• Title/Summary/Keyword: Embodied

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A Study on the EPL Education Platform Based on Embodied Cognition

  • Jihye Kim;SeungYeop Han;SunKwan Han
    • Journal of the Korea Society of Computer and Information
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    • v.29 no.8
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    • pp.201-208
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    • 2024
  • This study aimed to improve the EPL education platform, Rewond (rewond.com), which was built as a prototype, into an EPL educational tool based on Embodied Cognition. In the first phase, the heuristic evaluation, five experts were selected to evaluate the subject using evaluation items that included learning principles of Embodied Cognition. Based on the evaluation results, debriefing session analysis, and consultations with co-researchers, three improvement points were identified and specific modification plans were proposed. During the beta version development phase, the co-researchers implemented an increase in coding content, provided help for each content, and added a feature that allows progression to the next learning stage upon completion of the previous one. In the final usability testing phase, the usability of the beta version was tested with ten fourth-grade elementary school students.

Embodied Approach to the Concept of Vector and its Application

  • Cho, Han Hyuk;Noh, Chang Kyun;Choi, In Yong
    • Research in Mathematical Education
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    • v.18 no.4
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    • pp.289-305
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    • 2014
  • The current mathematical education calls for a learning environment from the constructionism perspective that actively creates mathematical objects. This research first analyzes JavaMAL's expression 'move' that enables students to express the agent's behavior constructively before they learn vector as a formal concept. Since expression 'move' is based on a coordinate, it naturally corresponds with the expression of vectors used in school mathematics and lets students take an embodied approach to the concept of vector. Furthermore, as a design tool, expression 'move' can be used in various activities that include vector structure. This research studies the educational significance entailed in JavaMAL's expression 'move'.

A Comparison of Embodied Energy and Environmental Impact on the New Building and Remodelling of Construction Types in Apartment Housing (공동주택의 신축공사와 리모델링 공사에 공종별 에너지 소비량 및 환경영향 비교 연구)

  • 이강희
    • Journal of the Korean housing association
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    • v.14 no.5
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    • pp.65-74
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    • 2003
  • Recently, the environmental conservation has been emphasized over the world. Building industry should carefully reflected the development focused on the economic aspect as well as the environmental considerations. Therefore, it requires the technology development to mitigate the environmental pollution through the reducement of the energy and resources usage amount over the building life cycle. For these, it should be required to set up the analysis methodology to grasp the amount of the environmental pollution and energy and resources in each step of building life cycle. In this paper, it aimed at preparing the analysis process and analyzing the embodied energy and $CO_2$ and $SO_x$ emission according to the building work, field work, mechanical and electrical work on the new building and remodelling, utilizing the inventory analysis which is one of the LCA process.

The Influence of Mobile Contents on the learner's learning satisfaction in the Smart Learning Environment (스마트러닝 환경에서 모바일 콘텐츠가 학습자의 학습만족도에 미치는 영향)

  • Kim, Chang Hee
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.9 no.4
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    • pp.177-188
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    • 2013
  • Since the world entered the age called "Smart Revolution", there has also been a lot of changes in the field of education. In educational environment, there is a growing interest in smart learning based on mobile contents, with the development of Smart Devices and ubiquitous technology. This paper is about a research on what effects smart learning has on leaner side when learners make active use of mobile contents in this age of Smart Revolution. First, we embodied teaching plans for some practical classes in forms of mobile contents using M-bizmaker. After the learning process based on the embodied contents for students, we analyzed the survey results on 4 sections-their use of apps, screen composition, technical support, interactions. We also studied the results of a questionnaire on 4 sections-contents, information offering, feedback systems, learner assessment-to evaluate their satisfaction. The research suggests that learner satisfaction can be improved with smart learning based on mobile contents embodied for leaners.

The Environmental and Economic Impact of Trade between South Korea and the United States

  • Tae-Jin Kim;Nikolas Tromp
    • East Asian Economic Review
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    • v.28 no.1
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    • pp.37-67
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    • 2024
  • This paper analyses carbon emissions and value-added embodied in trade between two large developed countries, South Korea and the United States, during 2000-2014. Using multi-regional input-output (MRIO) tables, our analysis reveals that carbon emissions and value-added embodied in exports grew by 19% and 101% for South Korea but shrank by 43% and 7% for the United States. As a result, South Korea experienced a 40% increase in net carbon exports and 243% increase in net value-added exports. At the industry level, the primary drivers of changes in carbon exports were electricity and basic materials. The majority of industries in witnessed improvements in carbon intensities suggesting improved environmental efficiency. While both countries achieved a decoupling of carbon emissions from value-added exports, substantial year-to-year and sectoral variations were observed. Finally, structural decomposition analysis indicates that domestic supply-side factors played a role in decreasing emissions whereas foreign demand-side factors contributed to emissions increases. In line with the main findings, various implications for policy and future research are discussed.

