• 제목/요약/키워드: Embodied Interaction

검색결과 48건 처리시간 0.029초

시나리오 기반 차세대 정보가전 신제품 개발 (Scenario-Based Design of The Next Generation Information Appliances)

  • 박지수
    • 디자인학연구
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    • 제16권2호
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    • pp.35-48
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    • 2003
  • Home networking technology connects individual home appliances through a wired or wireless network and makes possible new functions that were impossible when they were used independently. However, the new functions must not simply be confusing arrays of functions that are possible to implement, but those absolutely necessary to the users. To develop innovative information appliances with such functions, scenarios were used and played guiding roles in suggesting new product ideas, making design mockups, and producing videos to show natural situations where the products would be used in home of the future. In the phase of suggesting new product ideas, user action scenarios in the home, generated by a team consisting of experts in the fields of cognitive engineering, user interface, computer science, cultural anthropology, interaction design, and product design, helped the team identify user needs and design factors necessary to fulfill those needs and suggest new product ideas from the design factors. In the phase of making design mockups, the procedures of using the products were described in the scenario format. Based on the scenarios the s쇼les and the user interfaces of them were designed. In the phase of producing videos, the interactions between the user and the product were embodied in the course of professional writers'arranging the scenarios of using the products for the scripts of the videos. Videos were produced to show the actual situations where the design mockups would be used in home of the future and the dynamic aspects of interaction design.

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C-HMI 기반의 원격지 중수도 설비 실시간 제어와 모니터링 구현 (Implementation of C-HMI based Real-time Control and Monitoring for Remote Wastewater Reclamation and Reusing System)

  • 이운선;박만곤
    • 전기학회논문지
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    • 제62권5호
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    • pp.717-722
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    • 2013
  • The wastewater reclamation and reusing system has been rising as an alternative of water resource exhaustion that the whole world is experiencing. In order to be able to bring about improvement of the existing wastewater reclamation and reusing system, this research has developed of Conversion-Human Machine Interaction (C-HMI) based real-time control and monitoring system such as a sensor module and gate module, web monitoring system. This system was communication almost-error-free in various environment and situation. As a result, we have achieved our goal that has to doing work correctly as a sensor and gateway module that communication error is less than 0.2% throughout the embodied system and add that it can be easily controled and configured as an interface equipment to a complex sensor of water quality. According to this, the construction of a database capable of analyzing and assessing collection, storage and various elements of reliable water quality and flow rate data can be possible.

횡방향 유속 변화에 따른 고압 가솔린 팬형 인젝터의 분무특성 (Spray Characteristics of High Pressure Fan Spray Injector with Various Crossflow Speed)

  • 최재문;문석수;배충식
    • 한국분무공학회지
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    • 제10권3호
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    • pp.38-44
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    • 2005
  • The direct injection into the cylinders has been regarded as a way of the reduction in fuel consumption and pollutant emissions. The spray produced from the injector of DIS(Direct Injection Spark Ignition) engine is of paramount importance in DISI engines. Fan-spray injector as well as swirl-spray injector was developed and utilized to the DISI engines. The interaction between air flow and fuel spray was investigated in a steady flow system embodied in a wind tunnel to simulate the variety of flow inside the cylinder of the DISI engineer. The direct Mie scattered images presented the macroscopic view of the liquid spray fields interacted with crossflow. Particle sizes of fuel droplets were measured with phase Doppler anemometer(PDA) system. A faster cross-flow field made SMD larger and $D_{10}$ smaller. The experiments show the interaction of air flow field and the fuel spray field of fan-spray. The results can be utilized to construct the data-base for the spray and fuel-air mixing mechanism as a function of the flow characteristics.

