devalue, as well as debase, debunk, declaim, declassify, decry, delete, denigrate, deprecate, despise or detract ...and so on. Dario Gamboni has discussed the meaning in his book as two categories Iconoclasm and Vandalism. And the similar meanings could be found in the words which has the initial of , like abase, abate, abhor, abjure, abolish, abridge, abuse ...and so on. Even though the distinct meanings of Iconoclasm and Vandalism, it is not easy to distinguish clearly between the differences when the results are accomplished in contemporary paintings because of the similarity of the results. In korean vocabulary there are no similar words to distinguish between the meanings of destruction and deconstruction, and the deconstruction is not recorded in the general dictionaries. However the meaning of is diminishing, separation, contrast and so on. So the unification of the word as do-construction is not construct, minus construction, reverse construction. And Vincent Ditch explained that there are the meaning of destroy the text. From Jacques Derrida, the deconstruction strategy is to criticise the world of traditional metaphysics and logocentrism, and not to reconstruire the philosophical meaning of texts but $d\'{e}construire$ them. And Saussure emphasized that the signifers could have more meaning that there can be more signified in traditional texts in the art. as a result, deconstruction is explained that there are many signified meanings in a signifer. In this thesis , from using the meanings of destruction and deconstruction, to distinguish the expressive skills in contemporary art works are arising. Therefore, special methods which are linked in the destruction styles are selected. As a result, the two different purposes of destruction is arising, one is enmity destruction and the other is self destruction another word, auto destruction or destruction to create The enmity destruction can be distinguished by the two category Iconoclasm and Vandalism. They come from the moment of different historical aspect is arising and want to attack the Icon or masterpiece this concept is from the study of John Philips and especially iconoclasm is linked with religious and artistic heart, but Vandalism is come from the political attack. Sometime, this distinguish is not clearly arising, because the two aspects are co-related in the attack. As a result, firstly, the Iconoclastic controversy had arisen in the methods of Dadaism which has developed by Man Ray, Francis Picabia and Marcel Duchamp. They want to attack the pre-established master-pieces and painting spaces, and they had 'non-artistic attitude' not to be art. Since 1980, the German artist Anselm Kiefer adapted the methods and made them his special skills so he had tried to paint tough brush strokes and draw with hugh pallette image line and fire and water images , they can be the image attack as the Iconoclasm. secondly, the model of vandalism is to be done by hammer, drill, canon and so on. the method is to attack the content of painting. Further, the object of destruction is bound by cords and iron lings to demolish or to declare the authority of pre-statues; it symbolize the pre-authority is gone already. Self-destruction based paintings are clearly different in the purpose of approaching the art work. First of all, they can be auto-destruction, creative destruction and metamorphosis destruction, which is linked with the skill the material aspect and basic stature, and sign destruction or signifier destruction, which is link with the inner meaning destruction that is considered as the Semiotical destruction in post-modern paintings. Since 1960, the auto destruction is based on the method of firing, melting, grinding and similar skills, which is linked with Neo-Dada and reverse-assemblage. Metamorphosis destruction is strongly linked with the basic inner heart price and quality, so it can be resulted in the changedness of expectation and recognition. Tony Cragg has developed the skills to metamorphose the wood as stone or iron as cloth and stone as sponge and rubber and so on. The researcher has developed the same style in the series of since 2003. The other self-destructive methods are found in the skill of sign destruction. In the methods the meaning of the art is not fixed as one or two, but is developed multi-meaning and differ from original starting situation, so Jacques Derrida called the difference meaning in deconstruction. It is the destruction of textes. These methods are accomplished by David Salle, Francesco Clemente, and recently Tracy Emin, who has developed the attacking heart in the spectators' emotion. Sometime in the method of self-destruction, it is based on horror and shock, the method is explored by Demian Hirst and Jakes and Dinos Chapman. Their destructive styles stimulate ambivalent heart and destroy original sign of girl and animals.

