• Title/Summary/Keyword: Electronic entertainment

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A Literatura Review of The Effect of Pilates on Obesity Women for Improvement of Life Care (라이프케어 증진을 위한 비만여성에 대한 필라테스의 효과: 문헌 고찰)

  • Moon, Ok-Kon;Kim, Da-Hee
    • Journal of Korea Entertainment Industry Association
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    • v.13 no.8
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    • pp.595-602
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    • 2019
  • The Purpose of this study was to evaluated the effectiveness of Pilates exercise in women with obesity through a review of Pilates exercise used to enhance physical function and mental function. We searched randomized controlled trials using electronic databases. We also manually reviewed sources to identify additional relevant studies. We only included research that Pilates was applied and the researches that was combined with other kinds of exercises were excluded. We have found 11 researches that is corresponded to selected criteria and the investigation was conducted by dividing into two section which are physical and psychological effect of Pilates exercise. Pilates exercise affect body composition, hormone by providing increased muscle strength, quality of life, lumbar isokinetic muscle strength, adiponectin, ghrelin and confidence, as well as decreased body fat rate, insulin, RBP-4, leptin, total cholesterol, triglyceride. Pilates exercise for women with obesity has been shown to be highly effective in lots of health related factors. Therefore we recommend Pilates exercise strongly for the life care of obesity women.

The Mobile Robot MAIRO for Office (사무실 도우미 로봇 MAIRO)

  • Kim, Kyung-Ho;Lee, Hyung-Kyu;Son, Young-Jun;Song, Jae-Keun
    • Proceedings of the KIEE Conference
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    • 2002.11c
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    • pp.489-494
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    • 2002
  • Recently, A robot which accomplish many tasks is the universality in fixed environment. But home robot or entertainment robots has interested greatly, and the concept of service robots is outstanding newly. In special, research about the self-steering robot is increasing gradually. Also Internet has become general, many information devices and tools were connected with internet. According to such a trend, we developed the mobile robot that moves by self-localization and is controlled in the basis of internet. Our robot system will assist office workers. In this paper, we introduce mechanical feature, control system and service faculty of robot, MAIRO in an office environment.

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Jave based Embedded System Design and Implementation for Real-time Stream Data Processing (Java 기반 실시간 센서 데이터스트림처리 및 임베디드 시스템 구현)

  • Kim, Hyu-Chan;Ko, Wan-Ki;Park, Sang-Yeol
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.4 no.2
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    • pp.1-12
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    • 2008
  • Home network is a technology that provides possibilities of monitoring/controling/mutilating-recognition between optional home network machines in residences. Currently, home network or other networks like entertainment, residential electronic networks are jumbled together with heterogeneous networks in a rampaging condition. In a reality of high expectation for home networks system like the mutual application for various machines, we are required to have the unification technology for conveniences to satisfy expectations. This thesis reflects how to develop Java applications or mutual products based on convenient interfaces actually that process various sensors which create real time data stream in Java platform through Java based sensor data-stream processing embedded middleware design and realization in real time.

Chaotic Phenomena in Addiction Model for Digital Leisure

  • Bae, Youngchul
    • International Journal of Fuzzy Logic and Intelligent Systems
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    • v.13 no.4
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    • pp.291-297
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    • 2013
  • Chaotic dynamics have been studied by many researchers in the fields of biology, physics, and engineering. Interest in chaos is also expanding to the social sciences such as politics, economics, and others, including the prediction of societal events. The concept of leisure has developed from a passive concept correlated with relaxation, entertainment, and ideology formation into a positive concept that assumes a more active role. As information and communications technology develops, digital leisure activity is expected to continue spreading. This expansion of digital leisure function correctly, as well as. Traditional leisure activity functions correctly more, whereas digital leisure activity is predicted to function incorrectly more often. In this paper, we propose a mathematical addiction model of digital leisure that deals with its dysfunctions such as addiction to digital leisure, including computer games, internet search, internet chatting, and social media. Herein, to solve addiction to digital leisure, we propose a model derived from a nicotine addiction.

A Study on the Evaluation of Consumer Satisfaction on the Purchase through the C2C Electronic Commerce-Focusing on the Fashion Products- (C2C 전자상거래 구매시 고객 서비스 요인과 만족도에 관한 연구 -패션 제품을 중심으로-)

  • 이승희;김향미
    • Journal of the Korean Society of Costume
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    • v.54 no.5
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    • pp.71-81
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    • 2004
  • The purpose of this study was to investigate the customer service factors and evaluation of consumer satisfaction on the purchase through the C2C E- commerce, focusing on the fashion goods. 190 college students who have purchased products via C2C E-commerce were surveyed. For data analysis, descriptive statistics, 1-test, Pearson's correlations, and multiple regression were used. As the results, 50.5% of respondents have purchased fashion products through C2C. Out of 4 C2C characteristics factors. there was statistically the significant difference in only 'entertainment factor' between males and females. All five SERVQUAL's factors used for measuring service factors in this study were correlated to customer satisfactions scores. Also. results of multiple regression revealed that assurance, empathy, and reliability were significantly to related to customer satisfaction. Based on these results, fashion marketing strategy for C2C development would be suggested.

