• 제목/요약/키워드: Effect Rendering

검색결과 140건 처리시간 0.032초

새로운 색종이 모자이크 모양 결정과 입체감 생성 알고리즘에 관한 연구 (The New Area Subdivision and Shadow Generation Algorithms for Colored Paper Mosaic Rendering)

  • 서상현;강대욱;박영섭;윤경현
    • 한국컴퓨터그래픽스학회논문지
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    • 제7권2호
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    • pp.11-19
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    • 2001
  • 본 논문에서는 색종이를 찢어 붙이는 모자이크 효과를 표현하는 영역 분할에 기반한 색종이 모자이크 렌더링 기법과 모자이크 작품에 그림자효과를 추가함으로써 입체감을 표현할 수 있는 방법을 소개하고자 한다. 본 논문에서 제안된 색종이 모자이크 렌더링 기법은 입력영상의 특징을 영역분할기법을 이용하여 추출한 후에 모자이크 모양을 결정하기 때문에 기존의 보로노이 다이어그램을 이용하여 영상영역을 균일한 사이즈의 모자이크로 분할하는 방법보다 다양한 크기의 모자이크를 생성할 수 있으며 또한 이미지의 특징이 잘 표현 될 수 있도록 모자이크의 위치를 결정할 수 있다. 이렇게 함으로써 실제에서 나타날 수 있는 색종이 모자이크작품을 만들어 낼 수 있다. 그리고 붙여진 모자이크 종이의 두께 차이로 인해 생기는 그림자를 생성함으로써 실제 모자이크 작품에서 나타날 수 있는 입체감을 표현할 수 있다.

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실시간 렌더링을 위한 효율적인 Anti-Aliasing (An Efficient Anti-Aliasing Algorithm for Real-Time Rendering)

  • 한태근;안도랑;이동욱
    • 대한전기학회:학술대회논문집
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    • 대한전기학회 2000년도 추계학술대회 논문집 학회본부 D
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    • pp.712-714
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    • 2000
  • In the field of computer graphics, it approached the investigation of outstanding performance and high speed. Although most introduced Anti-Aliasing method were to meet these, it was not to improve speed. Because Anti-Aliasing method was focus on only qualify. Anti-Aliasing Effect is compensated from movement of object on the screen. Speed is important in the REAL-TIME application program like as 3D games. Cause Anti-Aliasing which needs great amount of time is not used in general. This Paper suggest the Efficient Anti-Aliasing method which apply Two-Point Anti-Aliasing Method that informs brightness data of the screen and use adjacent brightness data for real-time rendering.

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칼라 볼륨 데이터의 3차원 입체 영상 재구성 (3D Reconstruction of Color Volume Data)

  • 김보형;이철희;정동균;신영길;김종효;강흥식
    • 대한의용생체공학회:학술대회논문집
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    • 대한의용생체공학회 1997년도 추계학술대회
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    • pp.197-200
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    • 1997
  • In this paper, we present a 3D reconstruction method of color volume data or a computerized human atlas. Binary volume rendering which takes the advantages of shear-warp factorization and new normal vector calculation method visualizes 3D organs in real time. Various manipulations such as rotation, multiple object rendering, removal, and transparency effect improve the usefulness and comprehensiveness of the computerized atlas.

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표준 정규 분포 및 다층 레이어 기반의 효과적인 피사계 심도 구현 (Effective Depth of Field Implementation Based on Standard Normal Distribution and Multiple Layers)

  • 최무강;김예리;김민지;오경수
    • 한국게임학회 논문지
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    • 제20권6호
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    • pp.53-62
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    • 2020
  • 피사계 심도 효과는 초점이 맞은 부분은 선명하게 나타나고, 그렇지 않은 부분은 흐리게 나타나는 효과를 뜻한다. 본 논문은 실시간 렌더링 환경에서 사용 가능한, 표준 정규 분포를 기반으로 한 샘플링 범위 계산 및 레이어 색상의 알파 블렌딩을 이용한 역방향 매핑 방식 기반의 피사계 심도 효과 구현 방법에 대해 제안한다. 효과 구현을 위해 착란원 크기 계산 방법, 착란원 크기의 표준 정규 분포를 통한 샘플링 영역 설정, 다층 레이어의 알파 블렌딩을 통한 색상 결정 및 디노이징을 통한 이미지 품질 향상 방법에 대해 서술한다.

