• 제목/요약/키워드: Educational Tools

검색결과 682건 처리시간 0.041초

Analysis of AI Content Detector Tools

  • Yo-Seob Lee;Phil-Joo Moon
    • International journal of advanced smart convergence
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    • 제12권4호
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    • pp.154-163
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    • 2023
  • With the rapid development of AI technology, ChatGPT and other AI content creation tools are becoming common, and users are becoming curious and adopting them. These tools, unlike search engines, generate results based on user prompts, which puts them at risk of inaccuracy or plagiarism. This allows unethical users to create inappropriate content and poses greater educational and corporate data security concerns. AI content detection is needed and AI-generated text needs to be identified to address misinformation and trust issues. Along with the positive use of AI tools, monitoring and regulation of their ethical use is essential. When detecting content created by AI with an AI content detection tool, it can be used efficiently by using the appropriate tool depending on the usage environment and purpose. In this paper, we collect data on AI content detection tools and compare and analyze the functions and characteristics of AI content detection tools to help meet these needs.

Educational Framework for Interactive Product Prototyping

  • Nam Tek-Jin
    • 디자인학연구
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    • 제19권3호
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    • pp.93-104
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    • 2006
  • When the design profession started, design targets were mainly static hardware centered products. Due to the development of network and digital technologies, new products with dynamic and software-hardware hybrid interactive characteristics have become one of the main design targets. To accomplish the new projects, designers are required to learn new methods, tools and theories in addition to the traditional design expertise of visual language. One of the most important tools for the change is effective and rapid prototyping. There have been few researches on educational framework for interactive product or system prototyping to date. This paper presents a new model of educational contents and methods for interactive digital product prototyping, and it's application in a design curricula. The new course contents, integrated with related topics such as physical computing and tangible user interface, include microprocessor programming, digital analogue input and output, multimedia authoring and programming language, sensors, communication with other external devices, computer vision, and movement control using motors. The final project of the course was accomplished by integrating all the exercises. Our educational experience showed that design students with little engineering background could learn various interactive digital technologies and its' implementation method in one semester course. At the end of the course, most of the students were able to construct prototypes that illustrate interactive digital product concepts. It was found that training for logical and analytical thinking is necessary in design education. The paper highlights the emerging contents in design education to cope with the new design paradigm. It also suggests an alterative to reflect the new requirements focused on interactive product or system design projects. The tools and methods suggested can also be beneficial to students, educators, and designers working in digital industries.

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Utilizing the n-back Task to Investigate Working Memory and Extending Gerontological Educational Tools for Applicability in School-aged Children

  • Chih-Chin Liang;Si-Jie Fu
    • Journal of Information Technology Applications and Management
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    • 제31권1호
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    • pp.177-188
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    • 2024
  • In this research, a cohort of two children, aged 7-8 years, was selected to participate in a specialized three-week training program aimed at enhancing their working memory. The program consisted of three sessions, each lasting approximately 30 minutes. The primary goal was to investigate the impact and developmental trajectory of working memory in school-aged children. Working memory plays a significant role in young children's learning and daily activities. To address the needs of this demographic, products should offer both educational and enjoyable activities that engage working memory. Digital educational tools, known for their flexibility, are suitable for both older individuals and young children. By updating software or modifying content, these tools can be effectively repurposed for young learners without extensive hardware changes, making them both cost-effective and practical. For example, memory training games initially designed for older adults can be adapted for young children by altering images, music, or storylines. Furthermore, incorporating elements familiar to children, like animals, toys, or fairy tales, can increase their engagement in these activities. Historically, working memory capabilities have been assessed predominantly through traditional intelligence tests. However, recent research questions the adequacy of these behavioral measures in accurately detecting changes in working memory. To bridge this gap, the current study utilized electroencephalography (EEG) as a more sophisticated and precise tool for monitoring potential changes in working memory after the training. The research findings were revealing. Participants showed marked improvement in their performance on n-back tasks, a standard measure for evaluating working memory. This improvement post-training strongly supports the effectiveness of the training program. The results indicate that such targeted and structured training programs can significantly enhance the working memory abilities of children in this age group, providing promising implications for educational strategies and cognitive development interventions.