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교감 이론으로서 메를로퐁티의 '상호 엮임' (Merleau-Ponty's Intertwining as a Theory of Communion)

  • 권택영
    • 영어영문학
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    • 제57권4호
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    • pp.581-598
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    • 2011
  • The recent revival of phenomenology and aesthetics is deeply connected to the development of neuroscience which studies the nervous system and the brain with particular regard to cognition and memory. How are those fields gathered into building up the basis for the communication not only between human beings but also between humanity and its environment? This paper examines the human mind considered unseparable from the body, with reference to Merleau-Ponty's two major works: Phenomenology of Perception (1962) and The Visible and the Invisible (1968). While reading these texts, I investigate the way he overturns the Cartesian cogito and establishes the body as the ground of perception. According to him, human perception is chiefly obtained through the body rather than consciousness. Influenced by William James, who produced the unique concept of cognition and memory through his experiments with the brain, Merleau-Ponty extends Heideggerian Desein to the field of the embodied mind. James also anticipates Bergson, who regards memory as the product of interaction between consciousness and matter (or the body). The intervention of the body which stores the past experiences makes it impossible for us to capture the present moment in itself. This failure, however, is viewed as positive by Merleau-Ponty because the human body is not only a medium of social interaction, but also that of ecological communion.

상호작용성과 사용편이성에 기초한 자기주도 학습운영시스템과 학습컨텐츠의 인터페이스 설계 및 구현 (The Interface Design and Development of Learning Management System and Contents for Self-Directed Learning based on Interaction and Usability)

  • 백수희
    • 디자인학연구
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    • 제18권3호
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    • pp.149-160
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    • 2005
  • 본 연구는 e-러닝 환경에서 자기주도적 교수학습전략을 바탕으로 학습자의 상호작용성과 상용편이성을 고려한 자기주도 학습운영시스템과 학습컨텐츠를 구현한 것이다. 상호작용유형은 학습자를 중심으로 (1) 학습자와 교수자 (2) 학습자와 학습자 (3) 학습자와 학습컨텐츠 (4) 학습자와 학습운영시스템으로 나눈다. 학습운영시스템은 학습자들의 자기 주도적 학습 능력을 향상시키고 온라인 커뮤니케이션이 촉진될 수 있도록 유형에 따라 상호작용 설계전략을 제시하고 구체적인 구성요소들을 설정하여 구현한다. 학습컨텐츠는 자기주도적 학습전략을 기초로 단순한 네비게이션, 일관성, 직관적인 인터페이스, 연결성, 사용자 지원, 즉각적 피드백이라는 여섯 가지 인터페이스 전략을 기초로 학습자의 사용편이성을 최대한 고려하여 구현한다. 본 연구개발은 학습운영시스템의 자기 주도적 기능을 보완하고 그러한 기능들을 학습컨텐츠와 연결함으로써 학습자 중심의 상호작용성과 사용편이성을 개선한 것에 의의가 있다. 본 연구결과는 e-러닝 학습 환경의 질 개선에 도움이 될 것으로 기대된다.

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Kinect 게임 활용 수업에서 학습자의 참여적 학습 경험에 대한 사례 연구 (A Case Study on the Learner's Engaged Learning Experience in Kinect Game Based Learning)

  • 류은진;강명희;박주연
    • 정보교육학회논문지
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    • 제23권4호
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    • pp.363-374
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    • 2019
  • 최근 디지털 네이티브 학습자를 위한 교수방법인 게임 활용 학습에 대한 관심이 증가하고 있다. 이에 본 연구에서는 초등학교 역사수업에 맞춰 개발된 Kinect 게임 활용 수업을 실시한 후 성공적으로 학습에 참여한 것으로 관찰된 학생 14명을 대상으로 인터뷰를 실시하여 참여적 학습 경험을 분석하였다. 연구 결과 학생들은 경쟁과 협력 놀이 요소에서는 '목표 달성'과 '상호작용'을, 디지털 놀이 요소에서는 '다감각적 자극', '환상과 호기심', '정확한 피드백', '우연', '통제감'을, 신체활동 놀이 요소에서는 '체감된 인지', '실재감'을 경험하면서 참여적 학습을 하는 것을 확인할 수 있었다. 이를 통해 Kinect 게임 활용 수업을 참여적 학습을 위한 교수학습방법으로 도입할 기초자료로서 도움을 주고자 한다.