Achieving the Naked-eye 3D Effect for Right-angled LED Screen by Off-line Rendering Production Method

  • Fu Linwei;Zhou Jiani;Tae Soo Yun
    • International Journal of Internet, Broadcasting and Communication
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    • 제15권2호
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    • pp.157-167
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    • 2023
  • As a new trend in the development of urban public spaces, the use of right-angle LED screens perfectly combines building facades with naked-eye 3D visual effects, providing designers with a brand-new creative platform. How to create a realistic naked-eye 3D effect on a right-angle LED screen and bring an immersive visual experience to the audience has become a question worth exploring. So far, production companies have yet to announce the relevant design ideas and complete production methods. In order to explore the production principle and production process of the naked-eye 3D effect of the right-angle LED screen, we summarize the basic production principle of the naked-eye 3D impact of the right-angle LED screen through case analysis. Based on understanding the production principle, the actual case production test was carried out, and a complete production process of the naked eye 3D visual effect of the right-angle led screen was tried to be provided by off-line rendering. For the problem of how to deal with image deformation, we provide two production methods: post-production software correction and UV mapping. Among them, the UV mapping method is more efficient and convenient. Referring to this paper can help designers quickly understand the production principle of the naked eye 3D effect of right-angle LED screens. The production process proposed in this paper can provide a reference for production method for related project producers.

가상환경의 인터랙티브 사운드를 위한 'EVE-SoundTM' 툴킷 ('EVE-SoundTM' Toolkit for Interactive Sound in Virtual Environment)

  • 남양희;성숙정
    • 정보처리학회논문지B
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    • 제14B권4호
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    • pp.273-280
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    • 2007
  • 본 논문은 2D/3D 가상환경에서 실감 사운드의 실시간 합성을 위한 $EVE-Sound^{TM}$ 툴킷의 설계와 개발결과를 제시한다. $EVE-Sound^{TM}$는 사운드 효과 계산에 필요한 장면요소를 간추리는 전처리 도구와 실시간 렌더링 API들로 구성되며, 다중 모달리티의 실감 재현을 필요로 하는 가상현실, 게임 등의 각종 인터랙티브 콘텐츠에서 사용자에게 고급 그래픽 환경을 허용하면서 동시에 사운드의 실시간 재현을 가능하게 함을 목표로 하였다. 3차원 사운드 계산이 매우 복잡하기 때문에 기존의 사운드 API들이 간단한 사운드 효과와 재생을 제공하는 것과 달리, 복잡한 가상환경에서 3차원 사운드의 원리를 반영하되 그 렌더링을 실시간화하는 데 초점을 두었고, 이를 위해 새로운 장면 간략화 및 공간사운드 계산 방법이 제시되었다. 응용 사례 및 실험, 알고리즘 분석을 통해 제시된 툴킷의 활용성 및 향상된 실시간성을 확인하였다.

곡률 추정을 이용하여 재건된 혈류의 3차원 가시화 시스템 (3D Visualization System of Blood Flow Reconstructed using Curvature Estimation)

  • 권오석;윤요섭;김영봉
    • 한국멀티미디어학회논문지
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    • 제19권2호
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    • pp.224-232
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    • 2016
  • The methodology to visualize the shape of blood vessel and its blood flow have been attracting as a very interesting problem to forecast and examinate a disease in thrombus precursor protein. May previous visualization researches have been appeared for designing the blood vessel and also modeling the blood flow using a doppler imaging technique which is one of nondestructive testing techniques. General visualization methods are to depict the blood flow obtained from doppler effects with fragmentary stream lines and also visualize the blood flow model using volume rendering. However, these visualizeation techniques have the disadvantage which a set of small line segments does not give the overall observation of blood flows. Therefore, we propose a visualization system which reconstruct the continuity of the blood flow obtained from doppler effects and also visualize the blood flow with the vector field of blood particles. This system will use doppler phase difference from medical equipments such as OCT with low penetration and reconstruct the blood flow by the curvature estimation from vector field of each blood particle.