L-PRS: A Location-based Personalized Recommender System

  • Kim, Taek-hun;Song, Jin-woo;Yang, Sung-bong
    • Proceedings of the KAIS Fall Conference
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    • 2003.11a
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    • pp.113-117
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    • 2003
  • As the wireless communication technology advances rapidly, a personalization technology can be incorporated with the mobile Internet environment, which is based on location-based services to support more accurate personalized services. A location-based personalized recommender system is one of the essential technologies of the location-based application services, and is also a crucial technology for the ubiquitous environment. In this paper we propose a framework of a location-based personalized recommender system for the mobile Internet environment. The proposed system consists of three modules the interface module, the neighbor selection module and the prediction and recommendation module. The proposed system incorporates the concept of the recommendation system in the Electronic Commerce along with that of the mobile devices for possible expansion of services on the mobile devices. Finally a service scenario for entertainment recommendation based on the proposed recommender system is described.

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A Study on Restrictions on Entry of Drones into No-Flight Zones using Self-Drop (Self-Drop을 이용한 드론의 비행 금지구역 진입 제한에 관한 연구)

  • Jang-Won, Kim
    • The Journal of Korea Institute of Information, Electronics, and Communication Technology
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    • v.15 no.6
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    • pp.457-462
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    • 2022
  • Recently, a variety of cultural life using drones as an entertainment tool has been created, and in order to realize this, more and more users are using drones with good performance enough to invade the no-flight zone. Drones for satisfying entertainment activities must have long flight times and be able to fly long distances, which can often cause great damage by invading no-flight zones or causing unwanted flight crashes. In this study, in order to solve this problem, a no-flight zone is set with GCS(Ground Control System), and when flying at a critical speed of 10km/h or less, the drone is safely operated by not entering the critical distance 10m away from the no-flight zone, and the critical speed A method was proposed to prevent the drone from entering the no-flight zone by allowing the drone to self-drop by GCS control when it flies beyond the threshold and enters the critical distance. As a result of a total of 44 repeated experiments in a specific experimental area with the proposed method, the drone safely self-dropped except for the case where it crossed the restricted area once or twice. It was found to be an appropriate way to prevent this.

Studies on the Traffic Information Collection System using Electronic Toll Collection Service (하이패스 단말기를 이용한 교통정보수집 시스템에 관한 연구)

  • Lee, Seung-woo;Shin, Seung-Jung;You, Hee-kyung
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.8 no.6
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    • pp.165-172
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    • 2008
  • The decisive factor for the popularization of telematics services in the future isn the ability to produce advanced service that match the needs of drivers and passengers. The Dedicated Short Range Communication(DSRC)-type of wireless communication system, which is being developed for the Intelligent Transport System(ITS), is one of the broadband wireless systems contributing to the improvement of driver and passenger needs, such as convenience, entertainment, comfort and safety. In this paper, the possibility of applying this system to the traffic information collection service will be explored. Further, a description of the service design for the traffic information collection system using electronic toll collection service will be provided, in the knowledge that the existence of information communication equipment mounted vehicles will remain.

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Fish Schooling Behavior Simulator for the Contents Production of Cyber Underwater Environment (가상 해저 환경 콘텐츠 제작을 위한 Fish 군중행동 시뮬레이터)

  • Kim, Jong-Chan;Cho, Seung-Il;Kim, Eung-Kon
    • The Journal of the Korea institute of electronic communication sciences
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    • v.2 no.1
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    • pp.25-33
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    • 2007
  • Crowd behaviors on cyber underwater environment are often produced in entertainment contents, such as films and games. It is easy for us to come in contact with the scenes appearing a lot of characters as digital films and animation works are increased gradually, owing to developing of computer graphics. Though the processing a scene of crowd and the behavior system of crowd, related to the processing techniques of crowd behavior in cyber space, have been implemented so far, the research for developing the natural crowd behavior simulator can not be still satisfying. In this paper, we designed a realistic and efficient Fish Schooling Behavior Simulator for the contents production of cyber underwater environment, which showed each type of fish behavior in cyber underwater smartly, and which generated the animating the behavior automatically, reducing the time and cost.

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A Study of TV Video Quality Assesment for the Adaption of Terrestrial Multi Mode Service (지상파 다채널방송의 화질평가에 관한 연구)

  • Kwak, Chnun-Sub;Ko, Woo-Jong;Park, Tae-Young;Park, Jong-Won;Park, Won-Jun
    • The Journal of the Korea institute of electronic communication sciences
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    • v.9 no.9
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    • pp.1063-1070
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    • 2014
  • Currently, The terrestrial MMS(Multi Mode Service) is considering to be adapted in the Korea. The objective and subjective video quality test was carried out to verify the current TV channel's video quality degradation by the MMS. In the objective assessment, MMS system showed better PSNR than current system. In the subjective assesment result, It's hard to find the perceive video quality degradation at overall assesment. Even though, The MMS's video quality will be improved at the documentary and entertainment genre. Comparing with the previous research at 2006 and 2008, It's the time to give the benefit of broadcasting technology to the people.