• Title/Summary/Keyword: Efficient Memory

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A Study on Purification Process of Sialic Acid from Edible Bird's Nest Using Affinity Bead Technology (식용 제비집으로부터 비극성 비드기술을 활용한 시알산의 분리정제방법에 관한 연구)

  • Kim, Dong-Myong;Jung, Ju-Yeong;Lee, Hyung-Kon;Kwon, Yong-Sung;Baek, Jin-Hong;Han, In-Suk
    • Journal of Marine Bioscience and Biotechnology
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    • v.12 no.2
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    • pp.81-90
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    • 2020
  • Sialic acid, which is contained in about 60-160 mg/kg in the edible bird's nest (EBN), is known to facilitate in the proper formation of synapses and improve memory function. The objective of this study is to extract effectively the sialic acid from edible bird's nest using affinity bead technology (ABT). After preparing the non-polar polymeric bead "KJM-278-28A" having a porous network structure, and then desorbed sialic acid was concentrated and dried. The analysis of the physicochemical properties of bead "KJM-278-28A" showed that the particle size was 400-700 ㎛, the moisture holding capacity was 67-70%, the surface area (BET) was 705-900 ㎡/g, and the average pore diameter 70-87 Å. The adsorption capacity of the bead "KJM-278-28A" for sialic acid was shown a strong physical force to bind sialic acid to the bead surface of 400 mg/L. In addition, as a result of analyzing the adsorption and desorption effects of sialic acid on water, ethanol, and 10% ethanol on the bead, it was confirmed that desorption effectively occurs from the beads when only ethanol is used. As a result of HPLC measurement of the separated sialic acid solution, a total of four sialic acid peaks of N-acetyl-neuraminic acid (Neu5Ac), α,β-anomer of Neu5Ac and N-glycoly-neuraminic acid were identified. Through these results, it was confirmed that it is possible to separate sialic acid from EBN extract with efficient and high yield when using ABT.

Fast Content-preserving Seam Estimation for Real-time High-resolution Video Stitching (실시간 고해상도 동영상 스티칭을 위한 고속 콘텐츠 보존 시접선 추정 방법)

  • Kim, Taeha;Yang, Seongyeop;Kang, Byeongkeun;Lee, Hee Kyung;Seo, Jeongil;Lee, Yeejin
    • Journal of Broadcast Engineering
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    • v.25 no.6
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    • pp.1004-1012
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    • 2020
  • We present a novel content-preserving seam estimation algorithm for real-time high-resolution video stitching. Seam estimation is one of the fundamental steps in image/video stitching. It is to minimize visual artifacts in the transition areas between images. Typical seam estimation algorithms are based on optimization methods that demand intensive computations and large memory. The algorithms, however, often fail to avoid objects and results in cropped or duplicated objects. They also lack temporal consistency and induce flickering between frames. Hence, we propose an efficient and temporarily-consistent seam estimation algorithm that utilizes a straight line. The proposed method also uses convolutional neural network-based instance segmentation to locate seam at out-of-objects. Experimental results demonstrate that the proposed method produces visually plausible stitched videos with minimal visual artifacts in real-time.

Memory-efficient Public Key Encryption with Keyword Search in Server (서버에서 효율적인 메모리 사용량을 제공하는 공개키 기반 검색 암호 시스템)

  • Kwon, Eun-Jeong;Seo, Jae-Woo;Lee, Pil-Joong;Park, Young-Man;Lee, Hae-Gyu;Kim, Yeong-Heon;Chong, Hak-Jin
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.18 no.4
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    • pp.3-15
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    • 2008
  • In 2000, Song. et. al. firstly proposed the Searchable Keyword Encryption System that treated a problem to search keywords on encrypted data. Since then, various Searchable Keyword Encryption Systems based on symmetric and asymmetric methods have been proposed. However, the Searchable Keyword Encryption Systems based on public key system has a problem that the index size for searching keywords on encrypted data increases linearly according to the number of keyword. In this paper, we propose the method that reduces the index size of Searchable Keyword Encryption based on public key system using Bloom Filter, apply the proposed method to PEKS(Public key Encryption with Keyword Search) that was proposed by Boneh. et. al., and analyze efficiency for the aspect of storage.