웹 기반 경영과학 교육 시스템 ORED의 개발 (The Development of ORED, a Web-Based Educational System for Operations Research)

  • 박순달;임성묵;도승용;이승석;김호동
    • 경영과학
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    • 제19권1호
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    • pp.89-106
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    • 2002
  • ORED is a Web-Based educational system for operations research. It consists of operations research theories, help system for theories, cases, application programs and management system. Users can study theories and cases through HTML documents and solve Problems with java applet and servelet programs. The help system provides users with detailed explanations of theories. And the management system provides the administrator with efficient tools necessary for managing the ORED In the Web.

Micro-Learning Concepts and Principles

  • Almalki, Mohammad Eidah Messfer
    • International Journal of Computer Science & Network Security
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    • 제22권5호
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    • pp.327-329
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    • 2022
  • Education is affected by technical and scientific developments. Progress in one of these areas leads give way to new educational methods and strategies. One of these advanced learning modes is what has been conventionally termed as Micro-learning (ML). It has emerged in educational technology as a result of advances in information technology as well as advances in research in memory, brain, and social-cognitive processes.In this paper, the researcher discusses micro-learning in terms of its concepts, tools, and associated concepts, advantages and disadvantages.

Information Technologies as an Incentive to Develop the Creative Potential of the Educational Process

  • Natalia, Vdovychenko;Volodymyr, Kukorenchuk;Alina, Ponomarenko;Mykola, Honcharenko;Eduard, Stranadko
    • International Journal of Computer Science & Network Security
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    • 제22권4호
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    • pp.408-416
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    • 2022
  • The new millennium is characterized by an unprecedented breakthrough in knowledge and information and communication technologies, and the challenges of the XXI century require modernized paradigms of interaction in all spheres of life. Education continues to play a key role in national and global growth. The key role of education and its leadership in developing creative potential, as the main paradigm of the countries' stability, have significantly influenced educational centers. The developers of educational programs use information technologies as an incentive to develop creative potential of educational process. Professional training of the educational candidate is enhanced by the use of information technologies, so the educational applicants should develop technological skills to be productive members of society. Using the latest achievements in the field of information technologies for the organization of the educational process helps to form the operational style of education applicants' thinking, which provides the ability to acquire skills of processing information, that is presented in the text, graphic, tabular form, and increase the level of general and informational culture necessary for better orientation in the modern information space. The purpose of the research is to determine the effectiveness of information technologies as an incentive to develop creative potential of educational process on the basis of the survey, to establish advantages and ability to provide high-quality education in the context of using information technologies. Methods of research: comparative analysis; systematization; generalization, survey. Results. Based on the survey conducted among students and teachers, it has been found out that the teachers use the following information technologies for the development of creative potential of the educational process: to provide video and audio communication process (100%), Moodle (95,6%), Duolingo (89,7%), LinguaLeo (89%), Google Forms (88%) and Adobe Captivate Prime (80,6%). It is determined that modular digital learning environments (97,9%), interactive exercises tools (96,3%), ICT for video and audio communication (96%) and interactive exercises tools (95,1%) are most conducive to the development of creative potential of the educational process. As a result of the research, it was revealed that implementation of information technologies for the development of creative potential of educational process in educational institutions is a complex process due to a large number of variables, which should be taken into account both on the educational course and on the individual level. It has been determined that the using the model of implementation information technologies for the development of creative potential in educational process, which is stimulated due to this model, benefits both students and teachers by establishing a reliable bilateral connection between teacher and education applicant.