인공지능 에이전트 대화형 인터랙션에서의 감탄사 효과: 자율주행 맥락에서 (The Effect of Interjection in Conversational Interaction with the AI Agent: In the Context of Self-Driving Car)

  • 이수지;서지윤;최준호
    • 문화기술의 융합
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    • 제8권1호
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    • pp.551-563
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    • 2022
  • 이 연구의 목적은 자율 주행 차량의 체화된 에이전트가 '감탄사'를 사용하여 감정 표현을 드러낸 대화 상호작용을 할 경우 사용자 경험에 어떠한 효과를 나타내는지 확인하는 것이다. 감탄사 포함 유무와 대화 유형(과제 중심적 대화 vs. 관계 중심적 대화)의 조건에 따라 실험을 설계하였다. 온라인 실험으로 각 조건별로 4가지 대화 시나리오영상을 시청한 후, 해당 에이전트에 대한 친밀도, 호감도, 신뢰도, 사회적 실재감, 지각된 의인화, 향후 이용 의도를 측정하였다. 분석 결과, 에이전트가 감탄사를 사용할 경우 두 대화 유형 모두에서 사회적 실재감의 주 효과가 나타났다. 에이전트가 감탄사를 사용하지 않을 경우 과제 중심적 대화 유형에서 신뢰와 향후 이용 의도가 높았다. 에이전트가 감탄사를 사용하여 감정적 표현을 더하는 것은 사회적 실재감을 높이는 효과는 발견했지만, 다른 사용자 경험 요인에 대한 영향은 나타나지 않았다.

탠저블 사운드와 인터액티브 테크놀로지 (Tangible Sound and Interactive Technology)

  • 윤중선
    • 한국정밀공학회:학술대회논문집
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    • 한국정밀공학회 2003년도 춘계학술대회 논문집
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    • pp.503-506
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    • 2003
  • The most profound technologies are those that disappear. Silicon-based information technology, in contrast, is far from having become part of the environment. The idea of integrating computers seamlessly into the world at large runs counter to a number of present-day trends. Ubiquitous computing is not just aiming nomad multimedia. Rather, this computing environment lets us free to use computers without thinking and so to focus beyond them on new goals. In that context, Mom is such a fundamental membrane through which humans can interact with the environment. An embodied interaction paradigm, based on Mom, is investigated. Mom, space. sensing/perception, ubiquitous computing, and interactive technology are some of the key ideas to explore.

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산업연관모형을 바탕으로 한 우리나라 지식기반서비스업의 기술적 산업연계구조 분석

  • 박재민;전주용
    • 기술혁신연구
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    • 제10권2호
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    • pp.1-18
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    • 2002
  • This paper examines the process of embodied technology spillovers in terms of supply and demand of technology For the purpose, this paper develops a consistent framework to estimate intersectoral R&D spillovers, and to pinpoint the sectors that are the most important for innovative activities and the sectors that produce most technologically intensive products. Based on an input-output framework, the technology intensity of fourteen sectors and the interaction between the sectors in terms of technology spillovers are measured. The results indicate that knowledge-based service sectors are highly supply-pulling and value-additive, but low in terms of employments. The study found that computer services, telecommunications, technology services, and art-related services are the most technology intensive sectors.

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LPG 액상분무의 분열 및 혼합특성 (Characterization of Liquid Phase LPG Sprays within Airflow Fields)

  • 최재준;최동석;남창호;배충식
    • 한국자동차공학회논문집
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    • 제10권5호
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    • pp.90-97
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    • 2002
  • The interaction between airflow and liquid phase LfG (Liquefied Petroleum Gas) sprays was investigated in a steady flow system embodied in a wind tunnel to simulate the variety of flow inside intake port of LPG engines with liquid injection system. The spray developments in flowing fields with the mean velocities of 5.4, 21.5 and 42.4m/s were identified by spray visualization techniques such as Mie scattering and shadowgraph. The microscopic visualization using a telescopic lens system was performed to investigate the shape and size of liquid droplets in the spray. PDA measurement was used to get 1-dimensional velocity and diameter of liquid droplets. The fast co-flows make the spray field be compact and be lead upward to the injection direction. SMD of the spray was smaller at the fast flowing field. Spray width got bigger and SMD of the spray was smaller with higher injection pressure.