Crossmodal Perception of Mismatched Emotional Expressions by Embodied Agents (에이전트의 표정과 목소리 정서의 교차양상지각)

  • Cho, Yu-Suk;Suk, Ji-He;Han, Kwang-Hee
    • Science of Emotion and Sensibility
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    • v.12 no.3
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    • pp.267-278
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    • 2009
  • Today an embodied agent generates a large amount of interest because of its vital role for human-human interactions and human-computer interactions in virtual world. A number of researchers have found that we can recognize and distinguish between various emotions expressed by an embodied agent. In addition many studies found that we respond to simulated emotions in a similar way to human emotion. This study investigates interpretation of mismatched emotions expressed by an embodied agent (e.g. a happy face with a sad voice); whether audio-visual channel integration occurs or one channel dominates when participants judge the emotion. The study employed a 4 (visual: happy, sad, warm, cold) $\times$ 4 (audio: happy, sad, warm, cold) within-subjects repeated measure design. The results suggest that people perceive emotions not depending on just one channel but depending on both channels. Additionally facial expression (happy face vs. sad face) makes a difference in influence of two channels; Audio channel has more influence in interpretation of emotions when facial expression is happy. People were able to feel other emotion which was not expressed by face or voice from mismatched emotional expressions, so there is a possibility that we may express various and delicate emotions with embodied agent by using only several kinds of emotions.

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Conceptual Metaphor based on Embodied Cognition (체현 인지에 기반한 개념 메타포에 관한 연구)

  • Kim, Hyung-Woo
    • Journal of Korea Multimedia Society
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    • v.16 no.7
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    • pp.888-896
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    • 2013
  • The existing interface study has been focused on rhetorical metaphor based on a cognitive viewpoint in traditional objectivism. But the existing study viewpoint about the interface shows logical limitation by the changes in media environment. This study suggests conceptual metaphor based on embodied cognition for an alternative to solve the limitation, and research logical suitability of the existing interface environment. The result of this study is as follow; The first, the embodied cognitive viewpoint provides the interface as a space for holistic recognition communication, and the conceptual metaphor based on embodied cognition provides a well-structured metaphor logic and is a suitable metaphor to explain complicated metaphor structure. The second, the container image schema provides concrete and detailed metaphor structure than previous metaphor when it comes to explaining desktop metaphor by offering subsidiary image schema from 'IN-OUT-BOUNDARY' image schema. The third, path image schema is possible to make a concrete logic and works off the laxity and confusion of logical structure in existing metaphor by offering subsidiary image schema from 'SOURCE-PATH-GOAL' image schema. The conceptual metaphor based on embodied cognition is expected to be a basic theory to explain interfaces for various media environment by thinking of human physical experience as container and path image schema.

PI Controller of BLDC Motor System embodied in Virtual laboratory (가상실험실 상에 구현한 BLDC 모터 시스템의 PI 제어기 설계)

  • Myoung, N.Y.;Baek, S.H.;Kim, Y.;Choi, J.S.
    • Proceedings of the KIEE Conference
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    • 2001.07b
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    • pp.825-827
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    • 2001
  • In this paper, we made mathematical modeling of BLDC motor system and design of PI controller. Using Apache web-server and PHP web-programming, we embodied virtual laboratory for PI controller design of BLDC Motor system by using proportional constants$(K_P)$ and constants of integration$(K_I)$.

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A study for learning neural-network using internal representation (은닉층에 대한 의미부여를 통한 학습에 대한 연구)

  • 기세훈;안상철;권욱현
    • 제어로봇시스템학회:학술대회논문집
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    • 1993.10a
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    • pp.842-846
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    • 1993
  • Because of complexity, neural network is difficult to learn. So if internal representation[1] can be performed successfully, it is possible to use perceptron learning rule. As a result, learning is easier. Therefore the method of internal representations applied to the "XOR" problem, and the "spirals" problem. And then using the above results, the structure of neural network for computing is embodied.mputing is embodied.

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How Well Did We Know About Our Communication? "Origins of Human Communication"

  • Jung-Woo Son
    • Journal of the Korean Academy of Child and Adolescent Psychiatry
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    • v.34 no.1
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    • pp.57-58
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    • 2023
  • Through accurate observation and the results of experimental studies using great apes, the author tells us exactly what we have not known about human communication. The author persuasively conveys to the reader the grand history of developing from great apes' gestures to human gestures, to human speech. Given that great apes and human gestures were the origin of human voice language, we have once again realized that our language is, after all, an "embodied language."