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UCC(user-created-contents) 웹 사이트에서 사용자의 인성이 감정적, 인지적 평가와 UCC 활용에 미치는 영향 (The Effect of Users' Personality on Emotional and Cognitive Evaluation in UCC Web Site Usage)

  • 문윤지;강소라;김우곤
    • Asia pacific journal of information systems
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    • 제20권3호
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    • pp.167-190
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    • 2010
  • The research conducted here focuses on the effect of factors that affect the behavior of UCC (User Created Content) website users, other than user's rational recognition of how useful a UCC website can be. Most discussions in the existing literature on information systems have focused on users' evaluation how a UCC website can help to attain the users' own goals. However, there are other factors and this research pays attention to an individual's 'personality,' which is stable and biological in nature. Specifically, I have noted here that 'extroversion' and 'neuroticism,' the two common personality factors presented in Eysenck's most representative 'EPQ Model' and 'Big Five Model,' are the two personality factors that affect a site's 'usefulness,' by this I mean how useful does the user consider the website and its content. How useful a site is considered by the user is the other factor that has been regarded as the antecedent factor that influences the adoption of information systems in the existing MIS (Management Information System) research. Secondly, as using or creating a UCC website does not guarantee the user's or the creator's extrinsic motivation, unlike when using the information system within an organization, there is a greater likelihood that the increase in user's activities in relation to a UCC website is motivated by emotional factors rather than rational factors. Thus, I have decided to include the relationship between an individual's personality and what they find pleasurable in the research model. Thirdly, when based on the S-O-R Paradigm of Mehrabian and Russell, the two cognitive factors and emotional factors are finally affected by stimulus, and thus these factors ultimately have an effect on an individual's respondent behavior. Therefore, this research has presented an assumption that the recognition of how useful the site and content is and what emotional pleasure it provides will finally affect the behavior of the UCC website users. Finally, the relationship between the recognition of how useful a site is and how pleasurable it is to useand UCC usage may differ depending on certain situational conditions. In other words, the relationship between the three factors may vary according to how much users are involved in the creation of the website content. Creation thus emerges as the keyword of UCC. I analyzed the above relationships through the moderating variable of the user's involvement in the creation of the site. The research result shows the following: When it comes to the relationship between an individual's personality and what they find pleasurable it is extroverted users who have a greater likelihood to feel pleasure when using a UCC website, as was expected in this research. This in turn leads to a more active usage of the UCC web site because a person who is an extrovert likes to spend time on activities with other people, is sensitive to new experiences and stimuli and thus actively responds to these. An extroverted person accepts new UCC activities as part of his/her social life, rather than getting away from this new UCC environment. This is represented by the term 'Foxonomy' where the users meet a variety of users from all over the world and contact new types of content created by these users. However, neuroticism creates the opposite situation to that created by extroversion. The representative symptoms of neuroticism are instability, stress, and tension. These dispositions are more closely related to stress caused by a new environment rather than this creatingcuriosity or pleasure. Thus, neurotic persons have an uneasy feeling and will eventually avoid the situation where their own or others' daily lives are frequently exposed to the open web environment, this eventually makes them have a negative attitude towards the web environment. When it comes to an individual's personality and how useful site is, the two personality factors of extroversion and neuroticism both have a positive relationship with the recognition of how useful the site and its content is. The positive, curious, and social dispositions of extroverted persons tend to make them consider the future usefulness and possibilities of a new type of information system, or website, based on their positive attitude, which has a significant influence on the recognition of how useful these UCC sites are. Neuroticism also favorably affects how useful a UCC website can be through a different mechanism from that of extroversion. As the neurotic persons tend to feel uneasy and have much doubt about a new type of information system, they actively explore its usefulness in order to relieve their uncomfortable feelings. In other words, neurotic persons seek out how useful a site can be in order to secure their own stable feelings. Meanwhile, extroverted persons explore how useful a site can be because of their positive attitude and curiosity. As a lot of MIS research has revealed that the recognition of how useful a site can be and how pleasurable it can be to use have been proven to have a significant effect on UCC activity. However, the relationship between these factors reveals different aspects based on the user's involvement in creation. This factor of creationgauges the interest of users in the creation of UCC contents. Involvement is a variable that shows the level of an individual's mental effort in creating UCC contents. When a user is highly involved in the creation process and makes an enormous effort to create UCC content (classed a part of a high-involvement group), their own pleasure and recognition of how useful the site is have a significantly higher effect on the future usage of the UCC contents, more significantly than the users who sit back and just retrieve the UCC content created by others. The cognitive and emotional response of those in the low-involvement group is unlikely to last long,even if they recognize the contents of a UCC website is pleasurable and useful to them. However, the high-involvement group tends to participate in the creation and the usage of UCC more favorably, connecting the experience with their own goals. In this respect, this research presents an answer to the question; why so many people are participating in the usage of UCC, the representative form of the Web 2.0 that has drastically involved more and more people in the creation of UCC, even if they cannot gain any monetary or social compensation. Neither information system nor a website can succeed unless it secures a certain level of user base. Moreover, it cannot be further developed when the reasons, or problems, for people's participation are not suitably explored, even if it has a certain user base. Thus, what is significant in this research is that it has studied users' respondent behavior based on an individual's innate personality, emotion, and cognitive interaction, unlike the existing research that has focused on 'compensation' to explain users' participation with the UCC website. There are also limitations in this research. Firstly, I divided an individual's personality into extroversion and neuroticism; however, there are many other personal factors such as neuro-psychiatricism, which also needs to be analyzed for its influence on UCC activities. Secondly, as a UCC website comes in many types such as multimedia, Wikis, and podcasting, these types need to be included as a sub-category of the UCC websites and their relationship with personality, emotion, cognition, and behavior also needs to be analyzed.