콘솔 디자인 개발에 관한 연구 (A Study on Design Development of Console)

  • 강신우;김상권
    • 한국가구학회지
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    • 제21권4호
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    • pp.304-313
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    • 2010
  • Since the significance of the living room has been stressed as the space for family gathering, the weight of an ornamental console among the living room furniture is being increased. A console is an excellent small-sized furniture to highlight the spatial characteristics by being placed in front of the plane wall, which is left as an empty space or between doors. Therefore, this study aims to defined a console and to understand the issues raised on it by analyzing the domestic and international data that are addressed until today. Meanwhile, various consoles in the market today were analyzed through catalogues, data derived from internet, and literature sources on furniture to conduct the processes of idea sketch, rendering, design confirmation, design draft, and computer rendering (3D). As for the design concept of a console, modern design equipped with practicability and ornamental is adopted in the form of a combined console table and flower vase. In terms of economic feasibility and versatility, the design is developed to allow the console use by removing the glass pipe depending on needs and in case of using a flower vase, small flower can be decorated using a glass pipe for the ornamental effect.

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A Prototype Implementation for 3D Animated Anaglyph Rendering of Multi-typed Urban Features using Standard OpenGL API

  • Lee, Ki-Won
    • 대한원격탐사학회지
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    • 제23권5호
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    • pp.401-408
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    • 2007
  • Animated anaglyph is the most cost-effective method for 3D stereo visualization of virtual or actual 3D geo-based data model. Unlike 3D anaglyph scene generation using paired epipolar images, the main data sets of this study is the multi-typed 3D feature model containing 3D shaped objects, DEM and satellite imagery. For this purpose, a prototype implementation for 3D animated anaglyph using OpenGL API is carried out, and virtual 3D feature modeling is performed to demonstrate the applicability of this anaglyph approach. Although 3D features are not real objects in this stage, these can be substituted with actual 3D feature model with full texture images along all facades. Currently, it is regarded as the special viewing effect within 3D GIS application domains, because just stereo 3D viewing is a part of lots of GIS functionalities or remote sensing image processing modules. Animated anaglyph process can be linked with real-time manipulation process of 3D feature model and its database attributes in real world problem. As well, this approach of feature-based 3D animated anaglyph scheme is a bridging technology to further image-based 3D animated anaglyph rendering system, portable mobile 3D stereo viewing system or auto-stereo viewing system without glasses for multi-viewers.

휴머노이드 로봇을 활용한 이러닝 시스템에서 Mesa Effect와 Cold Start Problem 해소 방안 (A Method to Resolve the Cold Start Problem and Mesa Effect Using Humanoid Robots in E-Learning)

  • 김은지;박필립;권오병
    • 로봇학회논문지
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    • 제10권2호
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    • pp.90-95
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    • 2015
  • The main goal of e-learning systems is just-in-time knowledge acquisition. Rule-based e-learning systems, however, suffer from the mesa effect and the cold start problem, which both result in low user acceptance. E-learning systems suffer a further drawback in rendering the implementation of a natural interface in humanoids difficult. To address these concerns, even exceptional questions of the learner must be answerable. This paper aims to propose a method that can understand the learner's verbal cues and then intelligently explore additional domains of knowledge based on crowd data sources such as Wikipedia and social media, ultimately allowing for better answers in real-time. A prototype system was implemented using the NAO platform.