• Title/Summary/Keyword: Educational simulation

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An Experience Type Virtual Reality Training System for CT(Computerized Tomography) Operations (컴퓨터 단층 촬영기(CT)의 가상 실습을 위한 3차원 체험형 교육 시스템)

  • Shin, Yong-Min;Kim, Young-Ho;Kim, Byung-Ki
    • The KIPS Transactions:PartD
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    • v.14D no.5
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    • pp.501-508
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    • 2007
  • Simulation system was introduced and used a lot in the fields of aviation, vessel, and medical treatment. 3D Simulation system has been used quite insufficiently as it requires a lot of system resource and huge amount of computer calculation. As the graphic card performance and simulation function developed, however, PC based simulation has been activated and is verified of its possibility as an educational software. However, educational institutions need to invest huge amount of budget and manpower to purchase and maintain CT Equipment. For such a reason, educational institutions entrust their students to hospitals for indirect experience of operation or for mere observation. This study, therefore, developed a CT Virtual reality education system with which medical CT Equipment can be directly operated in PC based 3D Virtual environment.

The Design and Implementation of an Educational Computer Model for Semiconductor Manufacturing Courses (반도체 공정 교육을 위한 교육용 컴퓨터 모델 설계 및 구현)

  • Han, Young-Shin;Jeon, Dong-Hoon
    • Journal of the Korea Society for Simulation
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    • v.18 no.4
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    • pp.219-225
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    • 2009
  • The primary purpose of this study is to build computer models referring overall flow of complex and various semiconductor wafer manufacturing process and to implement a educational model which operates with a presentation tool showing device design. It is important that Korean semiconductor industries secure high competitive power on efficient manufacturing management and to develop technology continuously. Models representing the FAB processes and the functions of each process are developed for Seoul National University Semiconductor Research Center. However, it is expected that the models are effective as visually educational tools in Korean semiconductor industries. In addition, it is anticipated that these models are useful for semiconductor process courses in academia. Scalability and flexibility allow semiconductor manufacturers to customize the models and perform simulation education. Subsequently, manufacturers save budget.

A study on the development of substation power system simulator for education and training (변전소 전력계통 교육용 SIMULATOR 개발에 관한 연구)

  • Baik S. D.;Kim S. K.;Lee J. H.;Lee S. C.
    • Proceedings of the KIEE Conference
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    • summer
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    • pp.67-69
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    • 2004
  • This thesis attempts to investigate and analyze the structure of educational simulation devices implemented thus far. conducting a close analysis of their strengths and weaknesses. On this basis the author Presents and implements a new method of simulation, and continuously upgrades it for increased stability and convenience. The most important aspects of the educational simulation device described in this thesis are: first removing the editing function (scenarios. single line diagrams, and point DB), which the instructor finds time-consuming and inconvenient to use; second, developing and installing the program so as to calculate electric power flow that can measure fluctuations measurements after changing the system status; and third. implementing a Client/server mode to build a system that will make it possible to train many people at a time in remote locations. When compared to simulation devices of the Psst. the greatest differences are that algorithm-based scenarios make scenario inputs unnecessary. and that the amount of work required for the point DB and single line diagrams were minimized.

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The Educational Effects of the Experience of Nursing Students' Patients Role in the Simulation Practice Education for the Women's Health Nursing (여성건강간호학의 시뮬레이션 실습교육에서 간호대학생의 환자역할경험의 교육적 효과)

  • Lee, Bo Gyeong;Kim, Sun-Hee
    • The Journal of Korean Academic Society of Nursing Education
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    • v.25 no.4
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    • pp.436-447
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    • 2019
  • Purpose: The purpose of this study is to identify the educational effect among nursing students who performed the patient role in women's health nursing simulations. Methods: In this exploratory qualitative study, a sample of 31 third- and fourth-grade nursing students who participated in scenario-based patient roles in clinical performance examination of the women's health nursing simulation practice training. Data were collected through focus group interviews. Qualitative data were analyzed using qualitative content analysis. Results: Three themes emerged from the data analysis. Participants experienced an enhancement of patient-centered nursing competence, deep learning immersion and display of self-regulated learning. The difficulty of performing the patient role contributed additional effects such as the difficulty to perform the patient role in the psychological training environment. Conclusion: It is recommended to utilize nursing students as patients in simulation practice training. On the other hand, the psychological training environment can cause difficulties in performing patient roles, a burden on the role of the patient, and involves the interruption of the role.

Research of Evaluation Method According to learning Type for Educational Web Contents (학습 유형에 따른 교육용 웹 컨텐츠의 평가 방안)

  • 안성훈
    • The Journal of the Korea Contents Association
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    • v.2 no.3
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    • pp.22-30
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    • 2002
  • In this paper, I propose and prove the evaluation standard for educational web contents. I divide the evaluation standards into five types -drill and practice, tutorial, simulation, educational game, presentation. It is proved the propriety of evaluation standards by experts. The evaluation standards presented in this paper can hep teachers to choose and to develop the educational web contents. Therefore it will contribute to decreasing a burden to prepare instruction used ICT for teachers and increasing the effect of Information-Oriented Education.