A Study on the Development of Physical Examination with VR Content and User Satisfaction (VR 콘텐츠를 이용한 신체검사 개발 및 사용자 만족도 연구)

  • An, Ho-Won;Kim, Jun-Min
    • The Journal of the Korea Contents Association
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    • v.21 no.6
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    • pp.318-326
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    • 2021
  • This study aims to the effectiveness of physical examination using VR contents to solve problems such as the increase in chronic diseases and shortage of professional manpower in the health care field according to the aging and low birth rate, and to provide efficient healthcare. Therefore, this study implemented a one-stop VR content physical examination system by wearing HTC VIVE Pro VR and a stick controller. The system is from step 1 to step 5, and the final body age is determined and a simple solution is provided through five steps sequentially: color blind test, memory test, audiogram test, reaction speed test, and instantaneous cognitive ability test. In addition, for the one-stop VR content physical examination system developed by this study, as a result of verifying the user satisfaction for normal people who visited the health examination center and VR/AR clinical trial center of certified tertiary hospital in Daejeon, the overall satisfaction and the intention to reuse Was high, and according to gender, there was a significant difference in the 5-step test, and according to the age, there were significant differences in the 4-step test and the 5-step test.

Efficient GPU Framework for Adaptive and Continuous Signed Distance Field Construction, and Its Applications

  • Kim, Jong-Hyun
    • Journal of the Korea Society of Computer and Information
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    • v.27 no.3
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    • pp.63-69
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    • 2022
  • In this paper, we propose a new GPU-based framework for quickly calculating adaptive and continuous SDF(Signed distance fields), and examine cases related to rendering/collision processing using them. The quadtree constructed from the triangle mesh is transferred to the GPU memory, and the Euclidean distance to the triangle is processed in parallel for each thread by using it to find the shortest continuous distance without discontinuity in the adaptive grid space. In this process, it is shown through experiments that the cut-off view of the adaptive distance field, the distance value inquiry at a specific location, real-time raytracing, and collision handling can be performed quickly and efficiently. Using the proposed method, the adaptive sign distance field can be calculated quickly in about 1 second even on a high polygon mesh, so it is a method that can be fully utilized not only for rigid bodies but also for deformable bodies. It shows the stability of the algorithm through various experimental results whether it can accurately sample and represent distance values in various models.

2D-MELPP: A two dimensional matrix exponential based extension of locality preserving projections for dimensional reduction

  • Xiong, Zixun;Wan, Minghua;Xue, Rui;Yang, Guowei
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.16 no.9
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    • pp.2991-3007
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    • 2022
  • Two dimensional locality preserving projections (2D-LPP) is an improved algorithm of 2D image to solve the small sample size (SSS) problems which locality preserving projections (LPP) meets. It's able to find the low dimension manifold mapping that not only preserves local information but also detects manifold embedded in original data spaces. However, 2D-LPP is simple and elegant. So, inspired by the comparison experiments between two dimensional linear discriminant analysis (2D-LDA) and linear discriminant analysis (LDA) which indicated that matrix based methods don't always perform better even when training samples are limited, we surmise 2D-LPP may meet the same limitation as 2D-LDA and propose a novel matrix exponential method to enhance the performance of 2D-LPP. 2D-MELPP is equivalent to employing distance diffusion mapping to transform original images into a new space, and margins between labels are broadened, which is beneficial for solving classification problems. Nonetheless, the computational time complexity of 2D-MELPP is extremely high. In this paper, we replace some of matrix multiplications with multiple multiplications to save the memory cost and provide an efficient way for solving 2D-MELPP. We test it on public databases: random 3D data set, ORL, AR face database and Polyu Palmprint database and compare it with other 2D methods like 2D-LDA, 2D-LPP and 1D methods like LPP and exponential locality preserving projections (ELPP), finding it outperforms than others in recognition accuracy. We also compare different dimensions of projection vector and record the cost time on the ORL, AR face database and Polyu Palmprint database. The experiment results above proves that our advanced algorithm has a better performance on 3 independent public databases.

Design and Implementation of SDR-based Multi-Constellation Multi-Frequency Real-Time A-GNSS Receiver Utilizing GPGPU

  • Yoo, Won Jae;Kim, Lawoo;Lee, Yu Dam;Lee, Taek Geun;Lee, Hyung Keun
    • Journal of Positioning, Navigation, and Timing
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    • v.10 no.4
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    • pp.315-333
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    • 2021
  • Due to the Global Navigation Satellite System (GNSS) modernization, recently launched GNSS satellites transmit signals at various frequency bands such as L1, L2 and L5. Considering the Korean Positioning System (KPS) signal and other GNSS augmentation signals in the future, there is a high probability of applying more complex communication techniques to the new GNSS signals. For the reason, GNSS receivers based on flexible Software Defined Radio (SDR) concept needs to be developed to evaluate various experimental communication techniques by accessing each signal processing module in detail. This paper proposes a novel SDR-based A-GNSS receiver capable of processing multi-GNSS/RNSS signals at multi-frequency bands. Due to the modular structure, the proposed receiver has high flexibility and expandability. For real-time implementation, A-GNSS server software is designed to provide immediate delivery of satellite ephemeris data on demand. Due to the sampling bandwidth limitation of RF front-ends, multiple SDRs are considered to process the multi-GNSS/RNSS multi-frequency signals simultaneously. To avoid the overflow problem of sampled RF data, an efficient memory buffer management strategy was considered. To collect and process the multi-GNSS/RNSS multi-frequency signals in real-time, the proposed SDR A-GNSS receiver utilizes multiple threads implemented on a CPU and multiple NVIDIA CUDA GPGPUs for parallel processing. To evaluate the performance of the proposed SDR A-GNSS receiver, several experiments were performed with field collected data. By the experiments, it was shown that A-GNSS requirements can be satisfied sufficiently utilizing only milliseconds samples. The continuous signal tracking performance was also confirmed with the hundreds of milliseconds data for multi-GNSS/RNSS multi-frequency signals and with the ten-seconds data for multi-GNSS/RNSS single-frequency signals.

