• Title/Summary/Keyword: Embedded multimedia

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Adaptive Watermark Detection Algorithm Using Perceptual Model and Statistical Decision Method Based on Multiwavelet Transform

  • Hwang Eui-Chang;Kim Dong Kyue;Moon Kwang-Seok;Kwon Ki-Ryong
    • Journal of Korea Multimedia Society
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    • v.8 no.6
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    • pp.783-789
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    • 2005
  • This paper is proposed a watermarking technique for copyright protection of multimedia contents. We proposed adaptive watermark detection algorithm using stochastic perceptual model and statistical decision method in DMWT(discrete multi wavelet transform) domain. The stochastic perceptual model calculates NVF(noise visibility function) based on statistical characteristic in the DMWT. Watermark detection algorithm used the likelihood ratio depend on Bayes' decision theory by reliable detection measure and Neyman-Pearson criterion. To reduce visual artifact of image, in this paper, adaptively decide the embedding number of watermark based on DMWT, and then the watermark embedding strength differently at edge and texture region and flat region embedded when watermark embedding minimize distortion of image. In experiment results, the proposed statistical decision method based on multiwavelet domain could decide watermark detection.

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VMS Emulator System with Real-Time Scheduling

  • Kim, Jung-Sook
    • Journal of Multimedia Information System
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    • v.1 no.2
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    • pp.95-100
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    • 2014
  • Variable message signs (VMS) have the different sizes and a specific type according to the city scene and it has to be displayed by different message on the display panel in real-time. And VMS manufacturers must produce the different products in order to give a customized product to each order. In addition that, they should test and check the correct operation to each VMS product using the different message frame. That is very time and workers consuming and VMS emulator with an automatic variable message generator system is necessary. Also, the automatic message generator system is needed to real-time scheduling in order to display the message on the VMS panel like real world. In this paper, we design and implement the VMS emulator embedded the automatic message frame generator system with real-time scheduling which can set several parameters easily on the windows dialog.

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Multimedia Learning of Children : Relationships Between Cognitive Style and Rehearsal Strategy (아동의 멀티미디어 활용학습에서 인지양식과 회상전략의 관계)

  • Byun, Sook Young;Choi, Kyoung Sook
    • Korean Journal of Child Studies
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    • v.26 no.3
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    • pp.127-139
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    • 2005
  • The subjects of this study were 86 eight- and 76 ten-year-old children(total: 162). Experimental procedures and tools included pre- and post- learning tests and controls for intelligence (Draw-a-Man-Test) and for cognitive styles(Children's Embedded Figures Test). The content of the learning task was the lightning generation process. After various types of seven-minute color animation multimedia presentations about the generation of lightning were screened, post-hoc analysis showed that the rehearsal strategy was effective with field-dependent learners but not with field-independent learners.

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Sensors Network and Security and Multimedia Enhancement

  • Woo, Seon-mi;Lee, Malrey
    • International Journal of Internet, Broadcasting and Communication
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    • v.8 no.1
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    • pp.64-68
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    • 2016
  • These fields are integrated to visualize and finalize the proposed development, in simulation environment. SCADA (supervisory control and data acquisition) systems and distributed control systems (DCSs) are widely deployed in all over the world, which are designed to control the industrial infrastructures, in real ways. To supervise and control the various parts of designed systems; trends to require a deep knowledge to understand the overall functional needs of industries, which could be a big challenge. Industrial field devices (or network sensors) are usually distributed in many locations and are controlled from centralized site (or main control center); the communication provides various signs of security issues. To handle these issues, the research contribution will twofold: a method using cryptography is deployed in critical systems for security purposes and overall transmission is controlled from main controller site. At controller site, multimedia components are employed to control the overall transmission graphically, such as system communication, bytes flows, security embedded parameters and others, by the means of multimedia technology.

Reengineering Test Cases of Embedded Software (임베디드 소프트웨어의 테스트 케이스 리엔지니어링)

  • Seo, Kwang-Ik;Lee, Dong-Kun;Choi, Eun-Man
    • Proceedings of the Korean Information Science Society Conference
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    • 2005.11b
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    • pp.346-348
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    • 2005
  • 소프트웨어를 동적으로 테스트 하려면 대상 소프트웨어에 적절한 데이터를 주어 실행해 보아야 한다. 효과적인 테스트가 되기 위해서 테스트 케이스의 선택뿐만 아니라 테스트 케이스가 어떻게 표현되었는가가 중요하다. 또한 정적인 테스트 작업에도 테스트를 위한 체크리스트가 어떻게 작성되었는지에 따라 테스트 작업의 효율성이 좌우된다. 이 논문에서는 비효율적이며 문제가 있는 테스트 케이스와 체크 리스트들을 리엔지니어링하는 방법을 제시하고 이를 실험 하였다. 임베디드 시스템의 일종인 디지털 방송수신 장치에 탑재된 소프트웨어를 대상으로 하여 이미 사용 중인 테스트 케이스의 효율성과 적합성을 따져보고 이를 리엔지니어링 하였다. 리엔지니어링 한 후의 테스트 케이스의 산출물이 얼마나 효과적인지를 살펴보았다. 또한 제품 계열 개념의 소프트웨어를 테스트하기에 적합하도록 테스트 케이스를 재사용 또는 restructuring하는 방법도 연구하였다.