연구교육용 CAD 툴에 의한 이차원 디지탈필터의 설계 (Design of Two-dimensional Digital Filter by Research and Educational CAD Tools)

  • 송낙운;김종준
    • 한국정보처리학회논문지
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    • 제3권5호
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    • pp.1187-1197
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    • 1996
  • 본 연구에서는 연구교육용 CAD 툴을 이용하여 이차원 디지탈필터를 설계 하고 모의 실험을 수행하였다. 이차원필터는 크게 일차원 디지탈필터와 선메모리 (line memory)로 구성되어있다. 일차원 디지탈필터에서의 속도 개선을 위하여 곱셈은 CSD (Canonical Signed Digit) 형태로 주어진 필터계수에 의하여 선이동방식 으로 수행 하며, 덧셈에는 CSA(carry-save adder)와 MA(Manchester adder)를 사용 하였다. 설계된 디지탈필터는, VHDL 모의실험의 경우 30 Mhz까지 동작하였으며, Berkeley CAD 툴에 의한 레이아웃 설계를 수행하여 IRSIM에 의하여 정상적인 동작을 확인하였다.

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Developing Teaching Materials for Practical Work by Student Dismantling and Assembly using an All Terrain Vehicle

  • Tsukamoto, Kimihide;Ueno, Takayuki;Yamamoto, Keiichiro;Ohbuchi, Yoshifumi;Sakamoto, Hidetoshi
    • 공학교육연구
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    • 제13권2호
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    • pp.38-42
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    • 2010
  • It is necessary for lower grade students to study the correct usage of tools as a base of the technical education for dismantling and assembling various machines. However, enough understanding has not been obtained though the usage of these tools when training first grade students. So, we started to develop a teaching text and materials within the students' practice curriculum based on the dismantling and assembly of all-terrain vehicle [ATV]'s, which is a very motivating for lower grade students. This practice makes the student learn both how to use the tools and the steering mechanism of cars through the dismantling and assembling of the ATV. It is possible to not only have the student learn about the knowledge obtained through the practice, but also they also acquire wider and deeper knowledge through making the text and teaching materials for the practice. The textbook and secondary educational materials of this practice curriculum were created in cooperation with a fifth grade student as part of their graduation research. As a result, an effective teaching and learning text and secondary educational material regarding manufacturing practice could be developed from the student's point of view. Making a teaching text and materials is effective for promoting the study and experience of engineering.

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수학 학습에서 도구의 역할에 관한 관점: 수학적 어포던스와 상황적 어포던스의 조정 (The role of tools in mathematical learning: Coordinating mathematical and ecological affordances)

  • 방정숙
    • 대한수학교육학회지:수학교육학연구
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    • 제12권3호
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    • pp.331-351
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    • 2002
  • It is widely recommended that teachers should actively mediate students' engagement with tools such as manipulative materials. This paper is to help to parse classroom life so that both social and psychological aspects are accounted for and coordinated. Building on the theory of affordances from ecological psychology and the activity theory from sociocultural perspectives, the main strategy of this paper is to view manipulative materials as simultaneously participating in social and psychological activity systems. Within these activity systems it is charted how both mathematical affordances related to the structure of mathematical concepts and ecological affordances related to socially situated classroom practices need to be considered by teachers in effective mediation of mathematical manipulatives. This paper has three major sections. The first section develops a theoretical extension of Gibson's theory of affordances from natural to social environments. The second section introduces mathematical and ecological affordances using empirical data from a grade two elementary school classroom. The third section illustrates the need of coordinating the two affordances as embedded in different activity systems.

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학교건축물 BIM 도입활성화를 위한 BIM 교육실태 조사연구 (A Survey on the BIM Education Status for Activating BIM Tool Instruction on School Building Construction)

  • 서덕석;원호식
    • 교육녹색환경연구
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    • 제12권2호
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    • pp.53-60
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    • 2013
  • BIM(Building Information Modeling) is an indispensable tool to secure global competitiveness in construction sector, as already adapted significantly in European countries and U.S. In particular, as considering School Buildings constructed by BTL Method, using BIM tools are required for the accurate estimation of construction cost in planning stage, exact design and construction, well-judged settlement and performance of maintenance schedule. Therefore, this study investigates the BIM education status and the problems on using BIM tools through a survey of 100 BIM trainees and suggests improvement method of BIM education.