Data abnormal detection using bidirectional long-short neural network combined with artificial experience

  • Yang, Kang;Jiang, Huachen;Ding, Youliang;Wang, Manya;Wan, Chunfeng
    • Smart Structures and Systems
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    • v.29 no.1
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    • pp.117-127
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    • 2022
  • Data anomalies seriously threaten the reliability of the bridge structural health monitoring system and may trigger system misjudgment. To overcome the above problem, an efficient and accurate data anomaly detection method is desiderated. Traditional anomaly detection methods extract various abnormal features as the key indicators to identify data anomalies. Then set thresholds artificially for various features to identify specific anomalies, which is the artificial experience method. However, limited by the poor generalization ability among sensors, this method often leads to high labor costs. Another approach to anomaly detection is a data-driven approach based on machine learning methods. Among these, the bidirectional long-short memory neural network (BiLSTM), as an effective classification method, excels at finding complex relationships in multivariate time series data. However, training unprocessed original signals often leads to low computation efficiency and poor convergence, for lacking appropriate feature selection. Therefore, this article combines the advantages of the two methods by proposing a deep learning method with manual experience statistical features fed into it. Experimental comparative studies illustrate that the BiLSTM model with appropriate feature input has an accuracy rate of over 87-94%. Meanwhile, this paper provides basic principles of data cleaning and discusses the typical features of various anomalies. Furthermore, the optimization strategies of the feature space selection based on artificial experience are also highlighted.

A Shortest Bypass Search Algorithm by using Positions of a Certain Obstacle Boundary (임의형태의 장애물 경계정보를 이용한 최소거리 우회경로 탐색 알고리즘)

  • Kim, Yun-Sung;Park, Soo-Hyun
    • Journal of the Korea Society for Simulation
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    • v.19 no.4
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    • pp.129-137
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    • 2010
  • Currently used shortest path search algorithms involve graphs with vertices and weighted edges between each vertex. However, when finding the shortest path with a randomly shaped obstacle(an island, for instance) positioned in between the starting point and the destination, using such algorithms involves high memory inefficiency and is significantly time consuming - all positions in the map should be considered as vertices and every line connecting any of the two adjacent vertices should be considered an edge. Therefore, we propose a new method for finding the shortest path in such conditions without using weighted graphs. This algorithm will allow finding the shortest obstacle bypass given only the positions of the obstacle boundary, the starting point and the destination. When the row and column size of the minimum boundary rectangle to include an obstacle is m and n, respectively, the proposed algorithm has the maximum time complexity, O(mn). This performance shows the proposed algorithm is very efficient comparing with the currently used algorithms.

Design of Interactive Operations using Prefetching in VoD System (VoD 시스템에서 선반입 기법을 이용한 대화식 동작의 설계)

  • Kim, Soon-Cheol
    • Journal of Korea Society of Industrial Information Systems
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    • v.15 no.2
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    • pp.31-39
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    • 2010
  • VoD(Video-on-Demand) servers have to provide timely processing guarantees for continuous media and reduce the storage and bandwidth requirements for continuous media. The compression techniques make the bit rates of compressed video data significantly variable from frame to frame. A VoD system should be able to provide the client with interactive operations such as fast forward and fast rewind in addition to normal playback of movie. However, interactive operations require additional resources such as storage space, disk bandwidth, memory and network bandwidth. In a stored video application such as VoD system, it is possible that a priori disk access patterns can be used to reserve the system resources in advance. In addition, clients of VoD server spend most of their time in playback mode and the period of time spent in interactive mode is relatively small. In this paper, I present the new buffer management scheme that provides efficient support for interactive operations in a VoD server using variable bit rate continuous media. Simulation results show that our strategy achieves 34% increase of the number of accepted clients over the LRU strategy.