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Power Electronics Open-Source Educational Platform

  • Pozo-Ruz, Ana;Aguilera, F. David Trujillo;Moron, M. Jose;Rivas, Ernesto
    • Journal of Power Electronics
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    • v.12 no.5
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    • pp.842-850
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    • 2012
  • Learning Power Electronics is essential in both electrical and electronic engineering fields and the introductory courses are similar in many universities. Taking this premise into account, an educational computer-aided platform for power electronics will be presented in this paper. This educational platform includes an e-book, a set of power electronics animations, Java simulations, as well as several hands-on training sessions. The main advantages of this platform are twofold. First, all necessary teaching tools are combined on a single platform. And secondly, access to this platform is available free of charge and with no complicated registration requirements. In addition to traditional teaching techniques, the use of this platform has demonstrated an increase in student participation and has consistently improved their academic performance. Data consist of surveys, which guarantee both reliability and validity through psychometric techniques.

Analysis of Educational Elements of Educational Online Games - Focused on Real Farm Games - (교육용 온라인 게임의 교육적 요소 분석 - 레알팜 게임을 중심으로 -)

  • Jung, Mi-A;Jung, Hyung-Won
    • Journal of Korea Entertainment Industry Association
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    • v.14 no.3
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    • pp.173-180
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    • 2020
  • According to KISA, many people play smartphone games. stress relieving, time is the reason to beat. Attempts to combine mobile games and education in the Korean game market are continuing. Studies have shown that using commercial games for education can be effective. Also, researches for activation educational games are increasing. Creating educational games requires a lot of time and money. Due to the nature of mobile games, the service is often terminated without updating. If you are able to acquire a naturally educational part while playing mobile games, you will see the effect of one pair of fun and education, both at once. We analyzed the education factors of the game with 'Real Farm' which is a simulation farm game. We focused on analyzing information acquisition and utilization part through indirect experience which is characteristic of simulation and examined educational factors based on design elements of educational game. This can signal the positive aspects of the game and the educational content of existing games. If you use smartphones as a pedagogy, you can expect a positive perception of games and an increase in the average life expectancy of mobile games.

A study on analysis of CAI program type for the science CAI programs developed by KEDI and teachers in KOREA (과학 CAI 프로그램의 유형 분석)

  • Kim, Young-Min;Lee, Mee-Kyeoung;Kim, Hee-Jung
    • Journal of The Korean Association For Science Education
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    • v.14 no.1
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    • pp.24-33
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    • 1994
  • This study is aimed at categorizing the CAl programs through analyzing the 82 science CAl programs developed by KEDI( Korean Educational Development Institutes ) and the 19 science CAl programs developed by the teachers who won the prizes in the first national educational software contest. The findings are as follows. 1) The main types of science CAl programs developed by KEDI are hybrid design type of tutorials and simulations, tutorials, and hybrid design type of instructional games and drill and practice. The other type of programs are very few. 2) The main types of science CAl programs developed by the teachers, who won the prizes in 1st educational software contest, are tutorials and hybrid design type of tutorials and simulations. There is no other type of programs except only two simulation type programs. 3) The science CAl programs developed by KEDI as well as by teachers who won the prizes in the contest are biased in two or three types, and the trend is severe in the programs developed by the teachers.

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Development of an Interactive Educational Software for Fault Analysis in Power Systems (전력계통의 고장해석을 위한 대화식 교육용 소프트웨어 개발)

  • Cho, Ki-Seon;Yang, Kwang-Min;Park, Woo-Jin;Cho, Young-Hun;Park, Jong-Bae;Shin, Joong-Rin
    • Proceedings of the KIEE Conference
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    • 2001.11b
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    • pp.293-295
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    • 2001
  • This paper describes an interactive educational software developed at Konkuk University. This software provides an educational opportunity for electrical engineering students at the junior level to expand their knowledge about fault analysis in power systems. The developed educational software has three main modules: 1) Z-building, 2) setting the type and location of the fault, 3) displaying the calculated fault currents, according to the given simulation options. The main features of this tool are the diversification of acquisition network data, the function of learning about the z-building procedures, and the dynamic display function of state vectors-all voltage/current phasor. To verity the effectiveness of the developed educational software, some case studies are performed.

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Microsurgery Training for the Twenty-First Century

  • Myers, Simon Richard;Froschauer, Stefan;Akelina, Yelena;Tos, Pierluigi;Kim, Jeong Tae;Ghanem, Ali M.
    • Archives of Plastic Surgery
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    • v.40 no.4
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    • pp.302-303
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    • 2013
  • Current educational interventions and training courses in microsurgery are often predicated on theories of skill acquisition and development that follow a 'practice makes perfect' model. Given the changing landscape of surgical training and advances in educational theories related to skill development, research is needed to assess current training tools in microsurgery education and devise alternative methods that would enhance training. Simulation is an increasingly important tool for educators because, whilst facilitating improved technical proficiency, it provides a way to reduce risks to both trainees and patients. The International Microsurgery Simulation Society has been founded in 2012 in order to consolidate the global effort in promoting excellence in microsurgical training. The society's aim to achieve standarisation of microsurgical training worldwide could be realised through the development of evidence based educational interventions and sharing best practices.