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Optimised ML-based System Model for Adult-Child Actions Recognition

  • Alhammami, Muhammad;Hammami, Samir Marwan;Ooi, Chee-Pun;Tan, Wooi-Haw
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.13 no.2
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    • pp.929-944
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    • 2019
  • Many critical applications require accurate real-time human action recognition. However, there are many hurdles associated with capturing and pre-processing image data, calculating features, and classification because they consume significant resources for both storage and computation. To circumvent these hurdles, this paper presents a recognition machine learning (ML) based system model which uses reduced data structure features by projecting real 3D skeleton modality on virtual 2D space. The MMU VAAC dataset is used to test the proposed ML model. The results show a high accuracy rate of 97.88% which is only slightly lower than the accuracy when using the original 3D modality-based features but with a 75% reduction ratio from using RGB modality. These results motivate implementing the proposed recognition model on an embedded system platform in the future.

A Multimedia Case-based Environment: Teaching Technology Integration to Pre-service Teachers

  • HAN, Insook;SHIN, Won sug
    • Educational Technology International
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    • v.12 no.1
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    • pp.1-20
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    • 2011
  • The study described in this paper examined the effectiveness of a multimedia case-based learning environment to teach technology integration to Korean pre-service teachers. The structure and philosophy behind the use of embedded video in an online, multimedia system and the data collected from 103 pre-service teachers are presented and discussed. The overall finding shows that there was no significant difference from pre- to posttest among the lecture, the case-based, and the mixed environment groups. However, low prior knowledge students improved more when they learned about technology integration with the mixed method than with the case-based method alone. Discussion about this result and its educational implications conclude the paper.

Personalized Interstitial Content Service for Second TV (Second TV를 위한 맞춤형 광고 서비스)

  • Lee, Jong-Seol;Shin, Sa-Im;Lim, Tae-Beom;Lee, Seok-Pil
    • IEMEK Journal of Embedded Systems and Applications
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    • v.3 no.4
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    • pp.229-234
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    • 2008
  • The 'Anytime, Anywhere' services have been the biggest topic in the recent digital broadcasting research area. The related applications for the Anytime and Anywhere Services are as follows: the personalized broadcasting based on the PVR (Personal Video Recorder) for the Anytime Services, and the DMB (Digital Multimedia Broadcasting), the mobile devices supporting the wireless network and the Second TV and so on for the anywhere services. The personalized broadcasting has been researched on the one of the killer applications in the various broadcasting environment - the ground wave broadcasting, the satellite broadcasting, IPTV and CATV broadcasting suchlike. The applied contents of the personalized broadcasting have advanced from the main contents for the broadcasting to the interstitial contents like advertisements and coupons, the personalized interstitial broadcasting needs to develop the technology about the generation, storing and management of the interstitial metadata. but, the personalized broadcasting has the limitation that the TV environment is somewhat difficult to support the personalized broadcasting individually, because all family usually share the main TV at home. The Second TV is possible to solve the environmental limitation. This paper designs and develops the static set top box at home, the Second TV and their multimedia streaming techniques for the personalized broadcasting of the contents including the interstitial contents.

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A Study of Multi-Channel Video Transfer System with EBCOT (EBCOT를 이용한 다 채널 영상 전송 시스템에 대한 연구)

  • 추연학;김영민
    • Journal of Korea Multimedia Society
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    • v.4 no.1
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    • pp.75-81
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    • 2001
  • A EBCOT(Embedded Block Coding with Optimized Truncation) is image compression codec using in JPEG2000, currently the new standard for still image coding. this paper proposes multi-channel video transfer system with EBCOT using a single codec to transfer video to difference band-width channel. This parer testify that compression rate of EBCOT higher than ordinary VLC using RLC and Huffman codec and apply EBCOT to JPEG structure. this structure increases parallelism and error resilience using black coding method. finally it looks into difficult to apply MPEG structure to multi channel video transfer system, and proposes solution using EBCOT.

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3D Animation Watermarking Based on Orientation Interpolator (방향보간기 기반의 3D 애니메이션 워터마킹)

  • Lee, Suk-Hwan;Do, Jae-Su;Kwon, Ki-Ryong
    • Journal of Korea Multimedia Society
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    • v.10 no.1
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    • pp.36-48
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    • 2007
  • This paper proposed 3D keyframe animation using orientation interpolator. 3D keyframe animation consists of a number of transform nodes that have geometrical node of initial model and several interpolator nodes that represent the object moving. In the proposed algorithm, we randomly selects transform nodes with orientation interpolator node and performs to resample quaternion components for haying uniform key time. And then, watermark bits are embedded into quaternion components with large rotation angles. Experimental results verified that the watermark embedded by the proposed algorithm had good robustness against geometrical attacks and timeline attacks and also PSNR of keyvalue in orientation interpolator node is above 42dB.

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